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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.core.widget;
import static android.os.Build.VERSION.SDK_INT;
import android.content.Context;
import android.graphics.Canvas;
import android.util.AttributeSet;
import android.view.View;
import android.widget.EdgeEffect;
import android.widget.OverScroller;
import android.widget.Scroller;
import androidx.annotation.DoNotInline;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import androidx.annotation.RequiresApi;
/**
* Helper for accessing {@link EdgeEffect}.
*
* This class is used to access {@link EdgeEffect} on platform versions
* that support it. When running on older platforms it will result in no-ops. It should
* be used by views that wish to use the standard Android visual effects at the edges
* of scrolling containers.
*/
public final class EdgeEffectCompat {
private final EdgeEffect mEdgeEffect;
/**
* Construct a new EdgeEffect themed using the given context.
*
* <p>Note: On platform versions that do not support EdgeEffect, all operations
* on the newly constructed object will be mocked/no-ops.</p>
*
* @param context Context to use for theming the effect
*
* @deprecated Use {@link EdgeEffect} constructor directly or
* {@link EdgeEffectCompat#create(Context, AttributeSet)}.
*/
@Deprecated
public EdgeEffectCompat(Context context) {
mEdgeEffect = new EdgeEffect(context);
}
/**
* Constructs and returns a new EdgeEffect themed using the given context, allowing support
* for the view attributes.
*
* @param context Context to use for theming the effect
* @param attrs The attributes of the XML tag that is inflating the view
*/
@NonNull
public static EdgeEffect create(@NonNull Context context, @Nullable AttributeSet attrs) {
if (SDK_INT >= 31) {
return Api31Impl.create(context, attrs);
}
return new EdgeEffect(context);
}
/**
* Returns the pull distance needed to be released to remove the showing effect.
* It is determined by the {@link #onPull(float, float)} <code>deltaDistance</code> and
* any animating values, including from {@link #onAbsorb(int)} and {@link #onRelease()}.
*
* This can be used in conjunction with {@link #onPullDistance(EdgeEffect, float, float)} to
* release the currently showing effect.
*
* On API level 30 and earlier, this will return 0.
*
* @return The pull distance that must be released to remove the showing effect or 0 for
* API level 30 and earlier.
*/
public static float getDistance(@NonNull EdgeEffect edgeEffect) {
if (SDK_INT >= 31) {
return Api31Impl.getDistance(edgeEffect);
}
return 0;
}
/**
* Set the size of this edge effect in pixels.
*
* @param width Effect width in pixels
* @param height Effect height in pixels
*
* @deprecated Use {@link EdgeEffect#setSize(int, int)} directly.
*/
@Deprecated
public void setSize(int width, int height) {
mEdgeEffect.setSize(width, height);
}
/**
* Reports if this EdgeEffectCompat's animation is finished. If this method returns false
* after a call to {@link #draw(Canvas)} the host widget should schedule another
* drawing pass to continue the animation.
*
* @return true if animation is finished, false if drawing should continue on the next frame.
*
* @deprecated Use {@link EdgeEffect#isFinished()} directly.
*/
@Deprecated
public boolean isFinished() {
return mEdgeEffect.isFinished();
}
/**
* Immediately finish the current animation.
* After this call {@link #isFinished()} will return true.
*
* @deprecated Use {@link EdgeEffect#finish()} directly.
*/
@Deprecated
public void finish() {
mEdgeEffect.finish();
}
/**
* A view should call this when content is pulled away from an edge by the user.
* This will update the state of the current visual effect and its associated animation.
* The host view should always {@link View#invalidate()} if this method
* returns true and draw the results accordingly.
*
* @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
* 1.f (full length of the view) or negative values to express change
* back toward the edge reached to initiate the effect.
* @return true if the host view should call invalidate, false if it should not.
*
* @deprecated Use {@link #onPull(EdgeEffect, float, float)}.
*/
@Deprecated
public boolean onPull(float deltaDistance) {
mEdgeEffect.onPull(deltaDistance);
return true;
}
/**
* A view should call this when content is pulled away from an edge by the user.
* This will update the state of the current visual effect and its associated animation.
* The host view should always {@link View#invalidate()} if this method
* returns true and draw the results accordingly.
*
* Views using {@link EdgeEffect} should favor {@link EdgeEffect#onPull(float, float)} when
* the displacement of the pull point is known.
*
* @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
* 1.f (full length of the view) or negative values to express change
* back toward the edge reached to initiate the effect.
* @param displacement The displacement from the starting side of the effect of the point
* initiating the pull. In the case of touch this is the finger position.
* Values may be from 0-1.
* @return true if the host view should call invalidate, false if it should not.
*
* @deprecated Use {@link EdgeEffect#onPull(float)} directly.
*/
@Deprecated
public boolean onPull(float deltaDistance, float displacement) {
onPull(mEdgeEffect, deltaDistance, displacement);
return true;
}
/**
* A view should call this when content is pulled away from an edge by the user.
* This will update the state of the current visual effect and its associated animation.
* The host view should always {@link View#invalidate()} after call this method
* and draw the results accordingly.
*
* @param edgeEffect The EdgeEffect that is attached to the view that is getting pulled away
* from an edge by the user.
