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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/accessibility/ui/accessibility_layer.h"
#include "ui/aura/window.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/paint_recorder.h"
#include "ui/gfx/canvas.h"
namespace ui {
class Compositor;
}
namespace ash {
AccessibilityLayer::AccessibilityLayer(AccessibilityLayerDelegate* delegate)
: delegate_(delegate) {
DCHECK(delegate);
}
AccessibilityLayer::~AccessibilityLayer() = default;
void AccessibilityLayer::Set(aura::Window* root_window,
const gfx::Rect& bounds,
bool stack_at_top) {
DCHECK(root_window);
layer_rect_ = bounds;
gfx::Rect layer_bounds = bounds;
int inset = -(GetInset());
layer_bounds.Inset(inset);
CreateOrUpdateLayer(root_window, "AccessibilityLayer", layer_bounds,
stack_at_top);
}
void AccessibilityLayer::SetOpacity(float opacity) {
// Clamp to 0. It's possible for floating-point math to produce opacity
// slightly less than 0.
layer_->SetOpacity(std::max(0.f, opacity));
}
void AccessibilityLayer::SetSubpixelPositionOffset(
const gfx::Vector2dF& offset) {
layer_->SetSubpixelPositionOffset(offset);
}
void AccessibilityLayer::CreateOrUpdateLayer(aura::Window* root_window,
const char* layer_name,
const gfx::Rect& bounds,
bool stack_at_top) {
if (!layer_ || root_window != root_window_) {
root_window_ = root_window;
ui::Layer* root_layer = root_window->layer();
layer_ = std::make_unique<ui::Layer>(ui::LAYER_TEXTURED);
layer_->SetName(layer_name);
layer_->SetFillsBoundsOpaquely(false);
root_layer->Add(layer_.get());
// Adding |layer_| to |root_layer| will trigger a DeviceScaleFactorChanged.
// AccessibilityFocusRingControllerImpl doesn't need to react to this
// initial DSF change, so set the delegate after Add().
layer_->set_delegate(this);
}
// Keep moving it to the top in case new layers have been added
// since we created this layer.
if (stack_at_top) {
layer_->parent()->StackAtTop(layer_.get());
} else {
layer_->parent()->StackAtBottom(layer_.get());
}
layer_->SetBounds(bounds);
gfx::Rect layer_bounds(0, 0, bounds.width(), bounds.height());
layer_->SchedulePaint(layer_bounds);
}
void AccessibilityLayer::OnDeviceScaleFactorChanged(
float old_device_scale_factor,
float new_device_scale_factor) {
if (delegate_)
delegate_->OnDeviceScaleFactorChanged();
}
} // namespace ash