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/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.ui.core.pointerinput
import androidx.ui.core.CustomEvent
import androidx.ui.core.CustomEventDispatcher
import androidx.ui.core.InternalPointerEvent
import androidx.ui.core.PointerEvent
import androidx.ui.core.PointerEventPass
import androidx.ui.core.PointerId
import androidx.ui.core.PointerInputChange
import androidx.ui.unit.IntOffset
import androidx.ui.unit.IntSize
import androidx.ui.unit.plus
import androidx.ui.util.annotation.VisibleForTesting
/**
* Organizes pointers and the [PointerInputFilter]s that they hit into a hierarchy such that
* [PointerInputChange]s can be dispatched to the [PointerInputFilter]s in a hierarchical fashion.
*/
internal class HitPathTracker {
@VisibleForTesting
internal val root: NodeParent = NodeParent()
private val hitPathsToRetain: MutableMap<PointerId, Int> = mutableMapOf()
private val retainedHitPaths: MutableSet<PointerId> = mutableSetOf()
internal interface DispatchChangesRetVal {
operator fun component1(): InternalPointerEvent
operator fun component2(): Boolean
}
private class DispatchChangesRetValImpl : DispatchChangesRetVal {
lateinit var internalPointerEvent: InternalPointerEvent
var wasDispatchedToSomething: Boolean = false
override operator fun component1() = internalPointerEvent
override operator fun component2() = wasDispatchedToSomething
}
// See https://youtrack.jetbrains.com/issue/KT-39905.
private val dispatchChangesRetVal = DispatchChangesRetValImpl()
/**
* Associates a [pointerId] to a list of hit [pointerInputFilters] and keeps track of them.
*
* This enables future calls to [dispatchChanges] to dispatch the correct [PointerInputChange]s
* to the right [PointerInputFilter]s at the right time.
*
* If [pointerInputFilters] is empty, nothing will be added.
*
* @param pointerId The id of the pointer that was hit tested against [PointerInputFilter]s
* @param pointerInputFilters The [PointerInputFilter]s that were hit by [pointerId]. Must be
* ordered from ancestor to descendant.
*/
fun addHitPath(pointerId: PointerId, pointerInputFilters: List<PointerInputFilter>) {
var parent: NodeParent = root
var merging = true
eachPin@ for (pointerInputFilter in pointerInputFilters) {
if (merging) {
val node = parent.children.find { it.pointerInputFilter == pointerInputFilter }
if (node != null) {
node.pointerIds.add(pointerId)
parent = node
continue@eachPin
} else {
merging = false
}
}
val node = Node(pointerInputFilter).apply {
pointerIds.add(pointerId)
}
parent.children.add(node)
parent = node
// TODO(shepshapard): Would be nice to not create CustomEventDispatcherImpl if the
// pointerInputFilter isn't going to use it.
pointerInputFilter.onInit(
CustomEventDispatcherImpl(
node,
this
)
)
}
}
/**
* Stops tracking the [pointerId] and stops tracking any [PointerInputFilter]s that are
* therefore no longer associated with any pointer ids.
*
* Note: if a [PointerInputFilter] retains a hit path by calling
* [CustomEventDispatcher.retainHitPaths], the hit paths will not actually be removed when
* this method is called, but instead the paths will be marked for removal when the hit path
* is released via [CustomEventDispatcher.releaseHitPaths].
*/
fun removeHitPath(pointerId: PointerId) {
if (hitPathsToRetain.containsKey(pointerId)) {
retainedHitPaths.add(pointerId)
} else {
removeHitPathInternal(pointerId)
removeHitPathInternal(pointerId)
}
}
/**
* Dispatches [internalPointerEvent] through the hierarchy.
*
* Returns a [DispatchChangesRetVal] that should not be referenced directly, but instead
* should be destrutured immediately. Each instance of [HitPathTracker] reuses a single
* [DispatchChangesRetVal] and mutates it for each return for performance reasons.
*
* [DispatchChangesRetVal.component1] references the resulting changes after dispatch.
* [DispatchChangesRetVal.component2] is true if the dispatch reached at least one
* [PointerInputModifier].
*
* @param internalPointerEvent The change to dispatch.
*
* @return The DispatchChangesRetVal that should be destructured immediately.
