1/* 2** 3** Copyright 2013, The Android Open Source Project 4** 5** Licensed under the Apache License, Version 2.0 (the "License"); 6** you may not use this file except in compliance with the License. 7** You may obtain a copy of the License at 8** 9** http://www.apache.org/licenses/LICENSE-2.0 10** 11** Unless required by applicable law or agreed to in writing, software 12** distributed under the License is distributed on an "AS IS" BASIS, 13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14** See the License for the specific language governing permissions and 15** limitations under the License. 16*/ 17 18// This source file is automatically generated 19 20package android.opengl; 21 22/** OpenGL ES 3.0 23 */ 24public class GLES30 extends GLES20 { 25 public static final int GL_READ_BUFFER = 0x0C02; 26 public static final int GL_UNPACK_ROW_LENGTH = 0x0CF2; 27 public static final int GL_UNPACK_SKIP_ROWS = 0x0CF3; 28 public static final int GL_UNPACK_SKIP_PIXELS = 0x0CF4; 29 public static final int GL_PACK_ROW_LENGTH = 0x0D02; 30 public static final int GL_PACK_SKIP_ROWS = 0x0D03; 31 public static final int GL_PACK_SKIP_PIXELS = 0x0D04; 32 public static final int GL_COLOR = 0x1800; 33 public static final int GL_DEPTH = 0x1801; 34 public static final int GL_STENCIL = 0x1802; 35 public static final int GL_RED = 0x1903; 36 public static final int GL_RGB8 = 0x8051; 37 public static final int GL_RGBA8 = 0x8058; 38 public static final int GL_RGB10_A2 = 0x8059; 39 public static final int GL_TEXTURE_BINDING_3D = 0x806A; 40 public static final int GL_UNPACK_SKIP_IMAGES = 0x806D; 41 public static final int GL_UNPACK_IMAGE_HEIGHT = 0x806E; 42 public static final int GL_TEXTURE_3D = 0x806F; 43 public static final int GL_TEXTURE_WRAP_R = 0x8072; 44 public static final int GL_MAX_3D_TEXTURE_SIZE = 0x8073; 45 public static final int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368; 46 public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8; 47 public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9; 48 public static final int GL_TEXTURE_MIN_LOD = 0x813A; 49 public static final int GL_TEXTURE_MAX_LOD = 0x813B; 50 public static final int GL_TEXTURE_BASE_LEVEL = 0x813C; 51 public static final int GL_TEXTURE_MAX_LEVEL = 0x813D; 52 public static final int GL_MIN = 0x8007; 53 public static final int GL_MAX = 0x8008; 54 public static final int GL_DEPTH_COMPONENT24 = 0x81A6; 55 public static final int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD; 56 public static final int GL_TEXTURE_COMPARE_MODE = 0x884C; 57 public static final int GL_TEXTURE_COMPARE_FUNC = 0x884D; 58 public static final int GL_CURRENT_QUERY = 0x8865; 59 public static final int GL_QUERY_RESULT = 0x8866; 60 public static final int GL_QUERY_RESULT_AVAILABLE = 0x8867; 61 public static final int GL_BUFFER_MAPPED = 0x88BC; 62 public static final int GL_BUFFER_MAP_POINTER = 0x88BD; 63 public static final int GL_STREAM_READ = 0x88E1; 64 public static final int GL_STREAM_COPY = 0x88E2; 65 public static final int GL_STATIC_READ = 0x88E5; 66 public static final int GL_STATIC_COPY = 0x88E6; 67 public static final int GL_DYNAMIC_READ = 0x88E9; 68 public static final int GL_DYNAMIC_COPY = 0x88EA; 69 public static final int GL_MAX_DRAW_BUFFERS = 0x8824; 70 public static final int GL_DRAW_BUFFER0 = 0x8825; 71 public static final int GL_DRAW_BUFFER1 = 0x8826; 72 public static final int GL_DRAW_BUFFER2 = 0x8827; 73 public static final int GL_DRAW_BUFFER3 = 0x8828; 74 public static final int GL_DRAW_BUFFER4 = 0x8829; 75 public static final int GL_DRAW_BUFFER5 = 0x882A; 76 public static final int GL_DRAW_BUFFER6 = 0x882B; 77 public static final int GL_DRAW_BUFFER7 = 0x882C; 78 public static final int GL_DRAW_BUFFER8 = 0x882D; 79 public static final int GL_DRAW_BUFFER9 = 0x882E; 80 public static final int GL_DRAW_BUFFER10 = 0x882F; 81 public static final int GL_DRAW_BUFFER11 = 0x8830; 82 public static final int GL_DRAW_BUFFER12 = 0x8831; 83 public static final int GL_DRAW_BUFFER13 = 0x8832; 84 public static final int GL_DRAW_BUFFER14 = 0x8833; 85 public static final int GL_DRAW_BUFFER15 = 0x8834; 86 public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; 87 public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; 88 public static final int GL_SAMPLER_3D = 0x8B5F; 89 public static final int GL_SAMPLER_2D_SHADOW = 0x8B62; 90 public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; 91 public static final int GL_PIXEL_PACK_BUFFER = 0x88EB; 92 public static final int GL_PIXEL_UNPACK_BUFFER = 0x88EC; 93 public static final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED; 94 public static final int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; 95 public static final int GL_FLOAT_MAT2x3 = 0x8B65; 96 public static final int GL_FLOAT_MAT2x4 = 0x8B66; 97 public static final int