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package androidx.ui.painting
import androidx.ui.engine.geometry.Rect
/**
* An object representing a sequence of recorded graphical operations.
*
* To create a [Picture], use a [PictureRecorder].
*
* A [Picture] can be placed in a [Scene] using a [SceneBuilder], via
* the [SceneBuilder.addPicture] method. A [Picture] can also be
* drawn into a [Canvas], using the [Canvas.drawPicture] method.
*
* To create a [Picture], use a [PictureRecorder].
*/
class Picture(val frameworkPicture: android.graphics.Picture) {
/**
* Creates an image from this picture.
*
* The picture is rasterized using the number of pixels specified by the
* given width and height.
*
* Although the image is returned synchronously, the picture is actually
* rasterized the first time the image is drawn and then cached.
*/
// TODO(Migration/Andrey): Native code. also needs Image class
// fun toImage(width : Int, height : Int) : Image {
// native 'Picture_toImage';
// }
/**
* Release the resources used by this object. The object is no longer usable
* after this method is called.
*/
fun dispose() {
TODO()
// native 'Picture_dispose';
}
fun cullRect(): Rect {
return Rect(0.0f,
0.0f,
frameworkPicture.width.toFloat(),
frameworkPicture.height.toFloat())
}
}