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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_ACCESSIBILITY_CHROMEVOX_TOUCH_EXPLORATION_CONTROLLER_H_
#define ASH_ACCESSIBILITY_CHROMEVOX_TOUCH_EXPLORATION_CONTROLLER_H_
#include <map>
#include <memory>
#include <vector>
#include "ash/ash_export.h"
#include "base/memory/weak_ptr.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "ui/accessibility/ax_enums.mojom-forward.h"
#include "ui/events/event.h"
#include "ui/events/event_rewriter.h"
#include "ui/events/gesture_detection/gesture_detector.h"
#include "ui/events/gestures/gesture_provider_aura.h"
#include "ui/gfx/geometry/point.h"
namespace aura {
class Window;
}
namespace ui {
class Event;
class GestureEvent;
class GestureProviderAura;
class TouchEvent;
} // namespace ui
namespace ash {
class TouchAccessibilityEnabler;
// A delegate to handle commands in response to detected accessibility gesture
// events.
class TouchExplorationControllerDelegate {
public:
virtual ~TouchExplorationControllerDelegate() {}
// Takes an int from 0.0 to 100.0 that indicates the percent the volume
// should be set to.
virtual void SetOutputLevel(int volume) = 0;
// Silences spoken feedback.
virtual void SilenceSpokenFeedback() = 0;
// This function should be called when the volume adjust earcon should be
// played
virtual void PlayVolumeAdjustEarcon() = 0;
// This function should be called when the passthrough earcon should be
// played.
virtual void PlayPassthroughEarcon() = 0;
// This function should be called when the long press right click earcon
// should be played.
virtual void PlayLongPressRightClickEarcon() = 0;
// This function should be called when the enter screen earcon should be
// played.
virtual void PlayEnterScreenEarcon() = 0;
// This function should be called when the touch type earcon should
// be played.
virtual void PlayTouchTypeEarcon() = 0;
// Called when the user performed an accessibility gesture while in touch
// accessibility mode, that should be forwarded to ChromeVox.
virtual void HandleAccessibilityGesture(
ax::mojom::Gesture gesture,
gfx::PointF location = gfx::PointF()) = 0;
};
// TouchExplorationController is used in tandem with "Spoken Feedback" to
// make the touch UI accessible. Gestures performed in the middle of the screen
// are mapped to accessibility key shortcuts while gestures performed on the
// edge of the screen can change settings.
//
// ** Short version **
//
// At a high-level, single-finger events are used for accessibility -
// exploring the screen gets turned into touch explore gestures (which can then
// be hit tested by an accessibility service running, result then to be spoken),
// a single tap while the user is in touch exploration or a double-tap simulates
// a click, and gestures can be used to send high-level accessibility commands.
// For example, a swipe right would correspond to the keyboard short cut
// shift+search+right. Swipes with up to four fingers are also mapped to
// commands. Slide gestures performed on the edge of the screen can change
// settings continuously. For example, sliding a finger along the right side of
// the screen will change the volume. When a user double taps and holds with one
// finger, the finger is passed through as if accessibility was turned off. If
// the user taps the screen with two fingers, the user can silence spoken
// feedback if it is playing.
//
// ** Long version **
//
// Here are the details of the implementation:
//
// When the first touch is pressed, a 300 ms grace period timer starts.
//
// If the user keeps their finger down for more than 300 ms and doesn't
// perform a supported accessibility gesture in that time (e.g. swipe right),
// they enter touch exploration mode, and all movements are routed
// to ChromeVox with the touch location.
//
// Also, if the user moves their single finger outside a certain slop region
// (without performing a gesture), they enter touch exploration mode earlier
// than 300 ms.
//
// If the user taps and releases their finger, after 300 ms from the initial
// touch, a single touch explore gesture is fired.
//
// The user can perform swipe gestures in one of the four cardinal directions
// which will be interpreted and used to control the UI. All gestures will only
// be registered if the fingers move outside the slop, and all fingers will only
// be registered if they are completed within the grace period. If a single
// finger gesture fails to be completed within the grace period, the state
// changes to touch exploration mode. If a multi finger gesture fails to be
// completed within the grace period, the user must lift all fingers before
// completing any more actions.
//
// The user's initial tap sets the anchor point. Simulated events are
// positioned relative to the anchor point, so that after exploring to find
// an object the user can double-tap anywhere on the screen to activate it.