*/
fun dispatchChanges(internalPointerEvent: InternalPointerEvent): DispatchChangesRetVal {
var dispatchHit = false
dispatchHit =
root.dispatchChanges(
internalPointerEvent,
PointerEventPass.InitialDown,
PointerEventPass.PreUp
) || dispatchHit
dispatchHit =
root.dispatchChanges(
internalPointerEvent,
PointerEventPass.PreDown,
PointerEventPass.PostUp
) || dispatchHit
dispatchHit =
root.dispatchChanges(
internalPointerEvent,
PointerEventPass.PostDown,
null
) || dispatchHit
dispatchChangesRetVal.wasDispatchedToSomething = dispatchHit
dispatchChangesRetVal.internalPointerEvent = internalPointerEvent
return dispatchChangesRetVal
}
/**
* Dispatches the [event] through the hierarchy in all 5 passes of [PointerEventPass].
*
* @param event The [Any] to dispatch.
* @param dispatchingNode The pointer input node responsible for the dispatch.
*
* @return The resulting [PointerInputChange]s.
*/
@VisibleForTesting
internal fun dispatchCustomEvent(
event: CustomEvent,
dispatchingNode: Node
) {
val associatedPointers = dispatchingNode.pointerIds
// TODO(b/124523868): It may be more efficient for PointerInputFilters to be able to opt in
// or out of passes.
root.dispatchCustomEvent(
event,
associatedPointers,
PointerEventPass.InitialDown,
PointerEventPass.PreUp,
dispatchingNode
)
root.dispatchCustomEvent(
event,
associatedPointers,
PointerEventPass.PreDown,
PointerEventPass.PostUp,
dispatchingNode
)
root.dispatchCustomEvent(
event,
associatedPointers,
PointerEventPass.PostDown,
null,
dispatchingNode
)
}
/**
* Dispatches cancel events to all tracked [PointerInputFilter]s to notify them that
* [PointerInputFilter.onPointerInput] will not be called again until all pointers have been
* removed from the application and then at least one is added again, and removes all tracked
* data.
*/
fun processCancel() {
hitPathsToRetain.clear()
retainedHitPaths.clear()
root.dispatchCancel()
root.clear()
}
/**
* Removes [PointerInputFilter]s that have been removed from the component tree.
*/
// TODO(shepshapard): Ideally, we can process the detaching of PointerInputFilters at the time
// that either their associated LayoutNode is removed from the three, or their
// associated PointerInputModifier is removed from a LayoutNode.
fun removeDetachedPointerInputFilters() {
root.removeDetachedPointerInputFilters()
}
/**
* Arranges to retain the hit paths associated with the provided [pointerIds] such that if
* they are requested to be removed for any reason, they are retained.
*/
private fun retainHitPaths(pointerIds: Set<PointerId>) {
pointerIds.forEach { pointerId ->
hitPathsToRetain.putOrUpdate(pointerId, 1) { value ->
value + 1
}
}
}
/**
* Arranges to release any hit paths associated with the provided [pointerIds] such that if
* they will be requested to be removed in the future, they will be removed upon request.
*
* If they were already requested to be removed while they were retained, they will be
* removed immediately upon release.
*/
private fun releaseHitPaths(pointerIds: Set<PointerId>) {
pointerIds.forEach {
val removed = hitPathsToRetain.removeOrUpdate(
it,
{ value -> value == 1 },
{ value -> value - 1 })
if (removed && retainedHitPaths.remove(it)) {
removeHitPathInternal(it)
}
}
}
/**
* Actually removes hit paths.
*/
private fun removeHitPathInternal(pointerId: PointerId) {
root.removePointerId(pointerId)
}
private class CustomEventDispatcherImpl(
val dispatchingNode: Node,
val hitPathTracker: HitPathTracker
) : CustomEventDispatcher {
override fun dispatchCustomEvent(event: CustomEvent) {
hitPathTracker.dispatchCustomEvent(event, dispatchingNode)
}
override fun retainHitPaths(pointerIds: Set<PointerId>) {
hitPathTracker.retainHitPaths(pointerIds)
}
override fun releaseHitPaths(pointerIds: Set<PointerId>) {
hitPathTracker.releaseHitPaths(pointerIds)
}
}
}
/**
* Represents a parent node in the [HitPathTracker]'s tree. This primarily exists because the tree
* necessarily has a root that is very similar to all other nodes, except that it does not track any
* pointer or [PointerInputFilter] information.
*/
@VisibleForTesting
internal open class NodeParent {
val children: MutableSet<Node> = mutableSetOf()
/**
* Dispatches the [InternalPointerEvent] down the tree.
*
* Note: [InternalPointerEvent] is expected to be mutated during dispatch.
