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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SYSTEM_PHONEHUB_SILENCE_PHONE_QUICK_ACTION_CONTROLLER_H_
#define ASH_SYSTEM_PHONEHUB_SILENCE_PHONE_QUICK_ACTION_CONTROLLER_H_
#include "ash/system/phonehub/quick_action_controller_base.h"
#include "base/memory/raw_ptr.h"
#include "chromeos/ash/components/phonehub/do_not_disturb_controller.h"
namespace base {
class OneShotTimer;
} // namespace base
namespace ash {
// Controller of a quick action item that toggles silence phone mode.
class ASH_EXPORT SilencePhoneQuickActionController
: public QuickActionControllerBase,
public phonehub::DoNotDisturbController::Observer {
public:
explicit SilencePhoneQuickActionController(
phonehub::DoNotDisturbController* dnd_controller);
~SilencePhoneQuickActionController() override;
SilencePhoneQuickActionController(SilencePhoneQuickActionController&) =
delete;
SilencePhoneQuickActionController operator=(
SilencePhoneQuickActionController&) = delete;
// Return true if the item is enabled/toggled.
bool IsItemEnabled();
// QuickActionControllerBase:
QuickActionItem* CreateItem() override;
void OnButtonPressed(bool is_now_enabled) override;
void UpdateQuickActionItemUi() override;
// phonehub::DoNotDisturbController::Observer:
void OnDndStateChanged() override;
private:
friend class SilencePhoneQuickActionControllerTest;
// All the possible states that the silence phone button can be viewed. Each
// state has a corresponding icon, labels and tooltip view.
enum class ActionState { kOff, kOn, kDisabled };
// Set the item (including icon, label and tooltips) to a certain state.
void SetItemState(ActionState state);
// Retrieves the current state of the QuickActionItem. Used only for testing.
ActionState GetItemState();
// Check to see if the requested state is similar to current state of the
// phone. Make changes to item's state if necessary.
void CheckRequestedState();
raw_ptr<phonehub::DoNotDisturbController> dnd_controller_ = nullptr;
raw_ptr<QuickActionItem, DanglingUntriaged> item_ = nullptr;
// Keep track the current state of the item.
ActionState state_;
// State that user requests when clicking the button.
std::optional<ActionState> requested_state_;
// Timer that fires to prevent showing wrong state in the item. It will check
// if the requested state is similar to the current state after the button is
// pressed for a certain time.
std::unique_ptr<base::OneShotTimer> check_requested_state_timer_;
};
} // namespace ash
#endif // ASH_SYSTEM_PHONEHUB_SILENCE_PHONE_QUICK_ACTION_CONTROLLER_H_