// The anchor point is also set by ChromeVox every time it highlights an
// object on the screen. During touch exploration this ensures that
// any simulated events go to the center of the most recently highlighted
// object, rather than to the exact tap location (which could have drifted
// off of the object). This also ensures that when the current ChromeVox
// object changes due to a gesture or input focus changing, simulated
// events go to that object and not the last location touched by a finger.
//
// When the user double-taps, this is treated as a discrete gestures, and
// and event is sent to ChromeVox to activate the current object, whatever
// that is. However, when the user double-taps and holds, any event from that
// finger is passed through, allowing the user to drag. These events are
// passed through with a location that's relative to the anchor point.
//
// If any other fingers are added or removed during a passthrough, they are
// ignored. Once the passthrough finger is released, passthrough stops and
// the state is reset to the no fingers down state.
//
// If the user enters touch exploration mode, they can click without lifting
// their touch exploration finger by tapping anywhere else on the screen with
// a second finger, while the touch exploration finger is still pressed.
//
// Once touch exploration mode has been activated, it remains in that mode until
// all fingers have been released.
//
// If the user places a finger on the edge of the screen and moves their finger
// past slop, a slide gesture is performed. The user can then slide one finger
// along an edge of the screen and continuously control a setting. Once the user
// enters this state, the boundaries that define an edge expand so that the user
// can now adjust the setting within a slightly bigger width along the screen.
// If the user exits this area without lifting their finger, they will not be
// able to perform any actions, however if they keep their finger down and
// return to the "hot edge," then they can still adjust the setting. In order to
// perform other touch accessibility movements, the user must lift their finger.
// If additional fingers are added while in this state, the user will transition
// to passthrough.
//
// Currently, only the right edge is mapped to control the volume. Volume
// control along the edge of the screen is directly proportional to where the
// user's finger is located on the screen. The top right corner of the screen
// automatically sets the volume to 100% and the bottome right corner of the
// screen automatically sets the volume to 0% once the user has moved past slop.
//
// If the user taps the screen with two fingers and lifts both fingers before
// the grace period has passed, spoken feedback is silenced.
//
// The user can also enter passthrough by placing a finger on one of the bottom
// corners of the screen until an earcon sounds. After the earcon sounds, the
// user is in passthrough so all subsequent fingers placed on the screen will be
// passed through. Once the finger in the corner has been released, the state
// will switch to wait for no fingers.
//
// The caller is expected to retain ownership of instances of this class and
// destroy them before |root_window| is destroyed.
class ASH_EXPORT TouchExplorationController
: public ui::EventRewriter,
public ui::GestureProviderAuraClient,
public ui::GestureConsumer {
public:
explicit TouchExplorationController(
aura::Window* root_window,
TouchExplorationControllerDelegate* delegate,
base::WeakPtr<TouchAccessibilityEnabler> touch_accessibility_enabler);
TouchExplorationController(const TouchExplorationController&) = delete;
TouchExplorationController& operator=(const TouchExplorationController&) =
delete;
~TouchExplorationController() override;
// Make synthesized touch events are anchored at this point. This is
// called when the object with accessibility focus is updated via something
// other than touch exploration.
void SetTouchAccessibilityAnchorPoint(const gfx::Point& anchor_point);
// Events within the exclude bounds will not be rewritten.
// |bounds| are in root window coordinates.
void SetExcludeBounds(const gfx::Rect& bounds);
// Updates |lift_activation_bounds_|. See |lift_activation_bounds_| for more
// information.
void SetLiftActivationBounds(const gfx::Rect& bounds);
private:
friend class TouchExplorationControllerTestApi;
// Overridden from ui::EventRewriter
ui::EventDispatchDetails RewriteEvent(
const ui::Event& event,
const Continuation continuation) override;
// Event handlers based on the current state - see State, below.
