[go: nahoru, domu]

blob: 9eecb3030b63b50ee315b0e6f7a405a9d716242f [file] [log] [blame]
// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/exo/keyboard.h"
#include "ash/accelerators/accelerator_controller_impl.h"
#include "ash/accessibility/accessibility_controller.h"
#include "ash/constants/app_types.h"
#include "ash/constants/ash_features.h"
#include "ash/constants/ash_pref_names.h"
#include "ash/keyboard/keyboard_controller_impl.h"
#include "ash/public/cpp/external_arc/overlay/arc_overlay_manager.h"
#include "ash/shell.h"
#include "ash/test/ash_test_helper.h"
#include "ash/test/test_widget_builder.h"
#include "ash/test/test_window_builder.h"
#include "ash/wm/desks/desks_controller.h"
#include "ash/wm/desks/desks_test_util.h"
#include "ash/wm/tablet_mode/tablet_mode_controller_test_api.h"
#include "base/memory/raw_ptr.h"
#include "base/run_loop.h"
#include "base/test/scoped_feature_list.h"
#include "components/exo/buffer.h"
#include "components/exo/keyboard_delegate.h"
#include "components/exo/keyboard_device_configuration_delegate.h"
#include "components/exo/keyboard_modifiers.h"
#include "components/exo/keyboard_observer.h"
#include "components/exo/seat.h"
#include "components/exo/shell_surface.h"
#include "components/exo/surface.h"
#include "components/exo/test/exo_test_base.h"
#include "components/exo/test/exo_test_helper.h"
#include "components/exo/test/shell_surface_builder.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/focus_client.h"
#include "ui/base/accelerators/test_accelerator_target.h"
#include "ui/base/ime/constants.h"
#include "ui/base/ime/dummy_text_input_client.h"
#include "ui/base/ime/events.h"
#include "ui/events/devices/device_data_manager.h"
#include "ui/events/event_constants.h"
#include "ui/events/keycodes/dom/dom_code.h"
#include "ui/events/keycodes/keyboard_codes_posix.h"
#include "ui/events/ozone/events_ozone.h"
#include "ui/events/test/event_generator.h"
#include "ui/events/types/event_type.h"
#include "ui/views/controls/textfield/textfield.h"
namespace exo {
namespace {
// XKB mod masks for the default keymap.
constexpr uint32_t kShiftMask = 1 << 0;
constexpr uint32_t kControlMask = 1 << 2;
constexpr uint32_t kAltMask = 1 << 3;
constexpr uint32_t kNumLockMask = 1 << 4;
constexpr uint32_t kCommandMask = 1 << 6;
class KeyboardTest : public test::ExoTestBase {
public:
KeyboardTest()
: test::ExoTestBase(base::test::TaskEnvironment::TimeSource::MOCK_TIME) {}
~KeyboardTest() override = default;
};
class MockKeyboardDelegate : public KeyboardDelegate {
public:
MockKeyboardDelegate() = default;
// Overridden from KeyboardDelegate:
MOCK_METHOD(bool, CanAcceptKeyboardEventsForSurface, (Surface*), (const));
MOCK_METHOD(
void,
OnKeyboardEnter,
(Surface*,
(const base::flat_map<PhysicalCode, base::flat_set<KeyState>>&)));
MOCK_METHOD(void, OnKeyboardLeave, (Surface*));
MOCK_METHOD(uint32_t, OnKeyboardKey, (base::TimeTicks, ui::DomCode, bool));
MOCK_METHOD(void, OnKeyboardModifiers, (const KeyboardModifiers&));
MOCK_METHOD(void,
OnKeyRepeatSettingsChanged,
(bool, base::TimeDelta, base::TimeDelta));
MOCK_METHOD(void, OnKeyboardLayoutUpdated, (base::StringPiece));
};
using NiceMockKeyboardDelegate = ::testing::NiceMock<MockKeyboardDelegate>;
class MockKeyboardDeviceConfigurationDelegate
: public KeyboardDeviceConfigurationDelegate {
public:
MockKeyboardDeviceConfigurationDelegate() = default;
// Overridden from KeyboardDeviceConfigurationDelegate:
MOCK_METHOD(void, OnKeyboardTypeChanged, (bool));
};
class MockKeyboardObserver : public KeyboardObserver {
public:
MockKeyboardObserver() = default;
// Overridden from KeyboardObserver:
MOCK_METHOD(void, OnKeyboardDestroying, (Keyboard*));
MOCK_METHOD(void, OnKeyboardKey, (base::TimeTicks, ui::DomCode, bool));
};
using NiceMockKeyboardObserver = ::testing::NiceMock<MockKeyboardObserver>;
class TestShellSurface : public ShellSurface {
public:
explicit TestShellSurface(Surface* surface) : ShellSurface(surface) {}
MOCK_METHOD(bool, AcceleratorPressed, (const ui::Accelerator& accelerator));
};
// This event handler moves the focus to the given window when receiving a key
// event.
class TestEventHandler : public ui::EventHandler {
public:
explicit TestEventHandler(aura::Window* focus_window)
: focus_window_(focus_window) {}
TestEventHandler(const TestEventHandler&) = delete;
TestEventHandler& operator=(const TestEventHandler&) = delete;
void OnKeyEvent(ui::KeyEvent* event) override {
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow())
->FocusWindow(focus_window_);
}
raw_ptr<aura::Window> focus_window_;
};
// Verifies that switching desks via alt-tab doesn't prevent Seat from receiving
// key events. https://crbug.com/1008574.
TEST_F(KeyboardTest, CorrectSeatPressedKeysOnSwitchingDesks) {
Seat seat;
Keyboard keyboard(std::make_unique<NiceMockKeyboardDelegate>(), &seat);
// Create 2 desks.
auto* desks_controller = ash::DesksController::Get();
desks_controller->NewDesk(ash::DesksCreationRemovalSource::kButton);
ASSERT_EQ(2u, desks_controller->desks().size());
ash::Desk* desk_1 = desks_controller->desks()[0].get();
const ash::Desk* desk_2 = desks_controller->desks()[1].get();
// Desk 1 has a normal window.
auto win0 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
// Desk 2 has an exo surface window.
ash::ActivateDesk(desk_2);
auto shell_surface = test::ShellSurfaceBuilder({10, 10}).BuildShellSurface();
// Go back to desk 1, and trigger an alt-tab (releasing alt first). This would
// trigger activating the exo surface window on desk 2, which would lead to a
// desk switch animation. During the animation, expect that Seat gets all the
// keys in `OnKeyEvent()`, and the |pressed_keys_| map is correctly updated.
ash::ActivateDesk(desk_1);
auto displatch_key_event = [&](ui::EventType type, ui::KeyboardCode key_code,
ui::DomCode code, int flags) {
ui::KeyEvent key_event{type, key_code, code, flags};
seat.WillProcessEvent(&key_event);
GetEventGenerator()->Dispatch(&key_event);
EXPECT_EQ(type != ui::ET_KEY_RELEASED,
seat.pressed_keys().count(PhysicalCode(code)));
seat.DidProcessEvent(&key_event);
};
ash::DeskSwitchAnimationWaiter waiter;
displatch_key_event(ui::ET_KEY_PRESSED, ui::VKEY_MENU, ui::DomCode::ALT_LEFT,
/*flags=*/0);
displatch_key_event(ui::ET_KEY_PRESSED, ui::VKEY_TAB, ui::DomCode::TAB,
/*flags=*/ui::EF_ALT_DOWN);
displatch_key_event(ui::ET_KEY_RELEASED, ui::VKEY_MENU, ui::DomCode::ALT_LEFT,
/*flags=*/0);
displatch_key_event(ui::ET_KEY_RELEASED, ui::VKEY_TAB, ui::DomCode::TAB,
/*flags=*/0);
EXPECT_TRUE(seat.pressed_keys().empty());
EXPECT_EQ(desk_2, desks_controller->GetTargetActiveDesk());
waiter.Wait();
}
TEST_F(KeyboardTest, OnKeyboardEnter) {
auto shell_surface = test::ShellSurfaceBuilder({10, 10}).BuildShellSurface();
auto* surface = shell_surface->surface_for_testing();
Seat seat;
// Pressing key before Keyboard instance is created and surface has
// received focus.
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::US_A);
generator.PressKey(ui::VKEY_A, ui::EF_SHIFT_DOWN);
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(surface->window());
// Keyboard should try to set initial focus to surface.
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
EXPECT_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface))
.WillOnce(testing::Return(false));
Keyboard keyboard(std::move(delegate), &seat);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Set up expectation for the key release.
