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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/compositor/test/in_process_context_factory.h"
#include <limits>
#include <utility>
#include "base/bind.h"
#include "base/callback.h"
#include "base/callback_helpers.h"
#include "base/command_line.h"
#include "base/memory/ptr_util.h"
#include "base/memory/raw_ptr.h"
#include "base/threading/thread.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "cc/base/switches.h"
#include "components/viz/common/features.h"
#include "components/viz/common/frame_sinks/begin_frame_args.h"
#include "components/viz/common/frame_sinks/begin_frame_source.h"
#include "components/viz/common/frame_sinks/delay_based_time_source.h"
#include "components/viz/common/gpu/context_provider.h"
#include "components/viz/common/surfaces/parent_local_surface_id_allocator.h"
#include "components/viz/host/host_frame_sink_manager.h"
#include "components/viz/service/display/display.h"
#include "components/viz/service/display/display_scheduler.h"
#include "components/viz/service/display/output_surface_client.h"
#include "components/viz/service/display/output_surface_frame.h"
#include "components/viz/service/display/overlay_processor_stub.h"
#include "components/viz/service/display_embedder/skia_output_surface_dependency_impl.h"
#include "components/viz/service/display_embedder/skia_output_surface_impl.h"
#include "components/viz/service/frame_sinks/frame_sink_manager_impl.h"
#include "components/viz/service/gl/gpu_service_impl.h"
#include "components/viz/test/test_gpu_service_holder.h"
#include "gpu/command_buffer/client/context_support.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "gpu/command_buffer/common/context_creation_attribs.h"
#include "services/viz/privileged/mojom/compositing/display_private.mojom.h"
#include "ui/compositor/compositor_switches.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/test/direct_layer_tree_frame_sink.h"
#include "ui/compositor/test/in_process_context_provider.h"
#include "ui/display/display_switches.h"
#include "ui/gfx/buffer_format_util.h"
#include "ui/gfx/presentation_feedback.h"
#include "ui/gfx/switches.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/test/gl_surface_test_support.h"
#if BUILDFLAG(IS_APPLE)
#include "ui/accelerated_widget_mac/ca_transaction_observer.h"
#endif
#if !defined(GPU_SURFACE_HANDLE_IS_ACCELERATED_WINDOW)
#include "gpu/ipc/common/gpu_surface_tracker.h"
#endif
namespace ui {
namespace {
// This should not conflict with ids from RenderWidgetHostImpl or WindowService.
constexpr uint32_t kDefaultClientId = std::numeric_limits<uint32_t>::max() / 2;
} // namespace
// TODO(rivr): This class is managed heavily by InProcessTransportFactory.
// Move some of the logic in here and simplify the interface.
class InProcessContextFactory::PerCompositorData
: public viz::mojom::DisplayPrivate {
public:
// viz::mojom::DisplayPrivate implementation.
void SetDisplayVisible(bool visible) override {
display_->SetVisible(visible);
}
void Resize(const gfx::Size& size) override { display_->Resize(size); }
#if BUILDFLAG(IS_WIN)
bool DisableSwapUntilResize() override {
display_->DisableSwapUntilResize(base::OnceClosure());
return true;
}
void DisableSwapUntilResize(
DisableSwapUntilResizeCallback callback) override {
display_->DisableSwapUntilResize(std::move(callback));
}
#endif
void SetDisplayColorMatrix(const gfx::Transform& matrix) override {
output_color_matrix_ = matrix.GetMatrixAsSkM44();
}
void SetDisplayColorSpaces(
const gfx::DisplayColorSpaces& color_spaces) override {
