[go: nahoru, domu]

blob: 63cbf28b09696bb82dcb1a51189a71f0d02f87a3 [file] [log] [blame]
// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/scoped_restore_texture.h"
namespace gl {
ScopedRestoreTexture::ScopedRestoreTexture(gl::GLApi* api, GLenum target)
: api_(api), target_(target) {
DCHECK(target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES);
GLint binding = 0;
api->glGetIntegervFn(target == GL_TEXTURE_2D
? GL_TEXTURE_BINDING_2D
: GL_TEXTURE_BINDING_EXTERNAL_OES,
&binding);
// The bound texture could be already deleted by another context, and the
// texture ID |binding| could be reused and points to a different texture.
if (api->glIsTextureFn(binding))
prev_binding_ = binding;
}
ScopedRestoreTexture::~ScopedRestoreTexture() {
api_->glBindTextureFn(target_, prev_binding_);
}
} // namespace gl