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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/shelf/home_button.h"
#include <memory>
#include <string>
#include <tuple>
#include <vector>
#include "ash/accessibility/accessibility_controller.h"
#include "ash/app_list/app_list_controller_impl.h"
#include "ash/app_list/test/app_list_test_helper.h"
#include "ash/app_list/views/app_list_view.h"
#include "ash/assistant/assistant_controller_impl.h"
#include "ash/assistant/model/assistant_ui_model.h"
#include "ash/assistant/test/test_assistant_service.h"
#include "ash/constants/ash_features.h"
#include "ash/public/cpp/assistant/controller/assistant_ui_controller.h"
#include "ash/public/cpp/tablet_mode.h"
#include "ash/root_window_controller.h"
#include "ash/session/session_controller_impl.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shelf/shelf_navigation_widget.h"
#include "ash/shelf/shelf_view.h"
#include "ash/shelf/shelf_view_test_api.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/ash_test_util.h"
#include "ash/wm/tablet_mode/tablet_mode_controller_test_api.h"
#include "base/command_line.h"
#include "base/run_loop.h"
#include "base/test/metrics/histogram_tester.h"
#include "base/test/scoped_feature_list.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/compositor/test/layer_animation_stopped_waiter.h"
#include "ui/events/test/event_generator.h"
#include "ui/gfx/image/image.h"
#include "ui/gfx/image/image_unittest_util.h"
#include "ui/views/animation/bounds_animator.h"
#include "ui/views/controls/button/image_button.h"
#include "ui/wm/core/coordinate_conversion.h"
namespace ash {
namespace {
ui::GestureEvent CreateGestureEvent(ui::GestureEventDetails details) {
return ui::GestureEvent(0, 0, ui::EF_NONE, base::TimeTicks(), details);
}
class HomeButtonTestBase : public AshTestBase {
public:
HomeButtonTestBase() = default;
HomeButtonTestBase(const HomeButtonTestBase&) = delete;
HomeButtonTestBase& operator=(const HomeButtonTestBase&) = delete;
~HomeButtonTestBase() override = default;
void SendGestureEvent(ui::GestureEvent* event) {
ASSERT_TRUE(home_button());
home_button()->OnGestureEvent(event);
}
HomeButton* home_button() const {
return GetPrimaryShelf()
->shelf_widget()
->navigation_widget()
->GetHomeButton();
}
protected:
base::test::ScopedFeatureList scoped_feature_list_;
};
class HomeButtonTest : public HomeButtonTestBase,
public testing::WithParamInterface<bool> {
public:
// HomeButtonTestBase:
void SetUp() override {
scoped_feature_list_.InitWithFeatureState(
features::kHideShelfControlsInTabletMode,
IsHideShelfControlsInTabletModeEnabled());
HomeButtonTestBase::SetUp();
}
void SendGestureEventToSecondaryDisplay(ui::GestureEvent* event) {
// Add secondary display.
UpdateDisplay("1+1-1000x600,1002+0-600x400");
ASSERT_TRUE(Shelf::ForWindow(Shell::GetAllRootWindows()[1])
->shelf_widget()
->navigation_widget()
->GetHomeButton());
// Send the gesture event to the secondary display.
Shelf::ForWindow(Shell::GetAllRootWindows()[1])
->shelf_widget()
->navigation_widget()
->GetHomeButton()
->OnGestureEvent(event);
}
bool IsHideShelfControlsInTabletModeEnabled() const { return GetParam(); }
AssistantState* assistant_state() const { return AssistantState::Get(); }
PrefService* prefs() {
return Shell::Get()->session_controller()->GetPrimaryUserPrefService();
}
private:
base::test::ScopedFeatureList scoped_feature_list_;
};
// Tests home button visibility animations.
class HomeButtonAnimationTest : public HomeButtonTestBase {
public:
HomeButtonAnimationTest() {
scoped_feature_list_.InitAndEnableFeature(
features::kHideShelfControlsInTabletMode);
}
~HomeButtonAnimationTest() override = default;
// HomeButtonTestBase:
void SetUp() override {
HomeButtonTestBase::SetUp();
animation_duration_.emplace(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
}
void TearDown() override {
animation_duration_.reset();
HomeButtonTestBase::TearDown();
}
private:
std::optional<ui::ScopedAnimationDurationScaleMode> animation_duration_;
base::test::ScopedFeatureList scoped_feature_list_;
};
class HomeButtonWithTextTest : public HomeButtonTestBase {
public:
HomeButtonWithTextTest() {
scoped_feature_list_.InitAndEnableFeature(features::kHomeButtonWithText);
}
~HomeButtonWithTextTest() override = default;
bool IsLabelVisible() const {
if (!home_button())
return false;
auto* label_container = home_button()->expandable_container_for_test();
return label_container->GetVisible() &&
label_container->layer()->visible() &&
home_button()->nudge_label_for_test();
}
private:
base::test::ScopedFeatureList scoped_feature_list_;
};
class HomeButtonWithQuickAppAccess : public HomeButtonTestBase {
public:
HomeButtonWithQuickAppAccess() {
scoped_feature_list_.InitAndEnableFeature(
features::kHomeButtonQuickAppAccess);
}
~HomeButtonWithQuickAppAccess() override = default;
bool IsQuickAppVisible() const {
if (!home_button()) {
return false;
}
auto* expandable_container = home_button()->expandable_container_for_test();
if (!expandable_container) {
return false;
}
return expandable_container->GetVisible() &&
expandable_container->layer()->visible() &&
home_button()->quick_app_button_for_test();
}
private:
base::test::ScopedFeatureList scoped_feature_list_;
};
// Test that setting an existing app item as the quick app shows a working
// clickable quick app button.
TEST_F(HomeButtonWithQuickAppAccess, Basic) {
EXPECT_FALSE(IsQuickAppVisible());
const std::string quick_app_id = "Quick App Item";
GetAppListTestHelper()->model()->CreateAndAddItem(quick_app_id);
EXPECT_TRUE(
Shell::Get()->app_list_controller()->SetHomeButtonQuickApp(quick_app_id));
EXPECT_TRUE(IsQuickAppVisible());
GetPrimaryShelf()->shelf_layout_manager()->LayoutShelf();
gfx::Point quick_app_center = home_button()
->quick_app_button_for_test()
->GetBoundsInScreen()
.CenterPoint();
// Test launching the quick app.
GetEventGenerator()->MoveMouseTo(quick_app_center);
GetEventGenerator()->ClickLeftButton();
EXPECT_EQ(1, GetTestAppListClient()->activate_item_count());
EXPECT_EQ(quick_app_id, GetTestAppListClient()->activate_item_last_id());
// Quick app button should be hidden after clicking it.