ui::EventDispatchDetails InNoFingersDown(const ui::TouchEvent& event,
const Continuation continuation);
ui::EventDispatchDetails InSingleTapPressed(const ui::TouchEvent& event,
const Continuation continuation);
ui::EventDispatchDetails InSingleTapOrTouchExploreReleased(
const ui::TouchEvent& event,
const Continuation continuation);
ui::EventDispatchDetails InDoubleTapPending(const ui::TouchEvent& event,
const Continuation continuation);
ui::EventDispatchDetails InTouchReleasePending(
const ui::TouchEvent& event,
const Continuation continuation);
ui::EventDispatchDetails InTouchExploration(const ui::TouchEvent& event,
const Continuation continuation);
ui::EventDispatchDetails InOneFingerPassthrough(
const ui::TouchEvent& event,
const Continuation continuation);
ui::EventDispatchDetails InGestureInProgress(const ui::TouchEvent& event,
const Continuation continuation);
ui::EventDispatchDetails InTouchExploreSecondPress(
const ui::TouchEvent& event,
const Continuation continuation);
ui::EventDispatchDetails InTouchExploreLongPress(
const ui::TouchEvent& event,
const Continuation continuation);
ui::EventDispatchDetails InWaitForNoFingers(const ui::TouchEvent& event,
const Continuation continuation);
ui::EventDispatchDetails InSlideGesture(const ui::TouchEvent& event,
const Continuation continuation);
ui::EventDispatchDetails InTwoFingerTap(const ui::TouchEvent& event,
const Continuation continuation);
// Returns the current time of the tick clock.
base::TimeTicks Now();
// This timer is started every time we get the first press event, and
// it fires after the double-click timeout elapses (300 ms by default).
// If the user taps and releases within 300 ms and doesn't press again,
// we treat that as a single touch explore gesture event.
void StartTapTimer();
void OnTapTimerFired();
// This timer is reset every time the anchor point changes. It only triggers a
// long press if the user is touch exploring in lift activated bounds.
void ResetLiftActivationLongPressTimer();
void OnLiftActivationLongPressTimerFired();
// Dispatch a new event outside of the event rewriting flow.
void DispatchEvent(ui::Event* event, const Continuation continuation);
// Overridden from GestureProviderAuraClient.
//
// The gesture provider keeps track of all the touch events after
// the user moves fast enough to trigger a gesture. After the user
// completes their gesture, this method will decide what keyboard
// input their gesture corresponded to.
void OnGestureEvent(ui::GestureConsumer* raw_input_consumer,
ui::GestureEvent* gesture) override;
// ui::GestureConsumer:
const std::string& GetName() const override;
// Process the gesture events that have been created.
void ProcessGestureEvents();
void OnSwipeEvent(ui::GestureEvent* swipe_gesture);
void SideSlideControl(ui::GestureEvent* gesture);
// Dispatches a single key with the given flags.
void DispatchKeyWithFlags(const ui::KeyboardCode key,
int flags,
const Continuation continuation);
std::unique_ptr<ui::MouseEvent> CreateMouseMoveEvent(
const gfx::PointF& location,
int flags);
void EnterTouchToMouseMode();
void PlaySoundForTimer();
// Sends a simulated click.
void SendSimulatedClick();
// Sends a simulated tap at anchor point.
void SendSimulatedTap(const Continuation continuation);
// Sends a simulated tap, if the anchor point falls within lift activation
// bounds.
void MaybeSendSimulatedTapInLiftActivationBounds(
const ui::TouchEvent& event,
const Continuation continuation);
// Some constants used in touch_exploration_controller:
// Within this many dips of the screen edge, the release event generated will
// reset the state to NoFingersDown.
const float kLeavingScreenEdge = 6;
// Swipe/scroll gestures within these bounds (in DIPs) will change preset
// settings.
const float kMaxDistanceFromEdge = 75;
// After a slide gesture has been triggered, if the finger is still within
// these bounds (in DIPs), the preset settings will still change.
const float kSlopDistanceFromEdge = kMaxDistanceFromEdge + 40;
// The split tap slop is a bit more generous since keeping two
// fingers in place is a bit harder.
float GetSplitTapTouchSlop();
// Convert a gfx::PointF from DIP back to raw screen coordinates. Origin is
// based on its root window host.
gfx::PointF ConvertDIPToPixels(const gfx::PointF& location);
// Returns true if the touch event is targeted to Arc virtual keyboard.
bool IsTargetedToArcVirtualKeyboard(const gfx::Point& location_in_host);
// Whether the right side of the screen should serve as a volume control.
bool ShouldEnableVolumeSlideGesture(const ui::TouchEvent& event);
enum State {
// No fingers are down and no events are pending.
