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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/tiles/picture_layer_tiling_set.h"
#include <stddef.h>
#include <algorithm>
#include <limits>
#include <memory>
#include <set>
#include <utility>
#include <vector>
#include "base/containers/contains.h"
#include "base/containers/cxx20_erase.h"
#include "base/memory/ptr_util.h"
#include "base/memory/raw_ptr.h"
#include "base/ranges/algorithm.h"
#include "base/trace_event/trace_event.h"
#include "cc/raster/raster_source.h"
#include "ui/gfx/geometry/rect_conversions.h"
namespace cc {
namespace {
class LargestToSmallestScaleFunctor {
public:
bool operator()(const std::unique_ptr<PictureLayerTiling>& left,
const std::unique_ptr<PictureLayerTiling>& right) {
return left->contents_scale_key() > right->contents_scale_key();
}
};
inline float LargerRatio(float float1, float float2) {
DCHECK_GT(float1, 0.f);
DCHECK_GT(float2, 0.f);
return float1 > float2 ? float1 / float2 : float2 / float1;
}
const float kSoonBorderDistanceViewportPercentage = 0.15f;
const float kMaxSoonBorderDistanceInScreenPixels = 312.f;
} // namespace
// static
std::unique_ptr<PictureLayerTilingSet> PictureLayerTilingSet::Create(
WhichTree tree,
PictureLayerTilingClient* client,
int tiling_interest_area_padding,
float skewport_target_time_in_seconds,
int skewport_extrapolation_limit_in_screen_pixels,
float max_preraster_distance) {
return base::WrapUnique(new PictureLayerTilingSet(
tree, client, tiling_interest_area_padding,
skewport_target_time_in_seconds,
skewport_extrapolation_limit_in_screen_pixels, max_preraster_distance));
}
PictureLayerTilingSet::PictureLayerTilingSet(
WhichTree tree,
PictureLayerTilingClient* client,
int tiling_interest_area_padding,
float skewport_target_time_in_seconds,
int skewport_extrapolation_limit_in_screen_pixels,
float max_preraster_distance)
: tiling_interest_area_padding_(tiling_interest_area_padding),
skewport_target_time_in_seconds_(skewport_target_time_in_seconds),
skewport_extrapolation_limit_in_screen_pixels_(
skewport_extrapolation_limit_in_screen_pixels),
tree_(tree),
client_(client),
max_preraster_distance_(max_preraster_distance) {}
PictureLayerTilingSet::~PictureLayerTilingSet() = default;
void PictureLayerTilingSet::CopyTilingsAndPropertiesFromPendingTwin(
const PictureLayerTilingSet* pending_twin_set,
scoped_refptr<RasterSource> raster_source,
const Region& layer_invalidation) {
if (pending_twin_set->tilings_.empty()) {
// If the twin (pending) tiling set is empty, it was not updated for the
// current frame. So we drop tilings from our set as well, instead of
// leaving behind unshared tilings that are all non-ideal.
RemoveAllTilings();
return;
}
bool tiling_sort_required = false;
for (const auto& pending_twin_tiling : pending_twin_set->tilings_) {
gfx::AxisTransform2d raster_transform =
pending_twin_tiling->raster_transform();
bool can_use_lcd_text = pending_twin_tiling->can_use_lcd_text();
PictureLayerTiling* this_tiling =
FindTilingWithScaleKey(pending_twin_tiling->contents_scale_key());
if (this_tiling && (this_tiling->raster_transform() != raster_transform ||
this_tiling->can_use_lcd_text() != can_use_lcd_text)) {
Remove(this_tiling);
this_tiling = nullptr;
}
if (!this_tiling) {
std::unique_ptr<PictureLayerTiling> new_tiling(
new PictureLayerTiling(tree_, raster_transform, raster_source_,
client_, kMaxSoonBorderDistanceInScreenPixels,
max_preraster_distance_, can_use_lcd_text));
tilings_.push_back(std::move(new_tiling));
this_tiling = tilings_.back().get();
tiling_sort_required = true;
state_since_last_tile_priority_update_.added_tilings = true;
}
this_tiling->TakeTilesAndPropertiesFrom(pending_twin_tiling.get(),
layer_invalidation);
}
if (tiling_sort_required) {
std::sort(tilings_.begin(), tilings_.end(),
LargestToSmallestScaleFunctor());
}
}
void PictureLayerTilingSet::UpdateTilingsToCurrentRasterSourceForActivation(
scoped_refptr<RasterSource> raster_source,
const PictureLayerTilingSet* pending_twin_set,
const Region& layer_invalidation,
float minimum_contents_scale,
float maximum_contents_scale) {
RemoveTilingsBelowScaleKey(minimum_contents_scale);
RemoveTilingsAboveScaleKey(maximum_contents_scale);
raster_source_ = raster_source;
// Copy over tilings that are shared with the |pending_twin_set| tiling set.