EXPECT_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface))
.WillOnce(testing::Return(true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardEnter(
surface,
base::flat_map<PhysicalCode, base::flat_set<KeyState>>(
{{ui::DomCode::US_A, base::flat_set<KeyState>{
{ui::DomCode::US_A, false}}}})));
focus_client->FocusWindow(nullptr);
focus_client->FocusWindow(surface->window());
// Surface should maintain keyboard focus when moved to top-level window.
focus_client->FocusWindow(surface->window()->GetToplevelWindow());
// Release key after surface lost focus.
focus_client->FocusWindow(nullptr);
generator.ReleaseKey(ui::VKEY_A, ui::EF_SHIFT_DOWN);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Key should no longer be pressed when focus returns.
EXPECT_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface))
.WillOnce(testing::Return(true));
EXPECT_CALL(*delegate_ptr, OnKeyboardModifiers(KeyboardModifiers{
kShiftMask | kNumLockMask, 0, 0, 0}));
EXPECT_CALL(
*delegate_ptr,
OnKeyboardEnter(
surface, base::flat_map<PhysicalCode, base::flat_set<KeyState>>()));
focus_client->FocusWindow(surface->window()->GetToplevelWindow());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
}
TEST_F(KeyboardTest, OnKeyboardLeave) {
auto shell_surface = test::ShellSurfaceBuilder({10, 10}).BuildShellSurface();
auto* surface = shell_surface->surface_for_testing();
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(nullptr);
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
Seat seat;
auto keyboard = std::make_unique<Keyboard>(std::move(delegate), &seat);
ON_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface))
.WillByDefault(testing::Return(true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardModifiers(KeyboardModifiers{kNumLockMask, 0, 0, 0}));
EXPECT_CALL(
*delegate_ptr,
OnKeyboardEnter(
surface, base::flat_map<PhysicalCode, base::flat_set<KeyState>>()));
focus_client->FocusWindow(surface->window());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
EXPECT_CALL(*delegate_ptr, OnKeyboardLeave(surface));
focus_client->FocusWindow(nullptr);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
EXPECT_CALL(*delegate_ptr,
OnKeyboardModifiers(KeyboardModifiers{kNumLockMask, 0, 0, 0}));
EXPECT_CALL(
*delegate_ptr,
OnKeyboardEnter(
surface, base::flat_map<PhysicalCode, base::flat_set<KeyState>>()));
focus_client->FocusWindow(surface->window());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
EXPECT_CALL(*delegate_ptr, OnKeyboardLeave(surface));
shell_surface.reset();
// Verify before destroying keyboard to make sure the expected call
// is made on the methods above, rather than in the destructor.
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
}
TEST_F(KeyboardTest, OnKeyboardKeyMultipleRewrites) {
auto shell_surface = test::ShellSurfaceBuilder({10, 10}).BuildShellSurface();
auto* surface = shell_surface->surface_for_testing();
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(nullptr);
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
NiceMockKeyboardObserver observer;
Seat seat;
Keyboard keyboard(std::move(delegate), &seat);
keyboard.AddObserver(&observer);
EXPECT_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface))
.WillOnce(testing::Return(true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardModifiers(KeyboardModifiers{kNumLockMask, 0, 0, 0}));
EXPECT_CALL(
*delegate_ptr,
OnKeyboardEnter(
surface, base::flat_map<PhysicalCode, base::flat_set<KeyState>>()));
focus_client->FocusWindow(surface->window());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
// Test Rewriting A -> Ctrl + B
{
testing::InSequence s;
// Presses:
EXPECT_CALL(observer,
OnKeyboardKey(testing::_, ui::DomCode::CONTROL_LEFT, true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::CONTROL_LEFT, true));
EXPECT_CALL(observer, OnKeyboardKey(testing::_, ui::DomCode::US_B, true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_B, true));
// Releases:
EXPECT_CALL(observer, OnKeyboardKey(testing::_, ui::DomCode::US_B, false));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_B, false));
EXPECT_CALL(observer,
OnKeyboardKey(testing::_, ui::DomCode::CONTROL_LEFT, false));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::CONTROL_LEFT, false));
}
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::US_A);
generator.PressKey(ui::VKEY_LCONTROL,
ui::EF_CONTROL_DOWN | ui::EF_IS_CUSTOMIZED_FROM_BUTTON);
generator.PressKey(ui::VKEY_B,
ui::EF_CONTROL_DOWN | ui::EF_IS_CUSTOMIZED_FROM_BUTTON);
generator.ReleaseKey(ui::VKEY_B,
ui::EF_CONTROL_DOWN | ui::EF_IS_CUSTOMIZED_FROM_BUTTON);
generator.ReleaseKey(ui::VKEY_LCONTROL, ui::EF_IS_CUSTOMIZED_FROM_BUTTON);
testing::Mock::VerifyAndClearExpectations(&observer);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
}
TEST_F(KeyboardTest, OnKeyboardKeyMultipleRewritesReleaseAllPressed) {
auto shell_surface = test::ShellSurfaceBuilder({10, 10}).BuildShellSurface();
auto* surface = shell_surface->surface_for_testing();
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(nullptr);
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
NiceMockKeyboardObserver observer;
Seat seat;
Keyboard keyboard(std::move(delegate), &seat);
keyboard.AddObserver(&observer);
EXPECT_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface))
.WillOnce(testing::Return(true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardModifiers(KeyboardModifiers{kNumLockMask, 0, 0, 0}));
EXPECT_CALL(
*delegate_ptr,
OnKeyboardEnter(
surface, base::flat_map<PhysicalCode, base::flat_set<KeyState>>()));
focus_client->FocusWindow(surface->window());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
// Test Rewriting A -> Ctrl + B, release all events when we get non-matching
// release event.
{
testing::InSequence s;
// Presses:
EXPECT_CALL(observer,
OnKeyboardKey(testing::_, ui::DomCode::CONTROL_LEFT, true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::CONTROL_LEFT, true));
EXPECT_CALL(observer, OnKeyboardKey(testing::_, ui::DomCode::US_B, true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_B, true));
// Releases:
EXPECT_CALL(observer, OnKeyboardKey(testing::_, ui::DomCode::US_B, false));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_B, false));
EXPECT_CALL(observer,
OnKeyboardKey(testing::_, ui::DomCode::CONTROL_LEFT, false));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::CONTROL_LEFT, false));
}
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::US_A);
generator.PressKey(ui::VKEY_LCONTROL,
ui::EF_CONTROL_DOWN | ui::EF_IS_CUSTOMIZED_FROM_BUTTON);
generator.PressKey(ui::VKEY_B,
ui::EF_CONTROL_DOWN | ui::EF_IS_CUSTOMIZED_FROM_BUTTON);
// Invalid release event, therefore we should release all pressed keys from
// the currently held physical key.
generator.ReleaseKey(ui::VKEY_A, 0);
testing::Mock::VerifyAndClearExpectations(&observer);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
}
TEST_F(KeyboardTest, OnKeyboardKeyMultipleRewritesInvalid) {
auto shell_surface = test::ShellSurfaceBuilder({10, 10}).BuildShellSurface();
auto* surface = shell_surface->surface_for_testing();
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(nullptr);
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
NiceMockKeyboardObserver observer;
Seat seat;
Keyboard keyboard(std::move(delegate), &seat);
keyboard.AddObserver(&observer);
EXPECT_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface))
.WillOnce(testing::Return(true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardModifiers(KeyboardModifiers{kNumLockMask, 0, 0, 0}));
EXPECT_CALL(
*delegate_ptr,
OnKeyboardEnter(
surface, base::flat_map<PhysicalCode, base::flat_set<KeyState>>()));
focus_client->FocusWindow(surface->window());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
// Test Rewriting A -> Ctrl + B, Only ctrl events should be emitted since
// these events are not allowlisted.
{
testing::InSequence s;
// Presses:
EXPECT_CALL(observer,
OnKeyboardKey(testing::_, ui::DomCode::CONTROL_LEFT, true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::CONTROL_LEFT, true));
EXPECT_CALL(observer,
OnKeyboardKey(testing::_, ui::DomCode::CONTROL_LEFT, false));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::CONTROL_LEFT, false));
}
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::US_A);
generator.PressKey(ui::VKEY_LCONTROL, ui::EF_CONTROL_DOWN);
generator.PressKey(ui::VKEY_B, ui::EF_CONTROL_DOWN);
generator.ReleaseKey(ui::VKEY_B, ui::EF_CONTROL_DOWN);
generator.ReleaseKey(ui::VKEY_LCONTROL, 0);
testing::Mock::VerifyAndClearExpectations(&observer);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
}
TEST_F(KeyboardTest, OnKeyboardKey) {
auto shell_surface = test::ShellSurfaceBuilder({10, 10}).BuildShellSurface();
auto* surface = shell_surface->surface_for_testing();
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(nullptr);
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
NiceMockKeyboardObserver observer;
Seat seat;
Keyboard keyboard(std::move(delegate), &seat);
keyboard.AddObserver(&observer);
EXPECT_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface))
.WillOnce(testing::Return(true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardModifiers(KeyboardModifiers{kNumLockMask, 0, 0, 0}));
EXPECT_CALL(
*delegate_ptr,
OnKeyboardEnter(
surface, base::flat_map<PhysicalCode, base::flat_set<KeyState>>()));
focus_client->FocusWindow(surface->window());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
// This should only generate a press event for KEY_A.
