[go: nahoru, domu]

blob: 61912a7c242447fbc539839d1582c04663f6944d [file] [log] [blame]
// Signature format: 3.0
package androidx.animation {
public final class AnimatedFloat extends androidx.animation.BaseAnimatedValue<java.lang.Float,androidx.animation.AnimationVector1D> {
ctor public AnimatedFloat(androidx.animation.ValueHolder<java.lang.Float> valueHolder, androidx.animation.AnimationClockObservable clock);
ctor public AnimatedFloat(float initVal, androidx.animation.AnimationClockObservable clock);
ctor @Deprecated public AnimatedFloat(androidx.animation.ValueHolder<java.lang.Float> valueHolder);
method public void doAnimationFrame$lintWithKotlin(long timeMillis);
method public float getVelocity();
method public void setBounds(float min = Float.NEGATIVE_INFINITY, float max = Float.POSITIVE_INFINITY);
method public void snapTo(float targetValue);
property public final float velocity;
}
public final class AnimatedValue<T, V extends androidx.animation.AnimationVector> extends androidx.animation.BaseAnimatedValue<T,V> {
ctor public AnimatedValue(androidx.animation.ValueHolder<T> valueHolder, androidx.animation.TwoWayConverter<T,V> typeConverter, androidx.animation.AnimationClockObservable clock);
method public V getVelocity();
property public final V velocity;
}
public final class AnimatedValueKt {
method public static void fling(androidx.animation.AnimatedFloat, float startVelocity, androidx.animation.DecayAnimation decay = androidx.animation.ExponentialDecay(), kotlin.jvm.functions.Function3<? super androidx.animation.AnimationEndReason,? super java.lang.Float,? super java.lang.Float,kotlin.Unit>? >
method public static void fling(androidx.animation.AnimatedFloat, float startVelocity, androidx.animation.DecayAnimation decay = androidx.animation.ExponentialDecay(), kotlin.jvm.functions.Function1<? super java.lang.Float,androidx.animation.TargetAnimation> adjustTarget, kotlin.jvm.functions.Function3<? super androidx.animation.AnimationEndReason,? super java.lang.Float,? super java.lang.Float,kotlin.Unit>? >
}
public final class AnimatedVectorValue<V extends androidx.animation.AnimationVector> extends androidx.animation.BaseAnimatedValue<V,V> {
ctor public AnimatedVectorValue(androidx.animation.ValueHolder<V> valueHolder, androidx.animation.AnimationClockObservable clock);
ctor public AnimatedVectorValue(V initVal, androidx.animation.AnimationClockObservable clock);
}
public abstract class AnimationBuilder<T> {
ctor public AnimationBuilder();
}
public final class AnimationBuilderKt {
field public static final int DefaultDuration = 300; // 0x12c
field public static final int Infinite = 2147483647; // 0x7fffffff
}
public interface AnimationClockObservable {
method public void subscribe(androidx.animation.AnimationClockObserver observer);
method public void unsubscribe(androidx.animation.AnimationClockObserver observer);
}
public interface AnimationClockObserver {
method public void onAnimationFrame(long frameTimeMillis);
}
public enum AnimationEndReason {
enum_constant public static final androidx.animation.AnimationEndReason BoundReached;
enum_constant public static final androidx.animation.AnimationEndReason Interrupted;
enum_constant public static final androidx.animation.AnimationEndReason TargetReached;
}
public abstract sealed class AnimationVector {
}
public final class AnimationVector1D extends androidx.animation.AnimationVector {
ctor public AnimationVector1D(float initVal);
method public float getValue();
method public void reset$lintWithKotlin();
property public final float value;
}
public final class AnimationVector2D extends androidx.animation.AnimationVector {
ctor public AnimationVector2D(float v1, float v2);
method public float getV1();
method public float getV2();
method public void reset$lintWithKotlin();
property public final float v1;
property public final float v2;
}
public final class AnimationVector3D extends androidx.animation.AnimationVector {
ctor public AnimationVector3D(float v1, float v2, float v3);
method public float getV1();
method public float getV2();
method public float getV3();
method public void reset$lintWithKotlin();
property public final float v1;
property public final float v2;
property public final float v3;
}
public final class AnimationVector4D extends androidx.animation.AnimationVector {
ctor public AnimationVector4D(float v1, float v2, float v3, float v4);
method public float getV1();
method public float getV2();
method public float getV3();
method public float getV4();