EXPECT_FALSE(IsQuickAppVisible());
}
// Test that setting a quick app which is not in the app list model does not
// show the quick app button.
TEST_F(HomeButtonWithQuickAppAccess, NonExistentApp) {
EXPECT_FALSE(IsQuickAppVisible());
EXPECT_FALSE(Shell::Get()->app_list_controller()->SetHomeButtonQuickApp(
"Quick App Item"));
EXPECT_FALSE(IsQuickAppVisible());
}
// Test that when setting a quick app with no icon, the quick app button doesn't
// show until an icon is loaded.
TEST_F(HomeButtonWithQuickAppAccess, AppWithNoIconThenLoaded) {
base::HistogramTester histogram_tester;
EXPECT_FALSE(IsQuickAppVisible());
const std::string quick_app_id = "Quick App Item";
AppListItem* item = new AppListItem(quick_app_id);
GetAppListTestHelper()->model()->AddItem(item);
EXPECT_TRUE(Shell::Get()->app_list_controller()->SetHomeButtonQuickApp(
"Quick App Item"));
// Check that the quick app item with no icon is not visible, and that icon
// load was requested.
EXPECT_FALSE(IsQuickAppVisible());
EXPECT_EQ(std::vector<std::string>{quick_app_id},
GetTestAppListClient()->load_icon_app_ids());
// Set the default icon and check that the quick app button is visible after.
item->SetDefaultIconAndColor(
CreateSolidColorTestImage(gfx::Size(32, 32), SK_ColorRED), IconColor(),
/*is_placeholder_icon=*/false);
EXPECT_TRUE(IsQuickAppVisible());
histogram_tester.ExpectTotalCount("Apps.QuickAppIconLoadTime", 1);
}
// Test that the quick app button image changes when setting a new quick app
// with a quick app button already shown.
TEST_F(HomeButtonWithQuickAppAccess, IconUpdatesOnNewQuickAppSet) {
EXPECT_FALSE(IsQuickAppVisible());
const std::string quick_app_id = "Quick App Item";
AppListItem* item = new AppListItem(quick_app_id);
GetAppListTestHelper()->model()->AddItem(item);
item->SetDefaultIconAndColor(
CreateSolidColorTestImage(gfx::Size(32, 32), SK_ColorRED), IconColor(),
/*is_placeholder_icon=*/false);
const std::string quick_app_id_two = "Quick App Item Two";
AppListItem* item_two = new AppListItem(quick_app_id_two);
GetAppListTestHelper()->model()->AddItem(item_two);
item_two->SetDefaultIconAndColor(
CreateSolidColorTestImage(gfx::Size(32, 32), SK_ColorBLUE), IconColor(),
/*is_placeholder_icon=*/false);
EXPECT_TRUE(
Shell::Get()->app_list_controller()->SetHomeButtonQuickApp(quick_app_id));
EXPECT_TRUE(IsQuickAppVisible());
gfx::ImageSkia image_one =
home_button()->quick_app_button_for_test()->GetImage(
views::Button::STATE_NORMAL);
EXPECT_TRUE(Shell::Get()->app_list_controller()->SetHomeButtonQuickApp(
quick_app_id_two));
EXPECT_TRUE(IsQuickAppVisible());
gfx::ImageSkia image_two =
home_button()->quick_app_button_for_test()->GetImage(
views::Button::STATE_NORMAL);
// Check that the quick app button image is changed after setting a new quick
// app.
EXPECT_FALSE(
gfx::test::AreImagesEqual(gfx::Image(image_one), gfx::Image(image_two)));
}
// Test that the quick app button is hidden when the home button is pressed.
TEST_F(HomeButtonWithQuickAppAccess, HomeButtonPressed) {
EXPECT_FALSE(IsQuickAppVisible());
const std::string quick_app_id = "Quick App Item";
GetAppListTestHelper()->model()->CreateAndAddItem(quick_app_id);
EXPECT_TRUE(
Shell::Get()->app_list_controller()->SetHomeButtonQuickApp(quick_app_id));
EXPECT_TRUE(IsQuickAppVisible());
gfx::Point center = home_button()->GetBoundsInScreen().CenterPoint();
GetEventGenerator()->MoveMouseTo(center);
GetEventGenerator()->ClickLeftButton();
EXPECT_FALSE(IsQuickAppVisible());
}
// Test that the quick app button is hidden when the app list is opened.
TEST_F(HomeButtonWithQuickAppAccess, AppListOpened) {
EXPECT_FALSE(IsQuickAppVisible());
const std::string quick_app_id = "Quick App Item";
GetAppListTestHelper()->model()->CreateAndAddItem(quick_app_id);
EXPECT_TRUE(
Shell::Get()->app_list_controller()->SetHomeButtonQuickApp(quick_app_id));
EXPECT_TRUE(IsQuickAppVisible());
GetAppListTestHelper()->ShowAppList();
EXPECT_FALSE(IsQuickAppVisible());
}
// Test that the quick app button on both displays get shown and hidden
// together.
TEST_F(HomeButtonWithQuickAppAccess, TwoDisplays) {
UpdateDisplay("10+10-500x400,600+10-1000x600/r");
HomeButton* second_home_button =
Shelf::ForWindow(Shell::GetAllRootWindows()[1])
->shelf_widget()
->navigation_widget()
->GetHomeButton();
EXPECT_NE(home_button(), second_home_button);
EXPECT_FALSE(second_home_button->quick_app_button_for_test());
EXPECT_FALSE(home_button()->quick_app_button_for_test());
// Set the quick app and ensure the quick app button is shown on both
// displays.
const std::string quick_app_id = "Quick App Item";
GetAppListTestHelper()->model()->CreateAndAddItem(quick_app_id);
EXPECT_TRUE(
Shell::Get()->app_list_controller()->SetHomeButtonQuickApp(quick_app_id));
EXPECT_TRUE(second_home_button->quick_app_button_for_test());
EXPECT_TRUE(home_button()->quick_app_button_for_test());
// Click the home button on the first display.
gfx::Point center = home_button()->GetBoundsInScreen().CenterPoint();
GetEventGenerator()->MoveMouseTo(center);
GetEventGenerator()->ClickLeftButton();
// Both quick app buttons should be hidden.
EXPECT_FALSE(second_home_button->quick_app_button_for_test());
EXPECT_FALSE(home_button()->quick_app_button_for_test());
}
// Test that setting an empty string as the quick app id hides the existing
// quick app button.
TEST_F(HomeButtonWithQuickAppAccess, EmptyAppId) {
EXPECT_FALSE(IsQuickAppVisible());
const std::string quick_app_id = "Quick App Item";
GetAppListTestHelper()->model()->CreateAndAddItem(quick_app_id);
// Setting the quick app to emtpy app id initially does not show the quick app
// button.
