| // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_TRACKED_OBJECTS_H_ |
| #define BASE_TRACKED_OBJECTS_H_ |
| #pragma once |
| |
| #include <map> |
| #include <string> |
| #include <vector> |
| |
| #include "base/lock.h" |
| #include "base/thread_local_storage.h" |
| #include "base/tracked.h" |
| |
| // TrackedObjects provides a database of stats about objects (generally Tasks) |
| // that are tracked. Tracking means their birth, death, duration, birth thread, |
| // death thread, and birth place are recorded. This data is carefully spread |
| // across a series of objects so that the counts and times can be rapidly |
| // updated without (usually) having to lock the data, and hence there is usually |
| // very little contention caused by the tracking. The data can be viewed via |
| // the about:tasks URL, with a variety of sorting and filtering choices. |
| // |
| // These classes serve as the basis of a profiler of sorts for the Tasks system. |
| // As a result, design decisions were made to maximize speed, by minimizing |
| // recurring allocation/deallocation, lock contention and data copying. In the |
| // "stable" state, which is reached relatively quickly, there is no separate |
| // marginal allocation cost associated with construction or destruction of |
| // tracked objects, no locks are generally employed, and probably the largest |
| // computational cost is associated with obtaining start and stop times for |
| // instances as they are created and destroyed. The introduction of worker |
| // threads had a slight impact on this approach, and required use of some locks |
| // when accessing data from the worker threads. |
| // |
| // The following describes the lifecycle of tracking an instance. |
| // |
| // First off, when the instance is created, the FROM_HERE macro is expanded |
| // to specify the birth place (file, line, function) where the instance was |
| // created. That data is used to create a transient Location instance |
| // encapsulating the above triple of information. The strings (like __FILE__) |
| // are passed around by reference, with the assumption that they are static, and |
| // will never go away. This ensures that the strings can be dealt with as atoms |
| // with great efficiency (i.e., copying of strings is never needed, and |
| // comparisons for equality can be based on pointer comparisons). |
| // |
| // Next, a Births instance is created for use ONLY on the thread where this |
| // instance was created. That Births instance records (in a base class |
| // BirthOnThread) references to the static data provided in a Location instance, |
| // as well as a pointer specifying the thread on which the birth takes place. |
| // Hence there is at most one Births instance for each Location on each thread. |
| // The derived Births class contains slots for recording statistics about all |
| // instances born at the same location. Statistics currently include only the |
| // count of instances constructed. |
| // Since the base class BirthOnThread contains only constant data, it can be |
| // freely accessed by any thread at any time (i.e., only the statistic needs to |
| // be handled carefully, and it is ONLY read or written by the birth thread). |
| // |
| // Having now either constructed or found the Births instance described above, a |
| // pointer to the Births instance is then embedded in a base class of the |
| // instance we're tracking (usually a Task). This fact alone is very useful in |
| // debugging, when there is a question of where an instance came from. In |
| // addition, the birth time is also embedded in the base class Tracked (see |
| // tracked.h), and used to later evaluate the lifetime duration. |
| // As a result of the above embedding, we can (for any tracked instance) find |
| // out its location of birth, and thread of birth, without using any locks, as |
| // all that data is constant across the life of the process. |
| // |
| // The amount of memory used in the above data structures depends on how many |
| // threads there are, and how many Locations of construction there are. |
| // Fortunately, we don't use memory that is the product of those two counts, but |
| // rather we only need one Births instance for each thread that constructs an |
| // instance at a Location. In many cases, instances (such as Tasks) are only |
| // created on one thread, so the memory utilization is actually fairly |