NO_FINGERS_DOWN,
// A single finger is down, but we're not yet sure if this is going
// to be touch exploration or something else.
SINGLE_TAP_PRESSED,
// The user pressed and released a single finger - a tap - but we have
// to wait until the end of the grace period to allow the user to tap the
// second time. If the second tap doesn't occurs within the grace period,
// we dispatch a touch explore gesture at the location of the first tap.
SINGLE_TAP_RELEASED,
// The user was in touch explore mode and released the finger.
// If another touch press occurs within the grace period, a single
// tap click occurs. This state differs from SINGLE_TAP_RELEASED
// in that if a second tap doesn't occur within the grace period,
// there is no touch explore gesture dispatched.
TOUCH_EXPLORE_RELEASED,
// The user tapped once, and before the grace period expired, pressed
// one finger down to begin a double-tap, but has not released it yet.
// This could become passthrough, so no touch press is dispatched yet.
DOUBLE_TAP_PENDING,
// The user was doing touch exploration, started split tap, but lifted the
// touch exploration finger. Once they remove all fingers, a touch release
// will go through.
TOUCH_RELEASE_PENDING,
// We're in touch exploration mode. Anything other than the first finger
// is ignored, and movements of the first finger are sent as touch explore
// gesture events. This mode is entered if a single finger is pressed and
// after the grace period the user hasn't added a second finger or
// moved the finger outside of the slop region. We'll stay in this
// mode until all fingers are lifted.
TOUCH_EXPLORATION,
// If the user moves their finger faster than the threshold velocity after a
// single tap, the touch events that follow will be translated into gesture
// events. If the user successfully completes a gesture within the grace
// period, the gesture will be interpreted and used to control the UI via
// discrete actions - currently by synthesizing key events corresponding to
// each gesture Otherwise, the collected gestures are discarded and the
// state changes to touch_exploration.
GESTURE_IN_PROGRESS,
// The user was in touch exploration, but has placed down another finger.
// If the user releases the second finger, a touch press and release
// will go through at the last touch explore location. If the user
// releases the touch explore finger, the touch press and release will
// still go through once the split tap finger is also lifted. If any
// fingers pressed past the first two, the touch press is cancelled and
// the user enters the wait state for the fingers to be removed.
TOUCH_EXPLORE_SECOND_PRESS,
// The user was in touch exploration, but has remained in the same anchor
// point for a long period of time. The first event to handled in this state
// will be rewritten as a right mouse click and then re-enters touch
// exploration state.
TOUCH_EXPLORE_LONG_PRESS,
// After the user double taps and holds with a single finger, all events
// for that finger are passed through, displaced by an offset. Adding
// extra fingers has no effect. This state is left when the user removes
// all fingers.
ONE_FINGER_PASSTHROUGH,
// If the user added another finger in SINGLE_TAP_PRESSED, or if the user
// has multiple fingers fingers down in any other state between
// passthrough, touch exploration, and gestures, they must release
// all fingers before completing any more actions. This state is
// generally useful for developing new features, because it creates a
// simple way to handle a dead end in user flow.
WAIT_FOR_NO_FINGERS,
// If the user is within the given bounds from an edge of the screen, not
// including corners, then the resulting movements will be interpreted as
// slide gestures.
SLIDE_GESTURE,
// If the user taps the screen with two fingers and releases both fingers
// before the grace period has passed, spoken feedback will be silenced.
TWO_FINGER_TAP,
};
enum AnchorPointState {
ANCHOR_POINT_NONE,
ANCHOR_POINT_FROM_TOUCH_EXPLORATION,
ANCHOR_POINT_EXPLICITLY_SET
};
enum ScreenLocation {
// Hot "edges" of the screen are each represented by a respective bit.
NO_EDGE = 0,
RIGHT_EDGE = 1 << 0,
TOP_EDGE = 1 << 1,
LEFT_EDGE = 1 << 2,
BOTTOM_EDGE = 1 << 3,
BOTTOM_LEFT_CORNER = LEFT_EDGE | BOTTOM_EDGE,
BOTTOM_RIGHT_CORNER = RIGHT_EDGE | BOTTOM_EDGE,
};
// Given a point, if it is within the given inset of an edge, returns the
// edge. If it is within the given inset of two edges, returns an int with
// both bits that represent the respective edges turned on. Otherwise returns
// SCREEN_CENTER.
int FindEdgesWithinInset(gfx::Point point, float inset);
// Set the state and modifies any variables related to the state change.
