975591a7af883d866d86ab819e164c6004694744 |
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23-Jan-2016 |
John Reck <jreck@google.com> |
Add fine-grained debug layer Full GLES error checking layer via -include trickery. Change DEBUG_OPENGL to a level system. HIGH = every GL call is error checked MODERATE = checkpointing at interesting spots LOW = only asserts there are no errors at the end of a frame or when the FBO changes NONE = AIN'T GOT NO TIME FOR ERRORS GOTTA GO FAST! Change-Id: Ibe81aae93d942059c4ddf1cbb11c828b7ce4c10b
/frameworks/base/libs/hwui/utils/GLUtils.cpp
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5686bae28926dae6e4b4d380d75d18e77335c9d3 |
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23-Jun-2015 |
Chris Craik <ccraik@google.com> |
Dump GL errors and crash on failure to allocate texture for layer bug:22029728 Change-Id: Ib6f778975225b36567b12e30967955640ec185b3
/frameworks/base/libs/hwui/utils/GLUtils.cpp
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e4aa95e3627226bcb0d8cc3e42dca6e4df8f421c |
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08-May-2014 |
Chris Craik <ccraik@google.com> |
Add logging utility methods Change-Id: I0f316830dcc0bbf438292a6d0fbe9f8154368500
/frameworks/base/libs/hwui/utils/GLUtils.cpp
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