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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ios/web/init/web_main_loop.h"
#include <stddef.h>
#include <utility>
#include "base/bind.h"
#include "base/command_line.h"
#include "base/logging.h"
#include "base/message_loop/message_pump_type.h"
#include "base/metrics/histogram_macros.h"
#include "base/path_service.h"
#include "base/power_monitor/power_monitor.h"
#include "base/power_monitor/power_monitor_device_source.h"
#include "base/process/process_metrics.h"
#include "base/task/single_thread_task_executor.h"
#include "base/task/thread_pool/thread_pool_instance.h"
#include "base/threading/thread_restrictions.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/time/time.h"
#import "ios/web/net/cookie_notification_bridge.h"
#include "ios/web/public/init/ios_global_state.h"
#include "ios/web/public/init/web_main_parts.h"
#include "ios/web/public/thread/web_task_traits.h"
#include "ios/web/public/thread/web_thread.h"
#import "ios/web/public/web_client.h"
#include "ios/web/web_sub_thread.h"
#include "ios/web/web_thread_impl.h"
#include "ios/web/webui/url_data_manager_ios.h"
#if !defined(__has_feature) || !__has_feature(objc_arc)
#error "This file requires ARC support."
#endif
namespace web {
// The currently-running WebMainLoop. There can be one or zero.
// TODO(crbug.com/965889): Desktop uses this to implement
// ImmediateShutdownAndExitProcess. If we don't need that functionality, we can
// remove this.
WebMainLoop* g_current_web_main_loop = nullptr;
WebMainLoop::WebMainLoop()
: result_code_(0),
created_threads_(false),
destroy_task_executor_(
base::BindOnce(&ios_global_state::DestroySingleThreadTaskExecutor)),
destroy_network_change_notifier_(
base::BindOnce(&ios_global_state::DestroyNetworkChangeNotifier)) {
DCHECK(!g_current_web_main_loop);
g_current_web_main_loop = this;
}
WebMainLoop::~WebMainLoop() {
DCHECK_EQ(this, g_current_web_main_loop);
g_current_web_main_loop = nullptr;
}
void WebMainLoop::Init() {
parts_ = web::GetWebClient()->CreateWebMainParts();
}
void WebMainLoop::EarlyInitialization() {
if (parts_) {
parts_->PreEarlyInitialization();
parts_->PostEarlyInitialization();
}
}
void WebMainLoop::CreateMainMessageLoop() {
if (parts_) {
parts_->PreCreateMainMessageLoop();
}
ios_global_state::BuildSingleThreadTaskExecutor();
InitializeMainThread();
// TODO(crbug.com/807279): Do we need PowerMonitor on iOS, or can we get rid
// of it?
base::PowerMonitor::Initialize(
std::make_unique<base::PowerMonitorDeviceSource>());
ios_global_state::CreateNetworkChangeNotifier();
if (parts_) {
parts_->PostCreateMainMessageLoop();
}
}
void WebMainLoop::CreateStartupTasks() {
int result = 0;
result = PreCreateThreads();
if (result > 0)
return;
result = CreateThreads();
if (result > 0)
return;
result = WebThreadsStarted();
if (result > 0)
return;
result = PreMainMessageLoopRun();
if (result > 0)
return;
}
int WebMainLoop::PreCreateThreads() {
if (parts_) {
parts_->PreCreateThreads();
}
return result_code_;
}
int WebMainLoop::CreateThreads() {
ios_global_state::StartThreadPool();
base::Thread::Options io_message_loop_options;
io_message_loop_options.message_pump_type = base::MessagePumpType::IO;
io_thread_ = std::make_unique<WebSubThread>(WebThread::IO);
if (!io_thread_->StartWithOptions(std::move(io_message_loop_options)))
LOG(FATAL) << "Failed to start WebThread::IO";
io_thread_->RegisterAsWebThread();
// Only start IO thread above as this is the only WebThread besides UI (which
// is the main thread).
static_assert(WebThread::ID_COUNT == 2, "Unhandled WebThread");
created_threads_ = true;
return result_code_;
}
int WebMainLoop::PreMainMessageLoopRun() {
if (parts_) {
parts_->PreMainMessageLoopRun();
}
// If the UI thread blocks, the whole UI is unresponsive.
// Do not allow unresponsive tasks from the UI thread.
base::DisallowUnresponsiveTasks();
return result_code_;
}
void WebMainLoop::ShutdownThreadsAndCleanUp() {
if (!created_threads_) {
// Called early, nothing to do
return;
}
// Teardown may start in PostMainMessageLoopRun, and during teardown we
// need to be able to perform IO.
base::PermanentThreadAllowance::AllowBlocking();
GetIOThreadTaskRunner({})->PostTask(
FROM_HERE, base::BindOnce(base::IgnoreResult(
&base::PermanentThreadAllowance::AllowBlocking)));
// Also allow waiting to join threads.
// TODO(crbug.com/800808): Ideally this (and the above AllowBlocking() would
// be scoped allowances). That would be one of the first step to ensure no
// persistent work is being done after ThreadPoolInstance::Shutdown() in order
// to move towards atomic shutdown.
base::PermanentThreadAllowance::AllowBaseSyncPrimitives();
GetIOThreadTaskRunner({})->PostTask(
FROM_HERE,
base::BindOnce(base::IgnoreResult(
&base::PermanentThreadAllowance::AllowBaseSyncPrimitives)));
if (parts_) {
parts_->PostMainMessageLoopRun();
}
io_thread_.reset();
// Only stop IO thread above as this is the only WebThread besides UI (which
// is the main thread).
static_assert(WebThread::ID_COUNT == 2, "Unhandled WebThread");
// Shutdown ThreadPool after the other threads. Other threads such as the
// I/O thread may need to schedule work like closing files or flushing data
// during shutdown, so ThreadPool needs to be available. There may also be
// slow operations pending that will block shutdown, so closing it here (which
// will block until required operations are complete) gives more head start
// for those operations to finish.
base::ThreadPoolInstance::Get()->Shutdown();
URLDataManagerIOS::DeleteDataSources();
if (parts_) {
parts_->PostDestroyThreads();
}
}
void WebMainLoop::InitializeMainThread() {
base::PlatformThread::SetName("CrWebMain");
// Register the main thread by instantiating it, but don't call any methods.
DCHECK(base::ThreadTaskRunnerHandle::IsSet());
main_thread_.reset(new WebThreadImpl(
WebThread::UI,
ios_global_state::GetMainThreadTaskExecutor()->task_runner()));
}
int WebMainLoop::WebThreadsStarted() {
cookie_notification_bridge_.reset(new CookieNotificationBridge);
return result_code_;
}
} // namespace web