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/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.ui.graphics.vector
import androidx.compose.runtime.Composable
import androidx.compose.runtime.DisposableEffect
import androidx.compose.runtime.SideEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberCompositionReference
import androidx.compose.runtime.setValue
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.BlendMode
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.ColorFilter
import androidx.compose.ui.graphics.drawscope.DrawScope
import androidx.compose.ui.graphics.painter.Painter
import androidx.compose.ui.platform.AmbientDensity
import androidx.compose.ui.unit.Dp
/**
* Default identifier for the root group if a Vector graphic
*/
const val RootGroupName = "VectorRootGroup"
/**
* Create a [VectorPainter] with the Vector defined by the provided
* sub-composition
*
* @param [defaultWidth] Intrinsic width of the Vector in [Dp]
* @param [defaultHeight] Intrinsic height of the Vector in [Dp]
* @param [viewportWidth] Width of the viewport space. The viewport is the virtual canvas where
* paths are drawn on.
* This parameter is optional. Not providing it will use the [defaultWidth] converted to pixels
* @param [viewportHeight] Height of the viewport space. The viewport is the virtual canvas where
* paths are drawn on.
* This parameter is optional. Not providing it will use the [defaultHeight] converted to pixels
* @param [name] optional identifier used to identify the root of this vector graphic
* @param [tintColor] optional color used to tint the root group of this vector graphic
* @param [tintBlendMode] BlendMode used in combination with [tintColor]
* @param [content] Composable used to define the structure and contents of the vector graphic
*/
@Composable
fun rememberVectorPainter(
defaultWidth: Dp,
defaultHeight: Dp,
viewportWidth: Float = Float.NaN,
viewportHeight: Float = Float.NaN,
name: String = RootGroupName,
tintColor: Color = Color.Unspecified,
tintBlendMode: BlendMode = BlendMode.SrcIn,
content: @Composable (viewportWidth: Float, viewportHeight: Float) -> Unit
): VectorPainter {
val density = AmbientDensity.current
val widthPx = with(density) { defaultWidth.toPx() }
val heightPx = with(density) { defaultHeight.toPx() }
val vpWidth = if (viewportWidth.isNaN()) widthPx else viewportWidth
val vpHeight = if (viewportHeight.isNaN()) heightPx else viewportHeight
val painter = remember { VectorPainter() }.apply {
// This assignment is thread safe as the internal Size parameter is
// backed by a mutableState object
size = Size(widthPx, heightPx)
RenderVector(name, vpWidth, vpHeight, content)
}
SideEffect {
// Initialize the intrinsic color filter if a tint color is provided on the
// vector itself. Note this tint can be overridden by an explicit ColorFilter
// provided on the Modifier.paint call
painter.intrinsicColorFilter = if (tintColor != Color.Unspecified) {
ColorFilter.tint(tintColor, tintBlendMode)
} else {
null
}
}
return painter
}
/**
* Create a [VectorPainter] with the given [ImageVector]. This will create a
* sub-composition of the vector hierarchy given the tree structure in [ImageVector]
*
* @param [image] ImageVector used to create a vector graphic sub-composition
*/
@Composable
fun rememberVectorPainter(image: ImageVector) =
rememberVectorPainter(
defaultWidth = image.defaultWidth,
defaultHeight = image.defaultHeight,
viewportWidth = image.viewportWidth,
viewportHeight = image.viewportHeight,
name = image.name,
tintColor = image.tintColor,
tintBlendMode = image.tintBlendMode,
content = { _, _ -> RenderVectorGroup(group = image.root) }
)
/**
* [Painter] implementation that abstracts the drawing of a Vector graphic.
* This can be represented by either a [ImageVector] or a programmatic
* composition of a vector
*/
class VectorPainter internal constructor() : Painter() {
internal var size by mutableStateOf(Size.Zero)
/**
* configures the intrinsic tint that may be defined on a VectorPainter
*/
internal var intrinsicColorFilter: ColorFilter?
get() = vector.intrinsicColorFilter
set(value) {
vector.intrinsicColorFilter = value
}
private val vector = VectorComponent().apply {
invalidateCallback = {
isDirty = true
}
}
private var isDirty by mutableStateOf(true)
@Composable
internal fun RenderVector(
name: String,
viewportWidth: Float,
viewportHeight: Float,
content: @Composable (viewportWidth: Float, viewportHeight: Float) -> Unit
) {
vector.apply {
this.name = name
this.viewportWidth = viewportWidth
this.viewportHeight = viewportHeight
}
val composition = composeVector(
vector,
rememberCompositionReference(),
content
)
DisposableEffect(composition) {
onDispose {
composition.dispose()
}
}
}
private var currentAlpha: Float = 1.0f
private var currentColorFilter: ColorFilter? = null
override val intrinsicSize: Size
get() = size
override fun DrawScope.onDraw() {
with(vector) {
draw(currentAlpha, currentColorFilter ?: intrinsicColorFilter)
}
// This conditional is necessary to obtain invalidation callbacks as the state is
// being read here which adds this callback to the snapshot observation
if (isDirty) {
isDirty = false
}
}
override fun applyAlpha(alpha: Float): Boolean {
currentAlpha = alpha
return true
}
override fun applyColorFilter(colorFilter: ColorFilter?): Boolean {
currentColorFilter = colorFilter
return true
}
}
/**
* Recursive method for creating the vector graphic composition by traversing
* the tree structure
*/
@Composable
private fun RenderVectorGroup(group: VectorGroup) {
for (vectorNode in group) {
if (vectorNode is VectorPath) {
Path(
pathData = vectorNode.pathData,
pathFillType = vectorNode.pathFillType,
name = vectorNode.name,
fill = vectorNode.fill,
fillAlpha = vectorNode.fillAlpha,
stroke = vectorNode.stroke,
strokeAlpha = vectorNode.strokeAlpha,
strokeLineWidth = vectorNode.strokeLineWidth,
strokeLineCap = vectorNode.strokeLineCap,
strokeLineJoin = vectorNode.strokeLineJoin,
strokeLineMiter = vectorNode.strokeLineMiter,
trimPathStart = vectorNode.trimPathStart,
trimPathEnd = vectorNode.trimPathEnd,
trimPathOffset = vectorNode.trimPathOffset
)
} else if (vectorNode is VectorGroup) {
Group(
name = vectorNode.name,
rotation = vectorNode.rotation,
scaleX = vectorNode.scaleX,
scaleY = vectorNode.scaleY,
translationX = vectorNode.translationX,
translationY = vectorNode.translationY,
pivotX = vectorNode.pivotX,
pivotY = vectorNode.pivotY,
clipPathData = vectorNode.clipPathData
) {
RenderVectorGroup(group = vectorNode)
}
}
}
}