GL_FLOAT_MAT3x2 = 0x8B67; 98 public static final int GL_FLOAT_MAT3x4 = 0x8B68; 99 public static final int GL_FLOAT_MAT4x2 = 0x8B69; 100 public static final int GL_FLOAT_MAT4x3 = 0x8B6A; 101 public static final int GL_SRGB = 0x8C40; 102 public static final int GL_SRGB8 = 0x8C41; 103 public static final int GL_SRGB8_ALPHA8 = 0x8C43; 104 public static final int GL_COMPARE_REF_TO_TEXTURE = 0x884E; 105 public static final int GL_MAJOR_VERSION = 0x821B; 106 public static final int GL_MINOR_VERSION = 0x821C; 107 public static final int GL_NUM_EXTENSIONS = 0x821D; 108 public static final int GL_RGBA32F = 0x8814; 109 public static final int GL_RGB32F = 0x8815; 110 public static final int GL_RGBA16F = 0x881A; 111 public static final int GL_RGB16F = 0x881B; 112 public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; 113 public static final int GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; 114 public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904; 115 public static final int GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905; 116 public static final int GL_MAX_VARYING_COMPONENTS = 0x8B4B; 117 public static final int GL_TEXTURE_2D_ARRAY = 0x8C1A; 118 public static final int GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D; 119 public static final int GL_R11F_G11F_B10F = 0x8C3A; 120 public static final int GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B; 121 public static final int GL_RGB9_E5 = 0x8C3D; 122 public static final int GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; 123 public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76; 124 public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; 125 public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; 126 public static final int GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; 127 public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; 128 public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; 129 public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; 130 public static final int GL_RASTERIZER_DISCARD = 0x8C89; 131 public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; 132 public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; 133 public static final int GL_INTERLEAVED_ATTRIBS = 0x8C8C; 134 public static final int GL_SEPARATE_ATTRIBS = 0x8C8D; 135 public static final int GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; 136 public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; 137 public static final int GL_RGBA32UI = 0x8D70; 138 public static final int GL_RGB32UI = 0x8D71; 139 public static final int GL_RGBA16UI = 0x8D76; 140 public static final int GL_RGB16UI = 0x8D77; 141 public static final int GL_RGBA8UI = 0x8D7C; 142 public static final int GL_RGB8UI = 0x8D7D; 143 public static final int GL_RGBA32I = 0x8D82; 144 public static final int GL_RGB32I = 0x8D83; 145 public static final int GL_RGBA16I = 0x8D88; 146 public static final int GL_RGB16I = 0x8D89; 147 public static final int GL_RGBA8I = 0x8D8E; 148 public static final int GL_RGB8I = 0x8D8F; 149 public static final int GL_RED_INTEGER = 0x8D94; 150 public static final int GL_RGB_INTEGER = 0x8D98; 151 public static final int GL_RGBA_INTEGER = 0x8D99; 152 public static final int GL_SAMPLER_2D_ARRAY = 0x8DC1; 153 public static final int GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; 154 public static final int GL_SAMPLER_CUBE_SHADOW = 0x8DC5; 155 public static final int GL_UNSIGNED_INT_VEC2 = 0x8DC6; 156 public static final int GL_UNSIGNED_INT_VEC3 = 0x8DC7; 157 public static final int GL_UNSIGNED_INT_VEC4 = 0x8DC8; 158 public static final int GL_INT_SAMPLER_2D = 0x8DCA; 159 public static final int GL_INT_SAMPLER_3D = 0x8DCB; 160 public static final int GL_INT_SAMPLER_CUBE = 0x8DCC; 161 public static final int GL_INT_SAMPLER_2D_ARRAY = 0x8DCF; 162 public static final int GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2; 163 public static final int GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3; 164 public static final int GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; 165 public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; 166 public static final int GL_BUFFER_ACCESS_FLAGS = 0x911F; 167 public static final int GL_BUFFER_MAP_LENGTH = 0x9120; 168 public static final int GL_BUFFER_MAP_OFFSET = 0x9121; 169 public static final int GL_DEPTH_COMPONENT32F = 0x8CAC; 170 public static final int GL_DEPTH32F_STENCIL8 = 0x8CAD; 171 public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; 172 public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210; 173 public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211; 174 public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; 175 public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; 176 public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; 177 