| // restrained. |
| // |
| // Lastly, when an instance is deleted, the final tallies of statistics are |
| // carefully accumulated. That tallying wrties into slots (members) in a |
| // collection of DeathData instances. For each birth place Location that is |
| // destroyed on a thread, there is a DeathData instance to record the additional |
| // death count, as well as accumulate the lifetime duration of the instance as |
| // it is destroyed (dies). By maintaining a single place to aggregate this |
| // addition *only* for the given thread, we avoid the need to lock such |
| // DeathData instances. |
| // |
| // With the above lifecycle description complete, the major remaining detail is |
| // explaining how each thread maintains a list of DeathData instances, and of |
| // Births instances, and is able to avoid additional (redundant/unnecessary) |
| // allocations. |
| // |
| // Each thread maintains a list of data items specific to that thread in a |
| // ThreadData instance (for that specific thread only). The two critical items |
| // are lists of DeathData and Births instances. These lists are maintained in |
| // STL maps, which are indexed by Location. As noted earlier, we can compare |
| // locations very efficiently as we consider the underlying data (file, |
| // function, line) to be atoms, and hence pointer comparison is used rather than |
| // (slow) string comparisons. |
| // |
| // To provide a mechanism for iterating over all "known threads," which means |
| // threads that have recorded a birth or a death, we create a singly linked list |
| // of ThreadData instances. Each such instance maintains a pointer to the next |
| // one. A static member of ThreadData provides a pointer to the first_ item on |
| // this global list, and access to that first_ item requires the use of a lock_. |
| // When new ThreadData instances is added to the global list, it is pre-pended, |
| // which ensures that any prior acquisition of the list is valid (i.e., the |
| // holder can iterate over it without fear of it changing, or the necessity of |
| // using an additional lock. Iterations are actually pretty rare (used |
| // primarilly for cleanup, or snapshotting data for display), so this lock has |
| // very little global performance impact. |
| // |
| // The above description tries to define the high performance (run time) |
| // portions of these classes. After gathering statistics, calls instigated |
| // by visiting about:tasks will assemble and aggregate data for display. The |
| // following data structures are used for producing such displays. They are |
| // not performance critical, and their only major constraint is that they should |
| // be able to run concurrently with ongoing augmentation of the birth and death |
| // data. |
| // |
| // For a given birth location, information about births are spread across data |
| // structures that are asynchronously changing on various threads. For display |
| // purposes, we need to construct Snapshot instances for each combination of |
| // birth thread, death thread, and location, along with the count of such |
| // lifetimes. We gather such data into a Snapshot instances, so that such |
| // instances can be sorted and aggregated (and remain frozen during our |
| // processing). Snapshot instances use pointers to constant portions of the |
| // birth and death datastructures, but have local (frozen) copies of the actual |
| // statistics (birth count, durations, etc. etc.). |
| // |
| // A DataCollector is a container object that holds a set of Snapshots. A |
| // DataCollector can be passed from thread to thread, and each thread |
| // contributes to it by adding or updating Snapshot instances. DataCollector |
| // instances are thread safe containers which are passed to various threads to |
| // accumulate all Snapshot instances. |
| // |
| // After an array of Snapshots instances are colleted into a DataCollector, they |
| // need to be sorted, and possibly aggregated (example: how many threads are in |
| // a specific consecutive set of Snapshots? What was the total birth count for |
| // that set? etc.). Aggregation instances collect running sums of any set of |
| // snapshot instances, and are used to print sub-totals in an about:tasks page. |
| // |
| // TODO(jar): I need to store DataCollections, and provide facilities for taking |