{
testing::InSequence s;
EXPECT_CALL(observer, OnKeyboardKey(testing::_, ui::DomCode::US_A, true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_A, true));
}
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::US_A);
generator.PressKey(ui::VKEY_A, 0);
testing::Mock::VerifyAndClearExpectations(&observer);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// This should not generate another press event for KEY_A.
generator.PressKey(ui::VKEY_A, 0);
testing::Mock::VerifyAndClearExpectations(&observer);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// This should only generate a single release event for KEY_A.
{
testing::InSequence s;
EXPECT_CALL(observer, OnKeyboardKey(testing::_, ui::DomCode::US_A, false));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_A, false));
}
generator.ReleaseKey(ui::VKEY_A, 0);
testing::Mock::VerifyAndClearExpectations(&observer);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Test key event rewriting. In this case, ARROW_DOWN is rewritten to KEY_END
// as a result of ALT being pressed.
{
testing::InSequence s;
EXPECT_CALL(observer, OnKeyboardKey(testing::_, ui::DomCode::END, true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::END, true));
}
EXPECT_CALL(*delegate_ptr, OnKeyboardModifiers(KeyboardModifiers{
kAltMask | kNumLockMask, 0, 0, 0}));
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::ARROW_DOWN);
generator.PressKey(ui::VKEY_END, ui::EF_ALT_DOWN);
testing::Mock::VerifyAndClearExpectations(&observer);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// This should generate a release event for KEY_END as that is the key
// associated with the key press.
{
testing::InSequence s;
EXPECT_CALL(observer, OnKeyboardKey(testing::_, ui::DomCode::END, false));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::END, false));
}
EXPECT_CALL(*delegate_ptr,
OnKeyboardModifiers(KeyboardModifiers{kNumLockMask, 0, 0, 0}));
generator.ReleaseKey(ui::VKEY_DOWN, 0);
testing::Mock::VerifyAndClearExpectations(&observer);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Press accelerator after surface lost focus.
EXPECT_CALL(*delegate_ptr, OnKeyboardLeave(surface));
focus_client->FocusWindow(nullptr);
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::US_W);
generator.PressKey(ui::VKEY_W, ui::EF_CONTROL_DOWN);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Key should be pressed when focus returns.
EXPECT_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface))
.WillOnce(testing::Return(true));
EXPECT_CALL(*delegate_ptr, OnKeyboardModifiers(KeyboardModifiers{
kControlMask | kNumLockMask, 0, 0, 0}));
EXPECT_CALL(*delegate_ptr,
OnKeyboardEnter(
surface,
base::flat_map<PhysicalCode, base::flat_set<KeyState>>(
{{ui::DomCode::US_W, base::flat_set<KeyState>{
{ui::DomCode::US_W, false}}}})));
focus_client->FocusWindow(surface->window());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Releasing accelerator when surface has focus should generate event.
{
testing::InSequence s;
EXPECT_CALL(observer, OnKeyboardKey(testing::_, ui::DomCode::US_W, false));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_W, false));
}
generator.ReleaseKey(ui::VKEY_W, ui::EF_CONTROL_DOWN);
testing::Mock::VerifyAndClearExpectations(&observer);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Key events should be ignored when the focused window is not an
// exo::Surface.
std::unique_ptr<aura::Window> window =
ash::ChildTestWindowBuilder(shell_surface->GetWidget()->GetNativeWindow(),
surface->window()->bounds())
.Build();
// Moving the focus away will reset the focused surface.
EXPECT_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface))
.Times(0);
focus_client->FocusWindow(window.get());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
EXPECT_FALSE(seat.GetFocusedSurface());
EXPECT_FALSE(keyboard.focused_surface_for_testing());
EXPECT_CALL(observer,
OnKeyboardKey(testing::_, ui::DomCode::ARROW_LEFT, true))
.Times(0);
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::ARROW_LEFT, true))
.Times(0);
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::ARROW_LEFT);
generator.PressKey(ui::VKEY_LEFT, 0);
testing::Mock::VerifyAndClearExpectations(&observer);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
EXPECT_CALL(observer,
OnKeyboardKey(testing::_, ui::DomCode::ARROW_LEFT, false))
.Times(0);
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::ARROW_LEFT, false))
.Times(0);
generator.ReleaseKey(ui::VKEY_LEFT, 0);
// Verify before destroying keyboard to make sure the expected call
// is made on the methods above, rather than in the destructor.
testing::Mock::VerifyAndClearExpectations(&observer);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
}
TEST_F(KeyboardTest, OnKeyboardKey_MousePhysicalEvent) {
auto shell_surface = test::ShellSurfaceBuilder({10, 10}).BuildShellSurface();
auto* surface = shell_surface->surface_for_testing();
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(nullptr);
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
NiceMockKeyboardObserver observer;
Seat seat;
Keyboard keyboard(std::move(delegate), &seat);
keyboard.AddObserver(&observer);
EXPECT_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface))
.WillOnce(testing::Return(true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardModifiers(KeyboardModifiers{kNumLockMask, 0, 0, 0}));
EXPECT_CALL(
*delegate_ptr,
OnKeyboardEnter(
surface, base::flat_map<PhysicalCode, base::flat_set<KeyState>>()));
focus_client->FocusWindow(surface->window());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
// This should only generate a press event for KEY_A.
{
testing::InSequence s;
EXPECT_CALL(observer, OnKeyboardKey(testing::_, ui::DomCode::US_A, true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_A, true));
EXPECT_CALL(observer, OnKeyboardKey(testing::_, ui::DomCode::US_A, false));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_A, false));
}
seat.set_physical_code_for_currently_processing_event_for_testing(
ash::mojom::CustomizableButton::kExtra);
generator.PressKey(ui::VKEY_A, 0);
generator.ReleaseKey(ui::VKEY_A, 0);
testing::Mock::VerifyAndClearExpectations(&observer);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Test Rewriting A -> Ctrl + B
{
testing::InSequence s;
// Presses:
EXPECT_CALL(observer,
OnKeyboardKey(testing::_, ui::DomCode::CONTROL_LEFT, true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::CONTROL_LEFT, true));
EXPECT_CALL(observer, OnKeyboardKey(testing::_, ui::DomCode::US_B, true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_B, true));
// Releases:
EXPECT_CALL(observer, OnKeyboardKey(testing::_, ui::DomCode::US_B, false));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_B, false));
EXPECT_CALL(observer,
OnKeyboardKey(testing::_, ui::DomCode::CONTROL_LEFT, false));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::CONTROL_LEFT, false));
}
seat.set_physical_code_for_currently_processing_event_for_testing(
ash::mojom::CustomizableButton::kMiddle);
generator.PressKey(ui::VKEY_LCONTROL,
ui::EF_CONTROL_DOWN | ui::EF_IS_CUSTOMIZED_FROM_BUTTON);
generator.PressKey(ui::VKEY_B,
ui::EF_CONTROL_DOWN | ui::EF_IS_CUSTOMIZED_FROM_BUTTON);
generator.ReleaseKey(ui::VKEY_B,
ui::EF_CONTROL_DOWN | ui::EF_IS_CUSTOMIZED_FROM_BUTTON);
generator.ReleaseKey(ui::VKEY_LCONTROL, ui::EF_IS_CUSTOMIZED_FROM_BUTTON);
testing::Mock::VerifyAndClearExpectations(&observer);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
}
TEST_F(KeyboardTest, OnKeyboardKey_NotSendKeyIfConsumedByIme) {
auto shell_surface = test::ShellSurfaceBuilder({10, 10}).BuildShellSurface();
auto* surface = shell_surface->surface_for_testing();
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(nullptr);
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
NiceMockKeyboardObserver observer;
Seat seat;
Keyboard keyboard(std::move(delegate), &seat);
keyboard.AddObserver(&observer);
EXPECT_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface))
.WillOnce(testing::Return(true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardModifiers(KeyboardModifiers{kNumLockMask, 0, 0, 0}));
EXPECT_CALL(
*delegate_ptr,
OnKeyboardEnter(
surface, base::flat_map<PhysicalCode, base::flat_set<KeyState>>()));
focus_client->FocusWindow(surface->window());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
views::Widget* widget =
views::Widget::GetTopLevelWidgetForNativeView(surface->window());
ui::InputMethod* input_method = widget->GetInputMethod();
ui::DummyTextInputClient client{ui::TEXT_INPUT_TYPE_TEXT};
input_method->SetFocusedTextInputClient(&client);
// If a text field is focused, a pressed key event is not sent to a client
// because a key event should be consumed by the IME.
