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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/login/ui/login_base_bubble_view.h"
#include <memory>
#include "ash/login/ui/views_utils.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/shell.h"
#include "ash/style/ash_color_provider.h"
#include "ui/accessibility/ax_enums.mojom.h"
#include "ui/aura/client/focus_change_observer.h"
#include "ui/aura/client/focus_client.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/events/event_handler.h"
#include "ui/gfx/geometry/point.h"
#include "ui/views/animation/ink_drop.h"
#include "ui/views/background.h"
#include "ui/views/layout/box_layout.h"
#include "ui/wm/core/coordinate_conversion.h"
namespace ash {
namespace {
// Total width of the bubble view.
constexpr int kBubbleTotalWidthDp = 192;
// Padding around the bubble view.
constexpr int kBubblePaddingDp = 16;
// Spacing between the child view inside the bubble view.
constexpr int kBubbleBetweenChildSpacingDp = 16;
// Border radius of the rounded bubble.
constexpr int kBubbleBorderRadius = 8;
// The amount of time for bubble show/hide animation.
constexpr base::TimeDelta kBubbleAnimationDuration = base::Milliseconds(300);
} // namespace
// This class handles keyboard, mouse, and focus events, and dismisses the
// associated bubble in response.
class LoginBubbleHandler : public ui::EventHandler {
public:
explicit LoginBubbleHandler(LoginBaseBubbleView* bubble) : bubble_(bubble) {
Shell::Get()->AddPreTargetHandler(this);
}
LoginBubbleHandler(const LoginBubbleHandler&) = delete;
LoginBubbleHandler& operator=(const LoginBubbleHandler&) = delete;
~LoginBubbleHandler() override { Shell::Get()->RemovePreTargetHandler(this); }
// ui::EventHandler:
void OnMouseEvent(ui::MouseEvent* event) override {
if (event->type() == ui::ET_MOUSE_PRESSED)
ProcessPressedEvent(event->AsLocatedEvent());
}
void OnGestureEvent(ui::GestureEvent* event) override {
if (event->type() == ui::ET_GESTURE_TAP ||
event->type() == ui::ET_GESTURE_TAP_DOWN) {
ProcessPressedEvent(event->AsLocatedEvent());
}
}
void OnKeyEvent(ui::KeyEvent* event) override {
if (event->type() != ui::ET_KEY_PRESSED ||
event->key_code() == ui::VKEY_PROCESSKEY) {
return;
}
if (!bubble_->GetVisible())
return;
// Hide the bubble if the bubble opener is about to lose focus from tab
// traversal.
if (bubble_->GetBubbleOpener() && bubble_->GetBubbleOpener()->HasFocus() &&
event->key_code() != ui::VKEY_TAB) {
return;
}
if (login_views_utils::HasFocusInAnyChildView(bubble_))
return;
if (!bubble_->is_persistent())
bubble_->Hide();
}
private:
void ProcessPressedEvent(const ui::LocatedEvent* event) {
if (!bubble_->GetVisible())
return;
gfx::Point screen_location = event->location();
::wm::ConvertPointToScreen(static_cast<aura::Window*>(event->target()),
&screen_location);
// Don't do anything with clicks inside the bubble.
if (bubble_->GetBoundsInScreen().Contains(screen_location))
return;
// Let the bubble opener handle clicks on itself.
if (bubble_->GetBubbleOpener() &&
bubble_->GetBubbleOpener()->GetBoundsInScreen().Contains(
screen_location)) {
return;
}
if (!bubble_->is_persistent())
bubble_->Hide();
}
LoginBaseBubbleView* bubble_;
};
LoginBaseBubbleView::LoginBaseBubbleView(views::View* anchor_view)
: LoginBaseBubbleView(anchor_view, nullptr) {}
LoginBaseBubbleView::LoginBaseBubbleView(views::View* anchor_view,
aura::Window* parent_window)
: anchor_view_(anchor_view),
bubble_handler_(std::make_unique<LoginBubbleHandler>(this)) {
views::BoxLayout* layout_manager =
SetLayoutManager(std::make_unique<views::BoxLayout>(
views::BoxLayout::Orientation::kVertical,
gfx::Insets(kBubblePaddingDp), kBubbleBetweenChildSpacingDp));
layout_manager->set_cross_axis_alignment(
views::BoxLayout::CrossAxisAlignment::kStart);
SetVisible(false);
}
void LoginBaseBubbleView::EnsureLayer() {
if (layer())
return;
// Layer rendering is needed for animation.
