| // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/waitable_event_watcher.h" |
| |
| #include "base/condition_variable.h" |
| #include "base/lock.h" |
| #include "base/message_loop.h" |
| #include "base/waitable_event.h" |
| |
| namespace base { |
| |
| // ----------------------------------------------------------------------------- |
| // WaitableEventWatcher (async waits). |
| // |
| // The basic design is that we add an AsyncWaiter to the wait-list of the event. |
| // That AsyncWaiter has a pointer to MessageLoop, and a Task to be posted to it. |
| // The MessageLoop ends up running the task, which calls the delegate. |
| // |
| // Since the wait can be canceled, we have a thread-safe Flag object which is |
| // set when the wait has been canceled. At each stage in the above, we check the |
| // flag before going onto the next stage. Since the wait may only be canceled in |
| // the MessageLoop which runs the Task, we are assured that the delegate cannot |
| // be called after canceling... |
| |
| // ----------------------------------------------------------------------------- |
| // A thread-safe, reference-counted, write-once flag. |
| // ----------------------------------------------------------------------------- |
| class Flag : public RefCountedThreadSafe<Flag> { |
| public: |
| Flag() { flag_ = false; } |
| |
| void Set() { |
| AutoLock locked(lock_); |
| flag_ = true; |
| } |
| |
| bool value() const { |
| AutoLock locked(lock_); |
| return flag_; |
| } |
| |
| private: |
| mutable Lock lock_; |
| bool flag_; |
| }; |
| |
| // ----------------------------------------------------------------------------- |
| // This is an asynchronous waiter which posts a task to a MessageLoop when |
| // fired. An AsyncWaiter may only be in a single wait-list. |
| // ----------------------------------------------------------------------------- |
| class AsyncWaiter : public WaitableEvent::Waiter { |
| public: |
| AsyncWaiter(MessageLoop* message_loop, Task* task, Flag* flag) |
| : message_loop_(message_loop), |
| cb_task_(task), |
| flag_(flag) { } |
| |
| bool Fire(WaitableEvent* event) { |
| if (flag_->value()) { |
| // If the callback has been canceled, we don't enqueue the task, we just |
| // delete it instead. |
| delete cb_task_; |
| } else { |
| message_loop_->PostTask(FROM_HERE, cb_task_); |
| } |
| |
| // We are removed from the wait-list by the WaitableEvent itself. It only |
| // remains to delete ourselves. |
| delete this; |
| |
| // We can always return true because an AsyncWaiter is never in two |
| // different wait-lists at the same time. |
| return true; |
| } |
| |
| // See StopWatching for discussion |
| bool Compare(void* tag) { |
| return tag == flag_.get(); |
| } |
| |
| private: |
| MessageLoop *const message_loop_; |
| Task *const cb_task_; |
| scoped_refptr<Flag> flag_; |
| }; |
| |
| // ----------------------------------------------------------------------------- |
| // For async waits we need to make a callback in a MessageLoop thread. We do |
| // this by posting this task, which calls the delegate and keeps track of when |
| // the event is canceled. |
| // ----------------------------------------------------------------------------- |
| class AsyncCallbackTask : public Task { |
| public: |
| AsyncCallbackTask(Flag* flag, WaitableEventWatcher::Delegate* delegate, |
| WaitableEvent* event) |
| : flag_(flag), |
| delegate_(delegate), |
| event_(event) { |
| } |
| |
| void Run() { |
| // Runs in MessageLoop thread. |
| if (!flag_->value()) { |
| // This is to let the WaitableEventWatcher know that the event has occured |
| // because it needs to be able to return NULL from GetWatchedObject |
| flag_->Set(); |
| delegate_->OnWaitableEventSignaled(event_); |
| } |
| |
| // We are deleted by the MessageLoop |
| } |
| |
| private: |
| scoped_refptr<Flag> flag_; |
| WaitableEventWatcher::Delegate *const delegate_; |
| WaitableEvent *const event_; |
| }; |
| |
| WaitableEventWatcher::WaitableEventWatcher() |
| : event_(NULL), |
| message_loop_(NULL), |
| cancel_flag_(NULL), |
| waiter_(NULL), |
| callback_task_(NULL), |
| delegate_(NULL) { |
| } |
| |
| WaitableEventWatcher::~WaitableEventWatcher() { |
| StopWatching(); |
| } |
| |
| // ----------------------------------------------------------------------------- |
| // The Handle is how the user cancels a wait. After deleting the Handle we |
| // insure that the delegate cannot be called. |
| // ----------------------------------------------------------------------------- |
| bool WaitableEventWatcher::StartWatching |
| (WaitableEvent* event, WaitableEventWatcher::Delegate* delegate) { |
| MessageLoop *const current_ml = MessageLoop::current(); |
| DCHECK(current_ml) << "Cannot create WaitableEventWatcher without a " |
| "current MessageLoop"; |
| |
| // A user may call StartWatching from within the callback function. In this |
| // case, we won't know that we have finished watching, expect that the Flag |