// However, the observer should receive OnKeyboardKey, always.
EXPECT_CALL(observer, OnKeyboardKey(testing::_, ui::DomCode::US_A, true));
EXPECT_CALL(*delegate_ptr, OnKeyboardKey(testing::_, ui::DomCode::US_A, true))
.Times(0);
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::US_A);
{
ui::KeyEvent event(ui::ET_KEY_PRESSED, ui::VKEY_A, 0);
ui::SetKeyboardImeFlags(&event, ui::kPropertyKeyboardImeHandledFlag);
event.set_source_device_id(0);
generator.Dispatch(&event);
}
testing::Mock::VerifyAndClearExpectations(&observer);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// TODO(yhanada): The below EXPECT_CALL fails because exo::Keyboard currently
// sends a key release event for the keys which exo::Keyboard sent a pressed
// event for. It might causes a never-ending key repeat in the client.
// EXPECT_CALL(delegate, OnKeyboardKey(testing::_, ui::DomCode::US_A, false));
EXPECT_CALL(observer, OnKeyboardKey(testing::_, ui::DomCode::US_A, false));
generator.ReleaseKey(ui::VKEY_A, 0);
testing::Mock::VerifyAndClearExpectations(&observer);
// Any key event should be sent to a client if a key event skips IME.
surface->window()->SetProperty(aura::client::kSkipImeProcessing, true);
{
testing::InSequence s;
EXPECT_CALL(observer, OnKeyboardKey(testing::_, ui::DomCode::US_C, true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_C, true));
}
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::US_C);
generator.PressKey(ui::VKEY_C, 0);
testing::Mock::VerifyAndClearExpectations(&observer);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
{
testing::InSequence s;
EXPECT_CALL(observer, OnKeyboardKey(testing::_, ui::DomCode::US_C, false));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_C, false));
}
generator.ReleaseKey(ui::VKEY_C, 0);
testing::Mock::VerifyAndClearExpectations(&observer);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
input_method->SetFocusedTextInputClient(nullptr);
}
TEST_F(KeyboardTest, OnKeyboardKey_KeyboardInhibit) {
auto shell_surface = test::ShellSurfaceBuilder({10, 10}).BuildShellSurface();
auto* surface = shell_surface->surface_for_testing();
// Set lacros attribute now for testing. This can be removed, when
// all clients are migrated into this model.
surface->window()->SetProperty(aura::client::kAppType,
static_cast<int>(ash::AppType::LACROS));
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(nullptr);
// Register accelerator to be triggered.
ui::TestAcceleratorTarget accelerator_target;
{
ui::Accelerator accelerator(ui::VKEY_P,
ui::EF_ALT_DOWN | ui::EF_SHIFT_DOWN);
ash::AcceleratorControllerImpl* controller =
ash::Shell::Get()->accelerator_controller();
controller->Register({accelerator}, &accelerator_target);
}
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
NiceMockKeyboardObserver observer;
Seat seat;
Keyboard keyboard(std::move(delegate), &seat);
keyboard.AddObserver(&observer);
keyboard.SetNeedKeyboardKeyAcks(true);
EXPECT_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface))
.WillOnce(testing::Return(true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardModifiers(KeyboardModifiers{kNumLockMask, 0, 0, 0}));
EXPECT_CALL(
*delegate_ptr,
OnKeyboardEnter(
surface, base::flat_map<PhysicalCode, base::flat_set<KeyState>>()));
focus_client->FocusWindow(surface->window());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
// This should only generate a press event for KEY_P.
accelerator_target.ResetCounts();
EXPECT_CALL(observer,
OnKeyboardKey(testing::_, ui::DomCode::US_P, testing::_))
.Times(0);
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_P, testing::_))
.Times(0);
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::US_P);
generator.PressKey(ui::VKEY_P, ui::EF_ALT_DOWN | ui::EF_SHIFT_DOWN);
EXPECT_EQ(1, accelerator_target.accelerator_count());
testing::Mock::VerifyAndClearExpectations(&observer);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Set keyboard-shortcut-inhibited, so the key event should be sent to app.
surface->SetKeyboardShortcutsInhibited(true);
accelerator_target.ResetCounts();
{
testing::InSequence s;
EXPECT_CALL(observer, OnKeyboardKey(testing::_, ui::DomCode::US_P, true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_P, true));
}
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::US_P);
generator.PressKey(ui::VKEY_P, ui::EF_ALT_DOWN | ui::EF_SHIFT_DOWN);
EXPECT_EQ(0, accelerator_target.accelerator_count());
testing::Mock::VerifyAndClearExpectations(&observer);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
}
TEST_F(KeyboardTest, KeyboardKey_SuppressAutoRepeat) {
auto shell_surface = test::ShellSurfaceBuilder({10, 10}).BuildShellSurface();
auto* surface = shell_surface->surface_for_testing();
// Set lacros attribute now for testing. This can be removed, when
// all clients are migrated into this model.
surface->window()->SetProperty(aura::client::kAppType,
static_cast<int>(ash::AppType::LACROS));
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(nullptr);
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
NiceMockKeyboardObserver observer;
Seat seat;
Keyboard keyboard(std::move(delegate), &seat);
keyboard.AddObserver(&observer);
keyboard.SetNeedKeyboardKeyAcks(true);
EXPECT_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface))
.WillOnce(testing::Return(true));
focus_client->FocusWindow(surface->window());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
// Send KeyEvent annotated the auto repeat suppression.
{
testing::InSequence s;
EXPECT_CALL(*delegate_ptr,
OnKeyRepeatSettingsChanged(false, testing::_, testing::_))
.Times(1);
EXPECT_CALL(observer,
OnKeyboardKey(testing::_, ui::DomCode::US_X, testing::_))
.Times(1);
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_X, testing::_))
.Times(1);
}
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::US_X);
{
ui::KeyEvent event(ui::ET_KEY_PRESSED, ui::VKEY_X, 0);
event.set_source_device_id(ui::ED_UNKNOWN_DEVICE);
{
ui::Event::Properties properties;
ui::SetKeyboardImeFlagProperty(&properties,
ui::kPropertyKeyboardImeIgnoredFlag);
ui::SetKeyEventSuppressAutoRepeat(properties);
event.SetProperties(properties);
}
generator.Dispatch(&event);
}
testing::Mock::VerifyAndClearExpectations(&observer);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Following KeyEvent without the annotation will re-enable
// auto-repeat.
{
testing::InSequence s;
EXPECT_CALL(*delegate_ptr,
OnKeyRepeatSettingsChanged(true, testing::_, testing::_))
.Times(1);
EXPECT_CALL(observer,
OnKeyboardKey(testing::_, ui::DomCode::US_Y, testing::_))
.Times(1);
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_Y, testing::_))
.Times(1);
}
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::US_Y);
{
ui::KeyEvent event(ui::ET_KEY_PRESSED, ui::VKEY_Y, 0);
event.set_source_device_id(ui::ED_UNKNOWN_DEVICE);
{
ui::Event::Properties properties;
ui::SetKeyboardImeFlagProperty(&properties,
ui::kPropertyKeyboardImeIgnoredFlag);
event.SetProperties(properties);
}
generator.Dispatch(&event);
}
testing::Mock::VerifyAndClearExpectations(&observer);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
}
TEST_F(KeyboardTest, FocusWithArcOverlay) {
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
// Just allow any surface to receive focus.
EXPECT_CALL(*delegate, CanAcceptKeyboardEventsForSurface(::testing::_))
.WillRepeatedly(testing::Return(true));
Seat seat;
Keyboard keyboard(std::move(delegate), &seat);
// TODO(oshima): Create a TestExoWindowBuilder.
class TestPropertyResolver : public exo::WMHelper::AppPropertyResolver {
public:
TestPropertyResolver() = default;
~TestPropertyResolver() override = default;
void PopulateProperties(
const Params& params,
ui::PropertyHandler& out_properties_container) override {
out_properties_container.SetProperty(
aura::client::kAppType, static_cast<int>(ash::AppType::ARC_APP));
}
};
WMHelper::GetInstance()->RegisterAppPropertyResolver(
std::make_unique<TestPropertyResolver>());
ash::ArcOverlayManager arc_overlay_manager_;
auto* widget1 = ash::TestWidgetBuilder()
.SetBounds(gfx::Rect(200, 200))
.BuildOwnedByNativeWidget();
views::Textfield* textfield1 = new views::Textfield();
widget1->GetContentsView()->AddChildView(textfield1);
textfield1->SetBounds(0, 0, 100, 100);
auto* widget2 = ash::TestWidgetBuilder()
.SetBounds(gfx::Rect(200, 200))
.BuildOwnedByNativeWidget();
auto hold = arc_overlay_manager_.RegisterHostWindow(
"test", widget1->GetNativeWindow());
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<ShellSurface>(surface.get());
gfx::Size buffer_size(10, 10);
std::unique_ptr<Buffer> buffer(
new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)));
surface->SetClientSurfaceId("billing_id:test");
surface->Attach(buffer.get());
surface->Commit();
EXPECT_TRUE(shell_surface->GetWidget());
// The overlay should have the focus when created.
