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/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.ui.core
import androidx.compose.Stable
import androidx.compose.ui.graphics.RectangleShape
import androidx.compose.ui.graphics.Shape
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp
import androidx.compose.ui.util.annotation.FloatRange
/**
* Creates a [DrawLayerModifier] that draws the shadow. The [elevation] defines the visual
* depth of the physical object. The physical object has a shape specified by [shape].
*
* Note that [elevation] is only affecting the shadow size and doesn't change the drawing order.
* Use [zIndex] modifier if you want to draw the elements with larger [elevation] after all the
* elements with a smaller one.
*
* Example usage:
*
* @sample androidx.ui.core.samples.DrawShadowSample
*
* @param elevation The elevation for the shadow in pixels
* @param shape Defines a shape of the physical object
* @param clip When active, the content drawing clips to the shape.
* @param opacity The opacity of the layer, including the shadow.
*/
@Stable
fun Modifier.drawShadow(
elevation: Dp,
shape: Shape = RectangleShape,
clip: Boolean = elevation > 0.dp,
@FloatRange(from = 0.0, to = 1.0) opacity: Float = 1f
) = if (elevation > 0.dp || clip || opacity != 1f) {
composed {
drawLayer(
alpha = opacity,
shadowElevation = with(DensityAmbient.current) { elevation.toPx() },
shape = shape,
clip = clip
)
}
} else {
this
}