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Ubisoft Québec
- Québec city, Canada
- rendoir.github.io
Starred repositories
Utility for modders & mod users to help resolve conflicts between mods for The Witcher 3.
Witcher Script for Visual Studio Code.
Chris Titus Tech's Windows Utility - Install Programs, Tweaks, Fixes, and Updates
Read the wiki installation instructions for sublime character rigging, intuitive Blender imports and easy Unreal exports!
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
Call any function with command-like syntax at runtime (with automatic argument management). No dependencies, no boilerplate code, no macros, fast compilation
Master the command line, in one page
Edyn is a real-time physics engine organized as an ECS.
A recreation of the Portals demo in Universal Render Pipeline.
An example of Stencil Portal in Unity
A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
A rendergraph-based graphical framework for Vulkan
vulkan abstraction layer that represent frame as a task graph
Render graph-based Vulkan API abstraction library
Diagrams showing relationships between Vulkan objects and how they're used.
BS::thread_pool: a fast, lightweight, and easy-to-use C++17 thread pool library
A simple C++11 Thread Pool implementation
Contains resources curated by the GraphicsProgramming discord. This includes articles, tutorials, and more.
C++ 3D graphics engine under Direct3D 11. Developed in a Planet Chili video tutorial series that can be found on YouTube. https://youtu.be/_4FArgOX1I4
3D Graphics Rendering Cookbook, published by Packt.
This is an engine that I initially started building after taking a game coding class in high school to learn how the underlying systems of Unity / game engines in general worked.