EXPECT_FALSE(Shell::Get()->app_list_controller()->SetHomeButtonQuickApp(""));
EXPECT_FALSE(IsQuickAppVisible());
// Set quick app id shows the quick app button.
EXPECT_TRUE(
Shell::Get()->app_list_controller()->SetHomeButtonQuickApp(quick_app_id));
EXPECT_TRUE(IsQuickAppVisible());
// Setting to an empty app id hides the quick app button.
EXPECT_TRUE(Shell::Get()->app_list_controller()->SetHomeButtonQuickApp(""));
EXPECT_FALSE(IsQuickAppVisible());
}
// Test that the quick app button animates when showing and hiding.
TEST_F(HomeButtonWithQuickAppAccess, QuickAppButtonAnimation) {
EXPECT_FALSE(IsQuickAppVisible());
ui::ScopedAnimationDurationScaleMode regular_animations(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
const std::string quick_app_id = "Quick App Item";
GetAppListTestHelper()->model()->CreateAndAddItem(quick_app_id);
EXPECT_TRUE(
Shell::Get()->app_list_controller()->SetHomeButtonQuickApp(quick_app_id));
// The quick app button should be animating when shown.
EXPECT_TRUE(IsQuickAppVisible());
auto* quick_app_button = home_button()->quick_app_button_for_test();
EXPECT_EQ(0.0f, quick_app_button->layer()->opacity());
EXPECT_EQ(1.0f, quick_app_button->layer()->GetTargetOpacity());
EXPECT_TRUE(quick_app_button->layer()->GetAnimator()->is_animating());
// Wait for quick app button to finish show animation.
ui::LayerAnimationStoppedWaiter quick_app_button_animation_waiter;
quick_app_button_animation_waiter.Wait(quick_app_button->layer());
EXPECT_FALSE(quick_app_button->layer()->GetAnimator()->is_animating());
const int quick_app_margin = 8;
EXPECT_EQ(ShelfConfig::Get()->control_size() + quick_app_margin,
quick_app_button->bounds().x());
EXPECT_EQ(0, quick_app_button->bounds().y());
// Show the app list to begin the hide quick app button animation.
GetAppListTestHelper()->ShowAppList();
EXPECT_TRUE(IsQuickAppVisible());
EXPECT_EQ(1.0f, quick_app_button->layer()->opacity());
EXPECT_EQ(0.0f, quick_app_button->layer()->GetTargetOpacity());
EXPECT_TRUE(quick_app_button->layer()->GetAnimator()->is_animating());
quick_app_button_animation_waiter.Wait(quick_app_button->layer());
EXPECT_FALSE(IsQuickAppVisible());
}
// Test the left shelf quick app button position.
TEST_F(HomeButtonWithQuickAppAccess, LeftShelf) {
Shelf* shelf = GetPrimaryShelf();
EXPECT_EQ(ShelfAlignment::kBottom, shelf->alignment());
const std::string quick_app_id = "Quick App Item";
GetAppListTestHelper()->model()->CreateAndAddItem(quick_app_id);
EXPECT_TRUE(
Shell::Get()->app_list_controller()->SetHomeButtonQuickApp(quick_app_id));
const int quick_app_margin = 8;
// Set shelf to left alignment and check quick app button bounds.
GetPrimaryShelf()->SetAlignment(ShelfAlignment::kLeft);
auto* quick_app_button = home_button()->quick_app_button_for_test();
EXPECT_EQ(home_button()->width() + quick_app_margin,
quick_app_button->bounds().y());
EXPECT_EQ(0, quick_app_button->bounds().x());
// Test launching the quick app on the left aligned shelf.
GetEventGenerator()->MoveMouseTo(
quick_app_button->GetBoundsInScreen().CenterPoint());
GetEventGenerator()->ClickLeftButton();
EXPECT_FALSE(IsQuickAppVisible());
}
// Test the right shelf quick app button position.
TEST_F(HomeButtonWithQuickAppAccess, RightShelf) {
Shelf* shelf = GetPrimaryShelf();
EXPECT_EQ(ShelfAlignment::kBottom, shelf->alignment());
const std::string quick_app_id = "Quick App Item";
GetAppListTestHelper()->model()->CreateAndAddItem(quick_app_id);
EXPECT_TRUE(
Shell::Get()->app_list_controller()->SetHomeButtonQuickApp(quick_app_id));
const int quick_app_margin = 8;
// Set shelf to right alignment and check quick app button bounds.
GetPrimaryShelf()->SetAlignment(ShelfAlignment::kRight);
auto* quick_app_button = home_button()->quick_app_button_for_test();
EXPECT_EQ(home_button()->width() + quick_app_margin,
quick_app_button->bounds().y());
EXPECT_EQ(0, quick_app_button->bounds().x());
// Test launching the quick app on the right aligned shelf.
GetEventGenerator()->MoveMouseTo(
quick_app_button->GetBoundsInScreen().CenterPoint());
GetEventGenerator()->ClickLeftButton();
EXPECT_FALSE(IsQuickAppVisible());
}
// Change the quick app access model and test that the quick app button is
// updated.
TEST_F(HomeButtonWithQuickAppAccess, ModelChange) {
EXPECT_FALSE(IsQuickAppVisible());
const std::string quick_app_id = "Quick App Item";
GetAppListTestHelper()->model()->CreateAndAddItem(quick_app_id);
EXPECT_TRUE(
Shell::Get()->app_list_controller()->SetHomeButtonQuickApp(quick_app_id));
EXPECT_TRUE(IsQuickAppVisible());
auto model_override = std::make_unique<test::AppListTestModel>();
auto search_model_override = std::make_unique<SearchModel>();
auto quick_app_access_model = std::make_unique<QuickAppAccessModel>();
// Switch to new models, and verify that the quick app button is hidden.
Shell::Get()->app_list_controller()->SetActiveModel(
/*profile_id=*/1, model_override.get(), search_model_override.get(),
quick_app_access_model.get());
EXPECT_FALSE(IsQuickAppVisible());
// Switch to original models, and verify the quick app button is shown again.
Shell::Get()->app_list_controller()->SetActiveModel(
/*profile_id=*/1, GetAppListTestHelper()->model(),
GetAppListTestHelper()->search_model(),
GetAppListTestHelper()->quick_app_access_model());
EXPECT_TRUE(IsQuickAppVisible());
}
// Test once the quick app is hidden due to button activation, that setting
// the same quick app again will show it.