EXPECT_EQ(keyboard.focused_surface_for_testing(), surface.get());
widget2->Activate();
EXPECT_FALSE(keyboard.focused_surface_for_testing());
// Activating the host widget should set the focus back to the overlay.
widget1->Activate();
EXPECT_EQ(keyboard.focused_surface_for_testing(), surface.get());
constexpr char kFocusedViewClassName[] = "OverlayNativeViewHost";
EXPECT_STREQ(kFocusedViewClassName,
widget1->GetFocusManager()->GetFocusedView()->GetClassName());
// Tabbing should not move the focus away from the overlay.
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
generator.PressKey(ui::VKEY_TAB, 0);
EXPECT_STREQ(kFocusedViewClassName,
widget1->GetFocusManager()->GetFocusedView()->GetClassName());
EXPECT_EQ(keyboard.focused_surface_for_testing(), surface.get());
hold.RunAndReset();
widget1->CloseNow();
}
TEST_F(KeyboardTest, OnKeyboardModifiers) {
auto shell_surface = test::ShellSurfaceBuilder({10, 10}).BuildShellSurface();
auto* surface = shell_surface->surface_for_testing();
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(nullptr);
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
Seat seat;
Keyboard keyboard(std::move(delegate), &seat);
EXPECT_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface))
.WillOnce(testing::Return(true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardModifiers(KeyboardModifiers{kNumLockMask, 0, 0, 0}));
EXPECT_CALL(
*delegate_ptr,
OnKeyboardEnter(
surface, base::flat_map<PhysicalCode, base::flat_set<KeyState>>()));
focus_client->FocusWindow(surface->window());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
// This should generate a modifier event.
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_A, true));
EXPECT_CALL(*delegate_ptr, OnKeyboardModifiers(KeyboardModifiers{
kShiftMask | kNumLockMask, 0, 0, 0}));
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::US_A);
generator.PressKey(ui::VKEY_A, ui::EF_SHIFT_DOWN);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// This should generate another modifier event.
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_B, true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardModifiers(KeyboardModifiers{
kShiftMask | kAltMask | kNumLockMask, 0, 0, 0}));
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::US_B);
generator.PressKey(ui::VKEY_B, ui::EF_SHIFT_DOWN | ui::EF_ALT_DOWN);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// This should generate a third modifier event.
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_B, false));
EXPECT_CALL(*delegate_ptr,
OnKeyboardModifiers(KeyboardModifiers{kNumLockMask, 0, 0, 0}));
generator.ReleaseKey(ui::VKEY_B, 0);
// Verify before destroying keyboard to make sure the expected call
// is made on the methods above, rather than in the destructor.
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
}
TEST_F(KeyboardTest, OnKeyboardTypeChanged) {
auto shell_surface = test::ShellSurfaceBuilder({10, 10}).BuildShellSurface();
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(nullptr);
ui::DeviceHotplugEventObserver* device_data_manager =
ui::DeviceDataManager::GetInstance();
ASSERT_TRUE(device_data_manager != nullptr);
// Make sure that DeviceDataManager has one external keyboard...
const std::vector<ui::KeyboardDevice> keyboards{
ui::KeyboardDevice(2, ui::InputDeviceType::INPUT_DEVICE_USB, "keyboard")};
device_data_manager->OnKeyboardDevicesUpdated(keyboards);
// and a touch screen.
const std::vector<ui::TouchscreenDevice> touch_screen{
ui::TouchscreenDevice(3, ui::InputDeviceType::INPUT_DEVICE_INTERNAL,
"touch", gfx::Size(600, 400), 1)};
device_data_manager->OnTouchscreenDevicesUpdated(touch_screen);
ash::TabletModeControllerTestApi().EnterTabletMode();
Seat seat;
auto keyboard = std::make_unique<Keyboard>(
std::make_unique<NiceMockKeyboardDelegate>(), &seat);
MockKeyboardDeviceConfigurationDelegate configuration_delegate;
EXPECT_CALL(configuration_delegate, OnKeyboardTypeChanged(true));
keyboard->SetDeviceConfigurationDelegate(&configuration_delegate);
EXPECT_TRUE(keyboard->HasDeviceConfigurationDelegate());
testing::Mock::VerifyAndClearExpectations(&configuration_delegate);
// Removing all keyboard devices in tablet mode calls
// OnKeyboardTypeChanged() with false.
EXPECT_CALL(configuration_delegate, OnKeyboardTypeChanged(false));
device_data_manager->OnKeyboardDevicesUpdated(
std::vector<ui::KeyboardDevice>({}));
testing::Mock::VerifyAndClearExpectations(&configuration_delegate);
// Re-adding keyboards calls OnKeyboardTypeChanged() with true.
EXPECT_CALL(configuration_delegate, OnKeyboardTypeChanged(true));
device_data_manager->OnKeyboardDevicesUpdated(keyboards);
testing::Mock::VerifyAndClearExpectations(&configuration_delegate);
keyboard.reset();
ash::TabletModeControllerTestApi().LeaveTabletMode();
}
TEST_F(KeyboardTest, OnKeyboardTypeChanged_AccessibilityKeyboard) {
auto shell_surface = test::ShellSurfaceBuilder({10, 10}).BuildShellSurface();
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(nullptr);
ui::DeviceHotplugEventObserver* device_data_manager =
ui::DeviceDataManager::GetInstance();
ASSERT_TRUE(device_data_manager != nullptr);
// Make sure that DeviceDataManager has one external keyboard.
const std::vector<ui::KeyboardDevice> keyboards{
ui::KeyboardDevice(2, ui::InputDeviceType::INPUT_DEVICE_USB, "keyboard")};
device_data_manager->OnKeyboardDevicesUpdated(keyboards);
Seat seat;
Keyboard keyboard(std::make_unique<NiceMockKeyboardDelegate>(), &seat);
MockKeyboardDeviceConfigurationDelegate configuration_delegate;
EXPECT_CALL(configuration_delegate, OnKeyboardTypeChanged(true));
keyboard.SetDeviceConfigurationDelegate(&configuration_delegate);
EXPECT_TRUE(keyboard.HasDeviceConfigurationDelegate());
testing::Mock::VerifyAndClearExpectations(&configuration_delegate);
ash::AccessibilityController* accessibility_controller =
ash::Shell::Get()->accessibility_controller();
// Enable a11y keyboard calls OnKeyboardTypeChanged() with false.
EXPECT_CALL(configuration_delegate, OnKeyboardTypeChanged(false));
accessibility_controller->virtual_keyboard().SetEnabled(true);
testing::Mock::VerifyAndClearExpectations(&configuration_delegate);
// Disable a11y keyboard calls OnKeyboardTypeChanged() with true.
EXPECT_CALL(configuration_delegate, OnKeyboardTypeChanged(true));
accessibility_controller->virtual_keyboard().SetEnabled(false);
// Verify before destroying keyboard to make sure the expected call
// is made on the methods above, rather than in the destructor.
testing::Mock::VerifyAndClearExpectations(&configuration_delegate);
}
constexpr base::TimeDelta kDelta50Ms = base::Milliseconds(50);
constexpr base::TimeDelta kDelta500Ms = base::Milliseconds(500);
constexpr base::TimeDelta kDelta1000Ms = base::Milliseconds(1000);
TEST_F(KeyboardTest, KeyRepeatSettingsUninitialized) {
Seat seat;
// Simulate unsigned login state.
auto* keyboard_controller = ash::Shell::Get()->keyboard_controller();
keyboard_controller->OnSigninScreenPrefServiceInitialized(nullptr);
// If KeyboardController is not initialized with prefs,
// no key-repeat setting event should be triggered.
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
EXPECT_CALL(*delegate_ptr,
OnKeyRepeatSettingsChanged(testing::_, testing::_, testing::_))
.Times(0);
Keyboard keyboard(std::move(delegate), &seat);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Then, when the pref is initialized, key repeat setting event should be
// triggered.