method public void reset$lintWithKotlin();
property public final float v1;
property public final float v2;
property public final float v3;
property public final float v4;
}
public final class AnimationVectorsKt {
}
public abstract sealed class BaseAnimatedValue<T, V extends androidx.animation.AnimationVector> {
method public final void animateTo(T? targetValue);
method public final void animateTo(T? targetValue, kotlin.jvm.functions.Function2<? super androidx.animation.AnimationEndReason,? super T,kotlin.Unit> onEnd);
method public final void animateTo(T? targetValue, androidx.animation.AnimationBuilder<T> anim, kotlin.jvm.functions.Function2<? super androidx.animation.AnimationEndReason,? super T,kotlin.Unit> onEnd);
method public final void animateTo(T? targetValue, androidx.animation.AnimationBuilder<T> anim);
method public final T! getTargetValue();
method public final T! getValue();
method public final boolean isRunning();
method public void snapTo(T? targetValue);
method public final void stop();
property public final boolean isRunning;
property public final T! targetValue;
property public final T! value;
}
public abstract sealed class BaseAnimationClock implements androidx.animation.AnimationClockObservable {
method public void subscribe(androidx.animation.AnimationClockObserver observer);
method public void unsubscribe(androidx.animation.AnimationClockObserver observer);
}
public final class CubicBezierEasing implements kotlin.jvm.functions.Function1<java.lang.Float,java.lang.Float> {
ctor public CubicBezierEasing(float a, float b, float c, float d);
method public Float! invoke(float fraction);
}
public interface DecayAnimation {
method public float getAbsVelocityThreshold();
method public float getTarget(float start, float startVelocity);
method public float getValue(long playTime, float start, float startVelocity);
method public float getVelocity(long playTime, float start, float startVelocity);
method public boolean isFinished(long playTime, float start, float startVelocity);
property public abstract float absVelocityThreshold;
}
public final class DecayAnimationKt {
}
public final class DefaultAnimationClock extends androidx.animation.BaseAnimationClock {
ctor public DefaultAnimationClock();
method public void dispatchTime$lintWithKotlin(long frameTimeMillis);
}
public abstract class DurationBasedAnimationBuilder<T> extends androidx.animation.AnimationBuilder<T> {
ctor public DurationBasedAnimationBuilder();
method public abstract <V extends androidx.animation.AnimationVector> androidx.animation.DurationBasedAnimation<V> build$lintWithKotlin(androidx.animation.TwoWayConverter<T,V> converter);
method public final int getDelay();
method public final int getDuration();
method public final void setDelay(int value);
method public final void setDuration(int value);
property public final int delay;
property public final int duration;
}
public final class EasingKt {
method public static androidx.animation.CubicBezierEasing getFastOutLinearInEasing();
method public static androidx.animation.CubicBezierEasing getFastOutSlowInEasing();
method public static kotlin.jvm.functions.Function1<java.lang.Float,java.lang.Float> getLinearEasing();
method public static androidx.animation.CubicBezierEasing getLinearOutSlowInEasing();
}
public final class ExponentialDecay implements androidx.animation.DecayAnimation {
ctor public ExponentialDecay(@FloatRange(from=null, fromInclusive=null) float frictionMultiplier, @FloatRange(from=null, fromInclusive=null) float absVelocityThreshold);
ctor public ExponentialDecay();
method public float getAbsVelocityThreshold();
method public float getTarget(float start, float startVelocity);
method public float getValue(long playTime, float start, float startVelocity);
method public float getVelocity(long playTime, float start, float startVelocity);
method public boolean isFinished(long playTime, float start, float startVelocity);
property public float absVelocityThreshold;
}
public final class FloatPropKey implements androidx.animation.PropKey<java.lang.Float,androidx.animation.AnimationVector1D> {
ctor public FloatPropKey();
method public androidx.animation.TwoWayConverter<java.lang.Float,androidx.animation.AnimationVector1D> getTypeConverter();
property public androidx.animation.TwoWayConverter<java.lang.Float,androidx.animation.AnimationVector1D> typeConverter;
}
public final class IntPropKey implements androidx.animation.PropKey<java.lang.Integer,androidx.animation.AnimationVector1D> {
