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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "device/gamepad/gamepad_platform_data_fetcher_linux.h"
#include <stddef.h>
#include <string.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>
#include "base/bind.h"
#include "base/callback_helpers.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/utf_string_conversions.h"
#include "base/trace_event/trace_event.h"
#include "device/gamepad/gamepad_blocklist.h"
#include "device/gamepad/gamepad_id_list.h"
#include "device/gamepad/gamepad_uma.h"
#include "device/gamepad/nintendo_controller.h"
#include "device/udev_linux/scoped_udev.h"
namespace device {
GamepadPlatformDataFetcherLinux::Factory::Factory(
scoped_refptr<base::SequencedTaskRunner> dbus_runner)
: dbus_runner_(std::move(dbus_runner)) {}
GamepadPlatformDataFetcherLinux::Factory::~Factory() = default;
std::unique_ptr<GamepadDataFetcher>
GamepadPlatformDataFetcherLinux::Factory::CreateDataFetcher() {
return std::make_unique<GamepadPlatformDataFetcherLinux>(dbus_runner_);
}
GamepadSource GamepadPlatformDataFetcherLinux::Factory::source() {
return GAMEPAD_SOURCE_LINUX_UDEV;
}
GamepadSource GamepadPlatformDataFetcherLinux::Factory::static_source() {
return GAMEPAD_SOURCE_LINUX_UDEV;
}
GamepadPlatformDataFetcherLinux::GamepadPlatformDataFetcherLinux(
scoped_refptr<base::SequencedTaskRunner> dbus_runner)
: dbus_runner_(dbus_runner) {}
GamepadPlatformDataFetcherLinux::~GamepadPlatformDataFetcherLinux() {
for (auto it = devices_.begin(); it != devices_.end(); ++it) {
GamepadDeviceLinux* device = it->get();
device->Shutdown();
}
}
GamepadSource GamepadPlatformDataFetcherLinux::source() {
return Factory::static_source();
}
void GamepadPlatformDataFetcherLinux::OnAddedToProvider() {
std::vector<UdevWatcher::Filter> filters;
filters.emplace_back(UdevGamepadLinux::kInputSubsystem, "");
filters.emplace_back(UdevGamepadLinux::kHidrawSubsystem, "");
udev_watcher_ = UdevWatcher::StartWatching(this, filters);
for (auto it = devices_.begin(); it != devices_.end(); ++it)
it->get()->Shutdown();
devices_.clear();
udev_watcher_->EnumerateExistingDevices();
}
void GamepadPlatformDataFetcherLinux::OnDeviceAdded(
ScopedUdevDevicePtr device) {
RefreshDevice(device.get());
}
void GamepadPlatformDataFetcherLinux::OnDeviceRemoved(
ScopedUdevDevicePtr device) {
RefreshDevice(device.get());
}
void GamepadPlatformDataFetcherLinux::OnDeviceChanged(
ScopedUdevDevicePtr device) {
RefreshDevice(device.get());
}
void GamepadPlatformDataFetcherLinux::GetGamepadData(bool) {
TRACE_EVENT0("GAMEPAD", "GetGamepadData");
// Update our internal state.
for (const auto& device : devices_) {
if (device->GetJoydevIndex() >= 0)
ReadDeviceData(device->GetJoydevIndex());
}
}
// Used during enumeration, and monitor notifications.
void GamepadPlatformDataFetcherLinux::RefreshDevice(udev_device* dev) {
std::unique_ptr<UdevGamepadLinux> udev_gamepad =
UdevGamepadLinux::Create(dev);
if (udev_gamepad) {
const UdevGamepadLinux& pad_info = *udev_gamepad.get();
if (pad_info.type == UdevGamepadLinux::Type::JOYDEV) {
// If |syspath_prefix| is empty, the device was already disconnected.