| // the difference between two gathered DataCollections. For now, I'm just |
| // adding a hack that Reset()'s to zero all counts and stats. This is also |
| // done in a slighly thread-unsafe fashion, as the reseting is done |
| // asynchronously relative to ongoing updates, and worse yet, some data fields |
| // are 64bit quantities, and are not atomicly accessed (reset or incremented |
| // etc.). For basic profiling, this will work "most of the time," and should be |
| // sufficient... but storing away DataCollections is the "right way" to do this. |
| // |
| class MessageLoop; |
| |
| |
| namespace tracked_objects { |
| |
| //------------------------------------------------------------------------------ |
| // For a specific thread, and a specific birth place, the collection of all |
| // death info (with tallies for each death thread, to prevent access conflicts). |
| class ThreadData; |
| class BirthOnThread { |
| public: |
| explicit BirthOnThread(const Location& location); |
| |
| const Location location() const { return location_; } |
| const ThreadData* birth_thread() const { return birth_thread_; } |
| |
| private: |
| // File/lineno of birth. This defines the essence of the type, as the context |
| // of the birth (construction) often tell what the item is for. This field |
| // is const, and hence safe to access from any thread. |
| const Location location_; |
| |
| // The thread that records births into this object. Only this thread is |
| // allowed to access birth_count_ (which changes over time). |
| const ThreadData* birth_thread_; // The thread this birth took place on. |
| |
| DISALLOW_COPY_AND_ASSIGN(BirthOnThread); |
| }; |
| |
| //------------------------------------------------------------------------------ |
| // A class for accumulating counts of births (without bothering with a map<>). |
| |
| class Births: public BirthOnThread { |
| public: |
| explicit Births(const Location& location); |
| |
| int birth_count() const { return birth_count_; } |
| |
| // When we have a birth we update the count for this BirhPLace. |
| void RecordBirth() { ++birth_count_; } |
| |
| // When a birthplace is changed (updated), we need to decrement the counter |
| // for the old instance. |
| void ForgetBirth() { --birth_count_; } // We corrected a birth place. |
| |
| // Hack to quickly reset all counts to zero. |
| void Clear() { birth_count_ = 0; } |
| |
| private: |
| // The number of births on this thread for our location_. |
| int birth_count_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Births); |
| }; |
| |
| //------------------------------------------------------------------------------ |
| // Basic info summarizing multiple destructions of an object with a single |
| // birthplace (fixed Location). Used both on specific threads, and also used |
| // in snapshots when integrating assembled data. |
| |
| class DeathData { |
| public: |
| // Default initializer. |
| DeathData() : count_(0), square_duration_(0) {} |
| |
| // When deaths have not yet taken place, and we gather data from all the |
| // threads, we create DeathData stats that tally the number of births without |
| // a corrosponding death. |
| explicit DeathData(int count) : count_(count), square_duration_(0) {} |
| |
| void RecordDeath(const base::TimeDelta& duration); |
| |
| // Metrics accessors. |
| int count() const { return count_; } |
| base::TimeDelta life_duration() const { return life_duration_; } |
| int64 square_duration() const { return square_duration_; } |
| int AverageMsDuration() const; |
| double StandardDeviation() const; |
| |
| // Accumulate metrics from other into this. |
| void AddDeathData(const DeathData& other); |
| |
| // Simple print of internal state. |
| void Write(std::string* output) const; |
| |
| // Reset all tallies to zero. |
| void Clear(); |
| |
| private: |
| int count_; // Number of destructions. |
| base::TimeDelta life_duration_; // Sum of all lifetime durations. |
| int64 square_duration_; // Sum of squares in milliseconds. |
| }; |
| |
| //------------------------------------------------------------------------------ |
| // A temporary collection of data that can be sorted and summarized. It is |
| // gathered (carefully) from many threads. Instances are held in arrays and |
| // processed, filtered, and rendered. |
| // The source of this data was collected on many threads, and is asynchronously |
| // changing. The data in this instance is not asynchronously changing. |