| // will have been set in AsyncCallbackTask::Run() |
| if (cancel_flag_.get() && cancel_flag_->value()) { |
| if (message_loop_) { |
| message_loop_->RemoveDestructionObserver(this); |
| message_loop_ = NULL; |
| } |
| |
| cancel_flag_ = NULL; |
| } |
| |
| DCHECK(!cancel_flag_.get()) << "StartWatching called while still watching"; |
| |
| cancel_flag_ = new Flag; |
| callback_task_ = new AsyncCallbackTask(cancel_flag_, delegate, event); |
| WaitableEvent::WaitableEventKernel* kernel = event->kernel_.get(); |
| |
| AutoLock locked(kernel->lock_); |
| |
| delegate_ = delegate; |
| event_ = event; |
| |
| if (kernel->signaled_) { |
| if (!kernel->manual_reset_) |
| kernel->signaled_ = false; |
| |
| // No hairpinning - we can't call the delegate directly here. We have to |
| // enqueue a task on the MessageLoop as normal. |
| current_ml->PostTask(FROM_HERE, callback_task_); |
| return true; |
| } |
| |
| message_loop_ = current_ml; |
| current_ml->AddDestructionObserver(this); |
| |
| kernel_ = kernel; |
| waiter_ = new AsyncWaiter(current_ml, callback_task_, cancel_flag_); |
| event->Enqueue(waiter_); |
| |
| return true; |
| } |
| |
| void WaitableEventWatcher::StopWatching() { |
| delegate_ = NULL; |
| |
| if (message_loop_) { |
| message_loop_->RemoveDestructionObserver(this); |
| message_loop_ = NULL; |
| } |
| |
| if (!cancel_flag_.get()) // if not currently watching... |
| return; |
| |
| if (cancel_flag_->value()) { |
| // In this case, the event has fired, but we haven't figured that out yet. |
| // The WaitableEvent may have been deleted too. |
| cancel_flag_ = NULL; |
| return; |
| } |
| |
| if (!kernel_.get()) { |
| // We have no kernel. This means that we never enqueued a Waiter on an |
| // event because the event was already signaled when StartWatching was |
| // called. |
| // |
| // In this case, a task was enqueued on the MessageLoop and will run. |
| // We set the flag in case the task hasn't yet run. The flag will stop the |
| // delegate getting called. If the task has run then we have the last |
| // reference to the flag and it will be deleted immedately after. |
| cancel_flag_->Set(); |
| cancel_flag_ = NULL; |
| return; |
| } |
| |
| AutoLock locked(kernel_->lock_); |
| // We have a lock on the kernel. No one else can signal the event while we |
| // have it. |
| |
| // We have a possible ABA issue here. If Dequeue was to compare only the |
| // pointer values then it's possible that the AsyncWaiter could have been |
| // fired, freed and the memory reused for a different Waiter which was |
| // enqueued in the same wait-list. We would think that that waiter was our |
| // AsyncWaiter and remove it. |
| // |
| // To stop this, Dequeue also takes a tag argument which is passed to the |
| // virtual Compare function before the two are considered a match. So we need |
| // a tag which is good for the lifetime of this handle: the Flag. Since we |
| // have a reference to the Flag, its memory cannot be reused while this object |
| // still exists. So if we find a waiter with the correct pointer value, and |
| // which shares a Flag pointer, we have a real match. |
| if (kernel_->Dequeue(waiter_, cancel_flag_.get())) { |
| // Case 2: the waiter hasn't been signaled yet; it was still on the wait |
| // list. We've removed it, thus we can delete it and the task (which cannot |
| // have been enqueued with the MessageLoop because the waiter was never |
| // signaled) |
| delete waiter_; |
| delete callback_task_; |
| cancel_flag_ = NULL; |
| return; |
| } |
| |
| // Case 3: the waiter isn't on the wait-list, thus it was signaled. It may |
| // not have run yet, so we set the flag to tell it not to bother enqueuing the |
| // task on the MessageLoop, but to delete it instead. The Waiter deletes |
| // itself once run. |
| cancel_flag_->Set(); |
| cancel_flag_ = NULL; |
| |
| // If the waiter has already run then the task has been enqueued. If the Task |
| // hasn't yet run, the flag will stop the delegate from getting called. (This |
| // is thread safe because one may only delete a Handle from the MessageLoop |
| // thread.) |
| // |
| // If the delegate has already been called then we have nothing to do. The |
| // task has been deleted by the MessageLoop. |
| } |
| |
| WaitableEvent* WaitableEventWatcher::GetWatchedEvent() { |
| if (!cancel_flag_.get()) |
| return NULL; |
| |
| if (cancel_flag_->value()) |
| return NULL; |
| |
| return event_; |
| } |
| |
| // ----------------------------------------------------------------------------- |
| // This is called when the MessageLoop which the callback will be run it is |
| // deleted. We need to cancel the callback as if we had been deleted, but we |
| // will still be deleted at some point in the future. |
| // ----------------------------------------------------------------------------- |
| void WaitableEventWatcher::WillDestroyCurrentMessageLoop() { |
| StopWatching(); |
| } |
| |
| } // namespace base |