// Also, copy all of the properties from twin tilings.
CopyTilingsAndPropertiesFromPendingTwin(pending_twin_set, raster_source,
layer_invalidation);
// If the tiling is not shared (FindTilingWithScale returns nullptr), then
// invalidate tiles and update them to the new raster source.
for (const auto& tiling : tilings_) {
if (pending_twin_set->FindTilingWithScaleKey(tiling->contents_scale_key()))
continue;
tiling->SetRasterSourceAndResize(raster_source);
tiling->Invalidate(layer_invalidation);
state_since_last_tile_priority_update_.invalidated = true;
// This is needed for cases where the live tiles rect didn't change but
// recordings exist in the raster source that did not exist on the last
// raster source.
tiling->CreateMissingTilesInLiveTilesRect();
// |this| is active set and |tiling| is not in the pending set, which means
// it is now NON_IDEAL_RESOLUTION. The exception is for LOW_RESOLUTION
// tilings, which are computed and created entirely on the active tree.
// Since the pending tree does not have them, we should just leave them as
// low resolution to not lose them.
if (tiling->resolution() != LOW_RESOLUTION)
tiling->set_resolution(NON_IDEAL_RESOLUTION);
}
VerifyTilings(pending_twin_set);
}
void PictureLayerTilingSet::UpdateTilingsToCurrentRasterSourceForCommit(
scoped_refptr<RasterSource> raster_source,
const Region& layer_invalidation,
float minimum_contents_scale,
float maximum_contents_scale) {
RemoveTilingsBelowScaleKey(minimum_contents_scale);
RemoveTilingsAboveScaleKey(maximum_contents_scale);
raster_source_ = raster_source;
// Invalidate tiles and update them to the new raster source.
for (const std::unique_ptr<PictureLayerTiling>& tiling : tilings_) {
DCHECK(tree_ != PENDING_TREE || !tiling->has_tiles());
// Force |UpdateTilePriorities| on commit for cases when tiling needs update
state_since_last_tile_priority_update_.tiling_needs_update |=
tiling->SetRasterSourceAndResize(raster_source);
// Force |UpdateTilePriorities| on commit for cases where the compositor is
// heavily pipelined resulting in back to back draw and commit. This
// prevents the early out from |UpdateTilePriorities| because frame time
// didn't change. That in turn causes an early out from PrepareTiles which
// can cause checkerboarding.
state_since_last_tile_priority_update_.invalidated = true;
// We can commit on either active or pending trees, but only active one can
// have tiles at this point.
if (tree_ == ACTIVE_TREE)
tiling->Invalidate(layer_invalidation);
// This is needed for cases where the live tiles rect didn't change but
// recordings exist in the raster source that did not exist on the last
// raster source.
tiling->CreateMissingTilesInLiveTilesRect();
}
VerifyTilings(nullptr /* pending_twin_set */);
}
void PictureLayerTilingSet::Invalidate(const Region& layer_invalidation) {
for (const auto& tiling : tilings_) {
tiling->Invalidate(layer_invalidation);
tiling->CreateMissingTilesInLiveTilesRect();
}
state_since_last_tile_priority_update_.invalidated = true;
}
void PictureLayerTilingSet::VerifyTilings(
const PictureLayerTilingSet* pending_twin_set) const {
#if DCHECK_IS_ON()
for (const auto& tiling : tilings_) {
DCHECK(tiling->tile_size() ==
client_->CalculateTileSize(tiling->tiling_rect().size()))
<< "tile_size: " << tiling->tile_size().ToString()
<< " tiling_size: " << tiling->tiling_rect().ToString()
<< " CalculateTileSize: "
<< client_->CalculateTileSize(tiling->tiling_rect().size()).ToString();
}
if (!tilings_.empty()) {
DCHECK_LE(NumHighResTilings(), 1);
// When commiting from the main thread the high res tiling may get dropped,
// but when cloning to the active tree, there should always be one.