* @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
* 1.f (full length of the view) or negative values to express change
* back toward the edge reached to initiate the effect.
* @param displacement The displacement from the starting side of the effect of the point
* initiating the pull. In the case of touch this is the finger position.
* Values may be from 0-1.
*
* @see EdgeEffect#onPull(float, float)
*/
public static void onPull(@NonNull EdgeEffect edgeEffect, float deltaDistance,
float displacement) {
if (SDK_INT >= 21) {
Api21Impl.onPull(edgeEffect, deltaDistance, displacement);
} else {
edgeEffect.onPull(deltaDistance);
}
}
/**
* A view should call this when content is pulled away from an edge by the user.
* This will update the state of the current visual effect and its associated animation.
* The host view should always {@link View#invalidate()} after this
* and draw the results accordingly. This works similarly to {@link #onPull(float, float)},
* but returns the amount of <code>deltaDistance</code> that has been consumed.
*
* For API level 31 and above, if the {@link #getDistance(EdgeEffect)} is currently 0 and
* <code>deltaDistance</code> is negative, this function will return 0 and the drawn value
* will remain unchanged.
*
* For API level 30 and below, this will consume all of the provided value and return
* <code>deltaDistance</code>.
*
* This method can be used to reverse the effect from a pull or absorb and partially consume
* some of a motion:
*
* <pre class="prettyprint">
* if (deltaY < 0 && EdgeEffectCompat.getDistance(edgeEffect) != 0) {
* float displacement = x / getWidth();
* float dist = deltaY / getHeight();
* float consumed = EdgeEffectCompat.onPullDistance(edgeEffect, dist, displacement);
* deltaY -= consumed * getHeight();
* if (edgeEffect.getDistance() == 0f) edgeEffect.onRelease();
* }
* </pre>
*
* @param edgeEffect EdgeEffect to use.
* @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
* 1.f (full length of the view) or negative values to express change
* back toward the edge reached to initiate the effect.
* @param displacement The displacement from the starting side of the effect of the point
* initiating the pull. In the case of touch this is the finger position.
* Values may be from 0-1.
* @return The amount of <code>deltaDistance</code> that was consumed, a number between
* 0 and <code>deltaDistance</code>.
*/
public static float onPullDistance(
@NonNull EdgeEffect edgeEffect,
float deltaDistance,
float displacement
) {
if (SDK_INT >= 31) {
return Api31Impl.onPullDistance(edgeEffect, deltaDistance, displacement);
}
onPull(edgeEffect, deltaDistance, displacement);
return deltaDistance;
}
/**
* Call when the object is released after being pulled.
* This will begin the "decay" phase of the effect. After calling this method
* the host view should {@link View#invalidate()} if this method
* returns true and thereby draw the results accordingly.
*
* @return true if the host view should invalidate, false if it should not.
*
* @deprecated Use {@link EdgeEffect#onRelease()} directly.
*/
@Deprecated
public boolean onRelease() {
mEdgeEffect.onRelease();
return mEdgeEffect.isFinished();
}
/**
* Call when the effect absorbs an impact at the given velocity.
* Used when a fling reaches the scroll boundary.
*
* <p>When using a {@link Scroller} or {@link OverScroller},
* the method <code>getCurrVelocity</code> will provide a reasonable approximation
* to use here.</p>
*
* @param velocity Velocity at impact in pixels per second.
* @return true if the host view should invalidate, false if it should not.
*
* @deprecated Use {@link EdgeEffect#onAbsorb(int)} directly.
*/
@Deprecated
public boolean onAbsorb(int velocity) {
mEdgeEffect.onAbsorb(velocity);
return true;
}
/**
* Draw into the provided canvas. Assumes that the canvas has been rotated
* accordingly and the size has been set. The effect will be drawn the full
* width of X=0 to X=width, beginning from Y=0 and extending to some factor <
* 1.f of height.
*
* @param canvas Canvas to draw into
* @return true if drawing should continue beyond this frame to continue the
* animation
*
* @deprecated Use {@link EdgeEffect#draw(Canvas)} directly.
*/
@Deprecated
public boolean draw(Canvas canvas) {
return mEdgeEffect.draw(canvas);
}
@RequiresApi(31)
private static class Api31Impl {
private Api31Impl() {}
@DoNotInline
public static EdgeEffect create(Context context, AttributeSet attrs) {
try {
return new EdgeEffect(context, attrs);
} catch (Throwable t) {
return new EdgeEffect(context); // Old preview release
}
}
@DoNotInline
public static float onPullDistance(
EdgeEffect edgeEffect,
float deltaDistance,
float displacement
) {
try {
return edgeEffect.onPullDistance(deltaDistance, displacement);
} catch (Throwable t) {
edgeEffect.onPull(deltaDistance, displacement); // Old preview release
return 0;
}
}
@DoNotInline
public static float getDistance(EdgeEffect edgeEffect) {
try {
return edgeEffect.getDistance();
} catch (Throwable t) {
return 0; // Old preview release
}
}
}
@RequiresApi(21)
static class Api21Impl {
private Api21Impl() {
// This class is not instantiable.
}
@DoNotInline
static void onPull(EdgeEffect edgeEffect, float deltaDistance, float displacement) {
edgeEffect.onPull(deltaDistance, displacement);
}
}
}