| |
| class Snapshot { |
| public: |
| // When snapshotting a full life cycle set (birth-to-death), use this: |
| Snapshot(const BirthOnThread& birth_on_thread, const ThreadData& death_thread, |
| const DeathData& death_data); |
| |
| // When snapshotting a birth, with no death yet, use this: |
| Snapshot(const BirthOnThread& birth_on_thread, int count); |
| |
| |
| const ThreadData* birth_thread() const { return birth_->birth_thread(); } |
| const Location location() const { return birth_->location(); } |
| const BirthOnThread& birth() const { return *birth_; } |
| const ThreadData* death_thread() const {return death_thread_; } |
| const DeathData& death_data() const { return death_data_; } |
| const std::string DeathThreadName() const; |
| |
| int count() const { return death_data_.count(); } |
| base::TimeDelta life_duration() const { return death_data_.life_duration(); } |
| int64 square_duration() const { return death_data_.square_duration(); } |
| int AverageMsDuration() const { return death_data_.AverageMsDuration(); } |
| |
| void Write(std::string* output) const; |
| |
| void Add(const Snapshot& other); |
| |
| private: |
| const BirthOnThread* birth_; // Includes Location and birth_thread. |
| const ThreadData* death_thread_; |
| DeathData death_data_; |
| }; |
| //------------------------------------------------------------------------------ |
| // DataCollector is a container class for Snapshot and BirthOnThread count |
| // items. It protects the gathering under locks, so that it could be called via |
| // Posttask on any threads, or passed to all the target threads in parallel. |
| |
| class DataCollector { |
| public: |
| typedef std::vector<Snapshot> Collection; |
| |
| // Construct with a list of how many threads should contribute. This helps us |
| // determine (in the async case) when we are done with all contributions. |
| DataCollector(); |
| ~DataCollector(); |
| |
| // Add all stats from the indicated thread into our arrays. This function is |
| // mutex protected, and *could* be called from any threads (although current |
| // implementation serialized calls to Append). |
| void Append(const ThreadData& thread_data); |
| |
| // After the accumulation phase, the following accessor is used to process the |
| // data. |
| Collection* collection(); |
| |
| // After collection of death data is complete, we can add entries for all the |
| // remaining living objects. |
| void AddListOfLivingObjects(); |
| |
| private: |
| // This instance may be provided to several threads to contribute data. The |
| // following counter tracks how many more threads will contribute. When it is |
| // zero, then all asynchronous contributions are complete, and locked access |
| // is no longer needed. |
| int count_of_contributing_threads_; |
| |
| // The array that we collect data into. |
| Collection collection_; |
| |
| // The total number of births recorded at each location for which we have not |
| // seen a death count. |
| typedef std::map<const BirthOnThread*, int> BirthCount; |
| BirthCount global_birth_count_; |
| |
| Lock accumulation_lock_; // Protects access during accumulation phase. |
| |
| DISALLOW_COPY_AND_ASSIGN(DataCollector); |
| }; |
| |
| //------------------------------------------------------------------------------ |
| // Aggregation contains summaries (totals and subtotals) of groups of Snapshot |
| // instances to provide printing of these collections on a single line. |
| |
| class Aggregation: public DeathData { |
| public: |
| Aggregation(); |
| ~Aggregation(); |
| |
| void AddDeathSnapshot(const Snapshot& snapshot); |
| void AddBirths(const Births& births); |
| void AddBirth(const BirthOnThread& birth); |
| void AddBirthPlace(const Location& location); |
| void Write(std::string* output) const; |
| void Clear(); |
| |
| private: |
| int birth_count_; |
| std::map<std::string, int> birth_files_; |
| std::map<Location, int> locations_; |
| std::map<const ThreadData*, int> birth_threads_; |
| DeathData death_data_; |
| std::map<const ThreadData*, int> death_threads_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Aggregation); |
| }; |
| |
| //------------------------------------------------------------------------------ |
| // Comparator is a class that supports the comparison of Snapshot instances. |
| // An instance is actually a list of chained Comparitors, that can provide for |
