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// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_IMAGE_READER_GL_OWNER_H_
#define GPU_COMMAND_BUFFER_SERVICE_IMAGE_READER_GL_OWNER_H_
#include <memory>
#include "base/android/android_image_reader_compat.h"
#include "base/containers/flat_map.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/raw_ptr_exclusion.h"
#include "base/memory/raw_ref.h"
#include "base/threading/thread_checker.h"
#include "gpu/command_buffer/service/ref_counted_lock.h"
#include "gpu/command_buffer/service/texture_owner.h"
#include "gpu/gpu_gles2_export.h"
#include "ui/gl/gl_fence_egl.h"
namespace base {
namespace android {
class ScopedHardwareBufferFenceSync;
} // namespace android
} // namespace base
namespace gpu {
// This class wraps the AImageReader usage and is used to create a GL texture
// using the current platform GL context and returns a new ImageReaderGLOwner
// attached to it. The surface handle of the AImageReader is attached to
// decoded media frames. Media frames can update the attached surface handle
// with image data and this class helps to create an eglImage using that image
// data present in the surface.
class GPU_GLES2_EXPORT ImageReaderGLOwner : public TextureOwner,
public RefCountedLockHelperDrDc {
public:
ImageReaderGLOwner(const ImageReaderGLOwner&) = delete;
ImageReaderGLOwner& operator=(const ImageReaderGLOwner&) = delete;
gl::GLContext* GetContext() const override;
gl::GLSurface* GetSurface() const override;
void SetFrameAvailableCallback(
const base::RepeatingClosure& frame_available_cb) override;
gl::ScopedJavaSurface CreateJavaSurface() const override;
void UpdateTexImage() override;
void ReleaseBackBuffers() override;
std::unique_ptr<base::android::ScopedHardwareBufferFenceSync>
GetAHardwareBuffer() override;
bool GetCodedSizeAndVisibleRect(gfx::Size rotated_visible_size,
gfx::Size* coded_size,
gfx::Rect* visible_rect) override;
void RunWhenBufferIsAvailable(base::OnceClosure callback) override;
const AImageReader* image_reader_for_testing() const
NO_THREAD_SAFETY_ANALYSIS {
return image_reader_;
}
int32_t max_images_for_testing() const { return max_images_; }
protected:
void ReleaseResources() override;
private:
friend class TextureOwner;
friend class ImageReaderGLOwnerTest;
class ScopedHardwareBufferImpl;
// Manages ownership of the latest image retrieved from AImageReader and
// ensuring synchronization of its use in GL using fences.
class ScopedCurrentImageRef {
public:
ScopedCurrentImageRef(ImageReaderGLOwner* texture_owner,
AImage* image,
base::ScopedFD ready_fence);
ScopedCurrentImageRef(const ScopedCurrentImageRef&) = delete;
ScopedCurrentImageRef& operator=(const ScopedCurrentImageRef&) = delete;
~ScopedCurrentImageRef();
AImage* image() const { return image_; }
base::ScopedFD GetReadyFence() const;
private:
// This field is not a raw_ptr<> because it was filtered by the rewriter
// for: #union
RAW_PTR_EXCLUSION ImageReaderGLOwner* texture_owner_;
// This field is not a raw_ptr<> because it was filtered by the rewriter
// for: #union
RAW_PTR_EXCLUSION AImage* image_;
base::ScopedFD ready_fence_;
};
ImageReaderGLOwner(std::unique_ptr<AbstractTextureAndroid> texture,
Mode secure_mode,
scoped_refptr<SharedContextState> context_state,
scoped_refptr<RefCountedLock> drdc_lock);
~ImageReaderGLOwner() override;
// Registers and releases a ref on the image. Once the ref-count for an image
// goes to 0, it is released back to the AImageReader with an optional release
// fence if needed.
void RegisterRefOnImageLocked(AImage* image);
void ReleaseRefOnImageLocked(AImage* image, base::ScopedFD fence_fd);
// This method acquires |lock_| and calls ReleaseRefOnImageLocked().
void ReleaseRefOnImage(AImage* image, base::ScopedFD fence_fd);
gfx::Rect GetCropRectLocked();
static void OnFrameAvailable(void* context, AImageReader* reader);
// All members which can be concurrently accessed from multiple threads will
// be guarded by |lock_|.
mutable base::Lock lock_;
// AImageReader instance.
raw_ptr<AImageReader> image_reader_ GUARDED_BY(lock_);
// Most recently acquired image using image reader. This works like a cached
// image until next new image is acquired which overwrites this.
absl::optional<ScopedCurrentImageRef> current_image_ref_ GUARDED_BY(lock_);
std::unique_ptr<AImageReader_ImageListener> listener_;
// A map consisting of pending refs on an AImage. If an image has any refs, it
// is automatically released once the ref-count is 0.
struct ImageRef {
ImageRef();
ImageRef(const ImageRef&) = delete;
ImageRef& operator=(const ImageRef&) = delete;
~ImageRef();
ImageRef(ImageRef&& other);
ImageRef& operator=(ImageRef&& other);
size_t count = 0u;
base::ScopedFD release_fence_fd;
};
using AImageRefMap = base::flat_map<AImage*, ImageRef>;
AImageRefMap image_refs_ GUARDED_BY(lock_);
// reference to the class instance which is used to dynamically
// load the functions in android libraries at runtime.
const raw_ref<base::android::AndroidImageReader> loader_;
// The context and surface that were used to create |texture_id_|.
scoped_refptr<gl::GLContext> context_;
scoped_refptr<gl::GLSurface> surface_;
int32_t max_images_ = 0;
// Frame available callback handling. ImageListener registered with
// AImageReader is notified when there is a new frame available which
// in turns runs the callback function.
base::RepeatingClosure frame_available_cb_;
// Runs when free buffer is available.
base::OnceClosure buffer_available_cb_ GUARDED_BY(lock_);
// This class is created on gpu main thread.
THREAD_CHECKER(gpu_main_thread_checker_);
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_IMAGE_READER_GL_OWNER_H_