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/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.animation.core
import androidx.compose.animation.core.AnimationConstants.DefaultDurationMillis
import androidx.ui.util.annotation.IntRange
object AnimationConstants {
/**
* The default duration used in [VectorizedAnimationSpec]s and [AnimationSpec].
*/
const val DefaultDurationMillis: Int = 300
/**
* Used as a iterations count for [VectorizedRepeatableSpec] to create an infinity repeating animation.
*/
const val Infinite: Int = Int.MAX_VALUE
}
/**
* [AnimationSpec] stores the specification of an animation, including 1) the data type to be
* animated, and 2) the animation configuration (i.e. [VectorizedAnimationSpec]) that will be used
* to once the data (of type [T]) has been converted to [AnimationVector].
*
* Any type [T] can be animated by the system as long as a [TwoWayConverter] is supplied to convert
* the data type [T] from and to an [AnimationVector]. There are a number of converters
* available out of the box. For example, to animate [androidx.ui.unit.Position] the system uses
* [androidx.compose.animation.PositionToVectorConverter] to convert the object to [AnimationVector2D],
* so that both x and y dimensions are animated independently with separate velocity tracking.
* This enables multidimensional objects to be animated in a true multi-dimensional way. It is
* particularly useful for smoothly handling animation interruptions (such as when the target
* changes during the animation).
*/
interface AnimationSpec<T> {
/**
* Creates a [VectorizedAnimationSpec] with the given [TwoWayConverter].
*
* The underlying animation system operates on [AnimationVector]s. [T] will be converted to
* [AnimationVector] to animate. [VectorizedAnimationSpec] describes how the
* converted [AnimationVector] should be animated. E.g. The animation could simply
* interpolate between the start and end values (i.e.[TweenSpec]), or apply spring physics
* to produce the motion (i.e. [SpringSpec]), etc)
*
* @param converter converts the type [T] from and to [AnimationVector] type
*/
fun <V : AnimationVector> vectorize(
converter: TwoWayConverter<T, V>
): VectorizedAnimationSpec<V>
}
/**
* Creates a TweenSpec configured with the given duration, delay, and easing curve.
*
* @param durationMillis duration of the [VectorizedTweenSpec] animation.
* @param delay the number of milliseconds the animation waits before starting, 0 by default.
* @param easing the easing curve used by the animation. [FastOutSlowInEasing] by default.
*/
class TweenSpec<T>(
val durationMillis: Int = DefaultDurationMillis,
val delay: Int = 0,
val easing: Easing = FastOutSlowInEasing
) : DurationBasedAnimationSpec<T> {
override fun <V : AnimationVector> vectorize(converter: TwoWayConverter<T, V>) =
VectorizedTweenSpec<V>(durationMillis, delay, easing)
}
/**
* This describes [AnimationSpec]s that are based on a fixed duration, such as [KeyframesSpec],
* [TweenSpec], and [SnapSpec]. These duration based specs can repeated when put into a
* [RepeatableSpec].
*/
interface DurationBasedAnimationSpec<T> : AnimationSpec<T> {
override fun <V : AnimationVector> vectorize(converter: TwoWayConverter<T, V>):
VectorizedDurationBasedAnimationSpec<V>
}
/**
* Creates a [SpringSpec] that uses the given spring constants (i.e. [dampingRatio] and
* [stiffness]. The optional [visibilityThreshold] defines when the animation
* should be considered to be visually close enough to round off to its target.
*
* @param dampingRatio damping ratio of the spring. [Spring.DampingRatioNoBouncy] by default.
* @param stiffness stiffness of the spring. [Spring.StiffnessMedium] by default.
* @param visibilityThreshold specifies the visibility threshold
*/
class SpringSpec<T>(
val dampingRatio: Float = Spring.DampingRatioNoBouncy,
val stiffness: Float = Spring.StiffnessMedium,
val visibilityThreshold: T? = null
) : AnimationSpec<T> {
override fun <V : AnimationVector> vectorize(converter: TwoWayConverter<T, V>) =
VectorizedSpringSpec(dampingRatio, stiffness, converter.convert(visibilityThreshold))
}
private fun <T, V : AnimationVector> TwoWayConverter<T, V>.convert(data: T?): V? {
if (data == null) {
return null
} else {
return convertToVector(data)
}
}
/**
* [RepeatableSpec] takes another [DurationBasedAnimationSpec] and plays it [iterations] times.
*
* __Note__: When repeating in the [RepeatMode.Reverse] mode, it's highly recommended to have an
* __odd__ number of iterations, or [AnimationConstants.Infinite] iterations. Otherwise, the
* animation may jump to the end value when it finishes the last iteration.
*
* @param iterations the count of iterations. Should be at least 1. [AnimationConstants.Infinite]
* can be used to have an infinity repeating animation.