TEST_F(HomeButtonWithQuickAppAccess, SetSameQuickAppAfterActivation) {
EXPECT_FALSE(IsQuickAppVisible());
const std::string quick_app_id = "Quick App Item";
GetAppListTestHelper()->model()->CreateAndAddItem(quick_app_id);
EXPECT_TRUE(
Shell::Get()->app_list_controller()->SetHomeButtonQuickApp(quick_app_id));
EXPECT_TRUE(IsQuickAppVisible());
auto* quick_app_button = home_button()->quick_app_button_for_test();
// Activate and hide the quick app.
GetEventGenerator()->MoveMouseTo(
quick_app_button->GetBoundsInScreen().CenterPoint());
GetEventGenerator()->ClickLeftButton();
EXPECT_FALSE(IsQuickAppVisible());
// Set the same app as quick app and check that the button exists again.
EXPECT_TRUE(
Shell::Get()->app_list_controller()->SetHomeButtonQuickApp(quick_app_id));
EXPECT_TRUE(IsQuickAppVisible());
}
// Test once the quick app is hidden due to app list being shown, that
// setting the same quick app again will show it.
TEST_F(HomeButtonWithQuickAppAccess, SetSameQuickAppAfterAppListShown) {
EXPECT_FALSE(IsQuickAppVisible());
const std::string quick_app_id = "Quick App Item";
GetAppListTestHelper()->model()->CreateAndAddItem(quick_app_id);
EXPECT_TRUE(
Shell::Get()->app_list_controller()->SetHomeButtonQuickApp(quick_app_id));
EXPECT_TRUE(IsQuickAppVisible());
// Open app list and expect quick app button to be hidden.
GetAppListTestHelper()->ShowAppList();
EXPECT_FALSE(IsQuickAppVisible());
// Set the same app as quick app and check that the button exists again.
EXPECT_TRUE(
Shell::Get()->app_list_controller()->SetHomeButtonQuickApp(quick_app_id));
EXPECT_TRUE(IsQuickAppVisible());
}
enum class TestAccessibilityFeature {
kTabletModeShelfNavigationButtons,
kSpokenFeedback,
kAutoclick,
kSwitchAccess
};
// Tests home button visibility with number of accessibility setting enabled,
// with kHideControlsInTabletModeFeature.
class HomeButtonVisibilityWithAccessibilityFeaturesTest
: public HomeButtonTestBase,
public ::testing::WithParamInterface<TestAccessibilityFeature> {
public:
HomeButtonVisibilityWithAccessibilityFeaturesTest() {
scoped_feature_list_.InitAndEnableFeature(
features::kHideShelfControlsInTabletMode);
}
~HomeButtonVisibilityWithAccessibilityFeaturesTest() override = default;
void SetTestA11yFeatureEnabled(bool enabled) {
switch (GetParam()) {
case TestAccessibilityFeature::kTabletModeShelfNavigationButtons:
Shell::Get()
->accessibility_controller()
->SetTabletModeShelfNavigationButtonsEnabled(enabled);
break;
case TestAccessibilityFeature::kSpokenFeedback:
Shell::Get()->accessibility_controller()->SetSpokenFeedbackEnabled(
enabled, A11Y_NOTIFICATION_NONE);
break;
case TestAccessibilityFeature::kAutoclick:
Shell::Get()->accessibility_controller()->autoclick().SetEnabled(
enabled);
break;
case TestAccessibilityFeature::kSwitchAccess:
Shell::Get()->accessibility_controller()->switch_access().SetEnabled(
enabled);
break;
}
}
private:
base::test::ScopedFeatureList scoped_feature_list_;
};
} // namespace
// The parameter indicates whether the kHideShelfControlsInTabletMode feature
// is enabled.
INSTANTIATE_TEST_SUITE_P(All, HomeButtonTest, testing::Bool());
// Tests that the shelf navigation widget clip rect is not clipping the intended
// home button bounds.
TEST_P(HomeButtonTest, ClipRectDoesNotClipHomeButtonBounds) {
ShelfNavigationWidget* const nav_widget =
GetPrimaryShelf()->navigation_widget();
ShelfNavigationWidget::TestApi test_api(nav_widget);
ASSERT_TRUE(test_api.IsHomeButtonVisible());
ASSERT_TRUE(home_button());
auto home_button_bounds = [&]() -> gfx::Rect {
return home_button()->GetBoundsInScreen();
};
auto clip_rect_bounds = [&]() -> gfx::Rect {
gfx::Rect clip_bounds = nav_widget->GetLayer()->clip_rect();
wm::ConvertRectToScreen(nav_widget->GetNativeWindow(), &clip_bounds);
return clip_bounds;
};
std::string display_configs[] = {
"1+1-1200x1000",
"1+1-1000x1200",
"1+1-800x600",
"1+1-600x800",
};
for (const auto& display_config : display_configs) {
SCOPED_TRACE(display_config);
UpdateDisplay(display_config);
EXPECT_TRUE(clip_rect_bounds().Contains(home_button_bounds()));
// Enter tablet mode - note that home button may be invisible in this case.
ash::TabletModeControllerTestApi().EnterTabletMode();
ShelfViewTestAPI shelf_test_api(
GetPrimaryShelf()->GetShelfViewForTesting());
shelf_test_api.RunMessageLoopUntilAnimationsDone(
test_api.GetBoundsAnimator());
if (home_button() && test_api.IsHomeButtonVisible())
EXPECT_TRUE(clip_rect_bounds().Contains(home_button_bounds()));
// Create a test widget to transition to in-app shelf.
std::unique_ptr<views::Widget> widget = CreateTestWidget();
shelf_test_api.RunMessageLoopUntilAnimationsDone(
test_api.GetBoundsAnimator());
if (home_button() && test_api.IsHomeButtonVisible())
EXPECT_TRUE(clip_rect_bounds().Contains(home_button_bounds()));
// Back to home launcher shelf.
widget.reset();
shelf_test_api.RunMessageLoopUntilAnimationsDone(
test_api.GetBoundsAnimator());
if (home_button() && test_api.IsHomeButtonVisible())
EXPECT_TRUE(clip_rect_bounds().Contains(home_button_bounds()));
// Open another window and go back to clamshell.
ash::TabletModeControllerTestApi().LeaveTabletMode();
widget = CreateTestWidget();
shelf_test_api.RunMessageLoopUntilAnimationsDone(
test_api.GetBoundsAnimator());
EXPECT_TRUE(clip_rect_bounds().Contains(home_button_bounds()));
// Verify bounds after the test widget is closed.
widget.reset();
shelf_test_api.RunMessageLoopUntilAnimationsDone(
test_api.GetBoundsAnimator());
EXPECT_TRUE(clip_rect_bounds().Contains(home_button_bounds()));
}
}
TEST_P(HomeButtonTest, ClickToOpenAppList) {
Shelf* shelf = GetPrimaryShelf();
EXPECT_EQ(ShelfAlignment::kBottom, shelf->alignment());
ShelfNavigationWidget::TestApi test_api(
GetPrimaryShelf()->navigation_widget());
ASSERT_TRUE(test_api.IsHomeButtonVisible());
ASSERT_TRUE(home_button());
gfx::Point center = home_button()->GetBoundsInScreen().CenterPoint();
GetEventGenerator()->MoveMouseTo(center);
// Click on the home button should toggle the app list.
