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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_SERVICE_MAIN_VIZ_MAIN_IMPL_H_
#define COMPONENTS_VIZ_SERVICE_MAIN_VIZ_MAIN_IMPL_H_
#include <memory>
#include "base/memory/raw_ptr.h"
#include "base/process/process_handle.h"
#include "base/task/single_thread_task_runner.h"
#include "base/threading/thread.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "components/discardable_memory/client/client_discardable_shared_memory_manager.h"
#include "components/viz/common/buildflags.h"
#include "components/viz/service/gl/gpu_service_impl.h"
#include "components/viz/service/main/viz_compositor_thread_runner_impl.h"
#include "gpu/ipc/gpu_in_process_thread_service.h"
#include "gpu/ipc/in_process_command_buffer.h"
#include "mojo/public/cpp/bindings/pending_receiver.h"
#include "mojo/public/cpp/bindings/pending_remote.h"
#include "mojo/public/cpp/bindings/receiver.h"
#include "services/viz/privileged/mojom/gl/gpu_service.mojom.h"
#include "services/viz/privileged/mojom/viz_main.mojom.h"
#include "ui/gfx/font_render_params.h"
#if BUILDFLAG(IS_WIN)
#include "components/viz/service/gl/info_collection_gpu_service_impl.h"
#include "services/viz/privileged/mojom/gl/info_collection_gpu_service.mojom.h"
#endif
namespace base {
class PowerMonitorSource;
class WaitableEvent;
}
namespace gpu {
class GpuInit;
class SyncPointManager;
class SharedImageManager;
} // namespace gpu
namespace ukm {
class MojoUkmRecorder;
}
namespace viz {
#if BUILDFLAG(IS_WIN)
class InfoCollectionGpuServiceImpl;
#endif
class VizMainImpl : public mojom::VizMain,
public gpu::GpuInProcessThreadServiceDelegate {
public:
class Delegate {
public:
virtual ~Delegate() = default;
virtual void OnInitializationFailed() = 0;
virtual void OnGpuServiceConnection(GpuServiceImpl* gpu_service) = 0;
virtual void PostCompositorThreadCreated(
base::SingleThreadTaskRunner* task_runner) = 0;
virtual void QuitMainMessageLoop() = 0;
};
struct ExternalDependencies {
public:
ExternalDependencies();
ExternalDependencies(ExternalDependencies&& other);
ExternalDependencies(const ExternalDependencies&) = delete;
ExternalDependencies& operator=(const ExternalDependencies&) = delete;
~ExternalDependencies();
ExternalDependencies& operator=(ExternalDependencies&& other);
// Note that, due to the design of |base::PowerMonitor|, it is inherently
// racy to decide to initialize or not based on a call to
// |base::PowerMonitor::IsInitialized|. This makes it difficult for
// VizMainImpl to know whether to call initialize or not as the correct
// choice depends on the context in which VizMainImpl will be used.
//
// To work around this, calling code must understand whether VizMainImpl
// should initialize |base::PowerMonitor| or not and can then use the
// |power_monitor_source| to signal its intent.
//
// If |power_monitor_source| is null, |PowerMonitor::Initialize| will not
// be called. If |power_monitor_source| is non-null, it will be std::move'd
// in to a call of |PowerMonitor::Initialize|.
//
// We use a |PowerMonitorSource| here instead of a boolean flag so that
// tests can use mocks and fakes for testing.
mutable std::unique_ptr<base::PowerMonitorSource> power_monitor_source;
raw_ptr<gpu::SyncPointManager> sync_point_manager = nullptr;
raw_ptr<gpu::SharedImageManager> shared_image_manager = nullptr;
raw_ptr<base::WaitableEvent> shutdown_event = nullptr;
scoped_refptr<base::SingleThreadTaskRunner> io_thread_task_runner;
std::unique_ptr<ukm::MojoUkmRecorder> ukm_recorder;
raw_ptr<VizCompositorThreadRunner> viz_compositor_thread_runner = nullptr;
};
VizMainImpl(Delegate* delegate,
ExternalDependencies dependencies,
std::unique_ptr<gpu::GpuInit> gpu_init);
VizMainImpl(const VizMainImpl&) = delete;
VizMainImpl& operator=(const VizMainImpl&) = delete;
// Destruction must happen on the GPU thread.
