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/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.ui.material
import androidx.annotation.CheckResult
import androidx.compose.Ambient
import androidx.compose.Composable
import androidx.compose.ambient
import androidx.compose.effectOf
import androidx.ui.core.CurrentTextStyleProvider
import androidx.ui.core.dp
import androidx.ui.core.sp
import androidx.ui.engine.geometry.Shape
import androidx.ui.foundation.shape.RectangleShape
import androidx.ui.foundation.shape.corner.RoundedCornerShape
import androidx.ui.text.TextStyle
import androidx.ui.text.font.FontFamily
import androidx.ui.text.font.FontWeight
/**
* This component defines the styling principles from the Material design specification. It must be
* present within a hierarchy of components that includes Material components, as it defines key
* values such as base colors and typography.
*
* Material components such as [Button] and [Checkbox] use this definition to set default values.
*
* It defines colors as specified in the [Material Color theme creation spec](https://material.io/design/color/the-color-system.html#color-theme-creation)
* and the typography defined in the [Material Type Scale spec](https://material.io/design/typography/the-type-system.html#type-scale).
*
* All values may be set by providing this component with the [colors][ColorPalette] and
* [typography][MaterialTypography] attributes. Use this to configure the overall theme of your
* application.
*
* @sample androidx.ui.material.samples.MaterialThemeSample
*
* @param colors A complete definition of the Material Color theme for this hierarchy
* @param typography A set of text styles to be used as this hierarchy's typography system
*/
@Composable
fun MaterialTheme(
colors: ColorPalette = ColorPalette(),
typography: MaterialTypography = MaterialTypography(),
children: @Composable() () -> Unit
) {
ProvideColorPalette(colors) {
Typography.Provider(value = typography) {
CurrentTextStyleProvider(value = typography.body1, children = children)
}
}
}
object MaterialTheme {
/**
* Retrieves the current [ColorPalette] at the call site's position in the hierarchy.
*
* @sample androidx.ui.material.samples.ThemeColorSample
*/
fun colors() = ambient(Colors)
}
/**
* This Ambient holds on to the current definition of typography for this application as described
* by the Material spec. You can read the values in it when creating custom components that want
* to use Material types, as well as override the values when you want to re-style a part of your
* hierarchy. Material components related to text such as [Button] will use this Ambient
* to set values with which to style children text components.
*
* To access values within this ambient, use [themeTextStyle].
*/
val Typography = Ambient.of { MaterialTypography() }
/**
* Data class holding typography definitions as defined by the [Material typography specification](https://material.io/design/typography/the-type-system.html#type-scale).
*/
data class MaterialTypography(
// TODO(clara): case
// TODO(clara): letter spacing (specs don't match)
// TODO(clara): b/123001228 need a font abstraction layer
// TODO(clara): fontSize should be a Dp, translating here will loose context changes
val h1: TextStyle = TextStyle(
fontFamily = FontFamily("Roboto"),
fontWeight = FontWeight.W100,
fontSize = 96.sp),
val h2: TextStyle = TextStyle(
fontFamily = FontFamily("Roboto"),
fontWeight = FontWeight.W100,
fontSize = 60.sp),
val h3: TextStyle = TextStyle(
fontFamily = FontFamily("Roboto"),
fontWeight = FontWeight.Normal,
fontSize = 48.sp),
val h4: TextStyle = TextStyle(
fontFamily = FontFamily("Roboto"),
fontWeight = FontWeight.Normal,
fontSize = 34.sp),
val h5: TextStyle = TextStyle(
fontFamily = FontFamily("Roboto"),
fontWeight = FontWeight.Normal,
fontSize = 24.sp),
val h6: TextStyle = TextStyle(
fontFamily = FontFamily("Roboto"),
fontWeight = FontWeight.W500,
fontSize = 20.sp),
val subtitle1: TextStyle = TextStyle(
fontFamily = FontFamily("Roboto"),
fontWeight = FontWeight.Normal,
fontSize = 16.sp),
val subtitle2: TextStyle = TextStyle(
fontFamily = FontFamily("Roboto"),
fontWeight = FontWeight.W500,
fontSize = 14.sp),
val body1: TextStyle = TextStyle(
fontFamily = FontFamily("Roboto"),
fontWeight = FontWeight.Normal,
fontSize = 16.sp),
val body2: TextStyle = TextStyle(
fontFamily = FontFamily("Roboto"),
fontWeight = FontWeight.Normal,
fontSize = 14.sp),
val button: TextStyle = TextStyle(
fontFamily = FontFamily("Roboto"),
fontWeight = FontWeight.W500,
fontSize = 14.sp),
val caption: TextStyle = TextStyle(
fontFamily = FontFamily("Roboto"),
fontWeight = FontWeight.Normal,
fontSize = 12.sp),
val overline: TextStyle = TextStyle(
fontFamily = FontFamily("Roboto"),
fontWeight = FontWeight.Normal,
fontSize = 10.sp)
)
/**
* Helper effect that resolves [TextStyle]s from the [Typography] ambient by applying
* [choosingBlock].
*
* @sample androidx.ui.material.samples.ThemeTextStyleSample
*/
@CheckResult(suggest = "+")
fun themeTextStyle(
choosingBlock: MaterialTypography.() -> TextStyle
) = effectOf<TextStyle> {
(+ambient(Typography)).choosingBlock()
}
// Shapes
/**
* Data class holding current shapes for common surfaces like Button or Card.
*/
// TODO(Andrey): should have small, medium, large components categories. b/129278276
// See https://material.io/design/shape/applying-shape-to-ui.html#baseline-shape-values
data class Shapes(
/**
* Shape used for [Button]
*/
val button: Shape = RoundedCornerShape(4.dp),
/**
* Shape used for [androidx.ui.material.surface.Card]
*/
val card: Shape = RectangleShape
// TODO(Andrey): Add shapes for other surfaces? will see what we need.
)
/**
* Ambient used to specify the default shapes for the surfaces.
*/
val CurrentShapeAmbient = Ambient.of { Shapes() }
/**
* Helper effect to resolve [Shape]s from the [CurrentShapeAmbient] ambient by applying
* [choosingBlock].
*/
@CheckResult(suggest = "+")
fun themeShape(
choosingBlock: Shapes.() -> Shape
) = effectOf<Shape> { (+ambient(CurrentShapeAmbient)).choosingBlock() }