if (pending_twin_set) {
DCHECK_EQ(1, NumHighResTilings())
<< " num tilings on active: " << tilings_.size()
<< " num tilings on pending: " << pending_twin_set->tilings_.size()
<< " num high res on pending: "
<< pending_twin_set->NumHighResTilings()
<< " are on active tree: " << (tree_ == ACTIVE_TREE);
}
}
#endif
}
void PictureLayerTilingSet::CleanUpTilings(
float min_acceptable_high_res_scale_key,
float max_acceptable_high_res_scale_key,
const std::vector<raw_ptr<PictureLayerTiling, VectorExperimental>>&
needed_tilings,
PictureLayerTilingSet* twin_set) {
std::vector<PictureLayerTiling*> to_remove;
for (const auto& tiling : tilings_) {
// Keep all tilings within the min/max scales.
if (tiling->contents_scale_key() >= min_acceptable_high_res_scale_key &&
tiling->contents_scale_key() <= max_acceptable_high_res_scale_key) {
continue;
}
// Keep low resolution tilings.
if (tiling->resolution() == LOW_RESOLUTION)
continue;
// Don't remove tilings that are required.
if (base::Contains(needed_tilings, tiling.get())) {
continue;
}
to_remove.push_back(tiling.get());
}
for (auto* tiling : to_remove) {
DCHECK_NE(HIGH_RESOLUTION, tiling->resolution());
Remove(tiling);
}
}
void PictureLayerTilingSet::RemoveNonIdealTilings() {
base::EraseIf(tilings_, [](const std::unique_ptr<PictureLayerTiling>& t) {
return t->resolution() == NON_IDEAL_RESOLUTION;
});
}
void PictureLayerTilingSet::MarkAllTilingsNonIdeal() {
for (const auto& tiling : tilings_)
tiling->set_resolution(NON_IDEAL_RESOLUTION);
}
PictureLayerTiling* PictureLayerTilingSet::AddTiling(
const gfx::AxisTransform2d& raster_transform,
scoped_refptr<RasterSource> raster_source,
bool can_use_lcd_text) {
if (!raster_source_)
raster_source_ = raster_source;
#if DCHECK_IS_ON()
for (const auto& tiling : tilings_) {
const gfx::Vector2dF& scale = raster_transform.scale();
DCHECK_NE(tiling->contents_scale_key(), std::max(scale.x(), scale.y()));
DCHECK_EQ(tiling->raster_source(), raster_source.get());
}
#endif // DCHECK_IS_ON()
tilings_.push_back(std::make_unique<PictureLayerTiling>(
tree_, raster_transform, raster_source, client_,
kMaxSoonBorderDistanceInScreenPixels, max_preraster_distance_,
can_use_lcd_text));
PictureLayerTiling* appended = tilings_.back().get();
state_since_last_tile_priority_update_.added_tilings = true;
std::sort(tilings_.begin(), tilings_.end(), LargestToSmallestScaleFunctor());
return appended;
}
int PictureLayerTilingSet::NumHighResTilings() const {
return base::ranges::count(tilings_, HIGH_RESOLUTION,
&PictureLayerTiling::resolution);
}
PictureLayerTiling* PictureLayerTilingSet::FindTilingWithScaleKey(
float scale_key) const {
for (const auto& tiling : tilings_) {
if (tiling->contents_scale_key() == scale_key)
return tiling.get();
}
return nullptr;
}
PictureLayerTiling* PictureLayerTilingSet::FindTilingWithResolution(
TileResolution resolution) const {
auto iter =
base::ranges::find(tilings_, resolution, &PictureLayerTiling::resolution);
if (iter == tilings_.end())
return nullptr;
return iter->get();
}
PictureLayerTiling* PictureLayerTilingSet::FindTilingWithNearestScaleKey(
float start_scale,