| // arbitrary ordering. The path portion of an about:objects URL is translated |
| // into such a chain, which is then used to order Snapshot instances in a |
| // vector. It orders them into groups (for aggregation), and can also order |
| // instances within the groups (for detailed rendering of the instances in an |
| // aggregation). |
| |
| class Comparator { |
| public: |
| // Selector enum is the token identifier for each parsed keyword, most of |
| // which specify a sort order. |
| // Since it is not meaningful to sort more than once on a specific key, we |
| // use bitfields to accumulate what we have sorted on so far. |
| enum Selector { |
| // Sort orders. |
| NIL = 0, |
| BIRTH_THREAD = 1, |
| DEATH_THREAD = 2, |
| BIRTH_FILE = 4, |
| BIRTH_FUNCTION = 8, |
| BIRTH_LINE = 16, |
| COUNT = 32, |
| AVERAGE_DURATION = 64, |
| TOTAL_DURATION = 128, |
| |
| // Imediate action keywords. |
| RESET_ALL_DATA = -1, |
| }; |
| |
| explicit Comparator(); |
| |
| // Reset the comparator to a NIL selector. Clear() and recursively delete any |
| // tiebreaker_ entries. NOTE: We can't use a standard destructor, because |
| // the sort algorithm makes copies of this object, and then deletes them, |
| // which would cause problems (either we'd make expensive deep copies, or we'd |
| // do more thna one delete on a tiebreaker_. |
| void Clear(); |
| |
| // The less() operator for sorting the array via std::sort(). |
| bool operator()(const Snapshot& left, const Snapshot& right) const; |
| |
| void Sort(DataCollector::Collection* collection) const; |
| |
| // Check to see if the items are sort equivalents (should be aggregated). |
| bool Equivalent(const Snapshot& left, const Snapshot& right) const; |
| |
| // Check to see if all required fields are present in the given sample. |
| bool Acceptable(const Snapshot& sample) const; |
| |
| // A comparator can be refined by specifying what to do if the selected basis |
| // for comparison is insufficient to establish an ordering. This call adds |
| // the indicated attribute as the new "least significant" basis of comparison. |
| void SetTiebreaker(Selector selector, const std::string& required); |
| |
| // Indicate if this instance is set up to sort by the given Selector, thereby |
| // putting that information in the SortGrouping, so it is not needed in each |
| // printed line. |
| bool IsGroupedBy(Selector selector) const; |
| |
| // Using the tiebreakers as set above, we mostly get an ordering, which |
| // equivalent groups. If those groups are displayed (rather than just being |
| // aggregated, then the following is used to order them (within the group). |
| void SetSubgroupTiebreaker(Selector selector); |
| |
| // Translate a keyword and restriction in URL path to a selector for sorting. |
| void ParseKeyphrase(const std::string& key_phrase); |
| |
| // Parse a query in an about:objects URL to decide on sort ordering. |
| bool ParseQuery(const std::string& query); |
| |
| // Output a header line that can be used to indicated what items will be |
| // collected in the group. It lists all (potentially) tested attributes and |
| // their values (in the sample item). |
| bool WriteSortGrouping(const Snapshot& sample, std::string* output) const; |
| |
| // Output a sample, with SortGroup details not displayed. |
| void WriteSnapshot(const Snapshot& sample, std::string* output) const; |
| |
| private: |
| // The selector directs this instance to compare based on the specified |
| // members of the tested elements. |
| enum Selector selector_; |
| |
| // For filtering into acceptable and unacceptable snapshot instance, the |
| // following is required to be a substring of the selector_ field. |
| std::string required_; |
| |
| // If this instance can't decide on an ordering, we can consult a tie-breaker |
| // which may have a different basis of comparison. |
| Comparator* tiebreaker_; |
| |
| // We or together all the selectors we sort on (not counting sub-group |
| // selectors), so that we can tell if we've decided to group on any given |
| // criteria. |
| int combined_selectors_; |
| |
| // Some tiebreakrs are for subgroup ordering, and not for basic ordering (in |
| // preparation for aggregation). The subgroup tiebreakers are not consulted |
| // when deciding if two items are in equivalent groups. This flag tells us |
| // to ignore the tiebreaker when doing Equivalent() testing. |
