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1/*
2 * Copyright (C) 2009-2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.support.v8.renderscript;
18
19import java.lang.Math;
20import android.util.Log;
21
22
23/**
24 * Class for exposing the native RenderScript rs_matrix3x3 type back to the Android system.
25 *
26 **/
27public class Matrix3f {
28
29    /**
30    * Creates a new identity 3x3 matrix
31    */
32    public Matrix3f() {
33        mMat = new float[9];
34        loadIdentity();
35    }
36
37    /**
38    * Creates a new matrix and sets its values from the given
39    * parameter
40    *
41    * @param dataArray values to set the matrix to, must be 9
42    *                  floats long
43    */
44    public Matrix3f(float[] dataArray) {
45        mMat = new float[9];
46        System.arraycopy(dataArray, 0, mMat, 0, mMat.length);
47    }
48
49    /**
50    * Return a reference to the internal array representing matrix
51    * values. Modifying this array will also change the matrix
52    *
53    * @return internal array representing the matrix
54    */
55    public float[] getArray() {
56        return mMat;
57    }
58
59    /**
60    * Returns the value for a given row and column
61    *
62    * @param x column of the value to return
63    * @param y row of the value to return
64    *
65    * @return value in the yth row and xth column
66    */
67    public float get(int x, int y) {
68        return mMat[x*3 + y];
69    }
70
71    /**
72    * Sets the value for a given row and column
73    *
74    * @param x column of the value to set
75    * @param y row of the value to set
76    */
77    public void set(int x, int y, float v) {
78        mMat[x*3 + y] = v;
79    }
80
81    /**
82    * Sets the matrix values to identity
83    */
84    public void loadIdentity() {
85        mMat[0] = 1;
86        mMat[1] = 0;
87        mMat[2] = 0;
88
89        mMat[3] = 0;
90        mMat[4] = 1;
91        mMat[5] = 0;
92
93        mMat[6] = 0;
94        mMat[7] = 0;
95        mMat[8] = 1;
96    }
97
98    /**
99    * Sets the values of the matrix to those of the parameter
100    *
101    * @param src matrix to load the values from
102    */
103    public void load(Matrix3f src) {
104        System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length);
105    }
106
107    /**
108    * Sets current values to be a rotation matrix of certain angle
109    * about a given axis
110    *
111    * @param rot angle of rotation
112    * @param x rotation axis x
113    * @param y rotation axis y
114    * @param z rotation axis z
115    */
116    public void loadRotate(float rot, float x, float y, float z) {
117        float c, s;
118        rot *= (float)(java.lang.Math.PI / 180.0f);
119        c = (float)java.lang.Math.cos(rot);
120        s = (float)java.lang.Math.sin(rot);
121
122        float len = (float)java.lang.Math.sqrt(x*x + y*y + z*z);
123        if (!(len != 1)) {
124            float recipLen = 1.f / len;
125            x *= recipLen;
126            y *= recipLen;
127            z *= recipLen;
128        }
129        float nc = 1.0f - c;
130        float xy = x * y;
131        float yz = y * z;
132        float zx = z * x;
133        float xs = x * s;
134        float ys = y * s;
135        float zs = z * s;
136        mMat[0] = x*x*nc +  c;
137        mMat[3] =  xy*nc - zs;
138        mMat[6] =  zx*nc + ys;
139        mMat[1] =  xy*nc + zs;
140        mMat[4] = y*y*nc +  c;
141        mMat[7] =  yz*nc - xs;
142        mMat[2] =  zx*nc - ys;
143        mMat[5] =  yz*nc + xs;
144        mMat[8] = z*z*nc +  c;
145    }
146
147    /**
148    * Makes the upper 2x2 a rotation matrix of the given angle
149    *
150    * @param rot rotation angle
151    */
152    public void loadRotate(float rot) {
153        loadIdentity();
154        float c, s;
155        rot *= (float)(java.lang.Math.PI / 180.0f);
156        c = (float)java.lang.Math.cos(rot);
157        s = (float)java.lang.Math.sin(rot);
158        mMat[0] = c;
159        mMat[1] = -s;
160        mMat[3] = s;
161        mMat[4] = c;
162    }
163
164    /**
165    * Makes the upper 2x2 a scale matrix of given dimensions
166    *
167    * @param x scale component x
168    * @param y scale component y
169    */
170    public void loadScale(float x, float y) {
171        loadIdentity();
