[go: nahoru, domu]

blob: 5b0c82bb1e24395b4a141740ebde94ae592e3537 [file] [log] [blame]
/*
* Copyright 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.ui.focus
import androidx.compose.runtime.collection.MutableVector
import androidx.compose.runtime.collection.mutableVectorOf
import androidx.compose.ui.focus.FocusDirection.Companion.Next
import androidx.compose.ui.focus.FocusDirection.Companion.Previous
import androidx.compose.ui.focus.FocusStateImpl.Active
import androidx.compose.ui.focus.FocusStateImpl.ActiveParent
import androidx.compose.ui.focus.FocusStateImpl.Captured
import androidx.compose.ui.focus.FocusStateImpl.Deactivated
import androidx.compose.ui.focus.FocusStateImpl.DeactivatedParent
import androidx.compose.ui.focus.FocusStateImpl.Inactive
import androidx.compose.ui.node.LayoutNode
import kotlin.contracts.ExperimentalContracts
import kotlin.contracts.contract
private const val InvalidFocusDirection = "This function should only be used for 1-D focus search"
private const val NoActiveChild = "ActiveParent must have a focusedChild"
internal fun FocusModifier.oneDimensionalFocusSearch(
direction: FocusDirection,
onFound: (FocusModifier) -> Boolean
): Boolean = when (direction) {
Next -> forwardFocusSearch(onFound)
Previous -> backwardFocusSearch(onFound)
else -> error(InvalidFocusDirection)
}
private fun FocusModifier.forwardFocusSearch(
onFound: (FocusModifier) -> Boolean
): Boolean = when (focusState) {
ActiveParent, DeactivatedParent -> {
val focusedChild = focusedChild ?: error(NoActiveChild)
focusedChild.forwardFocusSearch(onFound) ||
generateAndSearchChildren(focusedChild, Next, onFound)
}
Active, Captured, Deactivated -> pickChildForForwardSearch(onFound)
Inactive -> onFound.invoke(this)
}
private fun FocusModifier.backwardFocusSearch(
onFound: (FocusModifier) -> Boolean
): Boolean = when (focusState) {
ActiveParent, DeactivatedParent -> {
val focusedChild = focusedChild ?: error(NoActiveChild)
// Unlike forwardFocusSearch, backwardFocusSearch visits the children before the parent.
when (focusedChild.focusState) {
ActiveParent -> focusedChild.backwardFocusSearch(onFound) ||
// Don't forget to visit this item after visiting all its children.
onFound.invoke(focusedChild)
DeactivatedParent -> focusedChild.backwardFocusSearch(onFound) ||
// Since this item is deactivated, just skip it and search among its siblings.
generateAndSearchChildren(focusedChild, Previous, onFound)
// Since this item "is focused", it means we already visited all its children.
// So just search among its siblings.
Active, Captured -> generateAndSearchChildren(focusedChild, Previous, onFound)
Deactivated, Inactive -> error(NoActiveChild)
}
}
// BackwardFocusSearch is invoked at the root, and so it searches among siblings of the
// ActiveParent for a child that is focused. If we encounter an active node (instead of an
// ActiveParent) or a deactivated node (instead of a deactivated parent), it indicates
// that the hierarchy does not have focus. ie. this is the initial focus state.
// So we pick one of the children as the result.
Active, Captured, Deactivated -> pickChildForBackwardSearch(onFound)
// If we encounter an inactive node, we attempt to pick one of its children before picking
// this node (backward search visits the children before the parent).
Inactive -> pickChildForBackwardSearch(onFound) || onFound.invoke(this)
}
// Search among your children for the next child.
// If the next child is not found, generate more children by requesting a beyondBoundsLayout.
private fun FocusModifier.generateAndSearchChildren(
focusedItem: FocusModifier,
direction: FocusDirection,
onFound: (FocusModifier) -> Boolean
): Boolean {
// Search among the currently available children.
if (searchChildren(focusedItem, direction, onFound)) {
return true
}
// Generate more items until searchChildren() finds a result.
return searchBeyondBounds(direction) {
// Search among the added children. (The search continues as long as we return null).
searchChildren(focusedItem, direction, onFound).takeIf { found ->
// Stop searching when we find a result or if we don't have any more content.
found || !hasMoreContent
}
} ?: false
}
// Search for the next sibling that should be granted focus.
private fun FocusModifier.searchChildren(
focusedItem: FocusModifier,
direction: FocusDirection,
onFound: (FocusModifier) -> Boolean
): Boolean {
check(focusState == ActiveParent || focusState == DeactivatedParent) {
"This function should only be used within a parent that has focus."