| bool use_tiebreaker_for_sort_only_; |
| }; |
| |
| |
| //------------------------------------------------------------------------------ |
| // For each thread, we have a ThreadData that stores all tracking info generated |
| // on this thread. This prevents the need for locking as data accumulates. |
| |
| class ThreadData { |
| public: |
| typedef std::map<Location, Births*> BirthMap; |
| typedef std::map<const Births*, DeathData> DeathMap; |
| |
| ThreadData(); |
| ~ThreadData(); |
| |
| // Using Thread Local Store, find the current instance for collecting data. |
| // If an instance does not exist, construct one (and remember it for use on |
| // this thread. |
| // If shutdown has already started, and we don't yet have an instance, then |
| // return null. |
| static ThreadData* current(); |
| |
| // For a given about:objects URL, develop resulting HTML, and append to |
| // output. |
| static void WriteHTML(const std::string& query, std::string* output); |
| |
| // For a given accumulated array of results, use the comparator to sort and |
| // subtotal, writing the results to the output. |
| static void WriteHTMLTotalAndSubtotals( |
| const DataCollector::Collection& match_array, |
| const Comparator& comparator, std::string* output); |
| |
| // In this thread's data, record a new birth. |
| Births* TallyABirth(const Location& location); |
| |
| // Find a place to record a death on this thread. |
| void TallyADeath(const Births& lifetimes, const base::TimeDelta& duration); |
| |
| // (Thread safe) Get start of list of instances. |
| static ThreadData* first(); |
| // Iterate through the null terminated list of instances. |
| ThreadData* next() const { return next_; } |
| |
| MessageLoop* message_loop() const { return message_loop_; } |
| const std::string ThreadName() const; |
| |
| // Using our lock, make a copy of the specified maps. These calls may arrive |
| // from non-local threads, and are used to quickly scan data from all threads |
| // in order to build an HTML page for about:objects. |
| void SnapshotBirthMap(BirthMap *output) const; |
| void SnapshotDeathMap(DeathMap *output) const; |
| |
| // Hack: asynchronously clear all birth counts and death tallies data values |
| // in all ThreadData instances. The numerical (zeroing) part is done without |
| // use of a locks or atomics exchanges, and may (for int64 values) produce |
| // bogus counts VERY rarely. |
| static void ResetAllThreadData(); |
| |
| // Using our lock to protect the iteration, Clear all birth and death data. |
| void Reset(); |
| |
| // Using the "known list of threads" gathered during births and deaths, the |
| // following attempts to run the given function once all all such threads. |
| // Note that the function can only be run on threads which have a message |
| // loop! |
| static void RunOnAllThreads(void (*Func)()); |
| |
| // Set internal status_ to either become ACTIVE, or later, to be SHUTDOWN, |
| // based on argument being true or false respectively. |
| // IF tracking is not compiled in, this function will return false. |
| static bool StartTracking(bool status); |
| static bool IsActive(); |
| |
| #ifdef OS_WIN |
| // WARNING: ONLY call this function when all MessageLoops are still intact for |
| // all registered threads. IF you call it later, you will crash. |
| // Note: You don't need to call it at all, and you can wait till you are |
| // single threaded (again) to do the cleanup via |
| // ShutdownSingleThreadedCleanup(). |
| // Start the teardown (shutdown) process in a multi-thread mode by disabling |
| // further additions to thread database on all threads. First it makes a |
| // local (locked) change to prevent any more threads from registering. Then |
| // it Posts a Task to all registered threads to be sure they are aware that no |
| // more accumulation can take place. |
| static void ShutdownMultiThreadTracking(); |
| #endif |
| |
| // WARNING: ONLY call this function when you are running single threaded |
| // (again) and all message loops and threads have terminated. Until that |
| // point some threads may still attempt to write into our data structures. |
| // Delete recursively all data structures, starting with the list of |
| // ThreadData instances. |
| static void ShutdownSingleThreadedCleanup(); |
| |
| private: |
| // Current allowable states of the tracking system. The states always |
| // proceed towards SHUTDOWN, and never go backwards. |
