[go: nahoru, domu]

blob: 3237a9a9e8757e396e52f686fbfc9bab48c70054 [file] [log] [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/public/cpp/test/shell_test_api.h"
#include "base/memory/raw_ptr.h"
#include <memory>
#include "ash/accelerators/accelerator_commands.h"
#include "ash/accelerators/accelerator_controller_impl.h"
#include "ash/accelerometer/accelerometer_reader.h"
#include "ash/hud_display/hud_display.h"
#include "ash/keyboard/keyboard_controller_impl.h"
#include "ash/public/cpp/autotest_private_api_utils.h"
#include "ash/public/cpp/tablet_mode_observer.h"
#include "ash/root_window_controller.h"
#include "ash/shell.h"
#include "ash/system/message_center/session_state_notification_blocker.h"
#include "ash/system/power/backlights_forced_off_setter.h"
#include "ash/system/power/power_button_controller.h"
#include "ash/wm/overview/overview_animation_state_waiter.h"
#include "ash/wm/overview/overview_controller.h"
#include "ash/wm/splitview/split_view_controller.h"
#include "ash/wm/tablet_mode/tablet_mode_controller.h"
#include "ash/wm/workspace_controller.h"
#include "base/functional/bind.h"
#include "base/run_loop.h"
#include "components/prefs/testing_pref_service.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/layer_animator.h"
#include "ui/display/manager/display_manager.h"
#include "ui/events/devices/device_data_manager_test_api.h"
#include "ui/events/gesture_detection/gesture_configuration.h"
namespace ash {
namespace {
class WindowAnimationWaiter : public ui::LayerAnimationObserver {
public:
explicit WindowAnimationWaiter(aura::Window* window)
: animator_(window->layer()->GetAnimator()) {
animator_->AddObserver(this);
}
~WindowAnimationWaiter() override = default;
WindowAnimationWaiter(const WindowAnimationWaiter& other) = delete;
WindowAnimationWaiter& operator=(const WindowAnimationWaiter& rhs) = delete;
// ui::LayerAnimationObserver:
void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override {
if (!animator_->is_animating()) {
animator_->RemoveObserver(this);
run_loop_.Quit();
}
}
void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override {}
void OnLayerAnimationScheduled(
ui::LayerAnimationSequence* sequence) override {}
void Wait() { run_loop_.Run(); }
private:
raw_ptr<ui::LayerAnimator, DanglingUntriaged | ExperimentalAsh> animator_;
base::RunLoop run_loop_;
};
} // namespace
ShellTestApi::ShellTestApi() : shell_(Shell::Get()) {}
ShellTestApi::~ShellTestApi() = default;
// static
void ShellTestApi::SetTabletControllerUseScreenshotForTest(
bool use_screenshot) {
TabletModeController::SetUseScreenshotForTest(use_screenshot);
}
// static
void ShellTestApi::SetUseLoginNotificationDelayForTest(bool use_delay) {
SessionStateNotificationBlocker::SetUseLoginNotificationDelayForTest(
use_delay);
}
MessageCenterController* ShellTestApi::message_center_controller() {
return shell_->message_center_controller_.get();
}
WorkspaceController* ShellTestApi::workspace_controller() {
// TODO(afakhry): Split this into two, one for root, and one for context.
return GetActiveWorkspaceController(shell_->GetPrimaryRootWindow());
}
ScreenPositionController* ShellTestApi::screen_position_controller() {
return shell_->screen_position_controller_.get();
}
NativeCursorManagerAsh* ShellTestApi::native_cursor_manager_ash() {
return shell_->native_cursor_manager_;
}
DragDropController* ShellTestApi::drag_drop_controller() {
return shell_->drag_drop_controller_.get();
}
PowerPrefs* ShellTestApi::power_prefs() {
return shell_->power_prefs_.get();
}
display::DisplayManager* ShellTestApi::display_manager() {
return shell_->display_manager();
}
void ShellTestApi::ResetPowerButtonControllerForTest() {
shell_->backlights_forced_off_setter_->ResetForTest();
shell_->power_button_controller_.reset();
shell_->power_button_controller_ = std::make_unique<PowerButtonController>(
shell_->backlights_forced_off_setter_.get());
}
void ShellTestApi::SimulateModalWindowOpenForTest(bool modal_window_open) {
shell_->simulate_modal_window_open_for_test_ = modal_window_open;
}
bool ShellTestApi::IsSystemModalWindowOpen() {
return Shell::IsSystemModalWindowOpen();
}
void ShellTestApi::SetTabletModeEnabledForTest(bool enable) {
// Detach mouse devices, so we can enter tablet mode.
// Calling RunUntilIdle() here is necessary before setting the mouse devices
// to prevent the callback from evdev thread from overwriting whatever we set
// here below. See `InputDeviceFactoryEvdevProxy::OnStartupScanComplete()`.
base::RunLoop().RunUntilIdle();
ui::DeviceDataManagerTestApi().OnDeviceListsComplete();
ui::DeviceDataManagerTestApi().SetMouseDevices({});
TabletMode::Waiter waiter(enable);
shell_->tablet_mode_controller()->SetEnabledForTest(enable);
waiter.Wait();
}
void ShellTestApi::EnableVirtualKeyboard() {
shell_->keyboard_controller()->SetEnableFlag(
keyboard::KeyboardEnableFlag::kCommandLineEnabled);
}
void ShellTestApi::ToggleFullscreen() {
accelerators::ToggleFullscreen();
}
void ShellTestApi::AddRemoveDisplay() {
shell_->display_manager()->AddRemoveDisplay();
}
void ShellTestApi::WaitForOverviewAnimationState(OverviewAnimationState state) {
auto* overview_controller = shell_->overview_controller();
if (state == OverviewAnimationState::kEnterAnimationComplete &&
overview_controller->InOverviewSession() &&
!overview_controller->IsInStartAnimation()) {
// If there is no animation applied, call the callback immediately.
return;
}
if (state == OverviewAnimationState::kExitAnimationComplete &&
!overview_controller->InOverviewSession() &&
!overview_controller->IsCompletingShutdownAnimations()) {
// If there is no animation applied, call the callback immediately.
return;
}
base::RunLoop run_loop;
new OverviewAnimationStateWaiter(
state, base::BindOnce([](base::RunLoop* run_loop,
bool finished) { run_loop->QuitWhenIdle(); },
base::Unretained(&run_loop)));
run_loop.Run();
}
void ShellTestApi::WaitForWindowFinishAnimating(aura::Window* window) {
WindowAnimationWaiter waiter(window);
waiter.Wait();
}
bool ShellTestApi::IsContextMenuShown() const {
return Shell::GetPrimaryRootWindowController()->IsContextMenuShown();
}
bool ShellTestApi::IsActionForAcceleratorEnabled(
const ui::Accelerator& accelerator) const {
auto* controller = Shell::Get()->accelerator_controller();
return AcceleratorControllerImpl::TestApi(controller)
.IsActionForAcceleratorEnabled(accelerator);
}
bool ShellTestApi::PressAccelerator(const ui::Accelerator& accelerator) {
return Shell::Get()->accelerator_controller()->AcceleratorPressed(
accelerator);
}
bool ShellTestApi::IsHUDShown() {
return hud_display::HUDDisplayView::IsShown();
}
} // namespace ash