These examples all serve as templates, which can be duplicated to form the start of your project.
There are three examples you should check out first:
- IPlugEffect : A basic audio effect which is a volume control.
- IPlugInstrument : An MPE-capable polyphonic synthesiser.
- IPlugControls : A demonstration of the widgets available in the IControls library.
The following examples are more specialized:
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IPlugChunks : Shows how to store data other than just parameter values in the plug-in state and how to get tempo info from the host.
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IPlugMidiEffect : A basic MIDI effect plugin. Note: only AudioUnits really have a notion of a midi effect.
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IPlugSideChain : Demonstrates how to do a plug-in with two input buses for effects that require sidechain inputs such as compressors/gates.
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IPlugSurroundEffect : A multichannel volume control effect plug-in that should work on different surround buses.
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IPlugDrumSynth : A drum synthesiser example with multiple output buses.
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IPlugResponsiveUI : An example of how to make a responsive UI that adapts to the platform window that can be maximized and resized using the OS window chrome.
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IPlugFaustDSP : A plug-in that uses FAUST to implement its DSP and JIT-compile FAUST code in debug builds.
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IPlugOSCEditor : Demonstrates how to use the Open Sound Control classes in iPlug2, as well as the IWebViewControl
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IPlugReaperExtension : This is a template project for making a Reaper Extension. No realtime audio processing code, obviously. Making a reaper extension can be painful since it is all based around the Win32 APIs. This abstracts away some of the nastyness.
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IPlugConvoEngine : UI-less example of WDL_ConvoEngine that reports a delay to the host for plugin-delay-compensation (PDC)
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IPlugCocoaUI : An iOS/macOS project using AppKit/UIKit for the user interface
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IPlugSwiftUI : An iOS/macOS only project using SwiftUI for the user interface
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IPlugWebUI : An example showing how UI can written in HTML/CSS/JS, using a platform web view