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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef Animator_h
#define Animator_h
#include "modules/animationworklet/EffectProxy.h"
#include "platform/bindings/ScriptWrappable.h"
#include "platform/bindings/TraceWrapperMember.h"
#include "platform/bindings/TraceWrapperV8Reference.h"
#include "platform/graphics/CompositorAnimatorsState.h"
#include "platform/heap/Handle.h"
#include "platform/wtf/Time.h"
#include "v8/include/v8.h"
namespace blink {
class AnimatorDefinition;
class ScriptState;
// Represents an animator instance. It owns the underlying |v8::Object| for the
// instance and knows how to invoke the |animate| function on it.
// See also |AnimationWorkletGlobalScope::CreateInstance|.
class Animator final : public GarbageCollectedFinalized<Animator>,
public TraceWrapperBase {
public:
Animator(v8::Isolate*, AnimatorDefinition*, v8::Local<v8::Object> instance);
~Animator();
void Trace(blink::Visitor*);
void TraceWrappers(const ScriptWrappableVisitor*) const override;
// Returns true if it successfully invoked animate callback in JS. It receives
// latest state coming from |AnimationHost| as input and fills
// the output state with new updates.
bool Animate(ScriptState*,
const CompositorMutatorInputState::AnimationState&,
CompositorMutatorOutputState::AnimationState*);
bool did_animate() const { return did_animate_; }
void clear_did_animate() { did_animate_ = false; }
private:
// This object keeps the definition object, and animator instance alive.
// It participates in wrapper tracing as it holds onto V8 wrappers.
TraceWrapperMember<AnimatorDefinition> definition_;
TraceWrapperV8Reference<v8::Object> instance_;
bool did_animate_ = false;
Member<EffectProxy> effect_;
};
} // namespace blink
#endif // Animator_h