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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/memory/scoped_ptr.h"
#include "gpu/config/gpu_info.h"
#include "gpu/config/gpu_info_collector.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_mock.h"
#include "ui/gl/test/gl_surface_test_support.h"
using ::gfx::MockGLInterface;
using ::testing::Return;
using ::testing::SetArgPointee;
using ::testing::_;
namespace gpu {
class GPUInfoCollectorTest : public testing::Test {
public:
GPUInfoCollectorTest() {}
~GPUInfoCollectorTest() override {}
void SetUp() override {
testing::Test::SetUp();
gfx::SetGLGetProcAddressProc(gfx::MockGLInterface::GetGLProcAddress);
gfx::GLSurfaceTestSupport::InitializeOneOffWithMockBindings();
gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>());
::gfx::MockGLInterface::SetGLInterface(gl_.get());
#if defined(OS_WIN)
const uint32 vendor_id = 0x10de;
const uint32 device_id = 0x0658;
const char* driver_vendor = ""; // not implemented
const char* driver_version = "";
const char* shader_version = "1.40";
const char* gl_renderer = "Quadro FX 380/PCI/SSE2";
const char* gl_vendor = "NVIDIA Corporation";
const char* gl_version = "3.1.0";
const char* gl_shading_language_version = "1.40 NVIDIA via Cg compiler";
const char* gl_extensions =
"GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 "
"GL_EXT_read_format_bgra";
#elif defined(OS_MACOSX)
const uint32 vendor_id = 0x10de;
const uint32 device_id = 0x0640;
const char* driver_vendor = ""; // not implemented
const char* driver_version = "1.6.18";
const char* shader_version = "1.20";
const char* gl_renderer = "NVIDIA GeForce GT 120 OpenGL Engine";
const char* gl_vendor = "NVIDIA Corporation";
const char* gl_version = "2.1 NVIDIA-1.6.18";
const char* gl_shading_language_version = "1.20 ";
const char* gl_extensions =
"GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 "
"GL_EXT_read_format_bgra";
#elif defined(OS_ANDROID)
const uint32 vendor_id = 0; // not implemented
const uint32 device_id = 0; // not implemented
const char* driver_vendor = ""; // not implemented
const char* driver_version = "14.0";
const char* shader_version = "1.00";
const char* gl_renderer = "Adreno (TM) 320";
const char* gl_vendor = "Qualcomm";
const char* gl_version = "OpenGL ES 2.0 V@14.0 AU@04.02 (CL@3206)";
const char* gl_shading_language_version = "1.00";
const char* gl_extensions =
"GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 "
"GL_EXT_read_format_bgra";
#else // defined (OS_LINUX)
const uint32 vendor_id = 0x10de;
const uint32 device_id = 0x0658;
const char* driver_vendor = "NVIDIA";
const char* driver_version = "195.36.24";
const char* shader_version = "1.50";
const char* gl_renderer = "Quadro FX 380/PCI/SSE2";
const char* gl_vendor = "NVIDIA Corporation";
const char* gl_version = "3.2.0 NVIDIA 195.36.24";
const char* gl_shading_language_version = "1.50 NVIDIA via Cg compiler";
const char* gl_extensions =
"GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 "
"GL_EXT_read_format_bgra";
#endif
test_values_.gpu.vendor_id = vendor_id;
test_values_.gpu.device_id = device_id;
test_values_.driver_vendor = driver_vendor;
test_values_.driver_version =driver_version;
test_values_.pixel_shader_version = shader_version;
test_values_.vertex_shader_version = shader_version;
test_values_.gl_renderer = gl_renderer;
test_values_.gl_vendor = gl_vendor;
test_values_.gl_version = gl_version;
test_values_.gl_extensions = gl_extensions;
test_values_.can_lose_context = false;
EXPECT_CALL(*gl_, GetString(GL_EXTENSIONS))
.WillRepeatedly(Return(reinterpret_cast<const GLubyte*>(
gl_extensions)));
EXPECT_CALL(*gl_, GetString(GL_SHADING_LANGUAGE_VERSION))
.WillRepeatedly(Return(reinterpret_cast<const GLubyte*>(
gl_shading_language_version)));
EXPECT_CALL(*gl_, GetString(GL_VERSION))
.WillRepeatedly(Return(reinterpret_cast<const GLubyte*>(
gl_version)));
EXPECT_CALL(*gl_, GetString(GL_VENDOR))
.WillRepeatedly(Return(reinterpret_cast<const GLubyte*>(
gl_vendor)));
EXPECT_CALL(*gl_, GetString(GL_RENDERER))
.WillRepeatedly(Return(reinterpret_cast<const GLubyte*>(
gl_renderer)));
EXPECT_CALL(*gl_, GetIntegerv(GL_MAX_SAMPLES, _))
.WillOnce(SetArgPointee<1>(8))
.RetiresOnSaturation();
}
void TearDown() override {
::gfx::MockGLInterface::SetGLInterface(NULL);
gl_.reset();
gfx::ClearGLBindings();
testing::Test::TearDown();
}
public:
// Use StrictMock to make 100% sure we know how GL will be called.
scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_;
GPUInfo test_values_;
};
// TODO(rlp): Test the vendor and device id collection if deemed necessary as
// it involves several complicated mocks for each platform.
TEST_F(GPUInfoCollectorTest, CollectGraphicsInfoGL) {
GPUInfo gpu_info;
CollectGraphicsInfoGL(&gpu_info);
EXPECT_EQ(test_values_.driver_vendor,
gpu_info.driver_vendor);
#if !defined(OS_WIN)
// Skip Windows because the driver version is obtained from bot registry.
EXPECT_EQ(test_values_.driver_version,
gpu_info.driver_version);
#endif
EXPECT_EQ(test_values_.pixel_shader_version,
gpu_info.pixel_shader_version);
EXPECT_EQ(test_values_.vertex_shader_version,
gpu_info.vertex_shader_version);
EXPECT_EQ(test_values_.gl_version, gpu_info.gl_version);
EXPECT_EQ(test_values_.gl_renderer, gpu_info.gl_renderer);
EXPECT_EQ(test_values_.gl_vendor, gpu_info.gl_vendor);
EXPECT_EQ(test_values_.gl_extensions, gpu_info.gl_extensions);
}
class CollectDriverInfoGLTest : public testing::Test {
public:
CollectDriverInfoGLTest() {}
~CollectDriverInfoGLTest() override {}
void SetUp() override {}
void TearDown() override {}
};
TEST_F(CollectDriverInfoGLTest, CollectDriverInfoGL) {
const struct {
const char* gl_renderer;
const char* gl_vendor;
const char* gl_version;
const char* expected_driver_version;
} kTestStrings[] = {
#if defined(OS_ANDROID)
{"Adreno (TM) 320",
"Qualcomm",
"OpenGL ES 2.0 V@14.0 AU@04.02 (CL@3206)",
"14.0"},
{"Adreno (TM) 420", "Qualcomm", "OpenGL ES 3.0 V@84.0 AU@ (CL@)", "84.0"},
{"PowerVR Rogue G6430",
"Imagination Technologies",
"OpenGL ES 3.1 build 1.4@3283119",
"1.4"},
{"Mali-T604", "ARM", "OpenGL ES 3.1", "0"},
{"NVIDIA Tegra",
"NVIDIA Corporation",
"OpenGL ES 3.1 NVIDIA 343.00",
"343.00"},
{"NVIDIA Tegra 3",
"NVIDIA Corporation",
"OpenGL ES 2.0 14.01003",
"14.01003"},
{"random GPU",
"random vendor",
"OpenGL ES 2.0 with_long_version_string=1.2.3.4",
"1.2"},
{"random GPU",
"random vendor",
"OpenGL ES 2.0 with_short_version_string=1",
"0"},
{"random GPU",
"random vendor",
"OpenGL ES 2.0 with_no_version_string",
"0"},
#elif defined(OS_MACOSX)
{"Intel Iris Pro OpenGL Engine",
"Intel Inc.",
"2.1 INTEL-10.6.20",
"10.6.20"},
#elif defined(OS_LINUX)
{"Quadro K2000/PCIe/SSE2",
"NVIDIA Corporation",
"4.4.0 NVIDIA 331.79",
"331.79"},
#endif
{NULL, NULL, NULL, NULL}
};
GPUInfo gpu_info;
for (int i = 0; kTestStrings[i].gl_renderer != NULL; ++i) {
gpu_info.gl_renderer = kTestStrings[i].gl_renderer;
gpu_info.gl_vendor = kTestStrings[i].gl_vendor;
gpu_info.gl_version = kTestStrings[i].gl_version;
EXPECT_EQ(CollectDriverInfoGL(&gpu_info), kCollectInfoSuccess);
EXPECT_EQ(gpu_info.driver_version, kTestStrings[i].expected_driver_version);
}
}
} // namespace gpu