GetEventGenerator()->ClickLeftButton();
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(true);
GetEventGenerator()->ClickLeftButton();
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(false);
}
TEST_P(HomeButtonTest, ClickToOpenAppListInTabletMode) {
ash::TabletModeControllerTestApi().EnterTabletMode();
Shelf* shelf = GetPrimaryShelf();
EXPECT_EQ(ShelfAlignment::kBottom, shelf->alignment());
ShelfNavigationWidget::TestApi test_api(shelf->navigation_widget());
// Home button is expected to be hidden in tablet mode if shelf controls
// should be hidden.
const bool should_show_home_button =
!IsHideShelfControlsInTabletModeEnabled();
EXPECT_EQ(should_show_home_button, test_api.IsHomeButtonVisible());
ASSERT_EQ(should_show_home_button, static_cast<bool>(home_button()));
if (!should_show_home_button)
return;
// App list should be shown by default in tablet mode.
GetAppListTestHelper()->CheckVisibility(true);
GetAppListTestHelper()->CheckState(AppListViewState::kFullscreenAllApps);
// Click on the home button should not close the app list.
gfx::Point center = home_button()->GetBoundsInScreen().CenterPoint();
GetEventGenerator()->MoveMouseTo(center);
GetEventGenerator()->ClickLeftButton();
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(true);
GetAppListTestHelper()->CheckState(AppListViewState::kFullscreenAllApps);
// Shift-click should not close the app list.
GetEventGenerator()->set_flags(ui::EF_SHIFT_DOWN);
GetEventGenerator()->ClickLeftButton();
GetEventGenerator()->set_flags(0);
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(true);
GetAppListTestHelper()->CheckState(AppListViewState::kFullscreenAllApps);
}
TEST_P(HomeButtonTest, ButtonPositionInTabletMode) {
// Finish all setup tasks. In particular we want to finish the
// GetSwitchStates post task in (Fake)PowerManagerClient which is triggered
// by TabletModeController otherwise this will cause tablet mode to exit
// while we wait for animations in the test.
base::RunLoop().RunUntilIdle();
ash::TabletModeControllerTestApi().EnterTabletMode();
Shelf* const shelf = GetPrimaryShelf();
ShelfViewTestAPI shelf_test_api(shelf->GetShelfViewForTesting());
ShelfNavigationWidget::TestApi test_api(shelf->navigation_widget());
// Home button is expected to be hidden in tablet mode if shelf controls
// should be hidden.
const bool should_show_home_button =
!IsHideShelfControlsInTabletModeEnabled();
EXPECT_EQ(should_show_home_button, test_api.IsHomeButtonVisible());
EXPECT_EQ(should_show_home_button, static_cast<bool>(home_button()));
// Wait for the navigation widget's animation.
shelf_test_api.RunMessageLoopUntilAnimationsDone(
test_api.GetBoundsAnimator());
EXPECT_EQ(should_show_home_button, test_api.IsHomeButtonVisible());
ASSERT_EQ(should_show_home_button, static_cast<bool>(home_button()));
if (should_show_home_button) {
EXPECT_EQ(home_button()->bounds().x(),
ShelfConfig::Get()->control_button_edge_spacing(
true /* is_primary_axis_edge */));
}
// Switch to in-app shelf.
std::unique_ptr<views::Widget> widget = CreateTestWidget();
// Wait for the navigation widget's animation.
shelf_test_api.RunMessageLoopUntilAnimationsDone(
test_api.GetBoundsAnimator());
EXPECT_EQ(should_show_home_button, test_api.IsHomeButtonVisible());
EXPECT_EQ(should_show_home_button, static_cast<bool>(home_button()));
if (should_show_home_button)
EXPECT_GT(home_button()->bounds().x(), 0);
ash::TabletModeControllerTestApi().LeaveTabletMode();
shelf_test_api.RunMessageLoopUntilAnimationsDone(
test_api.GetBoundsAnimator());
EXPECT_TRUE(test_api.IsHomeButtonVisible());
ASSERT_TRUE(home_button());
// The space between button and screen edge is within the widget.
EXPECT_EQ(ShelfConfig::Get()->control_button_edge_spacing(
true /* is_primary_axis_edge */),
home_button()->bounds().x());
}
// Verifies that home button visibility updates are animated.
TEST_F(HomeButtonAnimationTest, VisibilityAnimation) {
views::View* const home_button_view = home_button();
ASSERT_TRUE(home_button_view);
EXPECT_TRUE(home_button_view->GetVisible());
EXPECT_EQ(1.0f, home_button_view->layer()->opacity());
EXPECT_EQ(1.0f, home_button_view->layer()->GetTargetOpacity());
// Switch to tablet mode changes the button visibility.
ash::TabletModeControllerTestApi().EnterTabletMode();
// Verify that the button view is still visible, and animating to 0 opacity.
EXPECT_TRUE(home_button_view->GetVisible());
EXPECT_EQ(1.0f, home_button_view->layer()->opacity());
EXPECT_EQ(0.0f, home_button_view->layer()->GetTargetOpacity());
// Once the opacity animation finishes, the button should not be visible.
home_button_view->layer()->GetAnimator()->StopAnimating();
EXPECT_FALSE(home_button_view->GetVisible());
// Tablet mode exit should schedule animation to the visible state.
ash::TabletModeControllerTestApi().LeaveTabletMode();
EXPECT_TRUE(home_button_view->GetVisible());
EXPECT_EQ(0.0f, home_button_view->layer()->opacity());
EXPECT_EQ(1.0f, home_button_view->layer()->GetTargetOpacity());
home_button_view->layer()->GetAnimator()->StopAnimating();
EXPECT_TRUE(home_button_view->GetVisible());
EXPECT_EQ(1.0f, home_button_view->layer()->opacity());
EXPECT_EQ(1.0f, home_button_view->layer()->GetTargetOpacity());
}
// Verifies that home button visibility updates if the button gets hidden while
// it's still being shown.