// (e.g. resetting the gesture provider).
void SetState(State new_state, const char* function_name);
void VlogState(const char* function_name);
void VlogEvent(const ui::TouchEvent& event, const char* function_name);
// Gets enum name from integer value.
const char* EnumStateToString(State state);
void SetAnchorPointInternal(const gfx::PointF& anchor_point);
aura::Window* root_window_;
// Handles volume control. Not owned.
TouchExplorationControllerDelegate* delegate_;
// A set of touch ids for fingers currently touching the screen.
std::vector<int> current_touch_ids_;
// Map of touch ids to their last known location.
std::map<int, gfx::PointF> touch_locations_;
// The current state.
State state_;
// A copy of the event from the initial touch press.
std::unique_ptr<ui::TouchEvent> initial_press_;
Continuation initial_press_continuation_;
// The timestamp of the most recent press event for the main touch id.
// The difference between this and |initial_press_->time_stamp| is that
// |most_recent_press_timestamp_| is reset in a double-tap.
base::TimeTicks most_recent_press_timestamp_;
// Map of touch ids to where its initial press occurred relative to the
// screen.
std::map<int, gfx::Point> initial_presses_;
// In one finger passthrough, the touch is displaced relative to the
// last touch exploration location.
gfx::Vector2dF passthrough_offset_;
// Stores the most recent event from a finger that is currently not
// sending events through, but might in the future (e.g. before a finger
// enters double-tap-hold passthrough, we need to update its location.)
std::unique_ptr<ui::TouchEvent> last_unused_finger_event_;
Continuation last_unused_finger_continuation_;
// The anchor point used as the location of a synthesized tap when the
// user double-taps anywhere on the screen, and similarly the initial
// point used when the user double-taps, holds, and drags. This can be
// set either via touch exploration, or by a call to
// SetTouchAccessibilityAnchorPoint when focus moves due to something other
// than touch exploration. Origin of this coordinate is its root window host.
gfx::PointF anchor_point_dip_;
// The current state of the anchor point.
AnchorPointState anchor_point_state_;
// The last touch exploration event.
std::unique_ptr<ui::TouchEvent> last_touch_exploration_;
// A timer that fires after the double-tap delay.
base::OneShotTimer tap_timer_;
// A timer that fires after holding the anchor point in place.
// Only works within lift activation bounds.
base::OneShotTimer long_press_timer_;
// A timer to fire an indicating sound when sliding to change volume.
base::RepeatingTimer sound_timer_;
// A default gesture detector config, so we can share the same
// timeout and pixel slop constants.
ui::GestureDetector::Config gesture_detector_config_;
// Gesture Handler to interpret the touch events.
std::unique_ptr<ui::GestureProviderAura> gesture_provider_;
// The previous state entered.
State prev_state_;
// A copy of the previous event passed.
std::unique_ptr<ui::TouchEvent> prev_event_;
// This toggles whether VLOGS are turned on or not.
bool VLOG_on_;
// LocatedEvents within this area should be left alone.
// TODO(crbug.com/616793): Multi display support. With this implementation, we
// cannot specify display.
gfx::Rect exclude_bounds_;
// Code that detects a touch-screen gesture to enable or disable
// accessibility. That handler is always running, whereas this is not,
// but events need to be sent to TouchAccessibilityEnabler before being
// rewritten when TouchExplorationController is running.
base::WeakPtr<TouchAccessibilityEnabler> touch_accessibility_enabler_;
// Any touch exploration that both starts and ends (touch pressed, and
// released) within this rectangle, triggers a simulated single finger tap at
// the anchor point on release.
// TODO(crbug.com/616793): Multi display support. With this implementation, we
// cannot specify display.
gfx::Rect lift_activation_bounds_;
// Whether or not we've seen a touch press event yet.
bool seen_press_ = false;
// The maximum touch points seen in the current gesture.
size_t max_gesture_touch_points_ = 0;
};
} // namespace ash
#endif // ASH_ACCESSIBILITY_CHROMEVOX_TOUCH_EXPLORATION_CONTROLLER_H_