TestingPrefServiceSimple pref_service;
ash::KeyboardControllerImpl::RegisterProfilePrefs(pref_service.registry(),
/*country=*/"");
EXPECT_CALL(*delegate_ptr,
OnKeyRepeatSettingsChanged(testing::_, testing::_, testing::_));
keyboard_controller->OnSigninScreenPrefServiceInitialized(&pref_service);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Unset the pref_service before its destruction just for tearing down.
keyboard_controller->OnSigninScreenPrefServiceInitialized(nullptr);
}
TEST_F(KeyboardTest, KeyRepeatSettingsLoadDefaults) {
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
EXPECT_CALL(*delegate,
OnKeyRepeatSettingsChanged(true, kDelta500Ms, kDelta50Ms));
Seat seat;
Keyboard keyboard(std::move(delegate), &seat);
}
TEST_F(KeyboardTest, KeyRepeatSettingsLoadInitially) {
std::string email = "user0@tray";
SetUserPref(email, ash::prefs::kXkbAutoRepeatEnabled, base::Value(true));
SetUserPref(email, ash::prefs::kXkbAutoRepeatDelay, base::Value(1000));
SetUserPref(email, ash::prefs::kXkbAutoRepeatInterval, base::Value(1000));
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
EXPECT_CALL(*delegate_ptr,
OnKeyRepeatSettingsChanged(true, kDelta1000Ms, kDelta1000Ms));
Seat seat;
Keyboard keyboard(std::move(delegate), &seat);
// Verify before destroying keyboard to make sure the expected call
// is made on the methods above, rather than in the destructor.
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
}
TEST_F(KeyboardTest, KeyRepeatSettingsUpdateAtRuntime) {
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
// Initially load defaults.
EXPECT_CALL(*delegate_ptr,
OnKeyRepeatSettingsChanged(testing::_, testing::_, testing::_));
Seat seat;
Keyboard keyboard(std::move(delegate), &seat);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Make sure that setting prefs triggers the corresponding delegate calls.
const std::string email = "user0@tray";
EXPECT_CALL(*delegate_ptr,
OnKeyRepeatSettingsChanged(false, testing::_, testing::_));
SetUserPref(email, ash::prefs::kXkbAutoRepeatEnabled, base::Value(false));
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
EXPECT_CALL(*delegate_ptr,
OnKeyRepeatSettingsChanged(false, kDelta1000Ms, testing::_));
SetUserPref(email, ash::prefs::kXkbAutoRepeatDelay, base::Value(1000));
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
EXPECT_CALL(*delegate_ptr,
OnKeyRepeatSettingsChanged(false, kDelta1000Ms, kDelta1000Ms));
SetUserPref(email, ash::prefs::kXkbAutoRepeatInterval, base::Value(1000));
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
}
TEST_F(KeyboardTest, KeyRepeatSettingsIgnoredForNonActiveUser) {
// Simulate two users, with the first user as active.
CreateUserSessions(2);
// Key repeat settings should be sent exactly once, for the default values.
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
EXPECT_CALL(*delegate_ptr,
OnKeyRepeatSettingsChanged(true, kDelta500Ms, kDelta50Ms));
Seat seat;
Keyboard keyboard(std::move(delegate), &seat);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Set prefs for non-active user; no calls should result.
EXPECT_CALL(*delegate_ptr,
OnKeyRepeatSettingsChanged(testing::_, testing::_, testing::_))
.Times(0);
const std::string email = "user1@tray";
SetUserPref(email, ash::prefs::kXkbAutoRepeatEnabled, base::Value(true));
SetUserPref(email, ash::prefs::kXkbAutoRepeatDelay, base::Value(1000));
SetUserPref(email, ash::prefs::kXkbAutoRepeatInterval, base::Value(1000));
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
}
TEST_F(KeyboardTest, KeyRepeatSettingsUpdateOnProfileChange) {
// Simulate two users, with the first user as active.
CreateUserSessions(2);
// Second user has different preferences.
std::string email = "user1@tray";
SetUserPref(email, ash::prefs::kXkbAutoRepeatEnabled, base::Value(true));
SetUserPref(email, ash::prefs::kXkbAutoRepeatDelay, base::Value(1000));
SetUserPref(email, ash::prefs::kXkbAutoRepeatInterval, base::Value(1000));
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
// Initially, load default prefs for first user.
EXPECT_CALL(*delegate_ptr,
OnKeyRepeatSettingsChanged(true, kDelta500Ms, kDelta50Ms));
Seat seat;
Keyboard keyboard(std::move(delegate), &seat);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Switching user should load new prefs.
EXPECT_CALL(*delegate_ptr,
OnKeyRepeatSettingsChanged(true, kDelta1000Ms, kDelta1000Ms));
SimulateUserLogin(email, user_manager::UserType::kRegular);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
}
TEST_F(KeyboardTest, KeyboardLayout) {
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
// Initially, update to the current keyboard layout.
EXPECT_CALL(*delegate_ptr, OnKeyboardLayoutUpdated(testing::_));
Seat seat;
Keyboard keyboard(std::move(delegate), &seat);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Updating the keyboard layout should trigger the delegate call.
EXPECT_CALL(*delegate_ptr, OnKeyboardLayoutUpdated(testing::_));
keyboard.OnKeyboardLayoutNameChanged("ja-jp");
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
}
TEST_F(KeyboardTest, KeyboardObserver) {
// Declare before the keyboard so the mock verification happens
// after the keyboard destruction.
MockKeyboardObserver observer1;
MockKeyboardObserver observer2;
Seat seat;
Keyboard keyboard(std::make_unique<NiceMockKeyboardDelegate>(), &seat);
keyboard.AddObserver(&observer1);
keyboard.AddObserver(&observer2);
EXPECT_TRUE(keyboard.HasObserver(&observer1));
EXPECT_TRUE(keyboard.HasObserver(&observer2));
testing::Mock::VerifyAndClearExpectations(&observer1);
testing::Mock::VerifyAndClearExpectations(&observer2);
keyboard.RemoveObserver(&observer1);
EXPECT_FALSE(keyboard.HasObserver(&observer1));
EXPECT_TRUE(keyboard.HasObserver(&observer2));
testing::Mock::VerifyAndClearExpectations(&observer1);
testing::Mock::VerifyAndClearExpectations(&observer2);
// Called from the destructor of Keyboard.
EXPECT_CALL(observer1, OnKeyboardDestroying(&keyboard)).Times(0);
EXPECT_CALL(observer2, OnKeyboardDestroying(&keyboard));
}
TEST_F(KeyboardTest, NeedKeyboardKeyAcks) {
auto shell_surface = test::ShellSurfaceBuilder({10, 10}).BuildShellSurface();
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(nullptr);
Seat seat;
Keyboard keyboard(std::make_unique<NiceMockKeyboardDelegate>(), &seat);
EXPECT_FALSE(keyboard.AreKeyboardKeyAcksNeeded());
keyboard.SetNeedKeyboardKeyAcks(true);
EXPECT_TRUE(keyboard.AreKeyboardKeyAcksNeeded());
keyboard.SetNeedKeyboardKeyAcks(false);
EXPECT_FALSE(keyboard.AreKeyboardKeyAcksNeeded());
}
TEST_F(KeyboardTest, AckKeyboardKey) {
auto surface = std::make_unique<Surface>();
auto shell_surface = std::make_unique<TestShellSurface>(surface.get());
gfx::Size buffer_size(10, 10);
std::unique_ptr<Buffer> buffer(
new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)));
surface->Attach(buffer.get());
surface->Commit();
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(nullptr);
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
Seat seat;
Keyboard keyboard(std::move(delegate), &seat);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
EXPECT_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface.get()))
.WillOnce(testing::Return(true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardModifiers(KeyboardModifiers{kNumLockMask, 0, 0, 0}));
EXPECT_CALL(*delegate_ptr,
OnKeyboardEnter(
surface.get(),
base::flat_map<PhysicalCode, base::flat_set<KeyState>>()));
focus_client->FocusWindow(surface->window());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// If we don't set NeedKeyboardAckKeys to true, accelerators are always passed
// to ShellSurface.
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
// Press KEY_W with Ctrl.
EXPECT_CALL(*shell_surface.get(), AcceleratorPressed(ui::Accelerator(
ui::VKEY_W, ui::EF_CONTROL_DOWN,
ui::Accelerator::KeyState::PRESSED)))
.WillOnce(testing::Return(true));
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::US_W);
generator.PressKey(ui::VKEY_W, ui::EF_CONTROL_DOWN);
// Release KEY_W.
generator.ReleaseKey(ui::VKEY_W, ui::EF_CONTROL_DOWN);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
testing::Mock::VerifyAndClearExpectations(shell_surface.get());
// If we set NeedKeyboardAckKeys to true, only unhandled accelerators are
// passed to ShellSurface.
keyboard.SetNeedKeyboardKeyAcks(true);
// Press KEY_W with Ctrl.
