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/*
* Copyright 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package dalvik.annotation.optimization;
import androidx.annotation.RestrictTo;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
/**
* Applied to native methods to enable an ART runtime built-in optimization:
* methods that are annotated this way can speed up JNI transitions for methods that contain no
* objects (in parameters or return values, or as an implicit {@code this}).
*
* <p>
* The native implementation must exclude the {@code JNIEnv} and {@code jclass} parameters from its
* function signature. As an additional limitation, the method must be explicitly registered with
* {@code RegisterNatives} instead of relying on the built-in dynamic JNI linking.
* </p>
*
* <p>
* Performance of JNI transitions:
* <ul>
* <li>Regular JNI cost in nanoseconds: 115
* <li>Fast {@code (!)} JNI cost in nanoseconds: 60
* <li>{@literal @}{@link FastNative} cost in nanoseconds: 35
* <li>{@literal @}{@code CriticalNative} cost in nanoseconds: 25
* </ul>
* (Measured on angler-userdebug in 07/2016).
* </p>
*
* <p>
* A similar annotation, {@literal @}{@link FastNative}, exists with similar performance guarantees.
* However, unlike {@code @CriticalNative} it supports non-statics, object return values, and object
* parameters. If a method absolutely must have access to a {@code jobject}, then use
* {@literal @}{@link FastNative} instead of this.
* </p>
*
* <p>
* This has the side-effect of disabling all garbage collections while executing a critical native
* method. Use with extreme caution. Any long-running methods must not be marked with
* {@code @CriticalNative} (including usually-fast but generally unbounded methods)!
* </p>
*
* <p>
* <b>Deadlock Warning:</b> As a rule of thumb, do not acquire any locks during a critical native
* call if they aren't also locally released [before returning to managed code].
* </p>
*
* <p>
* Say some code does:
*
* <code>
* critical_native_call_to_grab_a_lock();
* does_some_java_work();
* critical_native_call_to_release_a_lock();
* </code>
*
* <p>
* This code can lead to deadlocks. Say thread 1 just finishes
* {@code critical_native_call_to_grab_a_lock()} and is in {@code does_some_java_work()}.
* GC kicks in and suspends thread 1. Thread 2 now is in
* {@code critical_native_call_to_grab_a_lock()} but is blocked on grabbing the
* native lock since it's held by thread 1. Now thread suspension can't finish
* since thread 2 can't be suspended since it's doing CriticalNative JNI.
* </p>
*
* <p>
* Normal natives don't have the issue since once it's executing in native code,
* it is considered suspended from the runtime's point of view.
* CriticalNative natives however don't do the state transition done by the normal natives.
* </p>
*
* <p>
* This annotation has no effect when used with non-native methods.
* The runtime must throw a {@code VerifierError} upon class loading if this is used with a native
* method that contains object parameters, an object return value, or a non-static.
* </p>
*
* @hide
*/
@RestrictTo(RestrictTo.Scope.LIBRARY)
@Retention(RetentionPolicy.CLASS) // Save memory, don't instantiate as an object at runtime.
@Target(ElementType.METHOD)
public @interface CriticalNative {}