"The Google Play services resources were not found..." Warning/Error Messages

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Sheado

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Feb 12, 2014, 2:06:42 AM2/12/14
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Hi All, 

I know there's been a bunch of posts about this, but it seems like there are many different ways to cause this warning/error message to occur. 
In my specific case, when ads refresh I get the following messages:

02-11 16:56:50.399: I/Ads(5744): Starting ad request.


02-11 16:56:50.459: E/GooglePlayServicesUtil(5744): The Google Play services resources were not found. Check your project configuration to ensure that the resources are included.


02-11 16:56:50.849: E/GooglePlayServicesUtil(5744): The Google Play services resources were not found. Check your project configuration to ensure that the resources are included.


02-11 16:56:50.879: E/GooglePlayServicesUtil(5744): The Google Play services resources were not found. Check your project configuration to ensure that the resources are included.


02-11 16:56:52.039: I/Ads(5744): Scheduling ad refresh 60000 milliseconds from now.


02-11 16:56:52.049: I/Ads(5744): Ad finished loading.


Everything is working fine. Ads show up. My game also integrates Achievements and those are working fine too. 
Is it safe to simply ignore this error message? Does anybody know how to fix this in the case of AdMob + Achievements (Note: I'm not using maps - it seems that many people experience this issue when integrating maps features)

Thanks

Eric Leichtenschlag

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Feb 13, 2014, 7:08:50 PM2/13/14
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Hello Sheado,

Yes, you can ignore this message. It seems that both maps and ads trigger this message but everything still works.

Just for reference, this message would be valid if you integrated the Google Play services library by just referencing the jar instead of including the entire library project, because it wouldn't pull in the resources. But since revision 13, Google Play services required you to include a <meta-tag> in your manifest pointing to a resource in the Google Play services library. So if you were referencing the library incorrectly, either your project wouldn't compile or your app would crash as soon as you tried to use play services. From the logs, you've successfully received an ad, so this isn't an issue for you.

Thanks,
Eric

Sheado

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Feb 13, 2014, 11:14:09 PM2/13/14
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Hi Eric, 

The weird thing is that I am using rev. 15. 
I have the meta-tag too and I'm referencing the library project google-play-services_lib (I'm using eclipse)

Just hoping this won't lead to some weird issues once the game is published.

Thanks,
Chad

Eric Leichtenschlag

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Feb 13, 2014, 11:46:42 PM2/13/14
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You're integrating it correctly then. You can ignore the error.

Thanks,
Eric
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