display_color_spaces_ = color_spaces;
}
void SetDisplayVSyncParameters(base::TimeTicks timebase,
base::TimeDelta interval) override {
vsync_timebase_ = timebase;
vsync_interval_ = interval;
}
void SetOutputIsSecure(bool secure) override {}
void ForceImmediateDrawAndSwapIfPossible() override {}
void AddVSyncParameterObserver(
mojo::PendingRemote<viz::mojom::VSyncParameterObserver> observer)
override {}
#if BUILDFLAG(IS_ANDROID)
void SetVSyncPaused(bool paused) override {}
void UpdateRefreshRate(float refresh_rate) override {}
void SetSupportedRefreshRates(
const std::vector<float>& refresh_rates) override {}
void PreserveChildSurfaceControls() override {}
void SetSwapCompletionCallbackEnabled(bool enabled) override {}
#endif
void SetDelegatedInkPointRenderer(
mojo::PendingReceiver<gfx::mojom::DelegatedInkPointRenderer> receiver)
override {}
void SetStandaloneBeginFrameObserver(
mojo::PendingRemote<viz::mojom::BeginFrameObserver> observer) override {}
void SetSurfaceHandle(gpu::SurfaceHandle surface_handle) {
surface_handle_ = surface_handle;
}
void SetBeginFrameSource(
std::unique_ptr<viz::BeginFrameSource> begin_frame_source) {
begin_frame_source_ = std::move(begin_frame_source);
}
void SetDisplay(std::unique_ptr<viz::Display> display) {
display_ = std::move(display);
}
void ResetDisplayOutputParameters() {
output_color_matrix_ = SkM44();
display_color_spaces_ = gfx::DisplayColorSpaces();
vsync_timebase_ = base::TimeTicks();
vsync_interval_ = base::TimeDelta();
}
gpu::SurfaceHandle surface_handle() { return surface_handle_; }
viz::BeginFrameSource* begin_frame_source() {
return begin_frame_source_.get();
}
viz::Display* display() { return display_.get(); }
SkM44 output_color_matrix() { return output_color_matrix_; }
gfx::DisplayColorSpaces display_color_spaces() {
return display_color_spaces_;
}
base::TimeTicks vsync_timebase() { return vsync_timebase_; }
base::TimeDelta vsync_interval() { return vsync_interval_; }
private:
gpu::SurfaceHandle surface_handle_ = gpu::kNullSurfaceHandle;
std::unique_ptr<viz::BeginFrameSource> begin_frame_source_;
std::unique_ptr<viz::Display> display_;
SkM44 output_color_matrix_;
gfx::DisplayColorSpaces display_color_spaces_;
base::TimeTicks vsync_timebase_;
base::TimeDelta vsync_interval_;
};
InProcessContextFactory::InProcessContextFactory(
viz::HostFrameSinkManager* host_frame_sink_manager,
viz::FrameSinkManagerImpl* frame_sink_manager)
: frame_sink_id_allocator_(kDefaultClientId),
disable_vsync_(base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kDisableVsyncForTests)),
host_frame_sink_manager_(host_frame_sink_manager),
frame_sink_manager_(frame_sink_manager) {
DCHECK(host_frame_sink_manager);
DCHECK_NE(gl::GetGLImplementation(), gl::kGLImplementationNone)
<< "If running tests, ensure that main() is calling "
<< "gl::GLSurfaceTestSupport::InitializeOneOff()";
#if BUILDFLAG(IS_APPLE)
renderer_settings_.release_overlay_resources_after_gpu_query = true;
// Ensure that tests don't wait for frames that will never come.
ui::CATransactionCoordinator::Get().DisableForTesting();
#endif
}
InProcessContextFactory::~InProcessContextFactory() {
DCHECK(per_compositor_data_.empty());
}
void InProcessContextFactory::SetUseFastRefreshRateForTests() {
refresh_rate_ = 200.0;
}
void InProcessContextFactory::CreateLayerTreeFrameSink(
base::WeakPtr<Compositor> compositor) {
// Try to reuse existing shared worker context provider.
bool shared_worker_context_provider_lost = false;
if (shared_worker_context_provider_) {
// Note: If context is lost, delete reference after releasing the lock.
