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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_ACCESSIBILITY_UI_ACCESSIBILITY_HIGHLIGHT_LAYER_H_
#define ASH_ACCESSIBILITY_UI_ACCESSIBILITY_HIGHLIGHT_LAYER_H_
#include <vector>
#include "ash/accessibility/ui/accessibility_layer.h"
#include "ash/ash_export.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/geometry/rect.h"
namespace ash {
// A subclass of LayerDelegate that can highlight regions on the screen.
class ASH_EXPORT AccessibilityHighlightLayer : public AccessibilityLayer {
public:
explicit AccessibilityHighlightLayer(AccessibilityLayerDelegate* delegate);
AccessibilityHighlightLayer(const AccessibilityHighlightLayer&) = delete;
AccessibilityHighlightLayer& operator=(const AccessibilityHighlightLayer&) =
delete;
~AccessibilityHighlightLayer() override;
// Create the layer and update its bounds and position in the hierarchy.
void Set(const std::vector<gfx::Rect>& rects, SkColor color);
// AccessibilityLayer overrides:
int GetInset() const override;
std::vector<gfx::Rect> rects_for_test() { return rects_; }
SkColor color_for_test() { return highlight_color_; }
private:
// ui::LayerDelegate overrides:
void OnPaintLayer(const ui::PaintContext& context) override;
// The current rects to be highlighted, relative to the
// AccessibilityPanelContainer window.
std::vector<gfx::Rect> rects_;
// The highlight color.
SkColor highlight_color_;
};
} // namespace ash
#endif // ASH_ACCESSIBILITY_UI_ACCESSIBILITY_HIGHLIGHT_LAYER_H_