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零基础入门计算机图形学必不可少的在线网络公开课,手把手教您现代 OpenGL 的点点滴滴,构建爆款游戏引擎。
SPH Realization of Fluid Simulation. Featuring Large Scale Simulation, Rigid-Fluid Coupling and High Viscosity Fluid.
Productive, portable, and performant GPU programming in Python.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Computational Graphics - THU Spring 2018
A high-performance implementation of SPH in Taichi.
Procedural generation algorithms and demos for the Godot game engine
Personal hobby project to experiment with various rendering techniques.
Lighthouse 2 framework for real-time ray tracing
Template with all necessary stuff taken care, just create your games main features.
A collection of tools for AI Behaviour in the Godot 4 Game Engine!
A native, user-mode, multi-process, graphical debugger.
A quick example of how one can "synchronize" a 3d scene across multiple windows using three.js and localStorage
Learn to create turn-based combat with this Open Source RPG demo ⚔
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
GPUImage 3 is a BSD-licensed Swift framework for GPU-accelerated video and image processing using Metal.
Dagor Engine and Tools source code from Gaijin Games KFT
The source code to VVVVVV! http://thelettervsixtim.es/
Play with fluids in your browser (works even on mobile)
A GPU accelerated image and video processing framework built on Metal.
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.