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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_RENDERER_MEDIA_RENDERER_WEBMEDIAPLAYER_DELEGATE_H_
#define CONTENT_RENDERER_MEDIA_RENDERER_WEBMEDIAPLAYER_DELEGATE_H_
#include <map>
#include <memory>
#include <set>
#include "base/containers/flat_set.h"
#include "base/containers/id_map.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/metrics/single_sample_metrics.h"
#include "base/task/single_thread_task_runner.h"
#include "base/time/default_tick_clock.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "content/common/content_export.h"
#include "content/public/renderer/render_frame_observer.h"
#include "third_party/blink/public/platform/media/webmediaplayer_delegate.h"
namespace blink {
enum class WebFullscreenVideoStatus;
}
namespace media {
enum class MediaContentType;
// Standard implementation of WebMediaPlayerDelegate; communicates state to
// the MediaPlayerDelegateHost.
class CONTENT_EXPORT RendererWebMediaPlayerDelegate
: public content::RenderFrameObserver,
public blink::WebMediaPlayerDelegate,
public base::SupportsWeakPtr<RendererWebMediaPlayerDelegate> {
public:
explicit RendererWebMediaPlayerDelegate(content::RenderFrame* render_frame);
RendererWebMediaPlayerDelegate(const RendererWebMediaPlayerDelegate&) =
delete;
RendererWebMediaPlayerDelegate& operator=(
const RendererWebMediaPlayerDelegate&) = delete;
~RendererWebMediaPlayerDelegate() override;
// Returns true if this RenderFrame has ever seen media playback before.
bool has_played_media() const { return has_played_media_; }
// blink::WebMediaPlayerDelegate implementation.
bool IsFrameHidden() override;
int AddObserver(Observer* observer) override;
void RemoveObserver(int player_id) override;
void DidMediaMetadataChange(int player_id,
bool has_audio,
bool has_video,
MediaContentType media_content_type) override;
void DidPlay(int player_id) override;
void DidPause(int player_id, bool reached_end_of_stream) override;
void PlayerGone(int player_id) override;
void SetIdle(int player_id, bool is_idle) override;
bool IsIdle(int player_id) override;
void ClearStaleFlag(int player_id) override;
bool IsStale(int player_id) override;
// content::RenderFrameObserver overrides.
void WasHidden() override;
void WasShown() override;
void OnDestruct() override;
// Returns the number of WebMediaPlayers that are associated with this
// delegate.
size_t web_media_player_count() const { return id_map_.size(); }
// Zeros out |idle_cleanup_interval_|, sets |idle_timeout_| to |idle_timeout|,
// and |is_low_end_| to |is_low_end|. A zero cleanup interval
// will cause the idle timer to run with each run of the message loop.
void SetIdleCleanupParamsForTesting(base::TimeDelta idle_timeout,
base::TimeDelta idle_cleanup_interval,
const base::TickClock* tick_clock,
bool is_low_end);
bool IsIdleCleanupTimerRunningForTesting() const;
// Note: Does not call OnFrameHidden()/OnFrameShown().
void SetFrameHiddenForTesting(bool is_hidden);
friend class RendererWebMediaPlayerDelegateTest;
private:
// Schedules UpdateTask() to run soon.
void ScheduleUpdateTask();
// Processes state changes, dispatches CleanupIdlePlayers().
void UpdateTask();
// Runs periodically to notify stale players in |idle_player_map_| which
// have been idle for longer than |timeout|.
void CleanUpIdlePlayers(base::TimeDelta timeout);
// True if any media has ever been played in this render frame. Affects
// autoplay logic in RenderFrameImpl.
bool has_played_media_ = false;
bool is_frame_hidden_for_testing_ = false;
// State related to scheduling UpdateTask(). These are cleared each time
// UpdateTask() runs.
bool has_played_video_ = false;
bool pending_update_task_ = false;
base::IDMap<Observer*> id_map_;
// Flag for gating if players should ever transition to a stale state after a
// period of inactivity.
bool allow_idle_cleanup_ = true;
// Tracks which players have entered an idle state. After some period of
// inactivity these players will be notified and become stale.
std::map<int, base::TimeTicks> idle_player_map_;
std::set<int> stale_players_;
base::OneShotTimer idle_cleanup_timer_;
// Amount of time allowed to elapse after a player becomes idle before
// it can transition to stale.
base::TimeDelta idle_timeout_;
// The polling interval used for checking the players to see if any have
// exceeded |idle_timeout_| since becoming idle.
base::TimeDelta idle_cleanup_interval_;
// Clock used for calculating when players have become stale. May be
// overridden for testing.
const base::TickClock* tick_clock_;
// Players with a video track.
base::flat_set<int> players_with_video_;
// The currently playing local videos. Used to determine whether
// OnMediaDelegatePlay() should allow the videos to play in the background or
// not.
base::flat_set<int> playing_videos_;
// Determined at construction time based on system information; determines
// when the idle cleanup timer should be fired more aggressively.
bool is_low_end_;
// Records the peak player count for this render frame.
size_t peak_player_count_ = 0u;
std::unique_ptr<base::SingleSampleMetric> peak_player_count_uma_;
};
} // namespace media
#endif // CONTENT_RENDERER_MEDIA_RENDERER_WEBMEDIAPLAYER_DELEGATE_H_