* @param animation the [AnimationSpec] to be repeated
* @param repeatMode whether animation should repeat by starting from the beginning (i.e.
* [RepeatMode.Restart]) or from the end (i.e. [RepeatMode.Reverse])
*/
class RepeatableSpec<T>(
val iterations: Int,
val animation: DurationBasedAnimationSpec<T>,
val repeatMode: RepeatMode = RepeatMode.Restart
) : AnimationSpec<T> {
override fun <V : AnimationVector> vectorize(
converter: TwoWayConverter<T, V>
): VectorizedAnimationSpec<V> {
return VectorizedRepeatableSpec(iterations, animation.vectorize(converter), repeatMode)
}
}
/**
* Repeat mode for [RepeatableSpec] and [VectorizedRepeatableSpec].
*/
enum class RepeatMode {
/**
* [Restart] will restart the animation and animate from the start value to the end value.
*/
Restart,
/**
* [Reverse] will reverse the last iteration as the animation repeats.
*/
Reverse
}
/**
* [SnapSpec] describes a jump-cut type of animation. It immediately snaps the animating value to
* the end value.
*
* @param delay the amount of time (in milliseconds) that the animation should wait before it
* starts. Defaults to 0.
*/
class SnapSpec<T>(val delay: Int = 0) : AnimationSpec<T> {
override fun <V : AnimationVector> vectorize(
converter: TwoWayConverter<T, V>
): VectorizedDurationBasedAnimationSpec<V> = VectorizedSnapSpec(delay)
}
/**
* [KeyframesSpec] creates a [VectorizedKeyframesSpec] animation.
*
* [VectorizedKeyframesSpec] animates based on the values defined at different timestamps in
* the duration of the animation (i.e. different keyframes). Each keyframe can be defined using
* [KeyframesSpecConfig.at]. [VectorizedKeyframesSpec] allows very specific animation definitions
* with a precision to millisecond.
*
* @sample androidx.compose.animation.core.samples.FloatKeyframesBuilder
*
* You can also provide a custom [Easing] for the interval with use of [with] function applied
* for the interval starting keyframe.
* @sample androidx.compose.animation.core.samples.KeyframesBuilderWithEasing
*/
class KeyframesSpec<T>(val config: KeyframesSpecConfig<T>) : DurationBasedAnimationSpec<T> {
/**
* [KeyframesSpecConfig] stores a mutable configuration of the key frames, including [durationMillis],
* [delayMillis], and all the key frames. Each key frame defines what the animation value should be
* at a particular time. Once the key frames are fully configured, the [KeyframesSpecConfig]
* can be used to create a [KeyframesSpec].
*
* @sample androidx.compose.animation.core.samples.FloatKeyframesBuilder
* @see keyframes
*/
class KeyframesSpecConfig<T> {
/**
* Duration of the animation in milliseconds. Defaults to [DefaultDurationMillis]
*/
@IntRange(from = 0)
var durationMillis: Int = DefaultDurationMillis
/**
* The amount of time that the animation should be delayed. Defaults to 0.
*/
@IntRange(from = 0)
var delayMillis: Int = 0
internal val keyframes = mutableMapOf<Int, KeyframeEntity<T>>()
/**
* Adds a keyframe so that animation value will be [this] at time: [timeStamp]. For example:
* 0.8f at 150 // ms
*
* @param timeStamp The time in the during when animation should reach value: [this]
* @return an [KeyframeEntity] so a custom [Easing] can be added by [with] method.
*/
// TODO: Need a IntRange equivalent annotation
infix fun T.at(@IntRange(from = 0) timeStamp: Int): KeyframeEntity<T> {
return KeyframeEntity(this).also {
keyframes[timeStamp] = it
}
}
/**
* Adds an [Easing] for the interval started with the just provided timestamp. For example:
* 0f at 50 with LinearEasing
*
* @sample androidx.compose.animation.core.samples.KeyframesBuilderWithEasing
* @param easing [Easing] to be used for the next interval.
*/
infix fun KeyframeEntity<T>.with(easing: Easing) {
this.easing = easing
}
}
override fun <V : AnimationVector> vectorize(
converter: TwoWayConverter<T, V>
): VectorizedKeyframesSpec<V> {
return VectorizedKeyframesSpec(config.keyframes.mapValues {
it.value.toPair(converter.convertToVector)
}, config.durationMillis, config.delayMillis)
}
/**
* Holder class for building a keyframes animation.
*/
class KeyframeEntity<T> internal constructor(
internal val value: T,
internal var easing: Easing = LinearEasing
) {
internal fun <V : AnimationVector> toPair(convertToVector: (T) -> V) =
convertToVector.invoke(value) to easing
}
}