float snap_to_existing_tiling_ratio) const {
PictureLayerTiling* nearest_tiling = nullptr;
float nearest_ratio = snap_to_existing_tiling_ratio;
for (const auto& tiling : tilings_) {
float tiling_contents_scale = tiling->contents_scale_key();
float ratio = LargerRatio(tiling_contents_scale, start_scale);
if (ratio <= nearest_ratio) {
nearest_tiling = tiling.get();
nearest_ratio = ratio;
}
}
return nearest_tiling;
}
void PictureLayerTilingSet::RemoveTilingsBelowScaleKey(
float minimum_scale_key) {
base::EraseIf(
tilings_,
[minimum_scale_key](const std::unique_ptr<PictureLayerTiling>& tiling) {
return tiling->contents_scale_key() < minimum_scale_key;
});
}
void PictureLayerTilingSet::RemoveTilingsAboveScaleKey(
float maximum_scale_key) {
base::EraseIf(
tilings_,
[maximum_scale_key](const std::unique_ptr<PictureLayerTiling>& tiling) {
return tiling->contents_scale_key() > maximum_scale_key;
});
}
void PictureLayerTilingSet::ReleaseAllResources() {
RemoveAllTilings();
raster_source_ = nullptr;
}
void PictureLayerTilingSet::RemoveAllTilings() {
tilings_.clear();
}
void PictureLayerTilingSet::Remove(PictureLayerTiling* tiling) {
auto iter = base::ranges::find(tilings_, tiling,
&std::unique_ptr<PictureLayerTiling>::get);
if (iter == tilings_.end())
return;
tilings_.erase(iter);
}
void PictureLayerTilingSet::RemoveAllTiles() {
for (const auto& tiling : tilings_)
tiling->Reset();
}
float PictureLayerTilingSet::GetMaximumContentsScale() const {
if (tilings_.empty())
return 0.f;
// The first tiling has the largest contents scale.
return tilings_[0]->contents_scale_key();
}
bool PictureLayerTilingSet::TilingsNeedUpdate(
const gfx::Rect& visible_rect_in_layer_space,
double current_frame_time_in_seconds) {
// If we don't have any tilings, we don't need an update.
if (num_tilings() == 0)
return false;
// If we never updated the tiling set, then our history is empty. We should
// update tilings.
if (visible_rect_history_.empty())
return true;
// If we've added new tilings since the last update, then we have to update at
// least that one tiling.
if (state_since_last_tile_priority_update_.added_tilings)
return true;
// Finally, if some state changed (either frame time or visible rect), then we
// need to inform the tilings of the change.
const auto& last_frame = visible_rect_history_.front();
if (current_frame_time_in_seconds != last_frame.frame_time_in_seconds)
return true;
if (visible_rect_in_layer_space != last_frame.visible_rect_in_layer_space)
return true;
if (state_since_last_tile_priority_update_.tiling_needs_update) {
return true;
}
return false;
}
gfx::Rect PictureLayerTilingSet::ComputeSkewport(
const gfx::Rect& visible_rect_in_layer_space,
double current_frame_time_in_seconds,
float ideal_contents_scale) {
gfx::Rect skewport = visible_rect_in_layer_space;
if (skewport.IsEmpty() || visible_rect_history_.empty())
return skewport;
// Use the oldest recorded history to get a stable skewport.
const auto& historical_frame = visible_rect_history_.back();
double time_delta =
current_frame_time_in_seconds - historical_frame.frame_time_in_seconds;
if (time_delta == 0.)