EXPECT_CALL(*delegate_ptr, OnKeyboardKey(testing::_, ui::DomCode::US_W, true))
.WillOnce(testing::Return(1));
generator.PressKey(ui::VKEY_W, ui::EF_CONTROL_DOWN);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Send ack for the key press.
EXPECT_CALL(*shell_surface.get(), AcceleratorPressed(ui::Accelerator(
ui::VKEY_W, ui::EF_CONTROL_DOWN,
ui::Accelerator::KeyState::PRESSED)))
.WillOnce(testing::Return(true));
keyboard.AckKeyboardKey(1, false /* handled */);
testing::Mock::VerifyAndClearExpectations(shell_surface.get());
// Release KEY_W.
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_W, false))
.WillOnce(testing::Return(2));
generator.ReleaseKey(ui::VKEY_W, ui::EF_CONTROL_DOWN);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Send ack for the key release.
keyboard.AckKeyboardKey(2, false /* handled */);
// Press KEY_W with Ctrl again.
EXPECT_CALL(*delegate_ptr, OnKeyboardKey(testing::_, ui::DomCode::US_W, true))
.WillOnce(testing::Return(3));
generator.PressKey(ui::VKEY_W, ui::EF_CONTROL_DOWN);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Send ack for the key press.
// AcceleratorPressed is not called when the accelerator is already handled.
keyboard.AckKeyboardKey(3, true /* handled */);
// A repeat key event should not be sent to the client and also should not
// invoke the accelerator.
EXPECT_CALL(*shell_surface.get(), AcceleratorPressed(ui::Accelerator(
ui::VKEY_W, ui::EF_CONTROL_DOWN,
ui::Accelerator::KeyState::PRESSED)))
.Times(0);
generator.PressKey(ui::VKEY_W, ui::EF_CONTROL_DOWN | ui::EF_IS_REPEAT);
testing::Mock::VerifyAndClearExpectations(shell_surface.get());
// Another key press event while holding the key is also ignored and should
// not invoke the accelerator.
EXPECT_CALL(*shell_surface.get(), AcceleratorPressed(ui::Accelerator(
ui::VKEY_W, ui::EF_CONTROL_DOWN,
ui::Accelerator::KeyState::PRESSED)))
.Times(0);
generator.PressKey(ui::VKEY_W, ui::EF_CONTROL_DOWN);
testing::Mock::VerifyAndClearExpectations(shell_surface.get());
// Release the key and reset modifier_flags.
EXPECT_CALL(*delegate_ptr,
OnKeyboardModifiers(KeyboardModifiers{kNumLockMask, 0, 0, 0}));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_W, false));
generator.ReleaseKey(ui::VKEY_W, 0);
// Verify before destroying keyboard to make sure the expected call
// is made on the methods above, rather than in the destructor.
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
}
TEST_F(KeyboardTest, AckKeyboardKeyMoveFocus) {
auto shell_surface = test::ShellSurfaceBuilder({10, 10}).BuildShellSurface();
auto* surface = shell_surface->surface_for_testing();
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(nullptr);
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
Seat seat;
Keyboard keyboard(std::move(delegate), &seat);
EXPECT_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface))
.WillOnce(testing::Return(true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardModifiers(KeyboardModifiers{kNumLockMask, 0, 0, 0}));
EXPECT_CALL(
*delegate_ptr,
OnKeyboardEnter(
surface, base::flat_map<PhysicalCode, base::flat_set<KeyState>>()));
focus_client->FocusWindow(surface->window());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
keyboard.SetNeedKeyboardKeyAcks(true);
// Press KEY_W with Ctrl.
EXPECT_CALL(*delegate_ptr, OnKeyboardModifiers(KeyboardModifiers{
kControlMask | kNumLockMask, 0, 0, 0}))
.Times(1);
EXPECT_CALL(*delegate_ptr, OnKeyboardKey(testing::_, ui::DomCode::US_W, true))
.WillOnce(testing::Return(1));
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::US_W);
generator.PressKey(ui::VKEY_W, ui::EF_CONTROL_DOWN);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Move focus from the window
EXPECT_CALL(*delegate_ptr, OnKeyboardLeave(surface));
focus_client->FocusWindow(nullptr);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Send ack for the key press. |AcceleratorPressed()| should not be called.
keyboard.AckKeyboardKey(1, false /* handled */);
}
TEST_F(KeyboardTest, AckKeyboardKeyExpired) {
std::unique_ptr<Surface> surface(new Surface);
auto shell_surface = std::make_unique<TestShellSurface>(surface.get());
gfx::Size buffer_size(10, 10);
std::unique_ptr<Buffer> buffer(
new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)));
surface->Attach(buffer.get());
surface->Commit();
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(nullptr);
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
Seat seat;
Keyboard keyboard(std::move(delegate), &seat);
EXPECT_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface.get()))
.WillOnce(testing::Return(true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardModifiers(KeyboardModifiers{kNumLockMask, 0, 0, 0}));
EXPECT_CALL(*delegate_ptr,
OnKeyboardEnter(
surface.get(),
base::flat_map<PhysicalCode, base::flat_set<KeyState>>()));
focus_client->FocusWindow(surface->window());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
keyboard.SetNeedKeyboardKeyAcks(true);
// Press KEY_W with Ctrl.
EXPECT_CALL(*delegate_ptr, OnKeyboardModifiers(KeyboardModifiers{
kControlMask | kNumLockMask, 0, 0, 0}));
EXPECT_CALL(*delegate_ptr, OnKeyboardKey(testing::_, ui::DomCode::US_W, true))
.WillOnce(testing::Return(1));
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::US_W);
generator.PressKey(ui::VKEY_W, ui::EF_CONTROL_DOWN);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Keyboard processes pending events as if it is handled when it expires,
// so |AcceleratorPressed()| should not be called.
EXPECT_CALL(*shell_surface.get(), AcceleratorPressed(ui::Accelerator(
ui::VKEY_W, ui::EF_CONTROL_DOWN,
ui::Accelerator::KeyState::PRESSED)))
.Times(0);
// Wait until |ProcessExpiredPendingKeyAcks| is fired.
task_environment()->FastForwardBy(base::Milliseconds(1000));
// Send ack for the key press as if it was not handled. In the normal case,
// |AcceleratorPressed()| should be called, but since the timeout passed, the
// key should have been treated as handled already and removed from the
// pending_key_acks_ map. Since the event is no longer in the map,
// |AcceleratorPressed()| should not be called.
keyboard.AckKeyboardKey(1, false /* handled */);
// Release the key and reset modifier_flags.
EXPECT_CALL(*delegate_ptr,
OnKeyboardModifiers(KeyboardModifiers{kNumLockMask, 0, 0, 0}));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::US_W, false));
generator.ReleaseKey(ui::VKEY_W, 0);
// Verify before destroying keyboard to make sure the expected call
// is made on the methods above, rather than in the destructor.
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
}
TEST_F(KeyboardTest, AckKeyboardKeyAcceleratorOnRelease) {
auto shell_surface = test::ShellSurfaceBuilder({10, 10}).BuildShellSurface();
auto* surface = shell_surface->surface_for_testing();
// Set lacros attribute now for testing. This can be removed, when
// all clients are migrated into this model.
surface->window()->SetProperty(aura::client::kAppType,
static_cast<int>(ash::AppType::LACROS));
// Register accelerator to be triggered.
ui::TestAcceleratorTarget accelerator_target;
{
ui::Accelerator accelerator(ui::VKEY_LWIN, 0,
ui::Accelerator::KeyState::RELEASED);
ash::AcceleratorControllerImpl* controller =
ash::Shell::Get()->accelerator_controller();
controller->Register({accelerator}, &accelerator_target);
}
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(nullptr);
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
Seat seat;
Keyboard keyboard(std::move(delegate), &seat);
EXPECT_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface))
.WillOnce(testing::Return(true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardModifiers(KeyboardModifiers{kNumLockMask, 0, 0, 0}));
EXPECT_CALL(
*delegate_ptr,
OnKeyboardEnter(
surface, base::flat_map<PhysicalCode, base::flat_set<KeyState>>()));
focus_client->FocusWindow(surface->window());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
keyboard.SetNeedKeyboardKeyAcks(true);
// Press SEARCH key.
EXPECT_CALL(*delegate_ptr, OnKeyboardModifiers(KeyboardModifiers{
kCommandMask | kNumLockMask, 0, 0, 0}));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::META_LEFT, true))
.WillOnce(testing::Return(1));
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::META_LEFT);
generator.PressKey(ui::VKEY_LWIN, ui::EF_COMMAND_DOWN);
// SEARCH key can be used as a modifier, so it is handled in release event.