public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; 178 public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; 179 public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; 180 public static final int GL_FRAMEBUFFER_DEFAULT = 0x8218; 181 public static final int GL_FRAMEBUFFER_UNDEFINED = 0x8219; 182 public static final int GL_DEPTH_STENCIL_ATTACHMENT = 0x821A; 183 public static final int GL_DEPTH_STENCIL = 0x84F9; 184 public static final int GL_UNSIGNED_INT_24_8 = 0x84FA; 185 public static final int GL_DEPTH24_STENCIL8 = 0x88F0; 186 public static final int GL_UNSIGNED_NORMALIZED = 0x8C17; 187 public static final int GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING; 188 public static final int GL_READ_FRAMEBUFFER = 0x8CA8; 189 public static final int GL_DRAW_FRAMEBUFFER = 0x8CA9; 190 public static final int GL_READ_FRAMEBUFFER_BINDING = 0x8CAA; 191 public static final int GL_RENDERBUFFER_SAMPLES = 0x8CAB; 192 public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; 193 public static final int GL_MAX_COLOR_ATTACHMENTS = 0x8CDF; 194 public static final int GL_COLOR_ATTACHMENT1 = 0x8CE1; 195 public static final int GL_COLOR_ATTACHMENT2 = 0x8CE2; 196 public static final int GL_COLOR_ATTACHMENT3 = 0x8CE3; 197 public static final int GL_COLOR_ATTACHMENT4 = 0x8CE4; 198 public static final int GL_COLOR_ATTACHMENT5 = 0x8CE5; 199 public static final int GL_COLOR_ATTACHMENT6 = 0x8CE6; 200 public static final int GL_COLOR_ATTACHMENT7 = 0x8CE7; 201 public static final int GL_COLOR_ATTACHMENT8 = 0x8CE8; 202 public static final int GL_COLOR_ATTACHMENT9 = 0x8CE9; 203 public static final int GL_COLOR_ATTACHMENT10 = 0x8CEA; 204 public static final int GL_COLOR_ATTACHMENT11 = 0x8CEB; 205 public static final int GL_COLOR_ATTACHMENT12 = 0x8CEC; 206 public static final int GL_COLOR_ATTACHMENT13 = 0x8CED; 207 public static final int GL_COLOR_ATTACHMENT14 = 0x8CEE; 208 public static final int GL_COLOR_ATTACHMENT15 = 0x8CEF; 209 public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; 210 public static final int GL_MAX_SAMPLES = 0x8D57; 211 public static final int GL_HALF_FLOAT = 0x140B; 212 public static final int GL_MAP_READ_BIT = 0x0001; 213 public static final int GL_MAP_WRITE_BIT = 0x0002; 214 public static final int GL_MAP_INVALIDATE_RANGE_BIT = 0x0004; 215 public static final int GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008; 216 public static final int GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010; 217 public static final int GL_MAP_UNSYNCHRONIZED_BIT = 0x0020; 218 public static final int GL_RG = 0x8227; 219 public static final int GL_RG_INTEGER = 0x8228; 220 public static final int GL_R8 = 0x8229; 221 public static final int GL_RG8 = 0x822B; 222 public static final int GL_R16F = 0x822D; 223 public static final int GL_R32F = 0x822E; 224 public static final int GL_RG16F = 0x822F; 225 public static final int GL_RG32F = 0x8230; 226 public static final int GL_R8I = 0x8231; 227 public static final int GL_R8UI = 0x8232; 228 public static final int GL_R16I = 0x8233; 229 public static final int GL_R16UI = 0x8234; 230 public static final int GL_R32I = 0x8235; 231 public static final int GL_R32UI = 0x8236; 232 public static final int GL_RG8I = 0x8237; 233 public static final int GL_RG8UI = 0x8238; 234 public static final int GL_RG16I = 0x8239; 235 public static final int GL_RG16UI = 0x823A; 236 public static final int GL_RG32I = 0x823B; 237 public static final int GL_RG32UI = 0x823C; 238 public static final int GL_VERTEX_ARRAY_BINDING = 0x85B5; 239 public static final int GL_R8_SNORM = 0x8F94; 240 public static final int GL_RG8_SNORM = 0x8F95; 241 public static final int GL_RGB8_SNORM = 0x8F96; 242 public static final int GL_RGBA8_SNORM = 0x8F97; 243 public static final int GL_SIGNED_NORMALIZED = 0x8F9C; 244 public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69; 245 public static final int GL_COPY_READ_BUFFER = 0x8F36; 246 public static final int GL_COPY_WRITE_BUFFER = 0x8F37; 247 public static final int GL_COPY_READ_BUFFER_BINDING = GL_COPY_READ_BUFFER; 248 public static final int GL_COPY_WRITE_BUFFER_BINDING = GL_COPY_WRITE_BUFFER; 249 public static final int GL_UNIFORM_BUFFER = 0x8A11; 250 public static final int GL_UNIFORM_BUFFER_BINDING = 0x8A28; 251 public static final int GL_UNIFORM_BUFFER_START = 0x8A29; 252 public static final int GL_UNIFORM_BUFFER_SIZE = 0x8A2A; 253 public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; 254 public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; 255 public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; 256 public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; 257 public static final int GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30; 258 public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; 259 public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; 