| enum Status { |
| UNINITIALIZED, |
| ACTIVE, |
| SHUTDOWN, |
| }; |
| |
| #if defined(OS_WIN) |
| class ThreadSafeDownCounter; |
| class RunTheStatic; |
| #endif |
| |
| // Each registered thread is called to set status_ to SHUTDOWN. |
| // This is done redundantly on every registered thread because it is not |
| // protected by a mutex. Running on all threads guarantees we get the |
| // notification into the memory cache of all possible threads. |
| static void ShutdownDisablingFurtherTracking(); |
| |
| // We use thread local store to identify which ThreadData to interact with. |
| static TLSSlot tls_index_; |
| |
| // Link to the most recently created instance (starts a null terminated list). |
| static ThreadData* first_; |
| // Protection for access to first_. |
| static Lock list_lock_; |
| |
| // We set status_ to SHUTDOWN when we shut down the tracking service. This |
| // setting is redundantly established by all participating threads so that we |
| // are *guaranteed* (without locking) that all threads can "see" the status |
| // and avoid additional calls into the service. |
| static Status status_; |
| |
| // Link to next instance (null terminated list). Used to globally track all |
| // registered instances (corresponds to all registered threads where we keep |
| // data). |
| ThreadData* next_; |
| |
| // The message loop where tasks needing to access this instance's private data |
| // should be directed. Since some threads have no message loop, some |
| // instances have data that can't be (safely) modified externally. |
| MessageLoop* message_loop_; |
| |
| // A map used on each thread to keep track of Births on this thread. |
| // This map should only be accessed on the thread it was constructed on. |
| // When a snapshot is needed, this structure can be locked in place for the |
| // duration of the snapshotting activity. |
| BirthMap birth_map_; |
| |
| // Similar to birth_map_, this records informations about death of tracked |
| // instances (i.e., when a tracked instance was destroyed on this thread). |
| // It is locked before changing, and hence other threads may access it by |
| // locking before reading it. |
| DeathMap death_map_; |
| |
| // Lock to protect *some* access to BirthMap and DeathMap. The maps are |
| // regularly read and written on this thread, but may only be read from other |
| // threads. To support this, we acquire this lock if we are writing from this |
| // thread, or reading from another thread. For reading from this thread we |
| // don't need a lock, as there is no potential for a conflict since the |
| // writing is only done from this thread. |
| mutable Lock lock_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ThreadData); |
| }; |
| |
| |
| //------------------------------------------------------------------------------ |
| // Provide simple way to to start global tracking, and to tear down tracking |
| // when done. Note that construction and destruction of this object must be |
| // done when running in threaded mode (before spawning a lot of threads |
| // for construction, and after shutting down all the threads for destruction). |
| |
| // To prevent grabbing thread local store resources time and again if someone |
| // chooses to try to re-run the browser many times, we maintain global state and |
| // only allow the tracking system to be started up at most once, and shutdown |
| // at most once. See bug 31344 for an example. |
| |
| class AutoTracking { |
| public: |
| AutoTracking() { |
| if (state_ != kNeverBeenRun) |
| return; |
| ThreadData::StartTracking(true); |
| state_ = kRunning; |
| } |
| |
| ~AutoTracking() { |
| #ifndef NDEBUG |
| if (state_ != kRunning) |
| return; |
| // Don't call these in a Release build: they just waste time. |
| // The following should ONLY be called when in single threaded mode. It is |
| // unsafe to do this cleanup if other threads are still active. |
| // It is also very unnecessary, so I'm only doing this in debug to satisfy |
| // purify (if we need to!). |
| ThreadData::ShutdownSingleThreadedCleanup(); |
| state_ = kTornDownAndStopped; |
| #endif |
| } |
| |
| private: |
| enum State { |
| kNeverBeenRun, |
| kRunning, |
| kTornDownAndStopped, |
| }; |
| static State state_; |
| |
| DISALLOW_COPY_AND_ASSIGN(AutoTracking); |
| }; |
| |
| |
| } // namespace tracked_objects |
| |
| #endif // BASE_TRACKED_OBJECTS_H_ |