SetPaintToLayer();
SkColor background_color = AshColorProvider::Get()->GetBaseLayerColor(
AshColorProvider::BaseLayerType::kTransparent80);
SetBackground(views::CreateRoundedRectBackground(background_color,
kBubbleBorderRadius));
layer()->SetBackgroundBlur(ColorProvider::kBackgroundBlurSigma);
layer()->SetFillsBoundsOpaquely(false);
}
LoginBaseBubbleView::~LoginBaseBubbleView() = default;
void LoginBaseBubbleView::Show() {
if (layer())
layer()->GetAnimator()->RemoveObserver(this);
SetSize(GetPreferredSize());
SetPosition(CalculatePosition());
ScheduleAnimation(true /*visible*/);
// Tell ChromeVox to read bubble contents.
if (notify_a11y_alert_on_show_) {
NotifyAccessibilityEvent(ax::mojom::Event::kAlert,
true /*send_native_event*/);
}
}
void LoginBaseBubbleView::Hide() {
ScheduleAnimation(false /*visible*/);
}
LoginButton* LoginBaseBubbleView::GetBubbleOpener() const {
return nullptr;
}
gfx::Point LoginBaseBubbleView::CalculatePosition() {
if (!GetAnchorView())
return gfx::Point();
// Views' positions are defined in the parents' coordinate system. Therefore,
// the position of the bubble needs to be returned in its parent's coordinate
// system. kTryBeforeThenAfter and kTryAfterThenBefore use strategies implying
// to know the bounds of the entire window; therefore, resulting position is
// calculated by using the root view's coordinates system. kShowAbove and
// kShowBelow are less complicated, they only use the coordinate system of the
// the anchor view's parent.
// In RTL case, we are doing mirroring in `ConvertPointToTarget` when finding
// the position of the bubble. However, there's no need to mirror since the
// coordinate system is from right to left and the origin is the right upper
// corner. `GetMirroredXWithWidthInView` is called to cancel out the mirroring
// effect and returning the correct position for the bubble.
gfx::Point anchor_position = GetAnchorView()->bounds().origin();
gfx::Point origin;
ConvertPointToTarget(GetAnchorView()->parent() /*source*/,
GetAnchorView()->GetWidget()->GetRootView() /*target*/,
&origin);
origin.set_x(parent()->GetMirroredXWithWidthInView(
origin.x(), GetAnchorView()->parent()->width()));
anchor_position += origin.OffsetFromOrigin();
auto bounds = GetBoundsAvailableToShowBubble();
gfx::Size bubble_size(width() + 2 * horizontal_padding_,
height() + vertical_padding_);
gfx::Point result;
View* source;
switch (positioning_strategy_) {
case PositioningStrategy::kTryBeforeThenAfter:
result = login_views_utils::CalculateBubblePositionBeforeAfterStrategy(
{anchor_position, GetAnchorView()->size()}, bubble_size, bounds);
source = GetAnchorView()->GetWidget()->GetRootView();
break;
case PositioningStrategy::kTryAfterThenBefore:
result = login_views_utils::CalculateBubblePositionAfterBeforeStrategy(
{anchor_position, GetAnchorView()->size()}, bubble_size, bounds);
source = GetAnchorView()->GetWidget()->GetRootView();
break;
case PositioningStrategy::kShowAbove: {
gfx::Point top_center = GetAnchorView()->bounds().top_center();
result = top_center - gfx::Vector2d(GetPreferredSize().width() / 2,
GetPreferredSize().height());
source = GetAnchorView()->parent();
break;
}
case PositioningStrategy::kShowBelow: {
result = GetAnchorView()->bounds().bottom_left();
source = GetAnchorView()->parent();
break;
}
}
// Get position of the bubble surrounded by paddings.