*/
open fun dispatchChanges(
internalPointerEvent: InternalPointerEvent,
downPass: PointerEventPass,
upPass: PointerEventPass?
): Boolean {
var dispatchedToSomething = false
children.forEach {
dispatchedToSomething =
it.dispatchChanges(
internalPointerEvent,
downPass,
upPass
) || dispatchedToSomething
}
return dispatchedToSomething
}
/**
* Dispatches the [event] to all child [Node]s.
*/
open fun dispatchCustomEvent(
event: CustomEvent,
relevantPointers: Set<PointerId>,
downPass: PointerEventPass,
upPass: PointerEventPass?,
dispatchingNode: Node
) {
children.forEach {
it.dispatchCustomEvent(
event,
relevantPointers,
downPass,
upPass,
dispatchingNode
)
}
}
/**
* Dispatches the cancel event to all child [Node]s.
*/
open fun dispatchCancel() {
children.forEach { it.dispatchCancel() }
}
/**
* Removes all child nodes.
*/
fun clear() {
children.clear()
}
/**
* Removes all child [Node]s that are no longer attached to the compose tree.
*/
fun removeDetachedPointerInputFilters() {
children.removeAndProcess(
removeIf = {
!it.pointerInputFilter.isAttached
},
ifRemoved = {
it.dispatchCancel()
},
ifKept = {
it.removeDetachedPointerInputFilters()
})
}
/**
* Removes the tracking of [pointerId] and removes all child [Node]s that are no longer
* tracking
* any [PointerId]s.
*/
fun removePointerId(pointerId: PointerId) {
children.forEach {
it.pointerIds.remove(pointerId)
}
children.removeAll {
it.pointerIds.isEmpty()
}
children.forEach {
it.removePointerId(pointerId)
}
}
/**
* With each item, if calling [removeIf] with it is true, removes the item from [this] and calls
* [ifRemoved] with it, otherwise calls [ifKept] with it.
*/
private fun <T> MutableIterable<T>.removeAndProcess(
removeIf: (T) -> Boolean,
ifRemoved: (T) -> Unit,
ifKept: (T) -> Unit
) {
with(iterator()) {
while (hasNext()) {
val next = next()
if (removeIf(next)) {
remove()
ifRemoved(next)
} else {
ifKept(next)
}
}
}
}
}
/**
* Represents a single Node in the tree that also tracks a [PointerInputFilter] and which pointers
* hit it (tracked as [PointerId]s).
*/
@VisibleForTesting
internal class Node(val pointerInputFilter: PointerInputFilter) : NodeParent() {
val pointerIds: MutableSet<PointerId> = mutableSetOf()
override fun dispatchChanges(
internalPointerEvent: InternalPointerEvent,
downPass: PointerEventPass,
upPass: PointerEventPass?
): Boolean {
// TODO(shepshapard): Creating a new map everytime here, we could create a reusable one
// per node.
// Filter for changes that are associated with pointer ids that are relevant to this node.
val relevantChanges =
internalPointerEvent.changes.filterTo(mutableMapOf()) { entry ->
pointerIds.contains(entry.key)
}
if (relevantChanges.isEmpty()) {
// If there are not relevant changes, there is nothing to process so return.
return false
}
// Store all of the changes locally and put the relevant changes back into our event.
val allChanges = internalPointerEvent.changes
internalPointerEvent.changes = relevantChanges
// TODO(b/158243568): For this attached check, and all of the following checks like this, we
// should ideally be dispatching cancel to the sub tree with this node as it's root, and
// we should remove the same sub tree from the tracker. This will currently happen on
// the next dispatch of events, but we shouldn't have to wait for another event.
if (pointerInputFilter.isAttached) {
internalPointerEvent.let {
// TODO(shepshapard): would be nice if we didn't have to subtract and then add
// offsets. This is currently done because the calculated offsets are currently
// global, not relative to each other.
it.subtractOffset(pointerInputFilter.position)
it.dispatchToPointerInputFilter(
pointerInputFilter,
downPass,
pointerInputFilter.size
)
it.addOffset(pointerInputFilter.position)
}
}
if (pointerInputFilter.isAttached) {
children.forEach { it.dispatchChanges(internalPointerEvent, downPass, upPass) }
}
if (pointerInputFilter.isAttached && upPass != null) {
internalPointerEvent.let {
// TODO(shepshapard): would be nice if we didn't have to subtract and then add
// offsets. This is currently done because the calculated offsets are currently
// global, not relative to each other.
it.subtractOffset(pointerInputFilter.position)
it.dispatchToPointerInputFilter(pointerInputFilter, upPass, pointerInputFilter.size)
it.addOffset(pointerInputFilter.position)
}
}
// Put all of the relevant changes that were in the internalPointerEvent back into all of
// the changes, and then set all of the changes back onto the internalPointerEvent.
allChanges.putAll(internalPointerEvent.changes)
internalPointerEvent.changes = allChanges
// We dispatched to at least one pointer input filter, so return true.
return true
}
/**
* Dispatches the [event] to the pointer input node this [Node] is tracking and to all child
* [Node]s.