// Thus accelerator handler should not be triggered.
EXPECT_EQ(0, accelerator_target.accelerator_count());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Send ack for the key press as if it was not handled.
keyboard.AckKeyboardKey(1, false /* handled */);
// Wait until |ProcessExpiredPendingKeyAcks| is fired.
task_environment()->FastForwardBy(base::Milliseconds(1000));
// Release the key and reset modifier_flags.
EXPECT_CALL(*delegate_ptr,
OnKeyboardModifiers(KeyboardModifiers{kNumLockMask, 0, 0, 0}));
EXPECT_CALL(*delegate_ptr,
OnKeyboardKey(testing::_, ui::DomCode::META_LEFT, false))
.WillOnce(testing::Return(2));
generator.ReleaseKey(ui::VKEY_LWIN, 0);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Now the accelerator should be handled.
EXPECT_EQ(1, accelerator_target.accelerator_count());
// Then, on ack key, even if application does not process the key event,
// accelerator key should not be handled (because it is already done).
keyboard.AckKeyboardKey(2, false /* handled */);
EXPECT_EQ(1, accelerator_target.accelerator_count());
// Verify before destroying keyboard to make sure the expected call
// is made on the methods above, rather than in the destructor.
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
}
// Test for crbug.com/753539. If action for an accelerator moves the focus to
// another window, it causes clearing the map of pending key acks in Keyboard.
// We can't assume that an iterator of the map is valid after processing an
// accelerator.
class TestShellSurfaceWithMovingFocusAccelerator : public ShellSurface {
public:
explicit TestShellSurfaceWithMovingFocusAccelerator(Surface* surface)
: ShellSurface(surface) {}
bool AcceleratorPressed(const ui::Accelerator& accelerator) override {
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(nullptr);
return true;
}
};
TEST_F(KeyboardTest, AckKeyboardKeyExpiredWithMovingFocusAccelerator) {
std::unique_ptr<Surface> surface(new Surface);
auto shell_surface =
std::make_unique<TestShellSurfaceWithMovingFocusAccelerator>(
surface.get());
gfx::Size buffer_size(10, 10);
std::unique_ptr<Buffer> buffer(
new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)));
surface->Attach(buffer.get());
surface->Commit();
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(nullptr);
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
Seat seat;
Keyboard keyboard(std::move(delegate), &seat);
EXPECT_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface.get()))
.WillOnce(testing::Return(true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardModifiers(KeyboardModifiers{kNumLockMask, 0, 0, 0}));
EXPECT_CALL(*delegate_ptr,
OnKeyboardEnter(
surface.get(),
base::flat_map<PhysicalCode, base::flat_set<KeyState>>()));
focus_client->FocusWindow(surface->window());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
keyboard.SetNeedKeyboardKeyAcks(true);
// Press KEY_W with Ctrl.
EXPECT_CALL(*delegate_ptr, OnKeyboardModifiers(KeyboardModifiers{
kControlMask | kNumLockMask, 0, 0, 0}));
EXPECT_CALL(*delegate_ptr, OnKeyboardKey(testing::_, ui::DomCode::US_W, true))
.WillOnce(testing::Return(1));
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::US_W);
generator.PressKey(ui::VKEY_W, ui::EF_CONTROL_DOWN);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
EXPECT_CALL(*delegate_ptr, OnKeyboardLeave(surface.get()));
// Send ack as unhandled. This will call |AcceleratorPressed| and move the
// focus.
keyboard.AckKeyboardKey(1, false /* handled */);
// Wait until |ProcessExpiredPendingKeyAcks| is fired.
task_environment()->FastForwardBy(base::Milliseconds(1000));
// Verify before destroying keyboard to make sure the expected call
// is made on the methods above, rather than in the destructor.
testing::Mock::VerifyAndClearExpectations(&delegate);
}
TEST_F(KeyboardTest, OnKeyboardKey_ChangeFocusInPreTargetHandler) {
auto shell_surface = test::ShellSurfaceBuilder({10, 10}).BuildShellSurface();
auto* surface = shell_surface->surface_for_testing();
auto normal_window = CreateAppWindow(gfx::Rect(0, 0, 100, 100));
TestEventHandler handler{shell_surface->GetWidget()->GetNativeView()};
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(nullptr);
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
NiceMockKeyboardObserver observer;
Seat seat;
Keyboard keyboard(std::move(delegate), &seat);
keyboard.AddObserver(&observer);
// Focus the non-exo window.
focus_client->FocusWindow(normal_window.get());
ui::test::EventGenerator generator(ash::Shell::GetPrimaryRootWindow());
// Keyboard should not get a key event sent to the non-exo window.
generator.PressKey(ui::VKEY_A, 0);
generator.ReleaseKey(ui::VKEY_A, 0);
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
// Sending a key event causes a focus change.
// It calls OnKeyboardEnter, but OnKeyboardKey should not be called because
// the event's target is |normal_window|.
wm_helper()->AddPreTargetHandler(&handler);
EXPECT_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface))
.WillOnce(testing::Return(true));
EXPECT_CALL(*delegate_ptr,
OnKeyboardModifiers(KeyboardModifiers{kNumLockMask, 0, 0, 0}));
EXPECT_CALL(
*delegate_ptr,
OnKeyboardEnter(
surface, base::flat_map<PhysicalCode, base::flat_set<KeyState>>()));
generator.PressKey(ui::VKEY_A, 0);
EXPECT_EQ(shell_surface->GetWidget()->GetNativeView(),
focus_client->GetFocusedWindow());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
wm_helper()->RemovePreTargetHandler(&handler);
}
TEST_F(KeyboardTest, SystemKeysNotSentAsPressedKeys) {
auto shell_surface = test::ShellSurfaceBuilder({10, 10}).BuildShellSurface();
auto* surface = shell_surface->root_surface();
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(nullptr);
Seat seat;
// Pressing keys before Keyboard instance is created and surface has
// received focus.
ui::test::EventGenerator* generator = GetEventGenerator();
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::US_A);
generator->PressKey(ui::VKEY_A, ui::EF_SHIFT_DOWN);
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::LAUNCH_APP1);
generator->PressKey(ui::VKEY_MEDIA_LAUNCH_APP1, 0);
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
auto keyboard = std::make_unique<Keyboard>(std::move(delegate), &seat);
ON_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface))
.WillByDefault(testing::Return(true));
// LAUNCH_APP1 should be filtered out before sending OnKeyboardEnter.
EXPECT_CALL(*delegate_ptr,
OnKeyboardEnter(
surface,
base::flat_map<PhysicalCode, base::flat_set<KeyState>>(
{{ui::DomCode::US_A, base::flat_set<KeyState>{
{ui::DomCode::US_A, false}}}})));
focus_client->FocusWindow(surface->window());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
}
TEST_F(KeyboardTest, CanConsumeSystemKeysSentAsPressedKeys) {
auto shell_surface = test::ShellSurfaceBuilder({10, 10}).BuildShellSurface();
auto* surface = shell_surface->root_surface();
aura::client::FocusClient* focus_client =
aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
focus_client->FocusWindow(nullptr);
ash::WindowState::Get(surface->window()->GetToplevelWindow())
->SetCanConsumeSystemKeys(true);
Seat seat;
// Pressing keys before Keyboard instance is created and surface has
// received focus.
ui::test::EventGenerator* generator = GetEventGenerator();
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::US_A);
generator->PressKey(ui::VKEY_A, ui::EF_SHIFT_DOWN);
seat.set_physical_code_for_currently_processing_event_for_testing(
ui::DomCode::LAUNCH_APP1);
generator->PressKey(ui::VKEY_MEDIA_LAUNCH_APP1, 0);
auto delegate = std::make_unique<NiceMockKeyboardDelegate>();
auto* delegate_ptr = delegate.get();
auto keyboard = std::make_unique<Keyboard>(std::move(delegate), &seat);
ON_CALL(*delegate_ptr, CanAcceptKeyboardEventsForSurface(surface))
.WillByDefault(testing::Return(true));
// LAUNCH_APP1 should not be filtered out before sending OnKeyboardEnter.
EXPECT_CALL(
*delegate_ptr,
OnKeyboardEnter(
surface,
base::flat_map<PhysicalCode, base::flat_set<KeyState>>({
{ui::DomCode::US_A,
base::flat_set<KeyState>{{ui::DomCode::US_A, false}}},
{ui::DomCode::LAUNCH_APP1,
base::flat_set<KeyState>{{ui::DomCode::LAUNCH_APP1, false}}},
})));
focus_client->FocusWindow(surface->window());
testing::Mock::VerifyAndClearExpectations(delegate_ptr);
}
} // namespace
} // namespace exo