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/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.ui.node
import androidx.compose.ui.geometry.MutableRect
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.graphics.Canvas
import androidx.compose.ui.graphics.Matrix
import androidx.compose.ui.graphics.ReusableGraphicsLayerScope
import androidx.compose.ui.graphics.layer.GraphicsLayer
import androidx.compose.ui.unit.IntOffset
import androidx.compose.ui.unit.IntSize
/**
* A layer returned by [Owner.createLayer] to separate drawn content.
*/
internal interface OwnedLayer {
/**
* Applies the new layer properties, causing this layer to be redrawn.
*/
fun updateLayerProperties(scope: ReusableGraphicsLayerScope)
/**
* Returns `false` if [position] is outside the clipped region or `true` if clipping
* is disabled or it is within the clipped region.
*/
fun isInLayer(position: Offset): Boolean
/**
* Changes the position of the layer contents.
*/
fun move(position: IntOffset)
/**
* Changes the size of the layer's drawn area.
*/
fun resize(size: IntSize)
/**
* Causes the layer to be drawn into [canvas]
*/
fun drawLayer(canvas: Canvas, parentLayer: GraphicsLayer?)
/**
* Updates the drawing on the current canvas.
*/
fun updateDisplayList()
/**
* Asks to the layer to redraw itself without forcing all of its parents to redraw.
*/
fun invalidate()
/**
* Indicates that the layer is no longer needed.
*/
fun destroy()
/**
* Transforms [point] to this layer's bounds, returning an [Offset] with the transformed x
* and y values.
*
* @param point the [Offset] to transform to this layer's bounds
* @param inverse whether to invert this layer's transform [Matrix] first, such as when
* converting an offset in a parent layer to be in this layer's coordinates.
*/
fun mapOffset(point: Offset, inverse: Boolean): Offset
/**
* Transforms the provided [rect] to this layer's bounds, then updates [rect] to match the
* new bounds after the transform.
*
* @param rect the bounds to transform to this layer's bounds, and then mutate with the
* resulting value
* @param inverse whether to invert this layer's transform [Matrix] first, such as when
* converting bounds in a parent layer to be in this layer's coordinates.
*/
fun mapBounds(rect: MutableRect, inverse: Boolean)
/**
* Reuse this layer after it was [destroy]ed, setting the new
* [drawBlock] and [invalidateParentLayer] values. The layer will be reinitialized
* as new after this call.
*/
fun reuseLayer(
drawBlock: (canvas: Canvas, parentLayer: GraphicsLayer?) -> Unit,
invalidateParentLayer: () -> Unit
)
/**
* Calculates the transform from the parent to the local coordinates and multiplies
* [matrix] by the transform.
*/
fun transform(matrix: Matrix)
/**
* Calculates the transform from the layer to the parent and multiplies [matrix] by
* the transform.
*/
fun inverseTransform(matrix: Matrix)
}