[go: nahoru, domu]

blob: 91f71d5df614e44d9b081fdf3df2b183e95f2df2 [file] [log] [blame]
// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <string.h>
#include <windows.h>
#include <memory>
#include <utility>
#include "base/check.h"
#include "base/functional/bind.h"
#include "base/logging.h"
#include "base/memory/scoped_refptr.h"
#include "base/process/process_handle.h"
#include "base/sequence_checker.h"
#include "base/synchronization/waitable_event.h"
#include "base/synchronization/waitable_event_watcher.h"
#include "base/task/current_thread.h"
#include "base/task/sequenced_task_runner.h"
#include "base/thread_annotations.h"
#include "base/threading/sequence_bound.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "base/win/scoped_handle.h"
#include "base/win/windows_types.h"
#include "components/named_mojo_ipc_server/connection_info.h"
#include "components/named_mojo_ipc_server/endpoint_options.h"
#include "components/named_mojo_ipc_server/named_mojo_server_endpoint_connector.h"
#include "mojo/public/cpp/platform/named_platform_channel.h"
#include "mojo/public/cpp/platform/platform_channel_endpoint.h"
#include "mojo/public/cpp/platform/platform_handle.h"
namespace named_mojo_ipc_server {
namespace {
constexpr base::TimeDelta kRetryConnectionTimeout = base::Seconds(3);
class NamedMojoServerEndpointConnectorWin final
: public NamedMojoServerEndpointConnector {
public:
explicit NamedMojoServerEndpointConnectorWin(
const EndpointOptions& options,
base::SequenceBound<Delegate> delegate);
NamedMojoServerEndpointConnectorWin(
const NamedMojoServerEndpointConnectorWin&) = delete;
NamedMojoServerEndpointConnectorWin& operator=(
const NamedMojoServerEndpointConnectorWin&) = delete;
~NamedMojoServerEndpointConnectorWin() override;
private:
void OnConnectedEventSignaled(base::WaitableEvent* event);
void Connect();
void OnReady();
void OnError();
void ResetConnectionObjects();
// Overrides for NamedMojoServerEndpointConnector.
bool TryStart() override;
base::WaitableEventWatcher client_connection_watcher_
GUARDED_BY_CONTEXT(sequence_checker_);
// Non-null when there is a pending connection.
base::win::ScopedHandle pending_named_pipe_handle_
GUARDED_BY_CONTEXT(sequence_checker_);
// Signaled by ConnectNamedPipe() once |pending_named_pipe_handle_| is
// connected to a client.
base::WaitableEvent client_connected_event_
GUARDED_BY_CONTEXT(sequence_checker_);
// Object to allow ConnectNamedPipe() to run asynchronously.
OVERLAPPED connect_overlapped_ GUARDED_BY_CONTEXT(sequence_checker_);
base::OneShotTimer retry_connect_timer_;
};
NamedMojoServerEndpointConnectorWin::NamedMojoServerEndpointConnectorWin(
const EndpointOptions& options,
base::SequenceBound<Delegate> delegate)
: NamedMojoServerEndpointConnector(options, std::move(delegate)),
client_connected_event_(base::WaitableEvent::ResetPolicy::MANUAL,
base::WaitableEvent::InitialState::NOT_SIGNALED) {
DCHECK(delegate_);
}
NamedMojoServerEndpointConnectorWin::~NamedMojoServerEndpointConnectorWin() {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
}
void NamedMojoServerEndpointConnectorWin::Connect() {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
DCHECK(!pending_named_pipe_handle_.IsValid());
mojo::NamedPlatformChannel::Options options;
options.server_name = options_.server_name;
options.security_descriptor = options_.security_descriptor;
// Must be set to false to allow multiple clients to connect.
options.enforce_uniqueness = false;
mojo::PlatformChannelServerEndpoint server_endpoint =
mojo::NamedPlatformChannel(options).TakeServerEndpoint();
if (!server_endpoint.is_valid()) {
OnError();
return;
}
delegate_.AsyncCall(&Delegate::OnServerEndpointCreated);
pending_named_pipe_handle_ =
server_endpoint.TakePlatformHandle().TakeHandle();
// The |lpOverlapped| argument of ConnectNamedPipe() has the annotation of
// [in, out, optional], so we reset the content before passing it in, just to
// be safe.
memset(&connect_overlapped_, 0, sizeof(connect_overlapped_));
connect_overlapped_.hEvent = client_connected_event_.handle();
BOOL ok =
ConnectNamedPipe(pending_named_pipe_handle_.Get(), &connect_overlapped_);
if (ok) {
PLOG(ERROR) << "Unexpected success while waiting for pipe connection";
OnError();
return;
}
const DWORD err = GetLastError();
switch (err) {
case ERROR_PIPE_CONNECTED:
// A client has connected before the server calls ConnectNamedPipe().
OnReady();
return;
case ERROR_IO_PENDING:
client_connection_watcher_.StartWatching(
&client_connected_event_,
base::BindOnce(
&NamedMojoServerEndpointConnectorWin::OnConnectedEventSignaled,
base::Unretained(this)),
base::SequencedTaskRunner::GetCurrentDefault());
return;
default:
PLOG(ERROR) << "Unexpected error: " << err;
OnError();
return;
}
}
void NamedMojoServerEndpointConnectorWin::OnConnectedEventSignaled(
base::WaitableEvent* event) {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
DCHECK_EQ(&client_connected_event_, event);
OnReady();
}
void NamedMojoServerEndpointConnectorWin::OnReady() {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
auto info = std::make_unique<ConnectionInfo>();
if (!GetNamedPipeClientProcessId(pending_named_pipe_handle_.Get(),
&info->pid)) {
PLOG(ERROR) << "Failed to get peer PID";
OnError();
return;
}
std::optional<base::win::ScopedHandle> impersonation_token;
if (ImpersonateNamedPipeClient(pending_named_pipe_handle_.Get())) {
HANDLE token = nullptr;
if (OpenThreadToken(GetCurrentThread(), TOKEN_ALL_ACCESS, TRUE, &token)) {
info->impersonation_token = base::win::ScopedHandle(token);
}
RevertToSelf();
}
mojo::PlatformChannelEndpoint endpoint(
mojo::PlatformHandle(std::move(pending_named_pipe_handle_)));
if (!endpoint.is_valid()) {
LOG(ERROR) << "Endpoint is invalid.";
OnError();
return;
}
ResetConnectionObjects();
delegate_.AsyncCall(&Delegate::OnClientConnected)
.WithArgs(std::move(endpoint), std::move(info));
Connect();
}
void NamedMojoServerEndpointConnectorWin::OnError() {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
ResetConnectionObjects();
retry_connect_timer_.Start(FROM_HERE, kRetryConnectionTimeout, this,
&NamedMojoServerEndpointConnectorWin::Connect);
}
void NamedMojoServerEndpointConnectorWin::ResetConnectionObjects() {
DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_);
client_connection_watcher_.StopWatching();
client_connected_event_.Reset();
pending_named_pipe_handle_.Close();
}
bool NamedMojoServerEndpointConnectorWin::TryStart() {
Connect();
return true;
}
} // namespace
// static
base::SequenceBound<NamedMojoServerEndpointConnector>
NamedMojoServerEndpointConnector::Create(
scoped_refptr<base::SequencedTaskRunner> io_sequence,
const EndpointOptions& options,
base::SequenceBound<Delegate> delegate) {
return base::SequenceBound<NamedMojoServerEndpointConnectorWin>(
io_sequence, options, std::move(delegate));
}
} // namespace named_mojo_ipc_server