if (pad_info.syspath_prefix.empty())
DisconnectUnrecognizedGamepad(pad_info.index);
else
RefreshJoydevDevice(dev, pad_info);
} else if (pad_info.type == UdevGamepadLinux::Type::EVDEV) {
RefreshEvdevDevice(dev, pad_info);
} else if (pad_info.type == UdevGamepadLinux::Type::HIDRAW) {
RefreshHidrawDevice(dev, pad_info);
}
}
}
GamepadDeviceLinux* GamepadPlatformDataFetcherLinux::GetDeviceWithJoydevIndex(
int joydev_index) {
for (auto it = devices_.begin(); it != devices_.end(); ++it) {
GamepadDeviceLinux* device = it->get();
if (device->GetJoydevIndex() == joydev_index)
return device;
}
return nullptr;
}
void GamepadPlatformDataFetcherLinux::RemoveDevice(GamepadDeviceLinux* device) {
for (auto it = devices_.begin(); it != devices_.end(); ++it) {
if (it->get() == device) {
device->Shutdown();
devices_.erase(it);
return;
}
}
}
bool GamepadPlatformDataFetcherLinux::DisconnectUnrecognizedGamepad(int index) {
for (auto it = devices_.begin(); it != devices_.end(); ++it) {
const auto& device = *it;
if (device->GetJoydevIndex() == index) {
device->Shutdown();
devices_.erase(it);
return true;
}
}
return false;
}
GamepadDeviceLinux* GamepadPlatformDataFetcherLinux::GetOrCreateMatchingDevice(
const UdevGamepadLinux& pad_info) {
for (auto it = devices_.begin(); it != devices_.end(); ++it) {
GamepadDeviceLinux* device = it->get();
if (device->IsSameDevice(pad_info))
return device;
}
auto emplace_result = devices_.emplace(std::make_unique<GamepadDeviceLinux>(
pad_info.syspath_prefix, dbus_runner_));
return emplace_result.first->get();
}
void GamepadPlatformDataFetcherLinux::RefreshJoydevDevice(
udev_device* dev,
const UdevGamepadLinux& pad_info) {
const int joydev_index = pad_info.index;
GamepadDeviceLinux* device = GetOrCreateMatchingDevice(pad_info);
if (device == nullptr)
return;
// If the device cannot be opened, the joystick has been disconnected.
if (!device->OpenJoydevNode(pad_info, dev)) {
if (device->IsEmpty())
RemoveDevice(device);
return;
}
std::string name = device->GetName();
uint16_t vendor_id = device->GetVendorId();
uint16_t product_id = device->GetProductId();
// Filter out devices that have gamepad-like HID usages but aren't gamepads.
if (GamepadIsExcluded(vendor_id, product_id)) {
device->CloseJoydevNode();
RemoveDevice(device);
return;
}
const GamepadId gamepad_id =
GamepadIdList::Get().GetGamepadId(name, vendor_id, product_id);
if (NintendoController::IsNintendoController(gamepad_id)) {
// Nintendo devices are handled by the Nintendo data fetcher.
device->CloseJoydevNode();
RemoveDevice(device);
return;
}
bool is_recognized = gamepad_id != GamepadId::kUnknownGamepad;
PadState* state = GetPadState(joydev_index, is_recognized);
if (!state) {
// No slot available for device, don't use.
device->CloseJoydevNode();
RemoveDevice(device);
return;
}
// The device pointed to by dev contains information about the logical
// joystick device. In order to get the information about the physical
// hardware, get the parent device that is also in the "input" subsystem.
// This function should just walk up the tree one level.
udev_device* parent_dev =
device::udev_device_get_parent_with_subsystem_devtype(
dev, UdevGamepadLinux::kInputSubsystem, nullptr);
if (!parent_dev) {
device->CloseJoydevNode();
if (device->IsEmpty())
RemoveDevice(device);
return;
}
// If the device is on our list, record it by ID. If the device is unknown,
// record that an unknown gamepad was enumerated.
if (is_recognized)
RecordUnknownGamepad(source());
else
RecordConnectedGamepad(gamepad_id);
state->mapper = device->GetMappingFunction();
Gamepad& pad = state->data;
UpdateGamepadStrings(name, vendor_id, product_id, state->mapper != nullptr,
pad);
pad.vibration_actuator.type = GamepadHapticActuatorType::kDualRumble;
pad.vibration_actuator.not_null = device->SupportsVibration();
pad.connected = true;
}
void GamepadPlatformDataFetcherLinux::RefreshEvdevDevice(
udev_device* dev,
const UdevGamepadLinux& pad_info) {
GamepadDeviceLinux* device = GetOrCreateMatchingDevice(pad_info);
if (device == nullptr)
return;
if (!device->OpenEvdevNode(pad_info)) {
if (device->IsEmpty())
RemoveDevice(device);
return;
}
int joydev_index = device->GetJoydevIndex();
if (joydev_index >= 0) {
PadState* state = GetPadState(joydev_index);
DCHECK(state);
if (state) {
Gamepad& pad = state->data;
// To select the correct mapper for an arbitrary gamepad we may need info
// from both the joydev and evdev nodes. For instance, a gamepad that
// connects over USB and Bluetooth may need to select a mapper based on
// the connection type, but this information is only available through
// evdev. To ensure that gamepads are usable when evdev is unavailable, a
// preliminary mapping is assigned when the joydev node is enumerated.