*
* If this [Node] is tracking any [PointerId]s in [relevantPointers],
* <ol>
* <li> Dispatches the [event] to the pointer input node it is tracking with [downPass].
* <li> Dispatches the [event] to all child [Node]s.
* <li> Dispatches the [event] to the pointer input node it is tracking with [upPass] (if not
* null).
* </ol>
*/
override fun dispatchCustomEvent(
event: CustomEvent,
relevantPointers: Set<PointerId>,
downPass: PointerEventPass,
upPass: PointerEventPass?,
dispatchingNode: Node
) {
// If we aren't tracking any of the relevant pointers, return.
if (!relevantPointers.any { pointerIds.contains(it) }) {
return
}
// TODO(b/158243568): For this attached check, and all of the following checks like this, we
// should ideally be dispatching cancel to the sub tree with this node as it's root, and
// we should remove the same sub tree from the tracker. This will currently happen on
// the next dispatch of events, but we shouldn't have to wait for another event.
if (pointerInputFilter.isAttached && this != dispatchingNode) {
pointerInputFilter.onCustomEvent(event, downPass)
}
if (pointerInputFilter.isAttached) {
// Call children recursively with the relevant changes.
children.forEach {
it.dispatchCustomEvent(event, relevantPointers, downPass, upPass, dispatchingNode)
}
}
if (pointerInputFilter.isAttached && upPass != null && this != dispatchingNode) {
pointerInputFilter.onCustomEvent(event, upPass)
}
}
// TODO(shepshapard): Should some order of cancel dispatch be guaranteed? I think the answer is
// essentially "no", but given that an order can be consistent... maybe we might as well
// set an arbitrary standard and stick to it so user expectations are maintained.
/**
* Does a depth first traversal and invokes [PointerInputFilter.onCancel] during
* backtracking.
*/
override fun dispatchCancel() {
children.forEach { it.dispatchCancel() }
pointerInputFilter.onCancel()
}
override fun toString(): String {
return "Node(pointerInputFilter=$pointerInputFilter, children=$children, " +
"pointerIds=$pointerIds)"
}
private fun InternalPointerEvent.dispatchToPointerInputFilter(
filter: PointerInputFilter,
pass: PointerEventPass,
size: IntSize
) {
val pointerEvent = PointerEvent(this.changes.values.toList(), this)
filter.onPointerEvent(pointerEvent, pass, size).forEach {
this.changes[it.id] = it
}
}
private fun InternalPointerEvent.addOffset(position: IntOffset) {
// TODO(shepshapard): Replace everything is costly, we should be able to simply change
// data in place here and prevent it from being changed when dispatched to
// PointerInputFilters.
if (position != IntOffset.Origin) {
changes.replaceEverything {
it.copy(
current = it.current.copy(position = it.current.position?.plus(position)),
previous = it.previous.copy(position = it.previous.position?.plus(position))
)
}
}
}
private fun InternalPointerEvent.subtractOffset(position: IntOffset) {
addOffset(-position)
}
private inline fun <K, V> MutableMap<K, V>.replaceEverything(f: (V) -> V) {
for (entry in this) {
entry.setValue(f(entry.value))
}
}
}
private inline fun <K, V> MutableMap<K, V>.putOrUpdate(
key: K,
putValue: V,
updateBlock: (valueToUpdate: V) -> V
) {
val value = get(key)
if (value == null) {
put(key, putValue)
} else {
put(key, updateBlock(value))
}
}
/**
* Removes the item at [key] if [removePredicate] returns true, otherwise updates the item with the
* value returned by [updateBlock].
*
* @return True if value was removed, false if updated.
*/
private inline fun <K, V> MutableMap<K, V>.removeOrUpdate(
key: K,
removePredicate: (valueToRemove: V) -> Boolean,
updateBlock: (valueToUpdate: V) -> V
): Boolean {
val value = get(key)
if (value != null) {
if (removePredicate(value)) {
remove(key)
return true
} else {
put(key, updateBlock(value))
}
}
return false
}