return skewport;
double extrapolation_multiplier =
skewport_target_time_in_seconds_ / time_delta;
int old_x = historical_frame.visible_rect_in_layer_space.x();
int old_y = historical_frame.visible_rect_in_layer_space.y();
int old_right = historical_frame.visible_rect_in_layer_space.right();
int old_bottom = historical_frame.visible_rect_in_layer_space.bottom();
int new_x = visible_rect_in_layer_space.x();
int new_y = visible_rect_in_layer_space.y();
int new_right = visible_rect_in_layer_space.right();
int new_bottom = visible_rect_in_layer_space.bottom();
int inset_x = (new_x - old_x) * extrapolation_multiplier;
int inset_y = (new_y - old_y) * extrapolation_multiplier;
int inset_right = (old_right - new_right) * extrapolation_multiplier;
int inset_bottom = (old_bottom - new_bottom) * extrapolation_multiplier;
int skewport_extrapolation_limit_in_layer_pixels =
skewport_extrapolation_limit_in_screen_pixels_ / ideal_contents_scale;
gfx::Rect max_skewport = skewport;
max_skewport.Inset(-skewport_extrapolation_limit_in_layer_pixels);
skewport.Inset(
gfx::Insets::TLBR(inset_y, inset_x, inset_bottom, inset_right));
skewport.Union(visible_rect_in_layer_space);
skewport.Intersect(max_skewport);
// Due to limits in int's representation, it is possible that the two
// operations above (union and intersect) result in an empty skewport. To
// avoid any unpleasant situations like that, union the visible rect again to
// ensure that skewport.Contains(visible_rect_in_layer_space) is always
// true.
skewport.Union(visible_rect_in_layer_space);
skewport.Intersect(eventually_rect_in_layer_space_);
return skewport;
}
gfx::Rect PictureLayerTilingSet::ComputeSoonBorderRect(
const gfx::Rect& visible_rect,
float ideal_contents_scale) {
int max_dimension = std::max(visible_rect.width(), visible_rect.height());
int distance =
std::min<int>(kMaxSoonBorderDistanceInScreenPixels * ideal_contents_scale,
max_dimension * kSoonBorderDistanceViewportPercentage);
gfx::Rect soon_border_rect = visible_rect;
soon_border_rect.Inset(-distance);
soon_border_rect.Intersect(eventually_rect_in_layer_space_);
return soon_border_rect;
}
void PictureLayerTilingSet::UpdatePriorityRects(
const gfx::Rect& visible_rect_in_layer_space,
double current_frame_time_in_seconds,
float ideal_contents_scale) {
visible_rect_in_layer_space_ = gfx::Rect();
eventually_rect_in_layer_space_ = gfx::Rect();
// We keep things as floats in here.
if (!visible_rect_in_layer_space.IsEmpty()) {
gfx::RectF eventually_rectf(visible_rect_in_layer_space);
eventually_rectf.Inset(-tiling_interest_area_padding_ /
ideal_contents_scale);
if (eventually_rectf.Intersects(
gfx::RectF(raster_source_->recorded_bounds()))) {
visible_rect_in_layer_space_ = visible_rect_in_layer_space;
eventually_rect_in_layer_space_ = gfx::ToEnclosingRect(eventually_rectf);
}
}
skewport_in_layer_space_ =
ComputeSkewport(visible_rect_in_layer_space_,
current_frame_time_in_seconds, ideal_contents_scale);
DCHECK(skewport_in_layer_space_.Contains(visible_rect_in_layer_space_));
DCHECK(eventually_rect_in_layer_space_.Contains(skewport_in_layer_space_));
soon_border_rect_in_layer_space_ =
ComputeSoonBorderRect(visible_rect_in_layer_space_, ideal_contents_scale);
DCHECK(
soon_border_rect_in_layer_space_.Contains(visible_rect_in_layer_space_));
DCHECK(eventually_rect_in_layer_space_.Contains(
soon_border_rect_in_layer_space_));
// Finally, update our visible rect history. Note that we use the original
// visible rect here, since we want as accurate of a history as possible for
// stable skewports.