TEST_F(HomeButtonAnimationTest, HideWhileAnimatingToShow) {
views::View* const home_button_view = home_button();
ASSERT_TRUE(home_button_view);
EXPECT_TRUE(home_button_view->GetVisible());
EXPECT_EQ(1.0f, home_button_view->layer()->opacity());
EXPECT_EQ(1.0f, home_button_view->layer()->GetTargetOpacity());
// Switch to tablet mode to initiate home button hide animation.
ash::TabletModeControllerTestApi().EnterTabletMode();
EXPECT_TRUE(home_button_view->GetVisible());
EXPECT_EQ(1.0f, home_button_view->layer()->opacity());
EXPECT_EQ(0.0f, home_button_view->layer()->GetTargetOpacity());
home_button_view->layer()->GetAnimator()->StopAnimating();
// Tablet mode exit should schedule an animation to the visible state.
ash::TabletModeControllerTestApi().LeaveTabletMode();
EXPECT_TRUE(home_button_view->GetVisible());
EXPECT_EQ(0.0f, home_button_view->layer()->opacity());
EXPECT_EQ(1.0f, home_button_view->layer()->GetTargetOpacity());
// Enter tablet mode immediately, to interrupt the show animation.
ash::TabletModeControllerTestApi().EnterTabletMode();
EXPECT_TRUE(home_button_view->GetVisible());
EXPECT_EQ(0.0f, home_button_view->layer()->opacity());
EXPECT_EQ(0.0f, home_button_view->layer()->GetTargetOpacity());
home_button_view->layer()->GetAnimator()->StopAnimating();
EXPECT_FALSE(home_button_view->GetVisible());
}
// Verifies that home button becomes visible if reshown while a hide animation
// is still in progress.
TEST_F(HomeButtonAnimationTest, ShowWhileAnimatingToHide) {
views::View* const home_button_view = home_button();
ASSERT_TRUE(home_button_view);
EXPECT_TRUE(home_button_view->GetVisible());
EXPECT_EQ(1.0f, home_button_view->layer()->opacity());
EXPECT_EQ(1.0f, home_button_view->layer()->GetTargetOpacity());
// Switch to tablet mode to initiate the home button hide animation.
ash::TabletModeControllerTestApi().EnterTabletMode();
EXPECT_TRUE(home_button_view->GetVisible());
EXPECT_EQ(1.0f, home_button_view->layer()->opacity());
EXPECT_EQ(0.0f, home_button_view->layer()->GetTargetOpacity());
// Tablet mode exit should schedule an animation to the visible state.
ash::TabletModeControllerTestApi().LeaveTabletMode();
EXPECT_TRUE(home_button_view->GetVisible());
EXPECT_EQ(1.0f, home_button_view->layer()->opacity());
EXPECT_EQ(1.0f, home_button_view->layer()->GetTargetOpacity());
// Verify that the button ends up in the visible state.
home_button_view->layer()->GetAnimator()->StopAnimating();
EXPECT_TRUE(home_button_view->GetVisible());
EXPECT_EQ(1.0f, home_button_view->layer()->opacity());
EXPECT_EQ(1.0f, home_button_view->layer()->GetTargetOpacity());
}
// Verifies that unanimated navigation widget layout update interrupts in
// progress button animation.
TEST_F(HomeButtonAnimationTest, NonAnimatedLayoutDuringAnimation) {
views::View* const home_button_view = home_button();
ASSERT_TRUE(home_button_view);
EXPECT_TRUE(home_button_view->GetVisible());
EXPECT_EQ(1.0f, home_button_view->layer()->opacity());
EXPECT_EQ(1.0f, home_button_view->layer()->GetTargetOpacity());
// Switch to tablet mode changes the button visibility.
ash::TabletModeControllerTestApi().EnterTabletMode();
Shelf* const shelf = GetPrimaryShelf();
ShelfViewTestAPI shelf_test_api(shelf->GetShelfViewForTesting());
ShelfNavigationWidget::TestApi test_api(shelf->navigation_widget());
// Verify the button bounds are animating.
EXPECT_TRUE(test_api.GetBoundsAnimator()->IsAnimating(home_button_view));
// Verify that the button visibility is animating.
EXPECT_TRUE(home_button_view->GetVisible());
EXPECT_EQ(1.0f, home_button_view->layer()->opacity());
EXPECT_EQ(0.0f, home_button_view->layer()->GetTargetOpacity());
// Request non-animated navigation widget layout, and verify the button is not
// animating any longer.
shelf->navigation_widget()->UpdateLayout(/*animate=*/false);
EXPECT_FALSE(home_button_view->GetVisible());
EXPECT_FALSE(home_button_view->layer()->GetAnimator()->is_animating());
EXPECT_FALSE(test_api.GetBoundsAnimator()->IsAnimating(home_button_view));
// Tablet mode exit should schedule animation to the visible state.
ash::TabletModeControllerTestApi().LeaveTabletMode();
EXPECT_TRUE(test_api.GetBoundsAnimator()->IsAnimating(home_button_view));
EXPECT_TRUE(home_button_view->GetVisible());
EXPECT_EQ(0.0f, home_button_view->layer()->opacity());
EXPECT_EQ(1.0f, home_button_view->layer()->GetTargetOpacity());
// Request non-animated navigation widget layout, and verify the button is not
// animating any longer.
shelf->navigation_widget()->UpdateLayout(/*animate=*/false);
EXPECT_FALSE(test_api.GetBoundsAnimator()->IsAnimating(home_button_view));
EXPECT_TRUE(home_button_view->GetVisible());
EXPECT_FALSE(home_button_view->layer()->GetAnimator()->is_animating());
EXPECT_EQ(1.0f, home_button_view->layer()->opacity());
}
TEST_P(HomeButtonTest, LongPressGesture) {
// Simulate two users with primary user as active.
CreateUserSessions(2);
// Enable the Assistant in system settings.
prefs()->SetBoolean(assistant::prefs::kAssistantEnabled, true);
assistant_state()->NotifyFeatureAllowed(
assistant::AssistantAllowedState::ALLOWED);
assistant_state()->NotifyStatusChanged(assistant::AssistantStatus::READY);
ShelfNavigationWidget::TestApi test_api(
GetPrimaryShelf()->navigation_widget());
EXPECT_TRUE(test_api.IsHomeButtonVisible());
ASSERT_TRUE(home_button());
ui::GestureEvent long_press =
CreateGestureEvent(ui::GestureEventDetails(ui::ET_GESTURE_LONG_PRESS));
SendGestureEvent(&long_press);
GetAppListTestHelper()->WaitUntilIdle();
EXPECT_EQ(AssistantVisibility::kVisible,
AssistantUiController::Get()->GetModel()->visibility());
AssistantUiController::Get()->CloseUi(
assistant::AssistantExitPoint::kUnspecified);
// Test long press gesture on secondary display.
SendGestureEventToSecondaryDisplay(&long_press);
GetAppListTestHelper()->WaitUntilIdle();
EXPECT_EQ(AssistantVisibility::kVisible,
AssistantUiController::Get()->GetModel()->visibility());
}
TEST_P(HomeButtonTest, LongPressGestureInTabletMode) {
// Simulate two users with primary user as active.
