[go: nahoru, domu]

blob: 440e9607716c86ab816395aa498137fe7c96b5e0 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/vr/elements/spinner.h"
#include <vector>
#include "base/test/gtest_util.h"
#include "base/time/time.h"
#include "cc/test/test_skcanvas.h"
#include "chrome/browser/vr/elements/ui_texture.h"
#include "chrome/browser/vr/test/animation_utils.h"
#include "chrome/browser/vr/test/constants.h"
#include "chrome/browser/vr/ui_scene.h"
namespace vr {
namespace {
using testing::_;
static constexpr int kMaximumWidth = 512;
static constexpr float kArcEpsilon = 1e-3f;
class TestSpinner : public Spinner {
public:
explicit TestSpinner(int maximum_width) : Spinner(maximum_width) {}
TestSpinner(const TestSpinner&) = delete;
TestSpinner& operator=(const TestSpinner&) = delete;
~TestSpinner() override {}
UiTexture* GetTexture() const override { return Spinner::GetTexture(); }
};
} // namespace
void CheckArc(UiTexture* texture, float start_angle, float sweep_angle) {
cc::MockCanvas canvas;
EXPECT_CALL(canvas, onDrawArc(_, testing::FloatNear(start_angle, kArcEpsilon),
testing::FloatNear(sweep_angle, kArcEpsilon),
false, _));
texture->Draw(&canvas, gfx::Size(kMaximumWidth, kMaximumWidth));
}
TEST(Spinner, Animation) {
UiScene scene;
scene.RunFirstFrameForTest();
auto spinner_element = std::make_unique<TestSpinner>(kMaximumWidth);
UiTexture* texture = spinner_element->GetTexture();
scene.AddUiElement(kRoot, std::move(spinner_element));
base::TimeTicks start_time = gfx::MsToTicks(1);
scene.OnBeginFrame(start_time, kStartHeadPose);
struct TestCase {
float start_angle;
float sweep_angle;
base::TimeDelta delta;
};
std::vector<TestCase> test_cases = {
{38.2652f, 63.8781f, base::Seconds(1.0 / 6.0)},
{76.5305f, 209.402f, base::Seconds(2.0 / 6.0)},
{114.796f, 259.029f, base::Seconds(3.0 / 6.0)},
{153.061f, 270.0f, base::Seconds(4.0 / 6.0)},
{255.206f, 206.121f, base::Seconds(5.0 / 6.0)},
{438.994f, 60.5979f, base::Seconds(6.0 / 6.0)},
{526.886f, 10.9706f, base::Seconds(7.0 / 6.0)},
{576.122f, 0.0f, base::Seconds(8.0 / 6.0)},
};
for (const auto& test_case : test_cases) {
scene.OnBeginFrame(gfx::MsToTicks(1) + test_case.delta, kStartHeadPose);
CheckArc(texture, test_case.start_angle, test_case.sweep_angle);
}
}
} // namespace vr