//
// Here we check if associating the evdev node changed the mapping
// function that should be used for this gamepad. If so, assign the new
// mapper and rebuild the gamepad strings.
GamepadStandardMappingFunction mapper = device->GetMappingFunction();
if (mapper != state->mapper) {
state->mapper = mapper;
UpdateGamepadStrings(device->GetName(), device->GetVendorId(),
device->GetProductId(), mapper != nullptr, pad);
}
pad.vibration_actuator.not_null = device->SupportsVibration();
}
}
}
void GamepadPlatformDataFetcherLinux::RefreshHidrawDevice(
udev_device* dev,
const UdevGamepadLinux& pad_info) {
GamepadDeviceLinux* device = GetOrCreateMatchingDevice(pad_info);
if (device == nullptr)
return;
device->OpenHidrawNode(
pad_info,
base::BindOnce(&GamepadPlatformDataFetcherLinux::OnHidrawDeviceOpened,
weak_factory_.GetWeakPtr()));
}
void GamepadPlatformDataFetcherLinux::OnHidrawDeviceOpened(
GamepadDeviceLinux* device) {
DCHECK(device);
if (device->IsEmpty()) {
RemoveDevice(device);
return;
}
int joydev_index = device->GetJoydevIndex();
if (joydev_index < 0)
return;
PadState* state = GetPadState(joydev_index);
if (!state)
return;
Gamepad& pad = state->data;
pad.vibration_actuator.type = GamepadHapticActuatorType::kDualRumble;
pad.vibration_actuator.not_null = device->SupportsVibration();
}
void GamepadPlatformDataFetcherLinux::ReadDeviceData(size_t index) {
GamepadDeviceLinux* device = GetDeviceWithJoydevIndex(index);
if (!device)
return;
PadState* state = GetPadState(index);
if (!state)
return;
device->ReadPadState(&state->data);
}
void GamepadPlatformDataFetcherLinux::PlayEffect(
int pad_id,
mojom::GamepadHapticEffectType type,
mojom::GamepadEffectParametersPtr params,
mojom::GamepadHapticsManager::PlayVibrationEffectOnceCallback callback,
scoped_refptr<base::SequencedTaskRunner> callback_runner) {
if (pad_id < 0 || pad_id >= static_cast<int>(Gamepads::kItemsLengthCap)) {
RunVibrationCallback(
std::move(callback), std::move(callback_runner),
mojom::GamepadHapticsResult::GamepadHapticsResultError);
return;
}
GamepadDeviceLinux* device = GetDeviceWithJoydevIndex(pad_id);
if (!device) {
RunVibrationCallback(
std::move(callback), std::move(callback_runner),
mojom::GamepadHapticsResult::GamepadHapticsResultError);
return;
}
device->PlayEffect(type, std::move(params), std::move(callback),
std::move(callback_runner));
}
void GamepadPlatformDataFetcherLinux::ResetVibration(
int pad_id,
mojom::GamepadHapticsManager::ResetVibrationActuatorCallback callback,
scoped_refptr<base::SequencedTaskRunner> callback_runner) {
if (pad_id < 0 || pad_id >= static_cast<int>(Gamepads::kItemsLengthCap)) {
RunVibrationCallback(
std::move(callback), std::move(callback_runner),
mojom::GamepadHapticsResult::GamepadHapticsResultError);
return;
}
GamepadDeviceLinux* device = GetDeviceWithJoydevIndex(pad_id);
if (!device) {
RunVibrationCallback(
std::move(callback), std::move(callback_runner),
mojom::GamepadHapticsResult::GamepadHapticsResultError);
return;
}
device->ResetVibration(std::move(callback), std::move(callback_runner));
}
} // namespace device