CreateUserSessions(2);
// Enable the Assistant in system settings.
prefs()->SetBoolean(assistant::prefs::kAssistantEnabled, true);
assistant_state()->NotifyFeatureAllowed(
assistant::AssistantAllowedState::ALLOWED);
assistant_state()->NotifyStatusChanged(assistant::AssistantStatus::READY);
ash::TabletModeControllerTestApi().EnterTabletMode();
ShelfNavigationWidget::TestApi test_api(
GetPrimaryShelf()->navigation_widget());
const bool should_show_home_button =
!IsHideShelfControlsInTabletModeEnabled();
EXPECT_EQ(should_show_home_button, test_api.IsHomeButtonVisible());
ASSERT_EQ(should_show_home_button, static_cast<bool>(home_button()));
// App list should be shown by default in tablet mode.
GetAppListTestHelper()->CheckVisibility(true);
GetAppListTestHelper()->CheckState(AppListViewState::kFullscreenAllApps);
if (!should_show_home_button)
return;
ui::GestureEvent long_press =
CreateGestureEvent(ui::GestureEventDetails(ui::ET_GESTURE_LONG_PRESS));
SendGestureEvent(&long_press);
GetAppListTestHelper()->WaitUntilIdle();
EXPECT_EQ(AssistantVisibility::kVisible,
AssistantUiController::Get()->GetModel()->visibility());
GetAppListTestHelper()->CheckVisibility(true);
GetAppListTestHelper()->CheckState(AppListViewState::kFullscreenAllApps);
// Tap on the home button should close assistant.
gfx::Point center = home_button()->GetBoundsInScreen().CenterPoint();
GetEventGenerator()->MoveMouseTo(center);
GetEventGenerator()->ClickLeftButton();
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(true);
GetAppListTestHelper()->CheckState(AppListViewState::kFullscreenAllApps);
EXPECT_EQ(AssistantVisibility::kClosed,
AssistantUiController::Get()->GetModel()->visibility());
AssistantUiController::Get()->CloseUi(
assistant::AssistantExitPoint::kUnspecified);
}
TEST_P(HomeButtonTest, LongPressGestureWithSecondaryUser) {
// Disallowed by secondary user.
assistant_state()->NotifyFeatureAllowed(
assistant::AssistantAllowedState::DISALLOWED_BY_NONPRIMARY_USER);
// Enable the Assistant in system settings.
prefs()->SetBoolean(assistant::prefs::kAssistantEnabled, true);
ShelfNavigationWidget::TestApi test_api(
GetPrimaryShelf()->navigation_widget());
EXPECT_TRUE(test_api.IsHomeButtonVisible());
ASSERT_TRUE(home_button());
ui::GestureEvent long_press =
CreateGestureEvent(ui::GestureEventDetails(ui::ET_GESTURE_LONG_PRESS));
SendGestureEvent(&long_press);
// The Assistant is disabled for secondary user.
EXPECT_NE(AssistantVisibility::kVisible,
AssistantUiController::Get()->GetModel()->visibility());
// Test long press gesture on secondary display.
SendGestureEventToSecondaryDisplay(&long_press);
EXPECT_NE(AssistantVisibility::kVisible,
AssistantUiController::Get()->GetModel()->visibility());
}
TEST_P(HomeButtonTest, LongPressGestureWithSettingsDisabled) {
// Simulate two user with primary user as active.
CreateUserSessions(2);
// Simulate a user who has already completed setup flow, but disabled the
// Assistant in settings.
prefs()->SetBoolean(assistant::prefs::kAssistantEnabled, false);
assistant_state()->NotifyFeatureAllowed(
assistant::AssistantAllowedState::ALLOWED);
ShelfNavigationWidget::TestApi test_api(
GetPrimaryShelf()->navigation_widget());
EXPECT_TRUE(test_api.IsHomeButtonVisible());
ASSERT_TRUE(home_button());
ui::GestureEvent long_press =
CreateGestureEvent(ui::GestureEventDetails(ui::ET_GESTURE_LONG_PRESS));
SendGestureEvent(&long_press);
EXPECT_NE(AssistantVisibility::kVisible,
AssistantUiController::Get()->GetModel()->visibility());
// Test long press gesture on secondary display.
SendGestureEventToSecondaryDisplay(&long_press);
EXPECT_NE(AssistantVisibility::kVisible,
AssistantUiController::Get()->GetModel()->visibility());
}
// Tests that tapping in the bottom left corner in tablet mode results in the
// home button activating.
TEST_P(HomeButtonTest, InteractOutsideHomeButtonBounds) {
EXPECT_EQ(ShelfAlignment::kBottom, GetPrimaryShelf()->alignment());
// Tap the bottom left of the shelf. The button should work.
gfx::Point bottom_left = GetPrimaryShelf()
->shelf_widget()
->GetWindowBoundsInScreen()
.bottom_left();
GetEventGenerator()->GestureTapAt(bottom_left);
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(true);
// Tap the top left of the shelf, the button should work.
gfx::Point bottom_right = GetPrimaryShelf()
->shelf_widget()
->GetWindowBoundsInScreen()
.bottom_right();
GetEventGenerator()->GestureTapAt(bottom_right);
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(false);
// Test left shelf.
GetPrimaryShelf()->SetAlignment(ShelfAlignment::kLeft);
gfx::Point top_left =
GetPrimaryShelf()->shelf_widget()->GetWindowBoundsInScreen().origin();
GetEventGenerator()->GestureTapAt(top_left);
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(true);
bottom_left = GetPrimaryShelf()
->shelf_widget()
->GetWindowBoundsInScreen()
.bottom_left();
GetEventGenerator()->GestureTapAt(bottom_left);
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(false);
// Test right shelf.
GetPrimaryShelf()->SetAlignment(ShelfAlignment::kRight);
gfx::Point top_right =
GetPrimaryShelf()->shelf_widget()->GetWindowBoundsInScreen().top_right();
GetEventGenerator()->GestureTapAt(top_right);
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(true);
bottom_right = GetPrimaryShelf()
->shelf_widget()
->GetWindowBoundsInScreen()
.bottom_right();
GetEventGenerator()->GestureTapAt(bottom_right);
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(false);
}
// Tests that clicking the corner of the display opens and closes the AppList.
