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package androidx.ui.ui.pointer
import androidx.ui.core.Duration
// /// Information about the state of a pointer.
data class PointerData(
// /// Time of event dispatch, relative to an arbitrary timeline.
val timeStamp: Duration = Duration.zero,
// /// How the pointer has changed since the last report.
val change: PointerChange = PointerChange.cancel,
// /// The kind of input device for which the event was generated.
val kind: PointerDeviceKind = PointerDeviceKind.touch,
// /// Unique identifier for the pointing device, reused across interactions.
val device: Int = 0,
// /// X coordinate of the position of the pointer, in physical pixels in the
// /// global coordinate space.
val physicalX: Float = 0.0f,
// /// Y coordinate of the position of the pointer, in physical pixels in the
// /// global coordinate space.
val physicalY: Float = 0.0f,
// /// Bit field using the *Button constants (PRIMARY_MOUSE_BUTTON,
// /// SECONDARY_STYLUS_BUTTON, etc). For example, if this has the value 6 and the
// /// [kind] is [PointerDeviceKind.invertedStylus], then this indicates an
// /// upside-down stylus with both its primary and secondary buttons pressed.
val buttons: Int = 0,
// /// Set if an application from a different security domain is in any way
// /// obscuring this application's window. (Aspirational; not currently
// /// implemented.)
val obscured: Boolean = false,
// /// The pressure of the touch as a number ranging from 0.0f, indicating a touch
// /// with no discernible pressure, to 1.0, indicating a touch with "normal"
// /// pressure, and possibly beyond, indicating a stronger touch. For devices
// /// that do not detect pressure (e.g. mice), returns 1.0.
val pressure: Float = 0.0f,
// /// The minimum value that [pressure] can return for this pointer. For devices
// /// that do not detect pressure (e.g. mice), returns 1.0. This will always be
// /// a number less than or equal to 1.0.
val pressureMin: Float = 0.0f,
// /// The maximum value that [pressure] can return for this pointer. For devices
// /// that do not detect pressure (e.g. mice), returns 1.0. This will always be
// /// a greater than or equal to 1.0.
val pressureMax: Float = 0.0f,
// /// The distance of the detected object from the input surface (e.g. the
// /// distance of a stylus or finger from a touch screen), in arbitrary units on
// /// an arbitrary (not necessarily linear) scale. If the pointer is down, this
// /// is 0.0f by definition.
val distance: Float = 0.0f,
// /// The maximum value that a distance can return for this pointer. If this
// /// input device cannot detect "hover touch" input events, then this will be
// /// 0.0.
val distanceMax: Float = 0.0f,
// /// The radius of the contact ellipse along the major axis, in logical pixels.
val radiusMajor: Float = 0.0f,
// /// The radius of the contact ellipse along the minor axis, in logical pixels.
val radiusMinor: Float = 0.0f,
// /// The minimum value that could be reported for radiusMajor and radiusMinor
// /// for this pointer, in logical pixels.
val radiusMin: Float = 0.0f,
// /// The minimum value that could be reported for radiusMajor and radiusMinor
// /// for this pointer, in logical pixels.
val radiusMax: Float = 0.0f,
// /// For PointerDeviceKind.touch events:
// ///
// /// The angle of the contact ellipse, in radius in the range:
// ///
// /// -pi/2 < orientation <= pi/2
// ///
// /// ...giving the angle of the major axis of the ellipse with the y-axis
// /// (negative angles indicating an orientation along the top-left /
// /// bottom-right diagonal, positive angles indicating an orientation along the
// /// top-right / bottom-left diagonal, and zero indicating an orientation
// /// parallel with the y-axis).
// ///
// /// For PointerDeviceKind.stylus and PointerDeviceKind.invertedStylus events:
// ///
// /// The angle of the stylus, in radians in the range:
// ///
// /// -pi < orientation <= pi
// ///
// /// ...giving the angle of the axis of the stylus projected onto the input
// /// surface, relative to the positive y-axis of that surface (thus 0.0
// /// indicates the stylus, if projected onto that surface, would go from the
// /// contact point vertically up in the positive y-axis direction, pi would
// /// indicate that the stylus would go down in the negative y-axis direction;
// /// pi/4 would indicate that the stylus goes up and to the right, -pi/2 would
// /// indicate that the stylus goes to the left, etc).
val orientation: Float = 0.0f,
// /// For PointerDeviceKind.stylus and PointerDeviceKind.invertedStylus events:
// ///
// /// The angle of the stylus, in radians in the range:
// ///
// /// 0 <= tilt <= pi/2
// ///
// /// ...giving the angle of the axis of the stylus, relative to the axis
// /// perpendicular to the input surface (thus 0.0 indicates the stylus is
// /// orthogonal to the plane of the input surface, while pi/2 indicates that
// /// the stylus is flat on that surface).
val tilt: Float = 0.0f,
/**
* Unique identifier for the individual pointer being tracked. This will be consistent from
* the point a pointer goes down, till it goes up. Pointer IDs may be reused but all pointers
* down on the screen at the same time will have different pointer IDs.
*/
val pointerId: Int
)