ctor public IntPropKey();
method public androidx.animation.TwoWayConverter<java.lang.Integer,androidx.animation.AnimationVector1D> getTypeConverter();
property public androidx.animation.TwoWayConverter<java.lang.Integer,androidx.animation.AnimationVector1D> typeConverter;
}
public enum InterruptionHandling {
enum_constant public static final androidx.animation.InterruptionHandling PHYSICS;
enum_constant public static final androidx.animation.InterruptionHandling SNAP_TO_END;
enum_constant public static final androidx.animation.InterruptionHandling TWEEN;
enum_constant public static final androidx.animation.InterruptionHandling UNINTERRUPTIBLE;
}
public final class KeyframesBuilder<T> extends androidx.animation.DurationBasedAnimationBuilder<T> {
ctor public KeyframesBuilder();
method public infix androidx.animation.KeyframesBuilder<T>.KeyframeEntity<T> at(T?, int timeStamp);
method public <V extends androidx.animation.AnimationVector> androidx.animation.DurationBasedAnimation<V> build$lintWithKotlin(androidx.animation.TwoWayConverter<T,V> converter);
method public infix void with(androidx.animation.KeyframesBuilder<T>.KeyframeEntity<T>, kotlin.jvm.functions.Function1<? super java.lang.Float,java.lang.Float> easing);
}
public final class KeyframesBuilder.KeyframeEntity<T> {
}
public final class ManualAnimationClock extends androidx.animation.BaseAnimationClock {
ctor public ManualAnimationClock(long initTimeMillis);
method public long getClockTimeMillis();
method public void setClockTimeMillis(long value);
property public final long clockTimeMillis;
}
public interface MutableTransitionState {
method public operator <T, V extends androidx.animation.AnimationVector> void set(androidx.animation.PropKey<T,V> propKey, T? prop);
}
public final class PhysicsBuilder<T> extends androidx.animation.AnimationBuilder<T> {
ctor public PhysicsBuilder(float dampingRatio, float stiffness);
ctor public PhysicsBuilder();
method public <V extends androidx.animation.AnimationVector> androidx.animation.Animation<V> build$lintWithKotlin(androidx.animation.TwoWayConverter<T,V> converter);
method public float getDampingRatio();
method public float getStiffness();
method public void setDampingRatio(float p);
method public void setStiffness(float p);
}
public interface PropKey<T, V extends androidx.animation.AnimationVector> {
method public androidx.animation.TwoWayConverter<T,V> getTypeConverter();
property public abstract androidx.animation.TwoWayConverter<T,V> typeConverter;
}
public final class PropKeyKt {
method public static androidx.animation.TwoWayConverter<java.lang.Float,androidx.animation.AnimationVector1D> getFloatToVectorConverter();
method public static androidx.animation.TwoWayConverter<java.lang.Integer,androidx.animation.AnimationVector1D> getIntToVectorConverter();
}
public final class RepeatableBuilder<T> extends androidx.animation.AnimationBuilder<T> {
ctor public RepeatableBuilder();
method public <V extends androidx.animation.AnimationVector> androidx.animation.Animation<V> build$lintWithKotlin(androidx.animation.TwoWayConverter<T,V> converter);
method public androidx.animation.DurationBasedAnimationBuilder<T>? getAnimation();
method public Integer? getIterations();
method public void setAnimation(androidx.animation.DurationBasedAnimationBuilder<T>? p);
method public void setIterations(Integer? value);
property public final androidx.animation.DurationBasedAnimationBuilder<T>? animation;
property public final Integer? iterations;
}
public final class SnapBuilder<T> extends androidx.animation.AnimationBuilder<T> {
ctor public SnapBuilder();
method public <V extends androidx.animation.AnimationVector> androidx.animation.Animation<V> build$lintWithKotlin(androidx.animation.TwoWayConverter<T,V> converter);
}
public final class Spring {
field public static final float DampingRatioHighBouncy = 0.2f;
field public static final float DampingRatioLowBouncy = 0.75f;
field public static final float DampingRatioMediumBouncy = 0.5f;
field public static final float DampingRatioNoBouncy = 1.0f;
field public static final androidx.animation.Spring! INSTANCE;
field public static final float StiffnessHigh = 10000.0f;
field public static final float StiffnessLow = 200.0f;
field public static final float StiffnessMedium = 1500.0f;
field public static final float StiffnessVeryLow = 50.0f;
}
public final class SpringSimulationKt {
}
public final class TargetAnimation {
ctor public TargetAnimation(float target, androidx.animation.AnimationBuilder<java.lang.Float> animation);