~VizMainImpl() override;
void Bind(mojo::PendingReceiver<mojom::VizMain> receiver);
// mojom::VizMain implementation:
void CreateGpuService(
mojo::PendingReceiver<mojom::GpuService> pending_receiver,
mojo::PendingRemote<mojom::GpuHost> pending_gpu_host,
mojo::PendingRemote<
discardable_memory::mojom::DiscardableSharedMemoryManager>
discardable_memory_manager,
mojo::ScopedSharedBufferHandle activity_flags,
gfx::FontRenderParams::SubpixelRendering subpixel_rendering) override;
#if BUILDFLAG(IS_WIN)
void CreateInfoCollectionGpuService(
mojo::PendingReceiver<mojom::InfoCollectionGpuService> pending_receiver)
override;
#endif
#if BUILDFLAG(IS_ANDROID)
void SetHostProcessId(int32_t pid) override;
#endif
void CreateFrameSinkManager(mojom::FrameSinkManagerParamsPtr params) override;
#if BUILDFLAG(USE_VIZ_DEBUGGER)
void FilterDebugStream(base::Value filter_data) override;
void StartDebugStream(
mojo::PendingRemote<mojom::VizDebugOutput> debug_output) override;
void StopDebugStream() override;
#endif
// gpu::GpuInProcessThreadServiceDelegate implementation:
scoped_refptr<gpu::SharedContextState> GetSharedContextState() override;
scoped_refptr<gl::GLShareGroup> GetShareGroup() override;
GpuServiceImpl* gpu_service() { return gpu_service_.get(); }
const GpuServiceImpl* gpu_service() const { return gpu_service_.get(); }
// Note that this may be null if viz is running in the browser process and
// using the ServiceDiscardableSharedMemoryManager.
discardable_memory::ClientDiscardableSharedMemoryManager*
discardable_shared_memory_manager() {
return discardable_shared_memory_manager_.get();
}
// If it's in browser process, shut down the GPU main thread. Otherwise, the
// GPU process is terminated immediately with the specified exit code.
void ExitProcess(ExitCode immediate_exit_code);
private:
void CreateFrameSinkManagerInternal(mojom::FrameSinkManagerParamsPtr params);
scoped_refptr<base::SingleThreadTaskRunner> io_task_runner() const {
return io_thread_ ? io_thread_->task_runner()
: dependencies_.io_thread_task_runner;
}
const raw_ptr<Delegate> delegate_;
const ExternalDependencies dependencies_;
// The thread that handles IO events for Gpu (if one isn't already provided).
// |io_thread_| must be ordered above GPU service related variables so it's
// destroyed after they are.
std::unique_ptr<base::Thread> io_thread_;
std::unique_ptr<gpu::GpuInit> gpu_init_;
std::unique_ptr<GpuServiceImpl> gpu_service_;
#if BUILDFLAG(IS_WIN)
std::unique_ptr<InfoCollectionGpuServiceImpl> info_collection_gpu_service_;
#endif
// Allows the display compositor to use InProcessCommandBuffer to send GPU
// commands to the GPU thread from the compositor thread. This must outlive
// |viz_compositor_thread_runner_|.
std::unique_ptr<gpu::CommandBufferTaskExecutor> task_executor_;
// If the gpu service is not yet ready then we stash pending
// FrameSinkManagerParams.
mojom::FrameSinkManagerParamsPtr pending_frame_sink_manager_params_;
// Runs the VizCompositorThread for the display compositor.
std::unique_ptr<VizCompositorThreadRunnerImpl>
viz_compositor_thread_runner_impl_;
// Note under Android WebView where VizCompositorThreadRunner is not created
// and owned by this, Viz does not interact with other objects in this class,
// such as GpuServiceImpl or CommandBufferTaskExecutor. Code should take care
// to avoid introducing such assumptions.
raw_ptr<VizCompositorThreadRunner> viz_compositor_thread_runner_ = nullptr;
const scoped_refptr<base::SingleThreadTaskRunner> gpu_thread_task_runner_;
mojo::Receiver<mojom::VizMain> receiver_{this};
scoped_refptr<discardable_memory::ClientDiscardableSharedMemoryManager>
discardable_shared_memory_manager_;
};
} // namespace viz
#endif // COMPONENTS_VIZ_SERVICE_MAIN_VIZ_MAIN_IMPL_H_