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Firebase Auth Quickstart

The Firebase Auth Unity Sample demonstrates user authentication and user profile operations using Firebase Authentication with the Firebase Unity SDK.

Requirements

  • Unity 5.3 or higher.
  • Xcode 9.4.1 or higher (when developing for iOS).
  • Android SDK (when developing for Android).

Building the Sample

iOS

  • Register your iOS app with Firebase.
    • Create a project in the Firebase console, and associate your iOS application.
      • You should use com.google.FirebaseUnityAuthTestApp.dev as the package name while you're testing.
        • If you do not use the prescribed package name you will need to update the bundle identifier as described in the Optional: Update the Project Bundle Identifier below.
    • Enable Authentication in the project.
      • Go to the Firebase console,
      • Select the Auth tab in the sidebar.
      • Select the Sign-In Method tab
      • Enable Email/Password and Anonymous sign-in providers.
    • Download the GoogleService-Info.plist file associated with your Firebase project from the console. This file identifies your iOS app to the Firebase backend, and will need to be included in the sample later.
    • For further details please refer to the general instructions which describes how to configure a Firebase application for iOS.
  • Download the Firebase Unity SDK and unzip it somewhere convenient.
  • Open the sample project in the Unity editor.
    • Select the File > Open Project menu item.
    • Click Open.
    • Navigate to the sample directory testapp in the file dialog and click Open.
  • Open the scene MainScene.
    • Navigate to Assets/Firebase/Sample/Auth in the Project window.
    • Double click on MainScene file to open.
  • Import the Firebase Auth plugin.
    • Select the Assets > Import Package > Custom Package menu item.
    • Import FirebaseAuth.unitypackage from the Firebase Unity SDK, downloaded previously.
    • Click the Import when the Import Unity Package window appears.
  • Add the GoogleService-Info.plist file to the project.
    • Navigate to the Assets/Firebase/Sample/Auth folder in the Project window.
    • Drag the GoogleService-Info.plist downloaded from the Firebase console into the folder.
      • NOTE: GoogleService-Info.plist can be placed anywhere under the Assets folder.
  • Optional: Update the Project Bundle Identifier
    • If you did not use com.google.FirebaseUnityAuthTestApp.dev as the project package name you will need to update the sample's Bundle Identifier.
      • Select the File > Build Settings menu option.
      • Select iOS in the Platform list.
      • Click Player Settings
      • In the Player Settings panel scroll down to Bundle Identifier and update the value to the package name you provided when you registered your app with Firebase.
  • Build for iOS
    • Select the File > Build Settings menu option.
    • Select iOS in the Platform list.
    • Click Switch Platform to select iOS as the target platform.
    • Wait for the spinner (compiling) icon to stop in the bottom right corner of the Unity status bar.
    • Click Build and Run, when Xcode opens stop the build.
    • Configure the Xcode project for push messaging.
      • Select the Unity-iPhone project from the Navigator area.
      • Select the Capabilities tab from the Editor area.
      • Switch Push Notifications to On.
    • Build the Xcode project by selecting Project->Run from the menu.
  • See the Using the Sample section below.

Android

  • Register your Android app with Firebase.
    • Create a project in the Firebase console, and attach your Android app to it.
      • You should use com.google.FirebaseUnityAuthTestApp.dev as the package name while you're testing.

        • If you do not use the prescribed package name you will need to update the bundle identifier as described in the Optional: Update the Project Bundle Identifier below.
      • To generate a SHA1, first you will need to set the keystore in the Unity project.

        • Locate the Publishing Settings under Player Settings.
        • Select an existing keystore, or create a new keystore using the toggle.
        • Select an existing key, or create a new key using "Create a new key".
      • After setting the keystore and key, you can generate a SHA1 by running this command:

        keytool -exportcert -list -v -alias <key_name> -keystore <path_to_keystore>
        
    • Enable Authentication in the project.
      • Go to the Firebase console,
      • Select the Auth tab in the sidebar.
      • Select the Sign-In Method tab
      • Enable Email/Password and Anonymous sign-in providers.
    • Download the google-services.json file associated with your Firebase project from the console. This file identifies your Android app to the Firebase backend, and will need to be included in the sample later.
      • For further details please refer to the general instructions which describes how to configure a Firebase application for Android.
  • Download the Firebase Unity SDK and unzip it somewhere convenient.
  • Open the sample project in the Unity editor.
    • Select the File > Open Project menu item.
    • Click Open.
    • Navigate to the sample directory testapp in the file dialog and click Open.
  • Open the scene MainScene.
    • Navigate to Assets/Firebase/Sample/Auth in the Project window.
    • Double click on MainScene file to open.
  • Import the Firebase Auth plugin.
    • Select the Assets > Import Package > Custom Package menu item.
    • Import FirebaseAuth.unitypackage from the Firebase Unity SDK, downloaded previously.
    • Click the Import when the Import Unity Package window appears.
  • Add the google-services.json file to the project.
    • Navigate to the Assets/Firebase/Sample/Auth folder in the Project window.
    • Drag the google-services.json downloaded from the Firebase console into the folder.
      • NOTE: google-services.json can be placed anywhere under the Assets folder.
  • Optional: Update the Project Bundle Identifier
    • If you did not use com.google.FirebaseUnityAuthTestApp.dev as the project package name you will need to update the sample's Bundle Identifier.
      • Select the File > Build Settings menu option.
      • Select Android in the Platform list.
      • Click Player Settings
      • In the Player Settings panel scroll down to Bundle Identifier and update the value to the package name you provided when you registered your app with Firebase.
  • Build for Android
    • Select the File > Build Settings menu option.
    • Select Android in the Platform list.
    • Click Switch Platform to select Android as the target platform.
    • Wait for the spinner (compiling) icon to stop in the bottom right corner of the Unity status bar.
    • Click Build and Run.
  • See the Using the Sample section below.

Using the Sample

You must enable Email/Password and Anonymous authentication sign-in method in your Firebase project in the Firebase console and also sign your application with the key registered with the Firebase project otherwise sign-in operations will fail.

The app provides email and password text input fields which control the user associated with the action performed by each of the following buttons:

  • The Create User button attempts to register a user with the specified email and password. If the user is already present an error will be reported.
  • The Sign In With Password button attempts to sign in the user with the specified email and password. If the user is already signed in the sign-in process will fail.
  • The Sign In With Credentials button creates an Auth credential from the specified email and password.
  • The Delete User button attempts to delete the user associated with the specified email address.

The user database can be viewed in the Firebase console. by:

  • Selecting the Auth sidebar.
  • Selecting the Users tab.

Support

https://firebase.google.com/support/

License

Copyright 2016 Google, Inc.

Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.