Status: Stable release
Open world survival game for evaluating a wide range of agent abilities within a single environment.
Crafter features randomly generated 2D worlds where the player needs to forage for food and water, find shelter to sleep, defend against monsters, collect materials, and build tools. Crafter aims to be a fruitful benchmark for reinforcement learning by focusing on the following design goals:
-
Research challenges: Crafter poses substantial challenges to current methods, evaluating strong generalization, wide and deep exploration, representation learning, and long-term reasoning and credit assignment.
-
Meaningful evaluation: Agents are evaluated by semantically meaningful achievements that can be unlocked in each episode, offering insights into the ability spectrum of both reward agents and unsupervised agents.
-
Iteration speed: Crafter evaluates many agent abilities within a single env, vastly reducing the computational requirements over benchmarks suites that require training on many separate envs from scratch.
See the research paper to find out more: Benchmarking the Spectrum of Agent Capabilities
@article{hafner2021crafter,
title={Benchmarking the Spectrum of Agent Capabilities},
author={Danijar Hafner},
year={2021},
journal={arXiv preprint arXiv:2109.06780},
}
python3 -m pip install crafter # Install Crafter
python3 -m pip install pygame # Needed for human interface
python3 -m crafter.run_gui # Start the game
Keyboard mapping (click to expand)
Key | Action |
---|---|
WASD | Move around |
SPACE | Collect material, drink from lake, hit creature |
TAB | Sleep |
T | Place a table |
R | Place a rock |
F | Place a furnace |
P | Place a plant |
1 | Craft a wood pickaxe |
2 | Craft a stone pickaxe |
3 | Craft an iron pickaxe |
4 | Craft a wood sword |
5 | Craft a stone sword |
6 | Craft an iron sword |
To install Crafter, run pip3 install crafter
. The environment follows the
OpenAI Gym interface. Observations are images of size (64, 64, 3) and
outputs are one of 17 categorical actions.
import gym
import crafter
env = gym.make('CrafterReward-v1') # Or CrafterNoReward-v1
env = crafter.Recorder(
env, './path/to/logdir',
save_stats=True,
save_video=False,
save_episode=False,
)
obs = env.reset()
done = False
while not done:
action = env.action_space.sample()
obs, reward, done, info = env.step(action)
Agents are allowed a budget of 1M environmnent steps and are evaluated by their
success rates of the 22 achievements and by their geometric mean score. Example
scripts for computing these are included in the analysis
directory of the
repository.
-
Reward: The sparse reward is
+1
for unlocking an achievement during the episode and-0.1
or+0.1
for lost or regenerated health points. Results should be reported not as reward but as success rates and score. -
Success rates: The success rates of the 22 achievemnts are computed as the percentage across all training episodes in which the achievement was unlocked, allowing insights into the ability spectrum of an agent.
-
Crafter score: The score is the geometric mean of success rates, so that improvements on difficult achievements contribute more than improvements on achievements with already high success rates.
Baseline scores of various agents are available for Crafter, both with and
without rewards. The scores are available in JSON format in the scores
directory of the repository. For comparison, the score of human expert players
is 50.5%. The baseline
implementations are available as
a separate repository.
Please open an issue on Github.