172        mMat[0] = x;
173        mMat[4] = y;
174    }
175
176    /**
177    * Sets current values to be a scale matrix of given dimensions
178    *
179    * @param x scale component x
180    * @param y scale component y
181    * @param z scale component z
182    */
183    public void loadScale(float x, float y, float z) {
184        loadIdentity();
185        mMat[0] = x;
186        mMat[4] = y;
187        mMat[8] = z;
188    }
189
190    /**
191    * Sets current values to be a translation matrix of given
192    * dimensions
193    *
194    * @param x translation component x
195    * @param y translation component y
196    */
197    public void loadTranslate(float x, float y) {
198        loadIdentity();
199        mMat[6] = x;
200        mMat[7] = y;
201    }
202
203    /**
204    * Sets current values to be the result of multiplying two given
205    * matrices
206    *
207    * @param lhs left hand side matrix
208    * @param rhs right hand side matrix
209    */
210    public void loadMultiply(Matrix3f lhs, Matrix3f rhs) {
211        for (int i=0 ; i<3 ; i++) {
212            float ri0 = 0;
213            float ri1 = 0;
214            float ri2 = 0;
215            for (int j=0 ; j<3 ; j++) {
216                float rhs_ij = rhs.get(i,j);
217                ri0 += lhs.get(j,0) * rhs_ij;
218                ri1 += lhs.get(j,1) * rhs_ij;
219                ri2 += lhs.get(j,2) * rhs_ij;
220            }
221            set(i,0, ri0);
222            set(i,1, ri1);
223            set(i,2, ri2);
224        }
225    }
226
227    /**
228    * Post-multiplies the current matrix by a given parameter
229    *
230    * @param rhs right hand side to multiply by
231    */
232    public void multiply(Matrix3f rhs) {
233        Matrix3f tmp = new Matrix3f();
234        tmp.loadMultiply(this, rhs);
235        load(tmp);
236    }
237
238    /**
239    * Modifies the current matrix by post-multiplying it with a
240    * rotation matrix of certain angle about a given axis
241    *
242    * @param rot angle of rotation
243    * @param x rotation axis x
244    * @param y rotation axis y
245    * @param z rotation axis z
246    */
247    public void rotate(float rot, float x, float y, float z) {
248        Matrix3f tmp = new Matrix3f();
249        tmp.loadRotate(rot, x, y, z);
250        multiply(tmp);
251    }
252
253    /**
254    * Modifies the upper 2x2 of the current matrix by
255    * post-multiplying it with a rotation matrix of given angle
256    *
257    * @param rot angle of rotation
258    */
259    public void rotate(float rot) {
260        Matrix3f tmp = new Matrix3f();
261        tmp.loadRotate(rot);
262        multiply(tmp);
263    }
264
265    /**
266    * Modifies the upper 2x2 of the current matrix by
267    * post-multiplying it with a scale matrix of given dimensions
268    *
269    * @param x scale component x
270    * @param y scale component y
271    */
272    public void scale(float x, float y) {
273        Matrix3f tmp = new Matrix3f();
274        tmp.loadScale(x, y);
275        multiply(tmp);
276    }
277
278    /**
279    * Modifies the current matrix by post-multiplying it with a
280    * scale matrix of given dimensions
281    *
282    * @param x scale component x
283    * @param y scale component y
284    * @param z scale component z
285    */
286    public void scale(float x, float y, float z) {
287        Matrix3f tmp = new Matrix3f();
288        tmp.loadScale(x, y, z);
289        multiply(tmp);
290    }
291
292    /**
293    * Modifies the current matrix by post-multiplying it with a
294    * translation matrix of given dimensions
295    *
296    * @param x translation component x
297    * @param y translation component y
298    */
299    public void translate(float x, float y) {
300        Matrix3f tmp = new Matrix3f();
301        tmp.loadTranslate(x, y);
302        multiply(tmp);
303    }
304
305    /**
306    * Sets the current matrix to its transpose
307    */
308    public void transpose() {
309        for(int i = 0; i < 2; ++i) {
310            for(int j = i + 1; j < 3; ++j) {
311                float temp = mMat[i*3 + j];
312                mMat[i*3 + j] = mMat[j*3 + i];
313                mMat[j*3 + i] = temp;
314            }
315        }
316    }
317
318    final float[] mMat;
319}
320
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322