}
children.sortWith(FocusableChildrenComparator)
when (direction) {
Next -> children.forEachItemAfter(focusedItem) { child ->
if (child.isEligibleForFocusSearch && child.forwardFocusSearch(onFound)) return true
}
Previous -> children.forEachItemBefore(focusedItem) { child ->
if (child.isEligibleForFocusSearch && child.backwardFocusSearch(onFound)) return true
}
else -> error(InvalidFocusDirection)
}
// If all the children have been visited, return null if this is a forward search. If it is a
// backward search, we want to move focus to the parent unless the parent is deactivated.
// We also don't want to move focus to the root because from the user's perspective this would
// look like nothing is focused.
if (direction == Next || focusState == DeactivatedParent || isRoot()) return false
return onFound.invoke(this)
}
private fun FocusModifier.pickChildForForwardSearch(
onFound: (FocusModifier) -> Boolean
): Boolean {
children.sortWith(FocusableChildrenComparator)
return children.any { it.isEligibleForFocusSearch && it.forwardFocusSearch(onFound) }
}
private fun FocusModifier.pickChildForBackwardSearch(
onFound: (FocusModifier) -> Boolean
): Boolean {
children.sortWith(FocusableChildrenComparator)
children.forEachReversed {
if (it.isEligibleForFocusSearch && it.backwardFocusSearch(onFound)) {
return true
}
}
return false
}
private fun FocusModifier.isRoot() = parent == null
@Suppress("BanInlineOptIn")
@OptIn(ExperimentalContracts::class)
private inline fun <T> MutableVector<T>.forEachItemAfter(item: T, action: (T) -> Unit) {
contract { callsInPlace(action) }
var itemFound = false
for (index in indices) {
if (itemFound) {
action(get(index))
}
if (get(index) == item) {
itemFound = true
}
}
}
@Suppress("BanInlineOptIn")
@OptIn(ExperimentalContracts::class)
private inline fun <T> MutableVector<T>.forEachItemBefore(item: T, action: (T) -> Unit) {
contract { callsInPlace(action) }
var itemFound = false
for (index in indices.reversed()) {
if (itemFound) {
action(get(index))
}
if (get(index) == item) {
itemFound = true
}
}
}
/**
* We use this comparator to sort the focus modifiers in place order.
*
* We want to visit the nodes in placement order instead of composition order.
* This is because components like LazyList reuse nodes without re-composing them, but it always
* re-places nodes that are reused.
*
* Instead of sorting the items, we could just look for the next largest place order index in linear
* time. However if the next item is deactivated, not eligible for focus search or none of its
* children are focusable we would have to backtrack and find the item with the next largest place
* order index. This would be more expensive than sorting the items. In addition to this, sorting
* the items makes the next focus search more efficient.
*/
private object FocusableChildrenComparator : Comparator<FocusModifier> {
override fun compare(focusModifier1: FocusModifier?, focusModifier2: FocusModifier?): Int {
requireNotNull(focusModifier1)
requireNotNull(focusModifier2)
// Ignore focus modifiers that won't be considered during focus search.
if (!focusModifier1.isEligibleForFocusSearch || !focusModifier2.isEligibleForFocusSearch) {
if (focusModifier1.isEligibleForFocusSearch) return -1
if (focusModifier2.isEligibleForFocusSearch) return 1
return 0
}
val layoutNode1 = checkNotNull(focusModifier1.coordinator?.layoutNode)
val layoutNode2 = checkNotNull(focusModifier2.coordinator?.layoutNode)
// Use natural order for focus modifiers within the same layout node.
if (layoutNode1 == layoutNode2) return 0
// Compare the place order of the children of the least common ancestor.
val pathFromRoot1 = pathFromRoot(layoutNode1)
val pathFromRoot2 = pathFromRoot(layoutNode2)
for (depth in 0..minOf(pathFromRoot1.lastIndex, pathFromRoot2.lastIndex)) {
// If the items from the two paths are not equal, we have
// found the first two children after the least common ancestor.
// We use the place order of these two parents to compare the focus modifiers.
if (pathFromRoot1[depth] != pathFromRoot2[depth]) {
return pathFromRoot1[depth].placeOrder.compareTo(pathFromRoot2[depth].placeOrder)
}
}
error("Could not find a common ancestor between the two FocusModifiers.")
}
private fun pathFromRoot(layoutNode: LayoutNode): MutableVector<LayoutNode> {
val path = mutableVectorOf<LayoutNode>()
var current: LayoutNode? = layoutNode
while (current != null) {
path.add(0, current)
current = current.parent
}
return path
}
}