result.Offset(horizontal_padding_, 0);
ConvertPointToTarget(source /*source*/, parent() /*target*/, &result);
return result;
}
void LoginBaseBubbleView::SetAnchorView(views::View* anchor_view) {
anchor_view_ = anchor_view;
}
void LoginBaseBubbleView::OnLayerAnimationEnded(
ui::LayerAnimationSequence* sequence) {
layer()->GetAnimator()->RemoveObserver(this);
SetVisible(false);
DestroyLayer();
}
void LoginBaseBubbleView::OnLayerAnimationAborted(
ui::LayerAnimationSequence* sequence) {
// The animation for this view should never be aborted.
NOTREACHED();
}
gfx::Size LoginBaseBubbleView::CalculatePreferredSize() const {
gfx::Size size;
size.set_width(kBubbleTotalWidthDp);
size.set_height(GetHeightForWidth(kBubbleTotalWidthDp));
return size;
}
void LoginBaseBubbleView::Layout() {
views::View::Layout();
// If a Layout() is called while the bubble is visible (i.e. due to Show()),
// its bounds may change because of the parent's LayoutManager. This allows
// the bubbles to always determine their own size and position.
if (GetVisible()) {
SetSize(GetPreferredSize());
SetPosition(CalculatePosition());
}
}
void LoginBaseBubbleView::OnBlur() {
Hide();
}
void LoginBaseBubbleView::OnThemeChanged() {
views::View::OnThemeChanged();
SkColor background_color = AshColorProvider::Get()->GetBaseLayerColor(
AshColorProvider::BaseLayerType::kTransparent80);
SetBackground(views::CreateRoundedRectBackground(background_color,
kBubbleBorderRadius));
}
void LoginBaseBubbleView::SetPadding(int horizontal_padding,
int vertical_padding) {
horizontal_padding_ = horizontal_padding;
vertical_padding_ = vertical_padding;
}
gfx::Rect LoginBaseBubbleView::GetBoundsAvailableToShowBubble() const {
auto bounds = GetRootViewBounds();
auto work_area = GetWorkArea();
// Get min means here to exclude either shelf or virtual keyaboard.
bounds.set_height(std::min(bounds.height(), work_area.height()));
return bounds;
}
gfx::Rect LoginBaseBubbleView::GetRootViewBounds() const {
return GetAnchorView()->GetWidget()->GetRootView()->GetLocalBounds();
}
gfx::Rect LoginBaseBubbleView::GetWorkArea() const {
return display::Screen::GetScreen()
->GetDisplayNearestWindow(GetAnchorView()->GetWidget()->GetNativeWindow())
.work_area();
}
void LoginBaseBubbleView::ScheduleAnimation(bool visible) {
if (GetBubbleOpener()) {
views::InkDrop::Get(GetBubbleOpener())
->AnimateToState(visible ? views::InkDropState::ACTIVATED
: views::InkDropState::DEACTIVATED,
nullptr /*event*/);
}
if (layer())
layer()->GetAnimator()->StopAnimating();
EnsureLayer();
float opacity_start = 0.0f;
float opacity_end = 1.0f;
if (!visible) {
std::swap(opacity_start, opacity_end);
// We only need to handle animation ending if we're hiding the bubble.
layer()->GetAnimator()->AddObserver(this);
} else {
SetVisible(true);
}
layer()->SetOpacity(opacity_start);
{
ui::ScopedLayerAnimationSettings settings(layer()->GetAnimator());
settings.SetTransitionDuration(kBubbleAnimationDuration);
settings.SetTweenType(visible ? gfx::Tween::EASE_OUT : gfx::Tween::EASE_IN);
settings.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
layer()->SetOpacity(opacity_end);
}
}
} // namespace ash