[go: nahoru, domu]

blob: 46eca69309e755d79b65898281005f8e62afd426 [file] [log] [blame]
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
///////////////////////////////////////////////////////////////////////////////
// THIS FILE IS IMMUTABLE. DO NOT EDIT IN ANY CASE. //
///////////////////////////////////////////////////////////////////////////////
// This file is a snapshot of an AIDL file. Do not edit it manually. There are
// two cases:
// 1). this is a frozen version file - do not edit this in any case.
// 2). this is a 'current' file. If you make a backwards compatible change to
// the interface (from the latest frozen version), the build system will
// prompt you to update this file with `m <name>-update-api`.
//
// You must not make a backward incompatible change to any AIDL file built
// with the aidl_interface module type with versions property set. The module
// type is used to build AIDL files in a way that they can be used across
// independently updatable components of the system. If a device is shipped
// with such a backward incompatible change, it has a high risk of breaking
// later when a module using the interface is updated, e.g., Mainline modules.
package android.hardware.power;
@Backing(type="int") @VintfStability
enum Mode {
DOUBLE_TAP_TO_WAKE,
LOW_POWER,
SUSTAINED_PERFORMANCE,
FIXED_PERFORMANCE,
VR,
LAUNCH,
EXPENSIVE_RENDERING,
INTERACTIVE,
DEVICE_IDLE,
DISPLAY_INACTIVE,
AUDIO_STREAMING_LOW_LATENCY,
CAMERA_STREAMING_SECURE,
CAMERA_STREAMING_LOW,
CAMERA_STREAMING_MID,
CAMERA_STREAMING_HIGH,
GAME,
GAME_LOADING,
DISPLAY_CHANGE,
AUTOMOTIVE_PROJECTION,
}