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Fast and flexible C++ library for working with OpenStreetMap data.
Minimalist protocol buffer decoder and encoder in C++
Blosm addon for Blender. A few clicks import of Google 3D cities, OpenStreetMap, terrain. Global coverage. Source code is in the branch 'release'.
Getting Started Sample Project for Cesium for Unreal
Specification for streaming massive heterogeneous 3D geospatial datasets ๐
Walk through an infinite, procedurally generated city
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
An open-source JavaScript library for world-class 3D globes and maps ๐
A C++ library and associated command line tools designed to create terrain tiles for use in the Cesium JavaScript library
GDAL is an open source MIT licensed translator library for raster and vector geospatial data formats.
A really fast C++ library for Delaunay triangulation of 2D points
Code source of the paper "Gradient Terrain Authoring" - EG 2022
A C++/OpenGL library for the real-time realistic rendering of very large and detailed 3D natural scenes on GPU
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.