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  • Sun Yat-sen University
  • Zhuhai, Guangdong, China
  • 05:06 (UTC +08:00)

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📸 Rendering

16 repositories

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

C++ 11,022 2,802 Updated Aug 6, 2024

Outline Image Effect for Unity

C# 1,490 201 Updated Apr 16, 2023

Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.

888 97 Updated May 24, 2024

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

C# 639 83 Updated Mar 5, 2024

JTRP : Unity HDRP ToonShading Render Pipeline (Preview)

C# 1,834 394 Updated May 26, 2023

A Lightweight, Flexible, Powerful Shader GUI System for Unity.

C# 927 84 Updated Oct 18, 2024

SSR solution for Unity URP

C# 409 19 Updated Apr 26, 2024

Reusable RendererFeature of MobileScreenSpacePlanarReflection

C# 1,051 153 Updated Nov 14, 2022

Example project to draw 1million grass instances on mobile

C# 1,558 237 Updated Nov 25, 2020

Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights

C# 1,726 258 Updated Dec 3, 2019

Blender Addons and Tools for streamlining the character model setup when using HoYoverse Shaders.

Python 252 16 Updated Nov 5, 2024

Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.

C# 604 107 Updated Sep 24, 2024

A Toon Shader in Unity Universal Render Pipeline.

C# 1,081 93 Updated Feb 16, 2024

Noise shader library for Unity

HLSL 1,131 121 Updated May 21, 2021

This is a Honkai StarRail ToonLike Shader for unity(for URP)

ShaderLab 293 36 Updated Nov 3, 2024

[NeurIPS 2024] Make-it-Real: Unleashing Large Multimodal Model for Painting 3D Objects with Realistic Materials

Python 163 3 Updated Jul 4, 2024