base::AutoLock lock(*shared_worker_context_provider_->GetLock());
if (shared_worker_context_provider_->RasterInterface()
->GetGraphicsResetStatusKHR() != GL_NO_ERROR) {
shared_worker_context_provider_lost = true;
}
}
if (!shared_worker_context_provider_ || shared_worker_context_provider_lost) {
shared_worker_context_provider_ = InProcessContextProvider::CreateOffscreen(
&gpu_memory_buffer_manager_, &image_factory_, /*is_worker=*/true);
auto result = shared_worker_context_provider_->BindToCurrentThread();
if (result != gpu::ContextResult::kSuccess)
shared_worker_context_provider_ = nullptr;
}
PerCompositorData* data = per_compositor_data_[compositor.get()].get();
if (!data)
data = CreatePerCompositorData(compositor.get());
auto skia_deps = std::make_unique<viz::SkiaOutputSurfaceDependencyImpl>(
viz::TestGpuServiceHolder::GetInstance()->gpu_service(),
gpu::kNullSurfaceHandle);
auto display_dependency =
std::make_unique<viz::DisplayCompositorMemoryAndTaskController>(
std::move(skia_deps));
std::unique_ptr<viz::OutputSurface> output_surface =
viz::SkiaOutputSurfaceImpl::Create(display_dependency.get(),
renderer_settings_, &debug_settings_);
auto overlay_processor = std::make_unique<viz::OverlayProcessorStub>();
std::unique_ptr<viz::BeginFrameSource> begin_frame_source;
if (disable_vsync_) {
begin_frame_source = std::make_unique<viz::BackToBackBeginFrameSource>(
std::make_unique<viz::DelayBasedTimeSource>(
compositor->task_runner().get()));
} else {
auto time_source = std::make_unique<viz::DelayBasedTimeSource>(
compositor->task_runner().get());
time_source->SetTimebaseAndInterval(
base::TimeTicks(),
base::Microseconds(base::Time::kMicrosecondsPerSecond / refresh_rate_));
begin_frame_source = std::make_unique<viz::DelayBasedBeginFrameSource>(
std::move(time_source), viz::BeginFrameSource::kNotRestartableId);
}
auto scheduler = std::make_unique<viz::DisplayScheduler>(
begin_frame_source.get(), compositor->task_runner().get(),
output_surface->capabilities().pending_swap_params,
/*hint_session_factory=*/nullptr);
data->SetDisplay(std::make_unique<viz::Display>(
&shared_bitmap_manager_, renderer_settings_, &debug_settings_,
compositor->frame_sink_id(), std::move(display_dependency),
std::move(output_surface), std::move(overlay_processor),
std::move(scheduler), compositor->task_runner()));
frame_sink_manager_->RegisterBeginFrameSource(begin_frame_source.get(),
compositor->frame_sink_id());
// Note that we are careful not to destroy a prior |data->begin_frame_source|
// until we have reset |data->display|.
data->SetBeginFrameSource(std::move(begin_frame_source));
auto layer_tree_frame_sink = std::make_unique<DirectLayerTreeFrameSink>(
compositor->frame_sink_id(), frame_sink_manager_, data->display(),
SharedMainThreadContextProvider(), shared_worker_context_provider_,
compositor->task_runner(), &gpu_memory_buffer_manager_);
compositor->SetLayerTreeFrameSink(std::move(layer_tree_frame_sink), data);
data->Resize(compositor->size());
}
scoped_refptr<viz::ContextProvider>
InProcessContextFactory::SharedMainThreadContextProvider() {
if (shared_main_thread_contexts_ &&
shared_main_thread_contexts_->ContextGL()->GetGraphicsResetStatusKHR() ==
GL_NO_ERROR)
return shared_main_thread_contexts_;
shared_main_thread_contexts_ = InProcessContextProvider::CreateOffscreen(
&gpu_memory_buffer_manager_, &image_factory_, /*is_worker=*/false);
auto result = shared_main_thread_contexts_->BindToCurrentThread();
if (result != gpu::ContextResult::kSuccess)
shared_main_thread_contexts_.reset();
return shared_main_thread_contexts_;
}
scoped_refptr<viz::RasterContextProvider>
InProcessContextFactory::SharedMainThreadRasterContextProvider() {
