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Sun Yat-sen University
- Zhuhai, Guangdong, China
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05:06
(UTC +08:00)
Highlights
- Pro
📸 Rendering
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
SSR solution for Unity URP
Reusable RendererFeature of MobileScreenSpacePlanarReflection
Example project to draw 1million grass instances on mobile
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
Blender Addons and Tools for streamlining the character model setup when using HoYoverse Shaders.
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
A Toon Shader in Unity Universal Render Pipeline.
This is a Honkai StarRail ToonLike Shader for unity(for URP)
[NeurIPS 2024] Make-it-Real: Unleashing Large Multimodal Model for Painting 3D Objects with Realistic Materials