260 public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; 261 public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35; 262 public static final int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36; 263 public static final int GL_UNIFORM_TYPE = 0x8A37; 264 public static final int GL_UNIFORM_SIZE = 0x8A38; 265 public static final int GL_UNIFORM_NAME_LENGTH = 0x8A39; 266 public static final int GL_UNIFORM_BLOCK_INDEX = 0x8A3A; 267 public static final int GL_UNIFORM_OFFSET = 0x8A3B; 268 public static final int GL_UNIFORM_ARRAY_STRIDE = 0x8A3C; 269 public static final int GL_UNIFORM_MATRIX_STRIDE = 0x8A3D; 270 public static final int GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E; 271 public static final int GL_UNIFORM_BLOCK_BINDING = 0x8A3F; 272 public static final int GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40; 273 public static final int GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41; 274 public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; 275 public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; 276 public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; 277 public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; 278 // GL_INVALID_INDEX is defined as 0xFFFFFFFFu in C. 279 public static final int GL_INVALID_INDEX = -1; 280 public static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122; 281 public static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125; 282 public static final int GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111; 283 public static final int GL_OBJECT_TYPE = 0x9112; 284 public static final int GL_SYNC_CONDITION = 0x9113; 285 public static final int GL_SYNC_STATUS = 0x9114; 286 public static final int GL_SYNC_FLAGS = 0x9115; 287 public static final int GL_SYNC_FENCE = 0x9116; 288 public static final int GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117; 289 public static final int GL_UNSIGNALED = 0x9118; 290 public static final int GL_SIGNALED = 0x9119; 291 public static final int GL_ALREADY_SIGNALED = 0x911A; 292 public static final int GL_TIMEOUT_EXPIRED = 0x911B; 293 public static final int GL_CONDITION_SATISFIED = 0x911C; 294 public static final int GL_WAIT_FAILED = 0x911D; 295 public static final int GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001; 296 // GL_TIMEOUT_IGNORED is defined as 0xFFFFFFFFFFFFFFFFull in C. 297 public static final long GL_TIMEOUT_IGNORED = -1; 298 public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; 299 public static final int GL_ANY_SAMPLES_PASSED = 0x8C2F; 300 public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A; 301 public static final int GL_SAMPLER_BINDING = 0x8919; 302 public static final int GL_RGB10_A2UI = 0x906F; 303 public static final int GL_TEXTURE_SWIZZLE_R = 0x8E42; 304 public static final int GL_TEXTURE_SWIZZLE_G = 0x8E43; 305 public static final int GL_TEXTURE_SWIZZLE_B = 0x8E44; 306 public static final int GL_TEXTURE_SWIZZLE_A = 0x8E45; 307 public static final int GL_GREEN = 0x1904; 308 public static final int GL_BLUE = 0x1905; 309 public static final int GL_INT_2_10_10_10_REV = 0x8D9F; 310 public static final int GL_TRANSFORM_FEEDBACK = 0x8E22; 311 public static final int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23; 312 public static final int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24; 313 public static final int GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25; 314 public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257; 315 public static final int GL_PROGRAM_BINARY_LENGTH = 0x8741; 316 public static final int GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE; 317 public static final int GL_PROGRAM_BINARY_FORMATS = 0x87FF; 318 public static final int GL_COMPRESSED_R11_EAC = 0x9270; 319 public static final int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271; 320 public static final int GL_COMPRESSED_RG11_EAC = 0x9272; 321 public static final int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273; 322 public static final int GL_COMPRESSED_RGB8_ETC2 = 0x9274; 323 public static final int GL_COMPRESSED_SRGB8_ETC2 = 0x9275; 324 public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276; 325 public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277; 326 public static final int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278; 327 public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279; 328 public static final int GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F; 329 public static final int GL_MAX_ELEMENT_INDEX = 0x8D6B; 330 public static final int GL_NUM_SAMPLE_COUNTS = 0x9380; 331 public static final int GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF; 332 333 native private static void _nativeClassInit(); 334 static { 335 _nativeClassInit(); 336 } 337 338