SharedMainThreadContextProvider();
DCHECK(!shared_main_thread_contexts_ ||
shared_main_thread_contexts_->RasterInterface());
return shared_main_thread_contexts_;
}
void InProcessContextFactory::RemoveCompositor(Compositor* compositor) {
auto it = per_compositor_data_.find(compositor);
if (it == per_compositor_data_.end())
return;
PerCompositorData* data = it->second.get();
frame_sink_manager_->UnregisterBeginFrameSource(data->begin_frame_source());
DCHECK(data);
#if !defined(GPU_SURFACE_HANDLE_IS_ACCELERATED_WINDOW)
if (data->surface_handle())
gpu::GpuSurfaceTracker::Get()->RemoveSurface(data->surface_handle());
#endif
per_compositor_data_.erase(it);
}
gpu::GpuMemoryBufferManager*
InProcessContextFactory::GetGpuMemoryBufferManager() {
return &gpu_memory_buffer_manager_;
}
cc::TaskGraphRunner* InProcessContextFactory::GetTaskGraphRunner() {
return &task_graph_runner_;
}
viz::FrameSinkId InProcessContextFactory::AllocateFrameSinkId() {
return frame_sink_id_allocator_.NextFrameSinkId();
}
viz::SubtreeCaptureId InProcessContextFactory::AllocateSubtreeCaptureId() {
return subtree_capture_id_allocator_.NextSubtreeCaptureId();
}
viz::HostFrameSinkManager* InProcessContextFactory::GetHostFrameSinkManager() {
return host_frame_sink_manager_;
}
SkM44 InProcessContextFactory::GetOutputColorMatrix(
Compositor* compositor) const {
auto iter = per_compositor_data_.find(compositor);
if (iter == per_compositor_data_.end())
return SkM44();
return iter->second->output_color_matrix();
}
gfx::DisplayColorSpaces InProcessContextFactory::GetDisplayColorSpaces(
Compositor* compositor) const {
auto iter = per_compositor_data_.find(compositor);
if (iter == per_compositor_data_.end())
return gfx::DisplayColorSpaces();
return iter->second->display_color_spaces();
}
base::TimeTicks InProcessContextFactory::GetDisplayVSyncTimeBase(
Compositor* compositor) const {
auto iter = per_compositor_data_.find(compositor);
if (iter == per_compositor_data_.end())
return base::TimeTicks();
return iter->second->vsync_timebase();
}
base::TimeDelta InProcessContextFactory::GetDisplayVSyncTimeInterval(
Compositor* compositor) const {
auto iter = per_compositor_data_.find(compositor);
if (iter == per_compositor_data_.end())
return viz::BeginFrameArgs::DefaultInterval();
return iter->second->vsync_interval();
}
void InProcessContextFactory::ResetDisplayOutputParameters(
Compositor* compositor) {
auto iter = per_compositor_data_.find(compositor);
if (iter == per_compositor_data_.end())
return;
iter->second->ResetDisplayOutputParameters();
}
InProcessContextFactory::PerCompositorData*
InProcessContextFactory::CreatePerCompositorData(Compositor* compositor) {
DCHECK(!per_compositor_data_[compositor]);
gfx::AcceleratedWidget widget = compositor->widget();
auto data = std::make_unique<PerCompositorData>();
if (widget == gfx::kNullAcceleratedWidget) {
data->SetSurfaceHandle(gpu::kNullSurfaceHandle);
} else {
#if defined(GPU_SURFACE_HANDLE_IS_ACCELERATED_WINDOW)
data->SetSurfaceHandle(widget);
#else
gpu::GpuSurfaceTracker* tracker = gpu::GpuSurfaceTracker::Get();
data->SetSurfaceHandle(tracker->AddSurfaceForNativeWidget(
gpu::GpuSurfaceTracker::SurfaceRecord(
widget
#if BUILDFLAG(IS_ANDROID)
// We have to provide a surface too, but we don't have one. For
// now, we don't proide it, since nobody should ask anyway.
// If we ever provide a valid surface here, then GpuSurfaceTracker
// can be more strict about enforcing it.
,
nullptr, false /* can_be_used_with_surface_control */
#endif
)));
#endif
}
PerCompositorData* return_ptr = data.get();
per_compositor_data_[compositor] = std::move(data);
return return_ptr;
}
} // namespace ui