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/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.ui.material.icons
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.SolidColor
import androidx.compose.ui.graphics.StrokeCap
import androidx.compose.ui.graphics.StrokeJoin
import androidx.compose.ui.graphics.vector.PathBuilder
import androidx.compose.ui.graphics.vector.VectorAsset
import androidx.compose.ui.graphics.vector.VectorAssetBuilder
import androidx.compose.ui.graphics.vector.path
import androidx.compose.ui.unit.dp
/**
* Entry point for using [Material Icons](https://material.io/resources/icons) in Compose.
*
* There are five distinct icon themes: [Filled], [Outlined], [Rounded], [TwoTone], and [Sharp].
* Each theme contains the same icons, but with a distinct visual style. You should typically
* choose one theme and use it across your application for consistency. For example, you may want
* to use a property or a typealias to refer to a specific theme, so it can be accessed in a
* semantically meaningful way from inside other composables.
*
* @sample androidx.ui.material.icons.samples.AppIcons
*
* Icons maintain the same names defined by Material, but with their snake_case name converted to
* PascalCase. For example: add_alarm becomes AddAlarm.
*
* Note: Icons that start with a number, such as `360`, are prefixed with a '_', becoming '_360'.
*
* To draw an icon, you can use [androidx.compose.foundation.Icon]. This component applies tint and
* provides layout size matching the icon.
*
* @sample androidx.ui.material.icons.samples.DrawIcon
*/
object Icons {
/**
* [Filled icons](https://material.io/resources/icons/?style=baseline) (previously the only
* available theme, also known as the baseline theme) are the default icon theme. You can
* also use [Default] as an alias for these icons.
*/
object Filled
/**
* [Outlined icons](https://material.io/resources/icons/?style=outline) make use of a thin
* stroke and empty space inside for a lighter appearance.
*/
object Outlined
/**
* [Rounded icons](https://material.io/resources/icons/?style=round) use a corner radius that
* pairs well with brands that use heavier typography, curved logos, or circular elements to
* express their style.
*/
object Rounded
/**
* [Two-Tone icons](https://material.io/resources/icons/?style=twotone) display corners with
* straight edges, for a crisp style that remains legible even at smaller scales. These
* rectangular shapes can support brand styles that are not well-reflected by rounded shapes.
*/
object TwoTone
/**
* [Sharp icons](https://material.io/resources/icons/?style=sharp) display corners with
* straight edges, for a crisp style that remains legible even at smaller scales. These
* rectangular shapes can support brand styles that are not well-reflected by rounded shapes.
*/
object Sharp
/**
* Alias for [Filled], the baseline icon theme.
*/
val Default = Filled
}
/**
* Utility delegate to construct a lazily initialized Material icon with default size information.
* This is used by generated icons, and should not be used manually.
*
* @param block builder lambda to add paths to this vector asset
*/
fun lazyMaterialIcon(
block: VectorAssetBuilder.() -> VectorAssetBuilder
): Lazy<VectorAsset> = lazy(LazyThreadSafetyMode.NONE) {
VectorAssetBuilder(
defaultWidth = MaterialIconDimension.dp,
defaultHeight = MaterialIconDimension.dp,
viewportWidth = MaterialIconDimension,
viewportHeight = MaterialIconDimension
).block().build()
}
/**
* Adds a vector path to this icon with sane Material defaults.
*
* @param fillAlpha fill alpha for this path
* @param strokeAlpha stroke alpha for this path
* @param pathBuilder builder lambda to add commands to this path
*/
fun VectorAssetBuilder.materialPath(
fillAlpha: Float = 1f,
strokeAlpha: Float = 1f,
pathBuilder: PathBuilder.() -> Unit
) =
// TODO: b/146213225
// Some of these defaults are already set when parsing from XML, but do not currently exist
// when added programmatically. We should unify these and simplify them where possible.
path(
fill = SolidColor(Color.Black),
fillAlpha = fillAlpha,
stroke = null,
strokeAlpha = strokeAlpha,
strokeLineWidth = 1f,
strokeLineCap = StrokeCap.butt,
strokeLineJoin = StrokeJoin.bevel,
strokeLineMiter = 1f,
pathBuilder = pathBuilder
)
// All Material icons (currently) are 24dp by 24dp, with a viewport size of 24 by 24.
private const val MaterialIconDimension = 24f