TEST_P(HomeButtonTest, ClickOnCornerPixel) {
// Screen corners are extremely easy to reach with a mouse. Let's make sure
// that a click on the bottom-left corner (or bottom-right corner in RTL)
// can trigger the home button.
gfx::Point corner(
0, display::Screen::GetScreen()->GetPrimaryDisplay().bounds().height());
ShelfNavigationWidget::TestApi test_api(
GetPrimaryShelf()->navigation_widget());
ASSERT_TRUE(test_api.IsHomeButtonVisible());
GetAppListTestHelper()->CheckVisibility(false);
GetEventGenerator()->MoveMouseTo(corner);
GetEventGenerator()->ClickLeftButton();
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(true);
GetEventGenerator()->ClickLeftButton();
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(false);
}
// Test that for a gesture tap which covers both the shelf navigation widget
// and the home button, the home button is returned as the event target. When
// the home button is the only button within the widget,
// ViewTageterDelegate::TargetForRect() can return the incorrect view. Ensuring
// the center point of the home button is the same as the content view's center
// point will avoid this problem. See http://crbug.com/1083713
TEST_P(HomeButtonTest, GestureHomeButtonHitTest) {
ShelfNavigationWidget* nav_widget = GetPrimaryShelf()->navigation_widget();
ShelfNavigationWidget::TestApi test_api(nav_widget);
gfx::Rect nav_widget_bounds = nav_widget->GetRootView()->bounds();
// The home button should be the only shown button.
EXPECT_TRUE(test_api.IsHomeButtonVisible());
EXPECT_FALSE(test_api.IsBackButtonVisible());
// The center point of the widget and the center point of the home button
// should be equally close to the event location.
gfx::Point home_button_center(
nav_widget->GetHomeButton()->bounds().CenterPoint());
gfx::Point nav_widget_center(nav_widget_bounds.CenterPoint());
EXPECT_EQ(home_button_center, nav_widget_center);
ui::GestureEventDetails details = ui::GestureEventDetails(ui::ET_GESTURE_TAP);
// Create and test a gesture-event targeting >60% of the navigation widget,
// as well as ~60% of the home button.
gfx::RectF gesture_event_rect(0, 0, .7f * nav_widget_bounds.width(),
nav_widget_bounds.height());
details.set_bounding_box(gesture_event_rect);
{
const gfx::Point event_center(gesture_event_rect.width() / 2,
gesture_event_rect.height() / 2);
ui::GestureEvent gesture(event_center.x(), event_center.y(), 0,
base::TimeTicks(), details);
ui::EventTargeter* targeter = nav_widget->GetRootView()->GetEventTargeter();
ui::EventTarget* target =
targeter->FindTargetForEvent(nav_widget->GetRootView(), &gesture);
EXPECT_TRUE(target);
// Check that the event target is the home button.
EXPECT_EQ(target, nav_widget->GetHomeButton());
}
// Test a gesture event centered on the top corner of the home button.
{
const gfx::Point event_center(nav_widget->GetHomeButton()->bounds().x(),
nav_widget->GetHomeButton()->bounds().y());
ui::GestureEvent gesture(event_center.x(), event_center.y(), 0,
base::TimeTicks(), details);
ui::EventTargeter* targeter = nav_widget->GetRootView()->GetEventTargeter();
ui::EventTarget* target =
targeter->FindTargetForEvent(nav_widget->GetRootView(), &gesture);
EXPECT_TRUE(target);
// Check that the event target is the home button.
EXPECT_EQ(target, nav_widget->GetHomeButton());
}
// Test a gesture event centered to the left of the nav_widget's center
// point.
{
const gfx::Point event_center(nav_widget_center.x() - 1,
nav_widget_center.y());
ui::GestureEvent gesture(event_center.x(), event_center.y(), 0,
base::TimeTicks(), details);
ui::EventTargeter* targeter = nav_widget->GetRootView()->GetEventTargeter();
ui::EventTarget* target =
targeter->FindTargetForEvent(nav_widget->GetRootView(), &gesture);
EXPECT_TRUE(target);
// Check that the event target is the home button.
EXPECT_EQ(target, nav_widget->GetHomeButton());
}
}
// Checks the basic behavior of the label beside the home button when the
// HomeButtonWithText feature is enabled.
TEST_F(HomeButtonWithTextTest, Basic) {
// Verify that the label is visible at the beginning.
EXPECT_TRUE(IsLabelVisible());
// Open the app list and check that the label still exists.
gfx::Point center = home_button()->GetBoundsInScreen().CenterPoint();
GetEventGenerator()->MoveMouseTo(center);
GetEventGenerator()->ClickLeftButton();
GetAppListTestHelper()->WaitUntilIdle();
GetAppListTestHelper()->CheckVisibility(true);
EXPECT_TRUE(IsLabelVisible());
// Change to tablet mode, where the label and home button shouldn't be
// visible.
ash::TabletModeControllerTestApi().EnterTabletMode();
ShelfNavigationWidget::TestApi test_api(
GetPrimaryShelf()->navigation_widget());
EXPECT_FALSE(test_api.IsHomeButtonVisible());
EXPECT_FALSE(IsLabelVisible());
// Change back to clamshell mode. The label should be visible again.
ash::TabletModeControllerTestApi().LeaveTabletMode();
EXPECT_TRUE(IsLabelVisible());
}
INSTANTIATE_TEST_SUITE_P(
All,
HomeButtonVisibilityWithAccessibilityFeaturesTest,
::testing::Values(
TestAccessibilityFeature::kTabletModeShelfNavigationButtons,
TestAccessibilityFeature::kSpokenFeedback,
TestAccessibilityFeature::kAutoclick,
TestAccessibilityFeature::kSwitchAccess));
TEST_P(HomeButtonVisibilityWithAccessibilityFeaturesTest,
TabletModeSwitchWithA11yFeatureEnabled) {
SetTestA11yFeatureEnabled(true /*enabled*/);
ShelfNavigationWidget::TestApi test_api(
GetPrimaryShelf()->navigation_widget());
EXPECT_TRUE(test_api.IsHomeButtonVisible());
// Switch to tablet mode, and verify the home button is still visible.
ash::TabletModeControllerTestApi().EnterTabletMode();
EXPECT_TRUE(test_api.IsHomeButtonVisible());
// The button should be hidden if the feature gets disabled.
SetTestA11yFeatureEnabled(false /*enabled*/);
EXPECT_FALSE(test_api.IsHomeButtonVisible());
}
TEST_P(HomeButtonVisibilityWithAccessibilityFeaturesTest,
FeatureEnabledWhileInTabletMode) {
ShelfNavigationWidget::TestApi test_api(
GetPrimaryShelf()->navigation_widget());
EXPECT_TRUE(test_api.IsHomeButtonVisible());
// Switch to tablet mode, and verify the home button is hidden.
ash::TabletModeControllerTestApi().EnterTabletMode();
EXPECT_FALSE(test_api.IsHomeButtonVisible());
// The button should be shown if the feature gets enabled.
SetTestA11yFeatureEnabled(true /*enabled*/);
EXPECT_TRUE(test_api.IsHomeButtonVisible());
}
} // namespace ash