[go: nahoru, domu]

blob: 81a376c226f5caa8dc2135a47d551a8fa1ade43c [file] [log] [blame]
/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.ui.core.pointerinput
import android.view.MotionEvent
import android.view.MotionEvent.ACTION_CANCEL
import android.view.MotionEvent.ACTION_DOWN
import android.view.MotionEvent.ACTION_POINTER_DOWN
import android.view.MotionEvent.ACTION_POINTER_UP
import android.view.MotionEvent.ACTION_UP
import androidx.annotation.VisibleForTesting
import androidx.ui.core.PointerId
import androidx.ui.core.PointerInputData
import androidx.ui.unit.NanosecondsPerMillisecond
import androidx.ui.geometry.Offset
import androidx.ui.unit.Uptime
/**
* Converts Android framework [MotionEvent]s into Compose [PointerInputEvent]s.
*/
internal class MotionEventAdapter {
private var nextId = 0L
/**
* Whenever a new MotionEvent pointer is added, we create a new PointerId that is associated
* with it. This holds that association.
*/
@VisibleForTesting
internal val motionEventToComposePointerIdMap: MutableMap<Int, PointerId> = mutableMapOf()
/**
* Converts a single [MotionEvent] from an Android event stream into a [PointerInputEvent], or
* null if the [MotionEvent.getActionMasked] is [ACTION_CANCEL].
*
* All MotionEvents should be passed to this method so that it can correctly maintain it's
* internal state.
*
* @param motionEvent The MotionEvent to process.
*
* @return The PointerInputEvent or null if the event action was ACTION_CANCEL.
*/
internal fun convertToPointerInputEvent(motionEvent: MotionEvent): PointerInputEvent? {
if (motionEvent.actionMasked == ACTION_CANCEL) {
motionEventToComposePointerIdMap.clear()
return null
}
val downIndex = when (motionEvent.actionMasked) {
ACTION_POINTER_DOWN -> motionEvent.actionIndex
ACTION_DOWN -> 0
else -> null
}
val upIndex = when (motionEvent.actionMasked) {
ACTION_POINTER_UP -> motionEvent.actionIndex
ACTION_UP -> 0
else -> null
}
// TODO(shepshapard): Avoid allocating for every event.
val pointers: MutableList<PointerInputEventData> = mutableListOf()
// This converts the MotionEvent into a list of PointerInputEventData, and updates
// internal record keeping.
@Suppress("NAME_SHADOWING")
motionEvent.asOffsetToScreen { motionEvent ->
for (i in 0 until motionEvent.pointerCount) {
pointers.add(createPointerInputEventData(motionEvent, i, downIndex, upIndex))
}
}
return PointerInputEvent(
Uptime(motionEvent.eventTime * NanosecondsPerMillisecond),
pointers,
motionEvent
)
}
/**
* Creates a new PointerInputEventData.
*/
private fun createPointerInputEventData(
motionEvent: MotionEvent,
index: Int,
downIndex: Int?,
upIndex: Int?
): PointerInputEventData {
val motionEventPointerId = motionEvent.getPointerId(index)
val pointerId =
when (index) {
downIndex ->
PointerId(nextId++).also {
motionEventToComposePointerIdMap[motionEventPointerId] = it
}
upIndex ->
motionEventToComposePointerIdMap.remove(motionEventPointerId)
else ->
motionEventToComposePointerIdMap[motionEventPointerId]
} ?: throw IllegalStateException(
"Compose assumes that all pointer ids in MotionEvents are first provided " +
"alongside ACTION_DOWN or ACTION_POINTER_DOWN. This appears not " +
"to have been the case"
)
return PointerInputEventData(
pointerId,
createPointerInputData(
Uptime(motionEvent.eventTime * NanosecondsPerMillisecond),
motionEvent,
index,
upIndex
)
)
}
}
/**
* Creates a new PointerInputData.
*/
private fun createPointerInputData(
timestamp: Uptime,
motionEvent: MotionEvent,
index: Int,
upIndex: Int?
): PointerInputData {
val pointerCoords = MotionEvent.PointerCoords()
motionEvent.getPointerCoords(index, pointerCoords)
val offset = Offset(pointerCoords.x, pointerCoords.y)
return PointerInputData(
timestamp,
offset,
index != upIndex
)
}
/**
* Mutates the MotionEvent to be relative to the screen.
*
* This is required to create a valid PointerInputEvent.
*/
private inline fun MotionEvent.asOffsetToScreen(block: (MotionEvent) -> Unit) {
val offsetX = rawX - x
val offsetY = rawY - y
offsetLocation(offsetX, offsetY)
block(this)
offsetLocation(-offsetX, -offsetY)
}