method public float component1();
method public androidx.animation.AnimationBuilder<java.lang.Float> component2();
method public androidx.animation.TargetAnimation copy(float target, androidx.animation.AnimationBuilder<java.lang.Float> animation);
method public androidx.animation.AnimationBuilder<java.lang.Float> getAnimation();
method public float getTarget();
}
public final class TransitionAnimation<T> implements androidx.animation.TransitionState {
ctor public TransitionAnimation(androidx.animation.TransitionDefinition<T> def, androidx.animation.AnimationClockObservable clock, T? initState);
method public operator <T, V extends androidx.animation.AnimationVector> T! get(androidx.animation.PropKey<T,V> propKey);
method public kotlin.jvm.functions.Function1<T,kotlin.Unit>? getOnStateChangeFinished();
method public kotlin.jvm.functions.Function0<kotlin.Unit>? getOnUpdate();
method public boolean isRunning();
method public void setOnStateChangeFinished(kotlin.jvm.functions.Function1<? super T,kotlin.Unit>? p);
method public void setOnUpdate(kotlin.jvm.functions.Function0<kotlin.Unit>? p);
method public void toState(T? name);
property public final boolean isRunning;
property public final kotlin.jvm.functions.Function1<T,kotlin.Unit>? onStateChangeFinished;
property public final kotlin.jvm.functions.Function0<kotlin.Unit>? onUpdate;
}
public final class TransitionDefinition<T> {
ctor public TransitionDefinition();
method public androidx.animation.TransitionState getStateFor(T? name);
method public void snapTransition(kotlin.Pair<? extends T,? extends T>![] fromToPairs, T? nextState = null);
method public void state(T? name, kotlin.jvm.functions.Function1<? super androidx.animation.MutableTransitionState,kotlin.Unit> init);
method public void transition(T? fromState = null, T? toState = null, kotlin.jvm.functions.Function1<? super androidx.animation.TransitionSpec<T>,kotlin.Unit> init);
method public void transition(kotlin.Pair<? extends T,? extends T>![] fromToPairs, kotlin.jvm.functions.Function1<? super androidx.animation.TransitionSpec<T>,kotlin.Unit> init);
}
public final class TransitionDefinitionKt {
method public static <T> androidx.animation.TransitionAnimation<T> createAnimation(androidx.animation.TransitionDefinition<T>);
method public static <T> androidx.animation.TransitionAnimation<T> createAnimation(androidx.animation.TransitionDefinition<T>, androidx.animation.AnimationClockObservable clock, T? initState = null);
method public static <T> androidx.animation.TransitionDefinition<T> transitionDefinition(kotlin.jvm.functions.Function1<? super androidx.animation.TransitionDefinition<T>,kotlin.Unit> init);
}
public final class TransitionSpec<S> {
method public androidx.animation.InterruptionHandling getInterruptionHandling();
method public S? getNextState();
method public <T> androidx.animation.KeyframesBuilder<T> keyframes(kotlin.jvm.functions.Function1<? super androidx.animation.KeyframesBuilder<T>,kotlin.Unit> init);
method public <T> androidx.animation.AnimationBuilder<T> physics(kotlin.jvm.functions.Function1<? super androidx.animation.PhysicsBuilder<T>,kotlin.Unit> init);
method public <T> androidx.animation.AnimationBuilder<T> repeatable(kotlin.jvm.functions.Function1<? super androidx.animation.RepeatableBuilder<T>,kotlin.Unit> init);
method public void setInterruptionHandling(androidx.animation.InterruptionHandling p);
method public void setNextState(S? p);
method public <T> androidx.animation.AnimationBuilder<T> snap();
method public <T> androidx.animation.DurationBasedAnimationBuilder<T> tween(kotlin.jvm.functions.Function1<? super androidx.animation.TweenBuilder<T>,kotlin.Unit> init);
method public infix <T, V extends androidx.animation.AnimationVector> void using(androidx.animation.PropKey<T,V>, androidx.animation.AnimationBuilder<T> builder);
property public final androidx.animation.InterruptionHandling interruptionHandling;
property public final S? nextState;
}
public interface TransitionState {
method public operator <T, V extends androidx.animation.AnimationVector> T! get(androidx.animation.PropKey<T,V> propKey);
}
public final class TweenBuilder<T> extends androidx.animation.DurationBasedAnimationBuilder<T> {
ctor public TweenBuilder();
method public <V extends androidx.animation.AnimationVector> androidx.animation.DurationBasedAnimation<V> build$lintWithKotlin(androidx.animation.TwoWayConverter<T,V> converter);
method public kotlin.jvm.functions.Function1<java.lang.Float,java.lang.Float> getEasing();
method public void setEasing(kotlin.jvm.functions.Function1<? super java.lang.Float,java.lang.Float> p);
property public final kotlin.jvm.functions.Function1<java.lang.Float,java.lang.Float> easing;
}
public abstract sealed class TwoWayConverter<T, V extends androidx.animation.AnimationVector> {
method public abstract kotlin.jvm.functions.Function1<V,T> getConvertFromVector();
method public abstract kotlin.jvm.functions.Function1<T,V> getConvertToVector();
property public abstract kotlin.jvm.functions.Function1<V,T> convertFromVector;
property public abstract kotlin.jvm.functions.Function1<T,V> convertToVector;
}
public final class TypeConverter1D<T> extends androidx.animation.TwoWayConverter<T,androidx.animation.AnimationVector1D> {
ctor public TypeConverter1D(kotlin.jvm.functions.Function1<? super T,androidx.animation.AnimationVector1D> convertToVector, kotlin.jvm.functions.Function1<? super androidx.animation.AnimationVector1D,? extends T> convertFromVector);
method public androidx.animation.AnimationVector1D createNewVector$lintWithKotlin();
method public androidx.animation.Arithmetic<androidx.animation.AnimationVector1D> getArithmetic$lintWithKotlin();
method public kotlin.jvm.functions.Function1<androidx.animation.AnimationVector1D,T> getConvertFromVector();
method public kotlin.jvm.functions.Function1<T,androidx.animation.AnimationVector1D> getConvertToVector();
property public androidx.animation.Arithmetic<androidx.animation.AnimationVector1D> arithmetic;
}
public final class TypeConverter2D<T> extends androidx.animation.TwoWayConverter<T,androidx.animation.AnimationVector2D> {
ctor public TypeConverter2D(kotlin.jvm.functions.Function1<? super T,androidx.animation.AnimationVector2D> convertToVector, kotlin.jvm.functions.Function1<? super androidx.animation.AnimationVector2D,? extends T> convertFromVector);
method public androidx.animation.AnimationVector2D createNewVector$lintWithKotlin();
method public androidx.animation.Arithmetic<androidx.animation.AnimationVector2D> getArithmetic$lintWithKotlin();
method public kotlin.jvm.functions.Function1<androidx.animation.AnimationVector2D,T> getConvertFromVector();
method public kotlin.jvm.functions.Function1<T,androidx.animation.AnimationVector2D> getConvertToVector();
property public androidx.animation.Arithmetic<androidx.animation.AnimationVector2D> arithmetic;
}
public final class TypeConverter3D<T> extends androidx.animation.TwoWayConverter<T,androidx.animation.AnimationVector3D> {
ctor public TypeConverter3D(kotlin.jvm.functions.Function1<? super T,androidx.animation.AnimationVector3D> convertToVector, kotlin.jvm.functions.Function1<? super androidx.animation.AnimationVector3D,? extends T> convertFromVector);
method public androidx.animation.AnimationVector3D createNewVector$lintWithKotlin();
method public androidx.animation.Arithmetic<androidx.animation.AnimationVector3D> getArithmetic$lintWithKotlin();
method public kotlin.jvm.functions.Function1<androidx.animation.AnimationVector3D,T> getConvertFromVector();
method public kotlin.jvm.functions.Function1<T,androidx.animation.AnimationVector3D> getConvertToVector();
property public androidx.animation.Arithmetic<androidx.animation.AnimationVector3D> arithmetic;
}
public final class TypeConverter4D<T> extends androidx.animation.TwoWayConverter<T,androidx.animation.AnimationVector4D> {
ctor public TypeConverter4D(kotlin.jvm.functions.Function1<? super T,androidx.animation.AnimationVector4D> convertToVector, kotlin.jvm.functions.Function1<? super androidx.animation.AnimationVector4D,? extends T> convertFromVector);
method public androidx.animation.AnimationVector4D createNewVector$lintWithKotlin();
method public androidx.animation.Arithmetic<androidx.animation.AnimationVector4D> getArithmetic$lintWithKotlin();
method public kotlin.jvm.functions.Function1<androidx.animation.AnimationVector4D,T> getConvertFromVector();
method public kotlin.jvm.functions.Function1<T,androidx.animation.AnimationVector4D> getConvertToVector();
property public androidx.animation.Arithmetic<androidx.animation.AnimationVector4D> arithmetic;
}
public interface ValueHolder<T> {
method public T! getValue();
method public void setValue(T! p);
property public abstract T! value;
}
public final class ValueHolderKt {
method public static <T> androidx.animation.ValueHolder<T> ValueHolder(T? initValue);
}
public final class VectorAnimationKt {
field public static final boolean DEBUG = false;
}
}