if (visible_rect_history_.size() == 2)
visible_rect_history_.pop_back();
visible_rect_history_.push_front(FrameVisibleRect(
visible_rect_in_layer_space_, current_frame_time_in_seconds));
}
bool PictureLayerTilingSet::UpdateTilePriorities(
const gfx::Rect& visible_rect_in_layer_space,
float ideal_contents_scale,
double current_frame_time_in_seconds,
const Occlusion& occlusion_in_layer_space,
bool can_require_tiles_for_activation) {
StateSinceLastTilePriorityUpdate::AutoClear auto_clear_state(
&state_since_last_tile_priority_update_);
if (!TilingsNeedUpdate(visible_rect_in_layer_space,
current_frame_time_in_seconds)) {
return state_since_last_tile_priority_update_.invalidated;
}
UpdatePriorityRects(visible_rect_in_layer_space,
current_frame_time_in_seconds, ideal_contents_scale);
for (const auto& tiling : tilings_) {
tiling->set_can_require_tiles_for_activation(
can_require_tiles_for_activation);
tiling->ComputeTilePriorityRects(
visible_rect_in_layer_space_, skewport_in_layer_space_,
soon_border_rect_in_layer_space_, eventually_rect_in_layer_space_,
ideal_contents_scale, occlusion_in_layer_space);
}
return true;
}
void PictureLayerTilingSet::GetAllPrioritizedTilesForTracing(
std::vector<PrioritizedTile>* prioritized_tiles) const {
for (const auto& tiling : tilings_)
tiling->GetAllPrioritizedTilesForTracing(prioritized_tiles);
}
PictureLayerTilingSet::CoverageIterator::CoverageIterator(
const PictureLayerTilingSet* set,
float coverage_scale,
const gfx::Rect& coverage_rect,
float ideal_contents_scale)
: set_(set),
coverage_scale_(coverage_scale),
current_tiling_(std::numeric_limits<size_t>::max()) {
missing_region_.Union(coverage_rect);
// Determine the smallest content_scale tiling which a scale higher than the
// ideal (or the first tiling if all tilings have a scale less than ideal).
size_t tilings_size = set_->tilings_.size();
for (ideal_tiling_ = 0; ideal_tiling_ < tilings_size; ++ideal_tiling_) {
PictureLayerTiling* tiling = set_->tilings_[ideal_tiling_].get();
if (tiling->contents_scale_key() < ideal_contents_scale) {
if (ideal_tiling_ > 0)
ideal_tiling_--;
break;
}
}
// If all tilings have a scale larger than the ideal, then use the smallest
// scale (which is the last one).
if (ideal_tiling_ == tilings_size && ideal_tiling_ > 0)
ideal_tiling_--;
++(*this);
}
PictureLayerTilingSet::CoverageIterator::~CoverageIterator() = default;
gfx::Rect PictureLayerTilingSet::CoverageIterator::geometry_rect() const {
// If we don't have any more tilings to process, then return the region
// iterator rect that we need to fill, so that the caller can checkerboard it.
if (!tiling_iter_) {
if (region_iter_ == current_region_.end())
return gfx::Rect();
return *region_iter_;
}
return tiling_iter_.geometry_rect();
}
gfx::RectF PictureLayerTilingSet::CoverageIterator::texture_rect() const {
// Texture rects are only valid if we have a tiling.
if (!tiling_iter_)
return gfx::RectF();
return tiling_iter_.texture_rect();
}
Tile* PictureLayerTilingSet::CoverageIterator::operator->() const {
if (!tiling_iter_)
return nullptr;
return *tiling_iter_;
}
Tile* PictureLayerTilingSet::CoverageIterator::operator*() const {
if (!tiling_iter_)
return nullptr;
return *tiling_iter_;
}
TileResolution PictureLayerTilingSet::CoverageIterator::resolution() const {
const PictureLayerTiling* tiling = CurrentTiling();
DCHECK(tiling);
return tiling->resolution();
}
PictureLayerTiling* PictureLayerTilingSet::CoverageIterator::CurrentTiling()
const {
if (current_tiling_ == std::numeric_limits<size_t>::max())
return nullptr;
if (current_tiling_ >= set_->tilings_.size())
return nullptr;
return set_->tilings_[current_tiling_].get();
}
size_t PictureLayerTilingSet::CoverageIterator::NextTiling() const {
// Order returned by this method is:
// 1. Ideal tiling index
// 2. Tiling index < Ideal in decreasing order (higher res than ideal)
// 3. Tiling index > Ideal in increasing order (lower res than ideal)
// 4. Tiling index > tilings.size() (invalid index)
if (current_tiling_ == std::numeric_limits<size_t>::max())
return ideal_tiling_;
else if (current_tiling_ > ideal_tiling_)
return current_tiling_ + 1;
else if (current_tiling_)
return current_tiling_ - 1;
else
return ideal_tiling_ + 1;
}
PictureLayerTilingSet::CoverageIterator&
PictureLayerTilingSet::CoverageIterator::operator++() {
bool first_time = current_tiling_ == std::numeric_limits<size_t>::max();
if (!*this && !first_time)
return *this;
if (tiling_iter_)
++tiling_iter_;
// Loop until we find a valid place to stop.
