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I believe the explanation for the intro-viewport has a typo, unless I am not seeing the latest version of this code.
It states that the function call has this "sort of" prototype:
gl.viewport(top, left, width, height)
But "left" and "top" are in the wrong position, and can be confusing.
cheers,
The text was updated successfully, but these errors were encountered:
Ah, good catch!
Sorry, something went wrong.
20e8f52
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I believe the explanation for the intro-viewport has a typo, unless I am not seeing the latest version of this code.
It states that the function call has this "sort of" prototype:
gl.viewport(top, left, width, height)
But "left" and "top" are in the wrong position, and can be confusing.
cheers,
The text was updated successfully, but these errors were encountered: