| /* |
| * Copyright 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package androidx.ui.core |
| |
| import androidx.compose.Immutable |
| import androidx.compose.Stable |
| import androidx.ui.core.pointerinput.PointerInputEvent |
| import androidx.compose.ui.geometry.Offset |
| import androidx.compose.ui.unit.IntSize |
| import androidx.compose.ui.unit.Uptime |
| |
| /** |
| * Represents a pointer input event internally. |
| * |
| * [PointerInputChange]s are stored in a map so that as this internal event traverses the tree, |
| * it is efficient to split the changes between those that are relevant to the sub tree and those |
| * that are not. |
| */ |
| internal expect class InternalPointerEvent( |
| changes: MutableMap<PointerId, PointerInputChange>, |
| pointerInputEvent: PointerInputEvent |
| ) { |
| var changes: MutableMap<PointerId, PointerInputChange> |
| } |
| |
| /** |
| * Describes a pointer input change event that has occurred at a particular point in time. |
| */ |
| expect class PointerEvent internal constructor( |
| changes: List<PointerInputChange>, |
| internalPointerEvent: InternalPointerEvent? |
| ) { |
| /** |
| * @param changes The changes. |
| */ |
| constructor(changes: List<PointerInputChange>) |
| |
| /** |
| * The changes. |
| */ |
| val changes: List<PointerInputChange> |
| } |
| |
| /** |
| * Describes a change that has occurred for a particular pointer, as well as how much of the change |
| * has been consumed (meaning, used by a node in the UI). |
| * |
| * The [current] data always represents the position of the pointer relative to the element that |
| * this [PointerInputChange] is being dispatched to. |
| * |
| * The [previous] data, however, represents the position of the pointer offset to the current |
| * position of the pointer relative to the screen. |
| * |
| * This means that [current] and [previous] can always be used to understand how much a pointer |
| * has moved relative to an element, even if that element is moving along with the changes to the |
| * pointer. For example, if a pointer touches a 1x1 pixel box in the middle, [current] will |
| * report a position of (0, 0) when dispatched to it. If the next event moves x position 5 |
| * pixels, [current] will report (5, 0) and [previous] will report (0, 0). If the box moves all 5 |
| * pixels, and the next event represents the pointer moving along the x axis for 5 more pixels, |
| * [current] will again report (5, 0) and [previous] will report (0, 0). |
| * |
| * @param id The unique id of the pointer associated with this [PointerInputChange]. |
| * @param current The [PointerInputData] that represents the current state of this pointer. |
| * @param previous The [PointerInputData] that represents the previous state of this pointer. |
| * @param consumed Which aspects of this change have been consumed. |
| */ |
| @Immutable |
| data class PointerInputChange( |
| val id: PointerId, |
| val current: PointerInputData, |
| val previous: PointerInputData, |
| val consumed: ConsumedData |
| ) |
| |
| /** |
| * An ID for a given pointer. |
| * |
| * @param value The actual value of the id. |
| */ |
| inline class PointerId(val value: Long) |
| |
| // TODO(shepshapard): Uptime should be removed for each pointer, because each pointer has the |
| // same uptime for a given event. |
| /** |
| * Data associated with a pointer. |
| * |
| * @param uptime The time associated with this particular [PointerInputData] |
| * @param position The position of the pointer at [uptime] relative to element that |
| * the owning [PointerInputChange] is being dispatched to. |
| * @param down True if the at [uptime] the pointer was contacting the screen. |
| */ |
| @Immutable |
| data class PointerInputData( |
| @Stable |
| val uptime: Uptime? = null, |
| @Stable |
| val position: Offset? = null, |
| @Stable |
| val down: Boolean = false |
| ) |
| |
| /** |
| * Describes what aspects of, and how much of, a change has been consumed. |
| * |
| * @param positionChange The amount of change to the position that has been consumed. |
| * @param downChange True if a change to down or up has been consumed. |
| */ |
| @Immutable |
| data class ConsumedData( |
| val positionChange: Offset = Offset.Zero, |
| val downChange: Boolean = false |
| ) |
| |
| /** |
| * The enumeration of passes where [PointerInputChange] traverses up and down the UI tree. |
| */ |
| enum class PointerEventPass { |
| InitialDown, PreUp, PreDown, PostUp, PostDown |
| } |
| |
| /** |
| * A function used to react to and modify [PointerInputChange]s. |
| */ |
| typealias PointerInputHandler = |
| (List<PointerInputChange>, PointerEventPass, IntSize) -> List<PointerInputChange> |
| |
| // This CustomEvent interface primarily exists exists to provide a base type other than Any. If it |
| // were Any, then Unit would be sufficient, which is not a valid type, or value, to send as a |
| // custom event. |
| /** |
| * The base type for all custom events. |
| */ |
| interface CustomEvent |
| |
| // TODO(b/149030989): Provide sample for usage of CustomEventDispatcher. |
| /** |
| * Defines the interface that is used to dispatch CustomEvents to pointer input nodes across the |
| * compose tree. |
| */ |
| interface CustomEventDispatcher { |
| |
| /** |
| * Dispatches the [event] to all other pointer input nodes that share associated [PointerId]s |
| * with the pointer input node doing the dispatching. |
| * |
| * @param event The [CustomEvent] to dispatch. |
| */ |
| // TODO(shepshapard): Come back and consider any issues with: This effectively allows |
| // individual pointer input nodes to gain a reference back to the internal HitPathTracker. |
| // But I think that is ok since pointer input nodes should never be able to live for longer |
| // than the HitPathTracker that would be responsible for tracking them. |
| fun dispatchCustomEvent(event: CustomEvent) |
| |
| /** |
| * Arranges to retain the hit paths associated with the provided [pointerIds] such that if |
| * they are requested to be removed for any reason, they are retained. |
| * |
| * For example, this is useful when a pointer input filter wants to be able to send future |
| * custom messages to a another after the pointer has actually be released from the screen |
| * (such as in the case where a Double Tap gesture detector may want to delay a Single Tap |
| * gesture detector from firing but later may allow it to do so even after the pointer |
| * associated with the Single Tap Gesture detector no longer exists. |
| */ |
| fun retainHitPaths(pointerIds: Set<PointerId>) |
| |
| /** |
| * Arranges to release any hit paths associated with the provided [pointerIds] such that if |
| * they will be requested to be removed in the future, they will be removed upon request. |
| * |
| * If they were already requested to be removed while they were retained, they will be |
| * removed immediately upon release. |
| */ |
| fun releaseHitPaths(pointerIds: Set<PointerId>) |
| } |
| |
| // PointerInputChange extension functions |
| |
| // Change querying functions |
| |
| /** |
| * True if this [PointerInputChange] represents a pointer coming in contact with the screen and |
| * that change has not been consumed. |
| */ |
| fun PointerInputChange.changedToDown() = !consumed.downChange && !previous.down && current.down |
| |
| /** |
| * True if this [PointerInputChange] represents a pointer coming in contact with the screen, whether |
| * or not that change has been consumed. |
| */ |
| fun PointerInputChange.changedToDownIgnoreConsumed() = !previous.down && current.down |
| |
| /** |
| * True if this [PointerInputChange] represents a pointer breaking contact with the screen and |
| * that change has not been consumed. |
| */ |
| fun PointerInputChange.changedToUp() = !consumed.downChange && previous.down && !current.down |
| |
| /** |
| * True if this [PointerInputChange] represents a pointer breaking contact with the screen, whether |
| * or not that change has been consumed. |
| */ |
| fun PointerInputChange.changedToUpIgnoreConsumed() = previous.down && !current.down |
| |
| /** |
| * True if this [PointerInputChange] represents a pointer moving on the screen and some of that |
| * movement has not been consumed. |
| */ |
| fun PointerInputChange.positionChanged() = this.positionChangeInternal(false) != Offset.Zero |
| |
| /** |
| * True if this [PointerInputChange] represents a pointer moving on the screen ignoring how much |
| * of that movement may have been consumed. |
| */ |
| fun PointerInputChange.positionChangedIgnoreConsumed() = |
| this.positionChangeInternal(true) != Offset.Zero |
| |
| /** |
| * The distance that the pointer has moved on the screen minus any distance that has been consumed. |
| */ |
| fun PointerInputChange.positionChange() = this.positionChangeInternal(false) |
| |
| /** |
| * The distance that the pointer has moved on the screen, ignoring any distance that may have been |
| * consumed. |
| */ |
| fun PointerInputChange.positionChangeIgnoreConsumed() = this.positionChangeInternal(true) |
| |
| private fun PointerInputChange.positionChangeInternal(ignoreConsumed: Boolean = false): Offset { |
| val previousPosition = previous.position |
| val currentPosition = current.position |
| |
| val offset = |
| if (previousPosition == null || currentPosition == null) { |
| Offset(0.0f, 0.0f) |
| } else { |
| currentPosition - previousPosition |
| } |
| |
| return if (!ignoreConsumed) { |
| offset - consumed.positionChange |
| } else { |
| offset |
| } |
| } |
| |
| // Consumption querying functions |
| |
| /** |
| * True if any of this [PointerInputChange]'s movement has been consumed. |
| */ |
| fun PointerInputChange.anyPositionChangeConsumed() = |
| consumed.positionChange.x != 0f || consumed.positionChange.y != 0f |
| |
| /** |
| * True if any aspect of this [PointerInputChange] has been consumed. |
| */ |
| fun PointerInputChange.anyChangeConsumed() = anyPositionChangeConsumed() || consumed.downChange |
| |
| // Consume functions |
| |
| /** |
| * Consume the up or down change of this [PointerInputChange] if there is an up or down change to |
| * consume. |
| * |
| * Note: This function creates a modified copy of this [PointerInputChange]. |
| */ |
| fun PointerInputChange.consumeDownChange() = |
| if (current.down != previous.down) { |
| copy(consumed = consumed.copy(downChange = true)) |
| } else { |
| this |
| } |
| |
| /** |
| * Consumes some portion of the position change of this [PointerInputChange]. |
| * |
| * Note: This function creates a modified copy of this [PointerInputChange] |
| * |
| * @param consumedDx The amount of position change on the x axis to consume. |
| * @param consumedDy The amount of position change on the y axis to consume. |
| */ |
| fun PointerInputChange.consumePositionChange( |
| consumedDx: Float, |
| consumedDy: Float |
| ): PointerInputChange { |
| val newConsumedDx = consumedDx + consumed.positionChange.x |
| val newConsumedDy = consumedDy + consumed.positionChange.y |
| // TODO(shepshapard): Handle case where consumption would make the consumption total to be |
| // less than the total change. |
| return copy( |
| consumed = this.consumed.copy( |
| positionChange = Offset( |
| newConsumedDx, |
| newConsumedDy |
| ) |
| ) |
| ) |
| } |
| |
| /** |
| * Consumes all changes associated with the [PointerInputChange] |
| * |
| * Note: This function creates a modified copy of this [PointerInputChange] |
| */ |
| fun PointerInputChange.consumeAllChanges(): PointerInputChange { |
| val remainingPositionChange = this.positionChange() |
| return this |
| .consumeDownChange() |
| .consumePositionChange(remainingPositionChange.x, remainingPositionChange.y) |
| } |