while (true) {
// While we don't have a ready to draw tile, accumulate the geometry rects
// back into the missing region, which will be iterated after this tiling is
// processed.
while (tiling_iter_ &&
(!*tiling_iter_ || !tiling_iter_->draw_info().IsReadyToDraw())) {
missing_region_.Union(tiling_iter_.geometry_rect());
++tiling_iter_;
}
// We found a ready tile, yield it!
if (tiling_iter_)
return *this;
// If the set of current rects for this tiling is done, go to the next
// tiling and set up to iterate through all of the remaining holes.
// This will also happen the first time through the loop.
if (region_iter_ == current_region_.end()) {
current_tiling_ = NextTiling();
current_region_.Swap(&missing_region_);
missing_region_.Clear();
region_iter_ = current_region_.begin();
// All done and all filled.
if (region_iter_ == current_region_.end()) {
current_tiling_ = set_->tilings_.size();
return *this;
}
// No more valid tiles, return this checkerboard rect.
if (current_tiling_ >= set_->tilings_.size())
return *this;
}
// Pop a rect off. If there are no more tilings, then these will be
// treated as geometry with null tiles that the caller can checkerboard.
gfx::Rect last_rect = *region_iter_;
++region_iter_;
// Done, found next checkerboard rect to return.
if (current_tiling_ >= set_->tilings_.size())
return *this;
// Construct a new iterator for the next tiling, but we need to loop
// again until we get to a valid one.
tiling_iter_ = PictureLayerTiling::CoverageIterator(
set_->tilings_[current_tiling_].get(), coverage_scale_, last_rect);
}
}
PictureLayerTilingSet::CoverageIterator::operator bool() const {
return current_tiling_ < set_->tilings_.size() ||
region_iter_ != current_region_.end();
}
void PictureLayerTilingSet::AsValueInto(
base::trace_event::TracedValue* state) const {
for (const auto& tiling : tilings_) {
state->BeginDictionary();
tiling->AsValueInto(state);
state->EndDictionary();
}
}
size_t PictureLayerTilingSet::GPUMemoryUsageInBytes() const {
size_t amount = 0;
for (const auto& tiling : tilings_)
amount += tiling->GPUMemoryUsageInBytes();
return amount;
}
PictureLayerTilingSet::TilingRange PictureLayerTilingSet::GetTilingRange(
TilingRangeType type) const {
// Doesn't seem to be the case right now but if it ever becomes a performance
// problem to compute these ranges each time this function is called, we can
// compute them only when the tiling set has changed instead.
size_t tilings_size = tilings_.size();
TilingRange high_res_range(0, 0);
TilingRange low_res_range(tilings_size, tilings_size);
for (size_t i = 0; i < tilings_size; ++i) {
const PictureLayerTiling* tiling = tilings_[i].get();
if (tiling->resolution() == HIGH_RESOLUTION)
high_res_range = TilingRange(i, i + 1);
if (tiling->resolution() == LOW_RESOLUTION)
low_res_range = TilingRange(i, i + 1);
}
TilingRange range(0, 0);
switch (type) {
case HIGHER_THAN_HIGH_RES:
range = TilingRange(0, high_res_range.start);
break;
case HIGH_RES:
range = high_res_range;
break;
case BETWEEN_HIGH_AND_LOW_RES:
// TODO(vmpstr): This code assumes that high res tiling will come before
// low res tiling, however there are cases where this assumption is
// violated. As a result, it's better to be safe in these situations,
// since otherwise we can end up accessing a tiling that doesn't exist.
// See crbug.com/429397 for high res tiling appearing after low res
// tiling discussion/fixes.
if (high_res_range.start <= low_res_range.start)
range = TilingRange(high_res_range.end, low_res_range.start);
else
range = TilingRange(low_res_range.end, high_res_range.start);
break;
case LOW_RES:
range = low_res_range;
break;
case LOWER_THAN_LOW_RES:
range = TilingRange(low_res_range.end, tilings_size);
break;
}
DCHECK_LE(range.start, range.end);
return range;
}
} // namespace cc